What I Read in July ‘13

Three straight book posts? Well that’s what I’ve got ready to go. July basically confirmed that I am not making my usual 50 books read this year. I again came up short of the pace, having only read three books. None of which were particularly long. Still, three books is three books.

Clouds of Witness

Dorothy Sayers

The second Peter Wimsey book has a much more personal case than the first one. This time it is Peter’s brother who is suspected of murder. Suspected for the murder of their sister’s fiancé. All Lord Peter knows is that everyone involved is lying, including his siblings. There are holes in his brother story of taking a midnight walk and holes in his sister’s relationship with the victim. Our intrepid detective eventually uncovers everything, even though he has to make a daring transatlantic flight to do so in time.

I have one real problem with this book. It has to do with the ending, so if you don’t want the mystery spoiled don’t read the rest of this. My problem is there is no murder. It is a suicide. They set up a house party and everyone is a suspect, but they are all red herrings. There is still a mystery for Lord Peter to solve, but it is the immediately suspected and dismissed option. Still, it sis a fun read.

Strong Poison

Dorothy Sayers

The cheap Sayers mysteries skipped to the introduction of Wimsey’s eventual love interest Harriet Vane. She is suspected of murdering her lover. She is also something of an author stand in, being a mystery writer herself. Lord Peter immediately falls in love with her and vows to clear her name.

It’s hard to talk about these mysteries without spoiling them. This is another good one. Harriet is better character than she might seem at first. Seeing Lord Peter go gaga over her is entertaining. It is kind of odd that Lord Peter is not the one doing a lot of the heavy lifting with the investigation, at least not the part than ends up mattering.

Llana of Gathol

Edgar Rice Burroughs

This is the last Barsoom book that Burroughs finished and it reads like a capstone for the series. While there is clearly some self-parodying going on here, it also features nods to just about every previous book in the series. Most of the primary characters reappear, as do all the various races of Martians. Still, it gets repetitive to see John Carter repeatedly captured, only to get forced to fight an arena and beating all comers. Carter and his granddaughter, the titular Llana, at one point get caught by Martians that can make themselves invisible, but not just to the enemies but to each other as well. The whole thing is more ridiculous than even the usual Barsoom book.

What I Read in June ’13

Hey, I’m back!  I took a break for a couple of months.  My work schedule was in flux and honestly I just didn’t feel like writing on my blog.  I feel more like writing now, at least sporadically.  So I’m back with more book reviews.

I read three books in June.  Not my eternal goal of four, but one of them was so good that I don’t mind.

whose

Whose Body

Dorothy Sayers

I’ve been wanting to read some classic mysteries, so stumbling onto a handful of Sayers’ Peter Wimsey books on sale at Amazon was some good luck.  Whose Body, you might guess, is the first of those.  It sets up Lord Peter, a gentleman detective, who tends to babble and seems a bit useless, but has strong deductive powers and has made being a detective something of a hobby.  He is helped by his assistant/manservant/butler Bunter as he solves crimes.

As for this book, it involves a missing banker, an unidentified body and one of the most gruesome solutions I can remember.  It is well paced and well written and just generally good fun.  A good mystery is like comfort food and Whose Body is like a nice slice of cake.

elegy-225

Elegy for Eddie

Jacqueline Winspear

Another Maisie Dobbs book.  Here she heads back to where she spent her youngest years, as some men from her old neighborhood ask her to look into the death of a man who today would be called autistic.  Her investigation takes her to still mechanizing factories and high brow parties with dignitaries.

There are two big undercurrents in Elegy.  The first is the preparation for WWII.  This series has moved past its looking back at the first World War and is now foreshadowing the world war coming. The second is the Maisie looking back at her life apart from that war.  In the last book she went back to where she went to school, to the life she might have had if she had not went to war as a Nurse.  In this one, she sees the life she might have had if she stayed with her father in the poorer section of London.  The other important thrust of the book is Maisie’s deepening relationship with James.  I liked this entry in the series very much.

Cover of "Shades of Grey: A Novel"

Cover of Shades of Grey: A Novel

Shades of Grey

Jasper Fforde

This book is now my answer when anybody asks me what is my favorite book.  Sure, I’ll have to clarify that I don’t mean the yeah its porn 50 Shades of Grey, but this book is good enough to be worth it.  Especially if my gushing gets anybody else reading this phenomenal book.

Shades is set in world where people’s ability to see color is limited and they are stratified by what colors they can see.  At first this color based world is a source of amusement, but soon it becomes apparent that this society is built on some rather sinister foundations.  We are lead through this world by appealing protagonist Eddie Russet.  Eddie is young and naïve, but kind.  He doesn’t at first question the rightness of his world.  Why would he? It’s all he’s ever known.  However, he does show a willingness to break the rules  for small personal gain or to help people.  A trait he learned from his Dad.

