Summer Movie Round Up

Usually I do a wrap up of all the movies I watched during the summer, but this year I am doing a top 10 of the Summer. That is because this summer, thanks to MoviePass, I saw more than 20 films in theaters. It was a top heavy summer, so there are several movies I quite liked that didn’t make the top 10, a big change from years where I listed everything thing I saw and ran out of good movies by number four or five on the list. So just because a movie is not on the list doesn’t mean I didn’t like it. (I’m talking about Solo) I will call out three movies I saw this summer that I would call bad. The first is Sicario: Day of the Soldado, which was disappointing from a craft perspective, as it really wasn’t a good thriller, and also kind of gross in its politics. The next is Jurassic World: Fallen Kingdom, a movie the further I get away from it the less I like it and I wasn’t a huge fan to begin with. And finally there is Skyscraper, which squandered so much potential and ended up being a cut rate Die Hard knock off. To the List:

10 – 3 Identical Strangers/Won’t You Be My Neighbor – I can’t really separate these two documentaries for the last spot. I thought about leaving them both off, and giving the slot to the next film down (Solo), but these two really were some of the better movies I saw. They are both just really good.

9 – Hotel Artemis – This movie didn’t quite capture me like I’d hoped it would, but that doesn’t mean I didn’t greatly enjoy it. I think it needed something more explosive in the final act to really put it over the top and I don’t think it quite got there. Still, I enjoyed every second of it, even if it left me wanting more in a somewhat bad way.

8 – Ant-Man and the Wasp – Delightful and forgettable. I really enjoyed this while watching it, but it didn’t really stick with me at all. That is mostly par for the course with Marvel movies. I am finding fewer and fewer reasons to return to this movies. Still, there is something to be said for nearly perfectly executed popcorn entertainment.

7 – Ocean’s 8 – Me feeling are pretty much the same as for Ant-Man above. This was fun and empty, just like a good summer movie should be. I hope it did well enough to get a sequel, because while I am a sucker for heists, this really could have done with fleshing out its cast a little more.

6 – Avengers Infinity War – I can see where a lot of the complaints about this movie come from, as it is a sequel to at the very least 3 separate movies and it doesn’t do much to ease viewers in and it does kind of feel like half a story. That said, there is something amazing about how it well it works despite breaking all the rules, like how it is almost all high tension, with little down time to build. Not it is five or so mini-movies strapped together. It feels big. It perfectly translates the comic crossover to the screen, warts and all.

5 – BlacKkKlansman – This movie, as well as my number 1 and number 2, are not really what I am usually looking for in my summer movies. I thought about leaving them off the list and just focusing on the blockbusters, but these made up a significant portion of what I really enjoyed this summer, so they stayed. This is a little shaggy and messy, but it is also really thoughtful and engrossing. It is really good.

4 – The Incredibles 2 – I am on record as loving The Incredibles. While I am the tiniest smidge disappointed that the sequel is mostly just the same movie again, with the roles of the parents switched, I can’t say that I didn’t love this movie. It is great, if lacking a little of the spark of the original.

3 – Mission Impossible: Fallout – I am not prepared to call this the best movie in the series, it was the best blockbuster of the summer. Cruise and company have found a perfect niche and are mining it expertly. I hope they have at least one more in them.

2 – Blindspotting – This underseen drama is very, very good. It feels a little stagey at times, but it also presents some very compelling characters and the single tensest scene I’ve seen in a movie in years.

1 – Sorry To Bother You – This is probably my favorite movie of the year so far. It is a wild satire of the current state of our capitalist system. While it is a movie with a message, that doesn’t stop it from being incredibly funny and constantly surprising. I loved every second of it.

The Spy Who Dumped Me

I won’t lie, I didn’t walk into The Spy Who Dumped Me really expecting to enjoy it. I walked into that movie hoping to squeeze a little more value out of my MoviePass subscription before it disappeared. So I ended up being pleasantly surprised by this little action comedy that remains somewhat entertaining while largely flubbing one half of its formula.

