Final Fantasy VIII Remastered

I haven’t played Final Fantasy VIII since soon after it was released. Or at least, soon after it was released on PC. That said, it is still a game that means a whole lot to me. FF8, along with Pokemon Gold and Silver, was on of the first games that I closely followed prior to release.

I was a Final Fantasy fan before FF8. I had read about Final Fantasy 2 (4) in Nintendo Power and searched it out, but instead found the original Final Fantasy for NES in a Wal-Mart bargain bin. I played and loved that, but I didn’t have a SNES and did end up upgrading for some time. Still, I managed to experience Final Fantasy 3 on the SNES before that by playing it at a friends house. I ended up being obsessed with the game for several years, paying an exorbitant amount to get a used copy from Funcoland once I finally did get an SNES. That same friend also showed me the PC port of FF7, which gave me a chance to experience some of that game long before I got a Playstation.

It is a time that is hard to imagine now, but in 1998 my family did not have a computer. Not one capable of accessing the internet, at least. My ability to follow the pre-release hype of Final Fantasy VIII was limited to biking up to the public library for 1 hour of dial up internet access a day or for a few minutes at the school computer lab after school got out, as well as whatever I could find in EGM or Game Informer.

I followed it obsessively anyway. The scattered updates of grainy shots from E3 and the like. Text descriptions of cutscenes. Releases of character art that let me imagine who those characters might be. Then it was released to solid reviews, though with undercurrents of disappointment about how different it was from Final Fantasy VII.

I got it when it was released for P.C. My family had a modern (1999-era modern) that was not quite up to the task, but it worked well enough. I never truly grasped the junction system, appear to have straight up missed swathes of the story and gave up on the game not too far before the final dungeon. I still liked it well enough, but I was put off by the technical problems enough that I never reinstalled the game when my family upgraded our computer and when I finally got a Playstation, I moved on to games like Suikoden 2, Chrono Cross and Final Fantasy 9.

Something about the remastered release drew me, though. For some reason I really wanted to play the game again. I am glad I did. I understand how the game works much better now and I am still a fan of the look of the world.

The junction system has always been strange, but it is a flexible and interesting character building system. It kind of turns the characters into blank slates for the player to completely remake into whatever image desired. The only combat function that you have to have available is attack. Whatever other skills you want to use are up to you. It lets you summon your guardian forces whenever you want, but it turns out that they are much more situational in usefulness that I thought years ago. The big change is turning magic into a consumable resource and letting the player junction magic to stats, attaching the magic to that stat and increasing it by a not particularly obvious formula. One part that is clear is that the more of the magic you have, the greater the effect on your stats.

So casting magic is not generally a great idea, but instead conserving to make your stats better. Junctioning a strong magic to Squall’s strength is generally enough to handle most of the game, as it makes him so much stronger than everyone else.

I don’t know that I want to get into all the other changes: drawing magic, triple triad, enemy levels, guardian forces in general, how the game handles weapons. The game is strange, but all of its strangeness kind of works when put together.

I do want to comment on the story. For one big complaint, the back half of the story seems rushed and maybe unfinished. It spends a lot of time really building up the characters and the party, then as it seems to shift into high gear the end appears. When I gave up on the game way back when, I had no idea how close I was to the end of the game, I was thinking I was closer to the three quarter mark.

When I first played this game, I thought the cast was cool. I still think that about the designs are cool, but these characters as a bunch of dorks. I don’t mean that as a criticism; I think they work exactly as intended. When I was a teenager, I saw cool teenagers. As an adult, I see a bunch of stupid kids. I think I was right both times. Squall worked really well for me this time. His friends see a taciturn badass, but his being closed off is out of fear, not for any other reason. Irvine and Zell are projecting different kinds of cool, but it is clear how much they are faking it. Quistis attempts some maturity, but that is as much a projection as the boy’s attempted coolness. What all of them want is to know that other people like them, but none of them really think that is the case. The only one that seems to avoid that is Rinoa, and she has her own problems. Selphie seems to have come up with a genuine way of dealing with her emotions, with her happiness seeming to be less of a front than the others.

It contrasts nicely with the more adult Laguna, who still has his own problems. I feel like the game could have done a better job of fleshing that part of the game out, but it mostly works. I don’t know that the Edea and Cid stuff does; I still haven’t quite wrapped my mind around what is going on there.

The big tragedy of the game is Seifer, but in the intended story and the execution. He is just like the other party members, but he ends up on the other side of the conflict, sticking with the Sorceress that they have a childhood connections with. He is delinquent and a jerk, but he wants to be loved as much as the others. He thinks he is the hero of this story, but it is hard to tell exactly what he is doing because the game doesn’t give the player enough information about what Seifer knows. It is still touching at the end when his cronies finally convince him to abandon his quest.

