Guardians of the Galaxy Review

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These Marvel reviews are starting to get old. Guardians of the Galaxy is another home run for the Marvel movie team. In fact, it may be their best film yet. While GotG is based on a comic book, it is based on one with much less history and with fewer (some might say no) classic stories than the likes of Captain America or Iron Man. That gives the team a little more freedom than with previous movies. This is not at all just another superhero movie; this is Star Wars through the Marvel movie lens. It is amazing, just a blast from start to finish.

One thing Guardians of the Galaxy takes from Star Wars that many of its imitators miss is the comedy. Star Wars had plenty of humor, mostly thanks to the Droids and Han Solo. Even the prequel movies lost that for the most part. I would go so far as to say that this is Marvel’s first comedy. While it has the requisite action and adventure, as well as one of the most fun sci-fi universes I’ve seen in a while, the humor is the part that stick out the most. Luckily, it is very funny.

Chris Pratt takes a star turn as Peter “Star-Lord” Quill, a man who was abducted from Earth as a child and makes his way in the Galaxy a kind of space-Indiana Jones, the fortune and glory version from Temple of Doom. He is eventually joined by the very Solo/Chewbacca team of Rocket Racoon (he’s a raccoon) and Groot (a sentient tree-man), the green skinned assassin Gamora and the hugely muscled and overly literal Drax the Destroyer. They band together first to sell a very valuable artifact Quill has found before eventually deciding to save the Galaxy from the power mad Ronan the Accuser.

The humor works to ease the viewer in to the plethora of sci-fi concepts the movie throws at them. There is Thanos in the craggy purple flesh, the Kree Empire, Nova Corps and planet that is a giant head. The whole thing would not fly if they tried to make it as dour and joyless as say, Man of Steel. But as a comedy it works. It is just pure fun from start to finish. What is amazing is how much it gets you to care about this group of wackadoos. Before they can come together as a team, they are completely broken down. Star-Lord is stuck in a state of retarded adolescence, having not really matured from when he was taken as a child. He has to face that. Drax has to finally accept the loss of his family and let go of his anger. Yes, it is the same kind of small growth that is endemic to superhero origin stories, since this one is already set in space it starts out with action.

There are just so many excellent set pieces. There is breakout from space jail, the three-way fight in the crowded street over the macguffin that drives the plot and the aforementioned giant head planet. Each of these scenes is excellent. Guardians of the Galaxy captures the imagination and joy that Star Wars did, that The Avenger did. It also is the least dependent on the greater Marvel Universe. They may have gone out of their way to lead into this movie with nods to what was coming in The Avengers, Guardians of the Galaxy stands alone. It stands alone the best film produced by Marvel Studios yet. More like this, please.

What I Read in July ‘14

I got my usual four books in this month, but I am already blowing by that for next month. I’ve got one finished and one near done for August already. The four books in July were some really good ones, and a wide mix. I’ve got some adventure, some mystery, some fantasy, some magic realism; tons of stuff for just four books.

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The Thief

Clive Cussler and Justin Scott

This is just pure adventure. This time, Isaac Bell is helping out a man who has found a way to shoot talking motion pictures, while working against a German man trying to get the invention back for the Kaiser. This time Isaac’s fiancée Marion takes a larger role than before, since the case deals with her line of work.

There is very little outstanding about the Thief, other than it more ridiculous than usual plot. It is an excellently executed adventure. While the clients invention of a talking picture would be a big deal, the villain, a German called the Acrobat thanks to his athletic abilities, want it so he can use propaganda to make sure the United States is on Germany’s side should they go to war with France and Britain. It is a flimsy plot, but one that makes for some fun scenes and set pieces. It is slightly less ridiculous for Isaac to display the prowess he does here than in The Race, when he immediately picks up how to fly a plane as well as the expert pilots in the race. Here he just works as a stunt man on film sets, which fits him perfectly. Really, this is just a might fun adventure.

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The Final Solution

Michael Chabon

Michael Chabon is great, and this book doesn’t change that. It is a bit different, being essentially Sherlock Holmes fan faction. Of course, the old detective in this book is never directly named as Sherlock, but it is clear who he is. It is also better thought out than calling it fan fiction would suggest. As the title would suggest, while it is a mystery it is also about the Holocaust. A young boy has lost his parrot, plus a man has been murdered, and an elderly Sherlock Holmes decides to help track down the bird, which will likely lead to the killer. The boy, a young Jewish kid who was traumatized by what he saw before he fled Germany, is unable to speak, but Sherlock is still able to help him. It is an excellent novella, a satisfying mystery with plenty extra to chew on as well. Like everything else by Chabon, I highly recommend this.