The Spy Who Dumped Me stars Mila Kunis as Audrey, a woman who was recently dumped by her boyfriend over a text message. One day at work Audrey is abducted by two men who identify themselves as as Sebastian, from MI6, and Duffer from the CIA and inform her that her ex-boyfriend was a CIA agent who has disappeared. They think he left something with her and will return for it. He does, but is shot by an assassin. He tells her to go to Austria to deliver the item to his contact. So Audrey and her best friend Morgan, played by Kate McKinnon, go to Austria and get involved in a spy plot.

One half of The Spy Who Dumped Me’s action comedy mix is much stronger than the other. The movie is generally not funny. There are a few amusing lines or sequences, but it frequently alternates between gross out violence and stupidity that do not elicit much in the way of laughs. Fortunately, the action side of the movie is more than competent. It tries really hard to be funny, but it has that loose, improvisational style that is so popular but only rarely funny. This isn’t a movie where it really works. Only McKinnon seems adept at it, and everyone else is just trying to keep up. When the humor actually comes out of the plot, it actually tends to be funny. Another problem is that it leans hard on humor from over the top violence and it is largely not funny. The action, though, is pretty well staged. It is comprehensible, if not particularly ambitious. The shoot out in a Vienna restaurant is especially solid. Also the subsequent chase is good. The action scenes are solidly competent.

The performers do a lot of the work in making this movie worthwhile. Mila Kunis does good work as the straight woman in the formula, in over her head but without a better idea of what to do. She has good chemistry with both of her costars, McKinnon and Sam Heughan, who plays Sebastian. Kunis is underrated as a low key action star, or maybe I just like Jupiter Ascending more than most, and is generally a solid comedienne. The problem is that McKinnon is in a different movie than everyone else. That has worked for her in the past, like in Ghostbusters, but here it doesn’t quite work. Heughan, who is great in Outlander, shines here. He shows he can do the action scenes in the chances he gets and has a generally affable presence that helps sell the comedy.

The Spy Who Dumped me is not a movie that does anything particularly well. It doesn’t surprise or impress. You likely know every beat that is coming as soon as the movie starts. But it is competent. There is nothing about it that is egregiously bad. It is just kind of there. I enjoyed it, but I enjoy each of the three central performers on their own and enjoyed them here. It is just kind of middle of the road. I don’t regret seeing it, but I doubt I will remember it in two months.

**1/2

What I Watched in August

Movies

The Titan – This starts with an interesting idea, but it never really develops beyond that. I mostly just found it dull, which might be partly on me but it is at least partly on the movie. *1/2

Mission Impossible: Fallout read review here. ****1/2

Dude – An occasionally raunchy coming of age story the most interesting part of which is that it focuses on high school age girls instead of boys, as is the usual. It mostly works, but ***

Come Sunday – This details how pastor Carlton Pearson came to excommunicated by his church. It is a mostly solid meditation on faith with most of the interest generated by the cast. **1/2

The Dark Knight – yup, it is still really great. *****

The Time Machine – There is a lot about this movie that doesn’t work, including some of the CGI, but I can’t say I wasn’t entertained. Mostly that is due to how fun Guy Pearce is to watch. He works perfectly as a Victorian era time traveler. I don’t agree with some of the choices the movie made with its adaptation, including ending with heroic genocide, but as a fan in general of early 00’s blockbusters, it was fine. **1/2

Duck Duck Goose – A Netflix original kids movie that doesn’t have much to offer. I was in for the voice of Jim Gaffigan, but this isn’t a Pixar “for kids of all ages movie,” this is a kids movie as in from ages 4-7, no one older need apply. I guess there is stuff small kids would laugh at, but there is nothing interesting or original about it. **

Flavors of Youth – This is an anime anthology, with three segments each set in a different Chinese city. None of the segments are masterpieces by any stretch, but each one of them is enjoyable. This is well worth a watch. ***1/2

6 Balloons – A movie about addiction that maybe just didn’t hit me at the right time. While preparing for a birthday party she is throwing for her boyfriend, a woman discovers that her heroin addict brother has relapsed. So instead of getting her party ready, she tries to help her brother. But there really isn’t anything she can do for him. It is painful to watch and more than a little heartbreaking. ***