Final Fantasy VIII is not my favorite Final Fantasy game. In fact, I would probably put it in the lower half. But playing a game like this, that I don’t exactly love, reminds me of why I was and am such a big Final Fantasy fan. Games like FF8, or 10 or 13 or 4 , game that I like but I think are flawed, may outnumber the ones that I do absolutely love. But they are all so interesting and generally enjoyable that I can’t help but want to play them. I guess that means I should get back to Final Fantasy XV.

Addams Family

I feel like I shouldn’t like this version of The Addams Family. Sure the character designs for this adhere pretty closely to the look from the original single panel comics, but the movie does all the things that tend to sink bad modern animated movies. Gratuitous pop culture references, obnoxious needle drops, star-studded voice casts that aren’t really voice actors, cardboard stories. Somehow, though, I found myself very entertained by it anyway. That might just be my natural affection for the Addams family. This movie turns their satire of old money weirdness into a tale about immigrants, but it keeps the charm of this group of delightful weirdos. It isn’t the best movie you are likely to see this year, but it is a more than passable way to spend 90 minutes.

The plot is barely worth recounting. The Addamses, the consummate weirdos that they are, are driven out of their home country, due to racism that feels sadly timely. They settle in a New Jersey swamp and begin to raise a family. Some fifteen or so years later, someone builds a housing development in the swamp and suddenly the Addams have neighbors. This is happening when the extended family is coming into town for Pugsley’s Mazurka ceremony, where he becomes an Addams man. Wednesday wants to learn more of the outside world and go to the local middle school. The ‘normal’ people clash with the Addams. Everyone learns some sort of lesson.

There are plenty of good bits with the people reacting to the strangeness of the Addams. Whether it is Wednesday and Pugsley being caged schooled, or the constant murder attempts, or anything with Fester, they are fun. The Addams Family works because they combine the outwardly spooky traits of the Addams with their treating everything like normal. They are a happy family that just so happens to be filled with psychopaths. The movie goes overboard with the ‘normal’ people though. Does the town need to be named Assimilation? DO they need to sing a song about how great it is to be just like everyone else? There is a movie where that stuff would work, but this movie is either pushing it too far or not pushing it far enough. Go full brainwashed weirdness with that stuff, or dump entirely. Doing just a little bit of it muddles exactly whether these are normal people or cult members. Actually, the Addams family would likely love to be living next to a cult. There are good individual sequences and a good message in this movie but it only barely overcomes the junk that would sink a movie with lesser characters at the heart. (See The Angry Birds movie.)

One way this movie was never going to satisfy me is that it wasn’t going to replace the 90’s movies as my favorite versions of these characters. I won’t claim to be overly familiar with the comics, but I did watch quite a bit of the TV show on stuff like Nick at Night (a quick google search suggests that Nick at Night never aired the Addams Family; so while I watched it somewhere in the early 90’s, it wasn’t there). The movies, especially the sequel Addams Family Values, are what I really loved. This movie was never going to be that. But I am judging what it is, not what it is not. This movie stays true to the characters and the family, has some good jokes and is rarely actively obnoxious, but just as rarely actually truly outstanding. It is worth seeing.

***

Gemini Man

Gemini Man is a movie I wish I liked more than I do. It is this weird juxtaposition of a throwback to 90’s sci-fi thrillers and a movie that is pushing technological boundaries as far as possible. Ang Lee is more thoughtful with his approach than I believe most directors would be, but this movie still feels like it did not fully consider the ramifications of the events in the plot. Still, as unsatisfying as the story ends up being, it does feature a collection of largely excellent actions scenes to make it at least worthwhile.

Will Smith plays Henry Brogan, a government assassin who feels the years catching up with him and decides to retire after nearly missing a shot on a job. He meets up with an old marine buddy, who uses his connections to look into the man Brogan just assassinated, and learned that he was not a terrorist like Brogan was told. Before they can go forward, the old friend his killed. Brogan realizes that he is next and teams with an agent sent to watch him, played by Mary Elizabeth Winstead, to escape and figure out what is going on. He is escaping from Clay Verris, who reveals that his top agent is a younger version of Brogan. After a few showdowns where neither agent can get the upper hand, Brogan gets to the bottom of things.