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Written in My Own Hearts Blood

Diana Gabaldon

This is the eighth book in Gabaldon’s Outlander series and it continues to be enjoyable. Though I could swear I’ve read book seven, An Echo in the Bone, I can’t for the life of me recall most of what happened in it. So that made some of the early chapters in this one kind of frustrating. After I found my footing, it was a great ride. Somehow this book is almost a thousand pages long, yet still left me wanting more. It also somehow felt uneventful for a book of this length. Part of that is the problem with a long running series like this. After eight books, this series is populated with a host of interesting and intriguing characters and there just aren’t enough pages to go around. That is a problem that plagued the middle part of my favorite book series, the Wheel of Time. Here it is less pronounced, but still extant. Another problem it shares with that series is that that this book feels less like a complete piece and more of a chapter in a larger Saga. In the first half of this series, each book was complete, though they all left hooks for further stories. Outlander is the story of how Claire came to be in the past and with Jamie. Dragonfly in Amber is the story of how that all fell apart. Voyager brings them back together and ends with another fresh start. The two books previous to Written in My Own Heart’s Blood, while the definitely contain complete stories, don’t feel as complete as the previous ones. They are as enjoyable on a page to page basis, but not as cohesive a whole. Of course, I may just be misremembering them, since I can’t really recall book seven all that well.

Heart’s Blood takes Jamie and Claire, and all their friends, through the Battle of Monmouth and finally back to their home in North Carolina. Plenty of time is spent hobnobbing with historical figures like George Washington and Benedict Arnold, one of the big draws of the series for me, as well as balancing the conflict of being friends and relatives with people on the other side of the conflict. There is also the aftermath of Jamie’s son William finding out that he is the bastard son of a Scottish traitor. This book has the younger players really growing up. Ian finds love, William takes some adult responsibilities and even young Germaine starts to become a man. In a section that kind of doesn’t work, Roger ends up mucking about in the history of this series, revisiting things that have long since been dead while Brianna deals with some sort of kidnapping plot. Having those two in the future makes it hard to incorporate them in the story, though I think that problem has been resolved. The real problem is with William’s portion of the story. While he does show growth, the book ends with almost none of his questions being answered. Not only about him and his father, though that part of the story does have a least some sort of closure, but also about his search for his possibly dead cousin and/or his cousin’s wife/widow and child. Speculation about him and her is present from the very start, but it is not at all resolved by the end of the book. I assume there are answers to come in the coming volumes of this series, but that means years of waiting and a significant portion of this book used to essentially tread water on this story.

Still, it is another fine entry in this series. I can’t recommend anyone start with this book, but it is a fine continuation of this series.

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The Golem and the Jinni

Helene Wecker

This one was certainly interesting. It follows two magical beings as immigrants in early 20th century America: a Golem created for a man to be his wife, though he died on the crossing passage so she is alone and masterless, and a Jinni who had been trapped for centuries but unleashed by a tinsmith. While situations as virtual immigrants are similar, their points of view and natures are not. The Jinni want’s nothing more than to be free of the spell that traps him in human form. He acts just as would if he were still a still free in the desert, with no concern or regard for anyone else. The Golem, however, is intimately aware of everyone’s feelings, being able to sense people’s thoughts, and desire’s nothing more than to fulfill her purpose and help them. They both have to deal with being immigrants in America, along with trying to conceal and master their natures.

The first three quarters of the book are excellent. It slowly reveals the characters and their problems. Soon the two protagonists meet and help each other grow. Unfortunately, the ending is a real let down. The slow building cracks in the two’s facades of humanity start to crack naturally as they become more involved with people, but the novel doesn’t allow this to come to fruition. The last part of the book does not deal with the very human problems of these inhuman characters, it becomes all about the magic of how they came to be. The struggles that each character has been facing aren’t really dealt with, merely pushed aside to have a big magical ending. Not that their problems are solved by any means, merely that a completely different kind of struggle takes over the last quarter of the book. It was much less compelling than what came before it. Still, The Golem and The Jinni is an enthralling read, just one that has a somewhat suspect ending. There are some really well drawn characters here, very human whether they are human or not.

Now Playing in July ‘14

I spent a lot of July beating a lot of the games I’ve downloaded to my 3DS and WiiU. I also learned to love classic Castlevania and beat two Zelda games. It was a good month, though nothing I played this month was as out and out amazing as Shovel Knight or 1001 Spikes. Still, there was a lot of good stuff I played this last month.

Beaten:

Guacamelee! Super Turbo Championship Edition:

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Wow! This game is amazing. It has the whole Metroidvania thing going on, along with an interesting Mexican Lucha Libre/Dia de Muertos theme and an excellent combat system. It really nails the pace exploring, getting a new ability and exploring more. I didn’t quite 100% it, but I might. It is just a lot of fun. It is more skill based than most games of this ilk. It is not an RPG, where you can grind to make your numbers bigger; to really conquer this game you must master using all of Juan’s special moves. Plus, you can play as a wrestling mummy. Everything about this game is great. I don’t know what else to say about it.

Final Fantasy Tactics: wrote about it here.

Legend of Zelda: The Minish Cap: find my thoughts here.

Legend of Zelda: The Phantom Hourglass: wrote about it here.

Castlevania: Rondo of Blood: ditto.