BlacKkKlansmanreview coming soon ****1/2

Buckaroo Banzai Across the EIghth Dimension – I had heard of this movie, but never seen it until a couple of weeks ago when I fired it up on Amazon Prime. I was not disappointed. This movie seems desperate to show in every crazy idea the screenwriter could come up with into one movie and one character. It is shocking how well this bloated grab bag of ideas holds together. Every scene there is something new and interesting happening, often without comment as though the various bits of craziness are just everyday occurrences. Still, it lacks a cohesion of the best 80’s movies of this ilk. ****

The Spy Who Dumped Mereview coming soon. ***

Cowboy Bebop The Movie – I took my brother to see this in the theater. Walking in I would swear I had seen it before, but that was apparently not the case. It is really good. It is just an extra long episode of the show, but Cowboy Bebop is great show. You might want some foreknowledge about who the characters are before going in, but it is a complete story. Really, the more I think about it the more I like it. It is just a really well made sci-fi sort of noir mystery. ****1/2

The Guernsey Literary and Potato Peel Pie Society – You can probably tell from the title whether or no this movie is for you. It is a period piece romance with a story within a story structure dealing with the Nazi occupation of Guernsey during WWII. Lily James is great, as is Matthew Goode. I don’t that there is anything really special about it, but it scratches a certain itch and it worked for me.****

TV

Midsomer Murders S5-6 – I watched some more of this. I still don’t really have a lot to say about it. It is largely well made but I have not thought about the show for a second when it wasn’t on the screen.

Schitts Creek S1-3 – This show has a terrible title, a title that kept me from watching it despite liking Eugene Levy and Catherine O’Hara. Fortunately, I heard other people raving about and finally gave it a chance. The title is easily the worst part of the show. It is some weird mix of Arrested Development and Parks and Rec. It is a story about a rich family brought low, but is also a show about developing a small populated by some kooky characters. Through these first three seasons it just keeps getting better, especially after the show figures out what it is doing with its characters. It develops into something with that warmth of Parks and Rec built around a family that becomes genuinely likable. It is good stuff.

The Keepers – I was not as enthused as I expected from this true crime show. Each episode seemed too long to me. There were significant gaps from when I started from when I finished, which didn’t help my engagement with the show. Overall, it just felt a little short on true substance.

Disenchantment – After the first batch of episodes I still wonder what this show is going to be. I say this first batch is roughly on par with revival Futurama. To me that is mostly a good thing, it might not reach the heights of the best but it is still very entertaining. This show seems to want to have more of a central narrative than Futurama did and after seeing the end if this first batch I am very curious to see that develop. Otherwise, it is a solidly good, mostly pretty funny show that has yet to have a real standout moment or episode. I liked it a lot anyway.

Insatiable – I see what this show is supposed to be and at times it nearly gets there. But its satire is too scattershot and often too broad to work. It seems to want to be something like Riverdale, but as a completely campy send up, but it takes more than half the season to find its footing and even then has plenty of miscues. I understand why the creators were kind of defensive about the fat shaming stuff, because that is really not what the show is. Except for the occasional moment, mostly offhand jokes, when that is what the show is. It does start developing into something interesting in the latter half and I was prepared to give the show a tentative recommendation, but then the last 20 minutes or so of the last episode happened and I am out. The show crossed a line it can’t walk back and I am not interested in following. This show isn’t worth it.

Now Playing in August 2018

Beaten

River City Knights of Justice – I apparently got annoyed and abandoned this with little more than an hour or two left before I beat it. It isn’t a bad little beat-em-up. It takes the Kunio characters and tosses them into a medieval fantasy setting. However, I expected this game set in an rpg world to have at least the rpg elements of River City Ransom back on the NES and this doesn’t. It is mostly a straight brawler, with some limited equipment options. While it has that same easy fun gameplay, it never stops being a slight disappointment. It doesn’t help that it has an NES caliber story/translation (I am not sure who is to blame). Deciphering the story requires a ton of reading between the lines, despite how much talking there is. Still, I had fun with it when I could adjust my expectations.

Xeodrifter – A fun little metroidvania that I think I picked up as part of a humble bundle a few years ago. It is mostly a lot of fun though it is very small. Not just that the game world is small, but there are also few enemy types and one boss that you fight repeatedly. It is perfectly fine for what it is, but it feels more like an appetizer than a main course. The only problem I have with the substance of the game is that the player character feels a little slippery. He is weightless and kind of slides around. Still, it is worth playing.