As I noted above, the action scenes are really good. There is an excellent motorcycle chase and a brutal fight in some catacombs. It is not quite John Wick, but they are good. It also is more worried about the inner lives of its characters, or at least with Brogan and Junior, than most action movies are. It is also just filled with terrible, obvious dialogue. Like early on when Brogan laments that he “hates looking in the mirror.” It was bad enough then, but later the movie calls back to that line to tie it directly to his struggle with his younger self. The movie is full of stuff like that. Its bad. The plot is wild, though mostly internally consistent. I’ve heard some people complain about dropped plots, but it holds together well enough if you just pay attention.

I know some people are really into the technical aspects of this movie, but I am at best neutral when it comes to what this movie does. I do not get the appeal of high frame rate. I understand what it is and why it is technically better, but my eyes have been trained to watch movies at the regular rate. The same goes for 3D, which even when done well is not really a positive. The high definition stuff is good, I guess. I have some appreciation for the movie pushing boundaries, but that can’t be the only justification for its existence. There is enough good otherwise here to make the movie worthwhile. I guess the HFR and 3D stuff did not do anything to make the script terrible.

Gemini Man falls just on the side of being worthwhile. Will Smith and Mary Elizabeth Winstead fun to watch and the action scenes are well executed. The movie, however, is dragged down by some terrible dialogue and convenient plotting. It ends up feeling like something of a missed opportunity.

**1/2

Recap of the Titans S2 Ep8

Titans Season 2 Episode 8: “Jericho”

Jericho is an excellently executed episode that is unfortunately largely free of anything surprising or revelatory. That would not be a big deal, but the show has held back telling this portion of the story all season, alluding to the tragedy that happened with the Titans last tangled with Deathstroke, only to reveal to be exactly what one would expect.

Jericho takes place a few years in the past. After Deathstroke killed Aqualad, Dick forged a friendship with Deathstroke’s son, Jericho, to find him. The episode mostly focuses on its namesake, showing how is yearning for friendship brings him to the Titans. He tells his version of the story of who Deathstroke is while bonding with the team. Jericho has been through some stuff, including having his throat slit and being rendered mute. The Titans are uncomfortable using Jericho and are going to cut him loose. Then Dick learns of Jericho’s power. By making eye contact, he can possess another person, gaining complete physical control of them. This leads Dick to come clean with Jericho and invite him to join the Titans. At the same time, Deathstroke learns how the Titans are getting info on him and arranges to meet with his son to make peace. The other big revelation is who Deathstroke’s target was. It wasn’t Aqualad or Donna, but Donna’s Themyscrian protector. It all comes to a head in a rather predictable way that leaves the team completely shattered.

This is an episode where the characters’ motivations are as clear as they have been in some time. All of them want revenge for Aqualad, but their discomfort with deceiving Jericho is clear. As is Jericho’s devastation after learning that he has been lied to, both by the team and about his father.

For once, even Dove makes sense. Dove really has turned into the worst written character on this show. Most of the others have a clearly understandable position and arc. Hank/Hawk is a junkie, and his drug is being a superhero. He wants to do it so bad, but he knows keeping it up will kill him. His struggle is not jumping back into action as he so clearly desires to. Dick wants to save people, but he doesn’t want to be manipulative like Batman. However, acting like Batman is all he knows and he consistently falls short of his own standards. Dawn/Dove, though, is all over the map. Is she a junkie like Hank? Does she want to be a hero or leave that life behind? Who knows; it seems to change every episode. In the last flashback she told Dick to be Batman; in this one she says not to. Dick calls her out on this, but neither the character nor the show has a satisfying explanation. Dove, as originally conceived, was a superhero representing peace. Her arguing caution and peaceful solutions works. Her goading others into action or sneaking out to get some violence in does not. The character is just kind of a mess.

One odd touch is that Rose is not mentioned at all. She has made it clear that she knew her brother, but in none of the scenes featuring the Wilson family is she seen or even mentioned. It was only five years ago; she would have been ten years old. There are several possible explanations for this, from the pathetic, like is the show just decided not to show young Rose as a cost cutting measure because it would have required another actress, to the clever, like a reveal that Rose is not actually Rose Wilson, Deathstroke’s daughter. Maybe it was just a blind spot in the writing. Whatever the reason, it was notable.

I hope this is the end of the flashbacks and side stories. The show seems to have mostly dealt with the past and it has enough new stuff to deal with. It should be gearing up for the stretch run here. I have a feeling there is more to come though. Deathstroke is the big thread to resolve, but I am curious how deeply the show is going to delve into Conner or if it is going to go back to the Starfire thread it started the season with. What I really want to see is a deepening of relationships in the present; with as little time as the season has spent in the here and now, it feels like any sense of interpersonal dynamic on this team, as currently constituted has been lost.