Super Castlevania 4: I didn’t love this game quite as much as Rondo of Blood, but I still enjoyed it a lot more than I did in my first attempt to play it. It lacks some of Rondo’s improvements to Belmont’s move set, but it also features some additions that that game lacks. Like a separate button for subweapons and the ability to swing the whip around however you want. Super Castlevania 4 is a great game, but at times it feels more like a showcase for all the new things that Konami could do with the SNES than actually making a game. Not that it is a bad game by any means, but SC4 clearly wants to wow the player with technological tricks that simply don’t have the impact in 2014 that they would have had in 1991 (92?). Luckily, there is still a fine game underneath all mode 7 tricks.

Kung Fu Rabbit: A cheap little downloadable platformer that is surprisingly addictive. It is simple, but solid. It is a little like a light version of some of those “masocore” games that are all about difficulty. This game is a series of small levels filled with traps, like 1001 Spikes they are more puzzles than levels, though this game lacks that game exactness.  Much of the difficulty is based on the slight floatiness of the controls.  It is enough to be annoying, but not enough to ruin the experience.

Toki Tori: This game is simple. You have a very limited set of tools and abilities and must use them to navigate some tricky puzzle rooms. It isn’t flashy, it isn’t complicated. It is a near perfect puzzle platformer that pushes its tool set to the limits without breaking everything apart. For 1.99 there is no reason that everyone shouldn’t already own this game. It is excellent.

Armillo: This game is so close to being great. It has all the ingredients, but there is just something slightly off. Mostly the problems are in the controls. The player character rolls into a ball to move and the rolling feels slightly imprecise. Otherwise, it is a varied and interesting 3D platformer. It clearly has aspiration to be Super Mario Galaxy, but it just can’t reach that plateau.  Good, but not great.

Donkey Kong Country Returns 3D:

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I played the Wii version of this game and loved it. The 3DS version doesn’t look quite as good, but the difficulty has been lessened as well, which a good change. This is a great game. It is hard, but excluding the rocket barrel stages is fair. I got it as my Platinum Reward from Club Nintendo. Everything I’ve heard from the internet has been complaining about how the games are a poor substitute to some crappy physical rewards. I don’t get it. If there wasn’t a game in the list of rewards that appeal to you, what are you doing playing games? I guess I can understand being upset it you already owned them all, but I doubt that many people actually bought all of those games.

Ongoing:

Tom Clancy’s Ghost Recon Shadow Wars: This is a perfectly excellent strategy RPG. Not perfectly balanced, but still a ton of fun. Really, Banshee just tears the middle part of this game to shreds. The story line is equal parts ridiculous and prescient. This game came out before the current troubles in Ukraine started, but does feature a Russian invasion of the country. I should be finishing this shortly.

Castlevania: Symphony of the Night: I’m not going to say too much, because I have a full post ready to go as soon as I beat this, which should be in the next couple of day. I’ll just here that this game really deserves its reputation. This is a game that a lot of care went into making and it shows. I wish there had been a Castlevania to get the care and attention that this game did since its release.

Ittle Dew: I’ve just started this Zelda clone. It is charming and enjoyable, but I do have a problem with the length of the protagonists sword swing. It is just so short that I end up getting hit trying to get into position to hit something. I’m sure I’ll get used to it as I play, but it is a great annoyance at the start.

Pikmin 3:

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I finally got started on this. It is great. I am having some trouble picking a control scheme. Stylus and Gamepad controls seem like the best option, but they are emphatically not for lefties. So I have had to revert to wiimote and nunchuk controls. Still, it is a lot of fun. I think I am already nearing the end of the game, but it has been well worth it so far.

Pushmo World: I am still hacking my way through these puzzles. There are a lot of them, but I’m in no hurry to get through this. I love Pushmo and I am savoring this WiiU version, at least until some new games start coming out.

Resident Evil 5: My brother and I are playing this co-op, but finding time has been a struggle. We’ve only cleared the first two chapters. It’s not RE4 so far, but it is still good.

Resident Evil Revelations: The big problem I have with this game is that I am a giant baby and putting even the slightly scary stuff from RE about 3 inches from my face it too much for me. I am about halfway through the game, but it is slow going. It is just too much for me.

Persona: I’m done with this for now. I am kind of starting to hate this game, so I am going to put it down and play something else for now. Maybe I’ll come back to once I finish some other SMT games.

Strange Journey: Progress is slow, but it is happening. I am still enjoying this game, despite how hostile it is becoming in the second half. I keep putting it off by playing other games on my 3DS, but this one is never far from my mind.

Baldur’s Gate:

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This game is great; easily my favorite PC RPG. I’ve never beaten it, though. I have made it right to the city of Baldur’s Gate, but crashing computers and the like have kept me from going further. I got the Enhanced Edition from Steam and rolled a new character to try to finally see this game to the end. This time I am playing what will be a Fighter/Cleric. According to the research I did, it should be a solid build. So far I’ve only made it Nashkel, but I am still playing.

Suikoden 2: check here.


Upcoming:

Double Dragon Neon: I want this game to be great, being both Wayforward and a beat-em-up. So far it looks really hard.

Earthbound: I need to get back to this.

Zelda 4 Swords Adventures: I didn’t get to it last month, but it is still on my radar

Yakuza 4: It is time.