Ongoing

Suikoden V – I’ve been posting about it. I hope to finish my replay in September, but we’ll see if I have the time.

Yakuza 0 – I finally got my PS4 back and started back in on this. I kinda miss the expansive cast of the previous two games, but making their movesets different fighting styles for Kazuma and Majima keeps that variety around at least. I am just now getting to the meat of the story and it is pretty much everything I want out of a Yakuza game.

Little Battlers eXperience – My 3DS is littered with games like this; interesting sounding rpgs (or action rpgs) that I downloaded, played for an hour or two and then abandoned for something else. Now I am trying to go back and see if there is anything worth looking into. So far, I am really liking this. It has some Custom Robo to it, with the player getting to build their own little fighting robot. I am hoping the customization options keep opening up. The story is straight bonkers, which I guess in the norm for Level 5 (see below). I am still not completely sold on the actual fighting; the game seems to rely too much on special moves and waiting for opponents to stand back up.

Inazuma Eleven – Like LBX, this is a download game I played for a while and abandoned. Like LBX, it is by Level 5. Like LBX, the story is insane. I am near the end of it now, and I am pretty sure I don’t like this game at all. There are a lot of systems and things to play with in setting up your team, but the actual soccer is pretty disappointing. I guess I should point out that this is a soccer rpg; it plays essentially like a jrpg, but the battles are soccer games rather than fights. It is a great idea, but the soccer isn’t actually that fun to play. World Cup Soccer on the NES did a better job of integrating special moves and the like into a soccer game than this does. A lot of the problem is due to it being married to stylus controls and a screen that is simply too small to make that set up work.

Upcoming

Super Mario Galaxy – I will get this back on track. I’ll only be finishing this series a couple of years late.

Etrian Odyssey V – I need to get back into this. With 3DS games kind of drying up, (I mean, not completely, but the few that are coming out are not all aimed directly at me) I am making a concerted effort to get through my backlog of games that has built up. This is a game that I was very excited for, but it hit at a bad time and I never really got going in it. I am sure it is up to the series usual quality.

More Yakuza – I am making progress on Yakuza 0 and I expect to move on to Kiwami soon after I finish that. After that, I will likely either go straight to Kiwami 2 or 6. I think I’ll save 6, so probable Kiwami 2.

Super Mario Bros Replay: New Super Mario Bros U

New Super Mario Bros U, to date the last New Super Mario Bros game, is absolutely the best in this subseries. The first New Super Mario Bros was a delightful return to 2D for Mario after a decade away, New Super Mario Bros Wii (which I don’t currently have access to) improved on that first game and added the fun of simultaneous multiplayer and New Super Mario Bros 2 was mostly just more of the same, but it showed a greater mastery of level design than the previous two. This one brings all of that together for a game that is creative and interesting and masterfully designed all around.

Like NSMB2, this game came out during a glut of Mario games and I don’t think it was properly appreciated. It doesn’t help that it is currently, exclusive to the tragically ignored WiiU. Some people think it is the best Mario game, but many more have likely never gotten to experience it. Hopefully the rumored Switch port becomes reality, because this game deserves to be played by more people.

NSMBU does its best to ape Super Mario World in many ways and it mostly succeeds and at times it surpasses that SNES classic. It brings back the world map stuff that helped make that game so memorable, for starters, with alternate paths opening up based in taking specific exits. Finding those deviously hidden paths is delightful. Otherwise, it is mostly just a Mario game, if a particularly well made one. It is hard to specify how the level designs are great without going into specific examples, and I really don’t have those queued up, but the difficulty curve is masterful. Most players should be able to beat the first couple of worlds without trouble. The next few provide more challenge, especially if the player is insistent on getting the hidden coins in each stage. Then the last couple of worlds are truly challenging, though largely surmountable without too much frustration. It provides a game world that has something to offer players of all skill levels and is set up to teach players to be better at the game.

Possibly its truest triumph is in the presentation. It is the first outing for Mario and company in HD and it shows, in a good way. Stylistically it is the same as the previous “New” games, but it just looks and moves amazingly. Then there are the special levels. Certain levels use a special graphical style that is beyond anything else. The most notable example is the swamp stage with a background patterned off a Van Gogh painting. There are other examples making for a game with varied and interesting looks that perfectly complement the play.

There isn’t anything new in New Super Mario Bros U, but it does almost everything other Mario games do better than it has been done before. If this turns out to be the last game in the “New” line of Mario games, it is a fitting end. It is everything those games are at their peak.

On to, or back to, Super Mario Galaxy!

Mission Impossible Fallout Review

Mission Impossible has been on a sustained run of excellence lately. I’m not a huge fan of the third movie, but Ghost Protocol and Rogue Nation were both excellent. Fallout lives up to the series’ high standards. I don’t know that I like it quite as much as the previous two, but it is in the same conversation.

The movie starts with Hunt and crew trying and failing to recover some stolen plutonium. As Hunt readies to track it down again, the CIA steps in. This sets up the dynamic that runs through most of the movie. Hunt is given a CIA watchdog, Walker played by Henry Cavill. Walker is interesting; he’s all bravado and surety, but also more than a bit of a screw up. In one of the movies standout set pieces, of which there are a full handful, he HALO jumps into a thunderstorm, which results in he and Hunt nearly falling to their deaths.

I am not going to try to explain the plot, other than to say that the MI guys are after the plutonium, but someone on the good guys side is a double agent. Also, Hunt has to go undercover as the villainous buyer of the plutonium, but the price brings Rogue Nation’s villain back into the mix. Meanwhile, Ilsa Faust shows back up, but she is working toward a different goal than Hunt. It just makes the whole thing a mess of conflicted loyalties and objectives. While there isn’t much unsurety of who is on who’s side, it all works spectacularly.

Fallout brings back most of the crew that Hunt has built up over the last few movies. Ving Rhames is back as Luther and gets probably more to do than he has had for the last few movies. It is mostly talking in a radio of delivering exposition, but at least it’s something. Simon Pegg’s Benji, meanwhile, gets slightly scaled back, mostly because Cavill takes his role as Hunt’s sidekick for most of the movie. Still, he’s there and he’s great. Rebecca Ferguson returns as Ilsa Faust, and she is just as great as she was in Rogue Nation. Renner isn’t back, but Alec Baldwin gets to do a little more than he did last time. Really, the ancillary cast this series has built up is one of its greatest strengths.

Fallout moves from one amazing action set piece to another. There is that HALO jump, which is followed by a fight in nightclub bathroom. Then there is an extended motorcycle chase through Paris that is wonderful. It all ends with a helicopter dogfight and, no joke, a fist fight on the top of (and side of) a mountain. This is something that series has done well for the longest time, and Fallout is at least equally as amazing as any of the previous movies.

Despite my praise, the movie that comes to mind to compare this to is Spectre. That movie tried to suggest that the Bond series had been building to something since Craig took over and Spectre was trying to be the culmination of that. Except almost none of it worked; it was terrible. Fallout pulls a lot of the same tricks, tying together unrelated threads from three previous movies that maybe weren’t meant to be connected. Except Fallout actually makes it work. It doesn’t try to add stuff in retroactively, it builds it all forward. It actually plays out more like the latter Fast and Furious movies.

Mission: Impossible – Fallout is one of the most enjoyable movies of the summer. I hope Tom Cruise has another one of these in him.

****1/2

Blindspotting

Blindspotting is powerful. It does an amazing job of balancing a high wire act of presenting a very real world but breaking from that at moments to add to the effect of the movie’s most powerful moments. It might not work for everyone, but I found it to be one of the most enthralling movies I’ve seen this year.

Blindspotting stars Daveed Diggs as Colling and Rafael Casal as Miles, two best friends living in Oakland. Collin was previously convicted of a felony and is nearing the end of his probation. He is trying to avoid any trouble. Meanwhile, Miles is a magnet for trouble, buying an unlicensed gun near the start of the movie and waving it around everywhere. They work together for a moving company. Collin’s former girlfriend works at the counter for that moving company. Miles lives with his girlfriend and their young son. With three days left on his probation, Collin witnesses a cop murder a man. The movie follows him for the next three days as he continues to try to keep his head down and stay out of trouble, despite Miles insistence on drawing as much trouble to himself as possible.

The movie deals deftly with so many issues. There are class issues, with the area where Collin and Miles grew up steadily gentrifying, with the lower class settings of their youth being replaced with more well to do facsimiles. There are now vegan burgers at the fast food place and expensive green juice at the convenience store. The two movers are always seen moving people out, never in. Often they are dealing with the remains of a family home with many affects left abandoned inside. These problems also touch on the movies racial musings. Collin fits in, visually, with the old Oakland because he is a big black guy. Miles works overtime to show that he is ‘street’ because as a white guy he is frequently mistaken for one of new hipsters in town. It is an advantage to him, since he can move in both worlds, but he considers it an insult. That also plays into how Collin ended up in jail; the idea that the world treats these two friends differently based on their race. Blindspotting plays it smart by mostly leaving the cop shooting in the background. It is always there and just like Collin the viewer is always aware of it, but he just has to go about his life regardless of what he saw. It builds, though, throughout until the movie gives viewers one of the most tense scenes I have ever seen.

Where the movie does some of its best work is in showing why the fairly mild Collin sticks with the erratic Miles. The bond between these two childhood friends is something that nearly everyone can relate to. Collin knows both that Miles is likely to get him into trouble and that despite his nonsense Miles is a good guy. Both things are true and while it seems pretty obvious that getting away from Miles is likely the best thing Collin could do, it is is easy to see why he won’t abandon a friend that never abandoned him.

Blindspotting is masterful. Wonderfully written and acted. Everyone should go see it.

*****

Monster Hunter World

I was admittedly pretty nervous about Monster Hunter World. While the trailers and previews I had seen looked excellent, they had made one thing very clear to me: Capcom was changing things up with this game. That isn’t necessarily a bad thing, but the changes seemed like they might be affecting core of the series and could change Monster Hunter into something else. While there are certainly things about the series that could use some updating, altering the series too much runs the risk of losing what made it so compelling in the first place. Luckily, Capcom managed to focus on just the changes that needed to be made, making a completely modern feeling Monster Hunter game that still plays like a Monster Hunter game. Maybe the best Monster Hunter game.

Monster Hunter World is still Monster Hunter. The game removes a lot of the seams from the game, but it still plays largely the same. Some of the smartest moves Capcom made were about the stuff that the game didn’t change. The array of weapons are the same as they have been for the last two games. There have been adjustments to how each weapon works, but they are same ones that have been there for years now. It is a familiar base to build from as other things are altered. The structure also hasn’t changed, it is still up to four players hunting a beast or two, it still has the same rhythm. You take a quest, you eat a meal and then you go out on a hunt. The combat is the weighty, measured affair that it has always been. Afterwards, you take your rewards and try to build better gear to kill bigger monsters. That repetitive, simple core of the game is what makes it so easy to lose yourself in. After every couple of quests you can make some new weapon or armor and you will be a couple of piece closer to making the next one on the list.

Monster Hunter World takes the bones of the series and then takes advantage of the greater power available to them with the current consoles. That means that the graphics are significantly improved. Which is to be expected; the last few games were on the 3DS and the last console one was originally made for the Wii (it did get a WiiU upres, but it was still working off of Wii base graphics). It also allows for the maps to be more intricate and layered. Instead of just a dozen screens to run around in, the areas in this game are dense, dynamic environments. The game has removed the loading screens between areas, meaning that each map is now one big playground, albeit a playground with a lot of interesting little areas to explore. Aside from looking better, the monsters have more fluid arrays of behavior, especially when there are more than one of them about. Monsters seem to truly interact with each other, getting in fights and acting according to certain characteristics. The big alpha monsters of each area scare off the smaller game, roughly equally powerful monsters fight it out. Before, the only monster that really acted anything like that was Deviljho (someone will correct me with monsters I forgot). The game just feels more alive than previous games in the series have.

The other thing that Monster Hunter Word added was to the hunting part of the formula. Before the hunter part consisted of a lot of tedious, mostly fairly simple systems. Bring a spit to cook meat on, Paintballs to hit a monster and mark it on the map. Just a lot of little systems that don’t add a whole lot, but also weren’t all that much of a hassle. Now, the game adds some track checking and some fireflies that after you find a monster’s trail help lead you to it. Of course, those fireflies do more than lead the player to monsters, they also lead players to any sort of item that you need to forage out in the wild. They are a really elegant edition.

The biggest problem I have with Monster Hunter World is that there really aren’t as many monsters as previous games. That is to be expected with the jump to new hardware, but it is still a little disappointing. The new monsters are mostly really cool, but I really miss some of my old favorites, like Brachydios and Zinogre. Hopefully, Capcom will add some of those back in later editions, that I am sure are coming, or sequels. As it stands, Monster Hunter World is excellent.

Suikoden V Past Ties

Suikoden V is a game with one very clear goal: to be as much like Suikoden II as possible. That is evident in every fiber of the game. It is a pretty big change from the previous PS2 Suikoden games. Suikoden III came out in the wake of Final Fantasy X and is an ambitious game that bites off a little more than it can chew and is just a little out of sync with the times. Still, it feels like game trying to push the genre forward in a way that the 16-bit throwback PS1 games didn’t. Suikoden IV feels like a game trying to keep up with the big boys of the genre, but manages to sand off a lot of what made the series unique. (I used to hate Suikoden IV, but while I still consider it the weakest mainline entry in the series, I’ve softened on it lately) Suikoden V, despite its charms, feels a bit like the series giving up and grasping at ties to the series most popular entry in an attempt to recapture its fans.

I don’t know if Suikoden V was truly low budget or if it only feels that way. I assume it didn’t have close to Final Fantasy money tossed around during development. It is riddled with bugs and inconveniences. But it also feels cheap because its odd camera angle. Suikoden V’s camera is static and position as close as they could get it to the 2D games. While the character models are fine, the how zoomed out everything is makes it feel really small. You can zoom the camera in, but it doesn’t change the angle, so it mostly just cuts off the player’s view. Everything about the game’s presentation screams reminders of Suikoden II. As a fan of that game, it is comforting, but it does little to account for the difference between 2D and 3D games. It just feels very low budget. The game also goes back to the six person party, but eschew’s the pairs system from Suikoden III, and most of that game’s skill system.

One of the strangest ways that Suikoden V echoes Suikoden II is that it has alternate Stars of Destiny. Among its 108 Stars, Suikoden II had a couple that were mutually exclusive. At one point the player has the option of picking one of two returning characters from the first game to be the representative of the Toran Republic, country where first game took place, the one you don’t choose never joins your army. There are also a trio of monsters to recruit, though only two of them get to be stars of destiny. As far as I recall, none of the other games do this. Except Suikoden V; it has a pair of mutually exclusive stars. Except having them be so doesn’t really make any sense. The two mutually exclusive stars are Eresh, a tiny mysterious wizard with ties to series mainstay Jeane and whole extra dungeon (extra section of dungeon) to flesh out her (?) story and Euram Barows, a secondary antagonist who plays a big role in the story from the start. Eresh is a side character with marginally more to do than the bulk of the lesser stars. Her and her connection to Jeane are some of the more interesting incidental parts of the game. Her dungeon, the big hole, is left completely unexplained if you do not recruit Eresh. Having her be an optional recruit, when there are so many lesser characters, is an odd choice. Making Euram an optional character does make sense, though his being optional kind of leave his arc potentially unresolved. Euram is a worthless little shit throughout the game, starting as an ineffectual ally before switching to an ineffectual nemesis. He starts the game in a position of power and loses everything, mostly through his own incompetence, but unless you make him the last recruit to your army, his story line just kind of disappears. His plots to discredit the protagonist have all failed, his father has been killed and his sister has disowned their family. Him joining up brings it all full circle, he has learned from his experiences and is ready to help fix things, if he doesn’t join he is just gone. I like that the game gives the player the choice whether to let Euram have his redemption or not, but the fact that adding his useless behind to the army means going without Eresh makes it a lopsided choice. It is a choice I believe the game would be better off without.

While the game doesn’t pick up on any of the big mysteries left simmering after the first three games, mostly dealing with the Harmonia and Pesmerga and Yuber, it does bring in some characters mostly because they were included in II. The big one is Georg Prime, who in both games is a serious badass. Basically the whole story of this game springs out of one detective investigation of Georg from II, which alludes to his history in Falena, which is one of the few mentions of the country before this game. V also returns Killey and Lorelai, a pair interested in the Sindar ruins. This is Lorelai’s third appearance in the series, but Killey had previously only appeared in II. The two of them are investigating the Sindar, a mysterious ancient race that is connected to the True Runes that end up important in most games in the series. While V offers no more answers than any game in the series, it at least gives a few clues.

At the point I am at in the game right now—I just saved the ravaged town of Lordlake and finally my army has a castle for its headquarters—it is clear that the pacing of events also echoes Suikoden II very closely. This is harder to define, but the rhythm of new area to story sequence to dungeon to army battle feels very familiar. This is where the game shines, I might like the protracted opening even if no one else does, but once the game gets past that and kicks into high gear it is one of the most enjoyable games on the PS2.

I still have a lot I want to write about with Suikoden V. The character Sialeeds, the story in general, some of my favorite minor characters. I feel like as soon as I publish this I am going to remember a lot of the stuff that connects this game specifically to Suikoden II and curse myself for not including it, but I’ll find a place to put it in.

Radiant Historia: Perfect Chronology

When this game came out the first time, way back in 2011, I thought it was one of the best original rpgs to hit the DS. I found that it drew elements from a lot of games that I loved, from Chrono Trigger to Final Fantasy Tactics to Final Fantasy X, to make a game that felt simultaneously classic and original. This enhanced port, while fixing some of the game’s flaws, also manages to draw more attention to some of the structural problems the game has.

Perfect Chronology makes few big changes to the core of the game. It adds some new character art that is largely not an improvement. That is to be expected. Mostly what it adds are a lot of balance tweaks. The original game was not exactly smooth when it came to a lot of things. There were weird humps in the level curve and in enemy strengths and equipment costs. This remake does a lot to fix those mostly very slight problems. In my limited experience, the changes do a lot to just make the game simply play better. Most of what I said originally still stands.

My ability to accurately describe the changes to the game in detail is limited because I played it on Friendly mode. The difficulty levels are another new addition to this version and I choose the easiest one. Mostly because I had already played the game in its original form, this time I just wanted to take a tour of the game and be reminded of why I initially liked it so much. Which is what Friendly difficulty provides. It basically turns the battle system into just boss and scripted battles, which are easier than they normally are. If you just want to get the experience and story, it works just fine. If you really want to see what the game has to offer, I would not recommend it.

The new story stuff largely based about new character Nemissa, who possesses a new tome that controls alternate histories. Mostly these work as little side-stories of scenes you know from playing, and replaying, them in the main game. Eventually, completing them leads the way to alternate endings for a lot of the characters in the main game. That is where the new stuff really falters. Most of Radiant Historia’s cast is not exactly nuanced. There are some complex and thoughtful characters, but those aren’t the ones who get new stuff in this game. And the games doesn’t really flesh them out, it just adds discordant codas to what was already there. Take, for instance, the vain, incompetent Queen Protea. She is an out and out monster, ordering her own capitol city burned to root out members of the resistance. After a brief adventure in an alternate history where Protea is not a tyrannical puppet queen, but a major player in the resistance, the party gets a way to remind her of who she once was and her ending now has leaving the throne for a life of quiet repentance. That is probably the least objectionable new outcome for the villains, who get redemption without earning it. So the new story content is not great.

Radiant Historia was initially released in the fading days of the Nintendo DS. The 3DS was on the horizon and piracy had pretty well hollowed out the systems support. A great game disappeared pretty quickly after it was dropped into an ecosystem that would have been completely dead if not for the fact that Nintendo insisted on propping it up with some late Pokemon games. Now it gets a chance for release on a system … in much the same situation. I think the 3DS is a little healthier at this point in its life than the DS was when Radiant Historia released, if only because there is no successor on the horizon, but it isn’t enough the make a big difference.