Thanks to a mistake on Eddie’s part, Eddie and his Dad are shipped out to the boonies.  There he must confront some unusual townspeople and the increasingly hard to ignore flaws in the system. Fforde beings his signature wit to the book, but in service to a much more serious story than usual.  It all just works so well together to make a truly excellent book.

What I Read in May 2013

I actually had a solid reading month in May, finishing 5 books. That is a lot for what I managed for most of this year. It’s just been a slow couple of months. I still think I am going to make my yearly total of fifty, but we’ll see.

Moonraker

Ian Fleming

The most notable thing about Moonraker is just how different it is from the eventual movie version. It shares a few names like the title and Hugo Drax, the villain, but otherwise they are very different. The movie was the Bond franchise’s response the Star Wars, in the book he doesn’t even leave England. The first third of the book is just Bond playing cards at M’s club, trying to catch Drax cheating. He then investigates a murder, and possible espionage, at Drax’s plant where he is building a new type of missile, the Moonraker. Spoiling nothing, there is more going on there than it initially seems. There is also a lady for Bond to romance.

It continues the trend of Bond not actually accomplishing much. He survives, and the villain is defeated, but he is mostly a side player in the defeat. It didn’t really leave much of an impression on me, so I might have conflated this book with Live and Let Die. I don’t think this series is for me.

Colonel Roosevelt

Edmund Morris

Reading Morris’ Colonel Roosevelt is both inspiring and exhausting. Theodore Roosevelt did not just quietly recede after his presidency, his life after is at least as interesting as during. He had hunting and exploring trips to Africa and South America. But despite his energy, Morris’ writing makes it clear that he is a storm that has almost run it course. You can almost feel his body betray him

The biggest event this book covers is his unsuccessful bid for another presidential term. Morris shows him to be a great man, but not a perfect one. His running for that bid is both due to policy differences and personal differences. Taft didn’t really follow his lead, but TR was a man that had difficulty relinquishing power. He had good reason to feel betrayed, but it seemed like he took some things too personally.

Callahan’s Crosstime Saloon

Spider Robinson

Callahan’s is kind of weird and kind of schmaltzy, but it is also heartfelt and uplifting. It is a collection of stories about a science fiction bar where patrons come to air their sci fi problems. That aren’t any easy answers, just a few compassionate ears. It really succeeds in making reader feel camaraderie, like most problems aren’t as bad as they first seem. These stories just create a really great place to read a story about and hangout, with little riding on it except a neat idea or two.

A Lesson in Secrets

Jacqueline Winspear

With this Maisie Dobbs book, the series finally stops looking back on the aftermath of the first World War and starts foreshadowing the coming of the second. Not that the Great War isn’t still a factor, it always will be with Maisie’s history, but it is further in the part. Here she is recruited to look into communist sympathies on a college campus, which turns into a murder investigation when the Dean is killed. There are some Nazi sympathizers among the suspects, but the Nazi’s are seen as a secondary concern at this point. Maisie also moves forward with her relationship and helps out her former flatmate Sandra after the death of her husband. I thought this was one of the series better mysteries. The investigation actually mattered, it didn’t just take up time until her New Agey stuff solved the case. I don’t think I have much more to say about this series. It’s been more like than love the whole way and I liked this entry.

The Fourth Bear

Jasper Fforde

I was a little disappointed in The Big Over Easy. I liked it, but not as much as the Thursday Next books. The second Nursery Crime, though, is much improved. I liked the plot a lot more, and we get to see characters other than Jack developed. There are two intertwining investigations going on here. The first is the escape of the notorious serial killer the Ginger Bread man. The other is the disappearance of reporter Goldilocks. There is also some dealing with porridge smuggling and addressing the very nature of the fictional characters that make up the cast. Best of all, Mary Mary, Jack’s partner, gets a lot more developed. It has the same playing with the nature of detective stories and Nursery Rhymes that the first one did, but the plot is tighter. Plus, it is just charming as all hell. That is a common thread to all of Fforde’s work. They are so much damn fun to read. I look forward to the next one in this series, and not just because I am running desperately low on new Fforde to read.

My Favorite Games #1

Chrono Trigger

This is a no contest, really. I played through Chrono Trigger earlier this year and even though I beaten the game dozens of times, it still felt so fresh and fun. I love this game. While there have been games in the nearly twenty years since this game was released that have done specific things better, there is no game that combines all the things great about Chrono Trigger that comes close to matching it.

It has one of the best casts of playable characters. Sure, Crono and Marle may be nothing unique, though they have the personality to rise above their generic roots. The others are fairly unique. Lucca is some kind of mad genius who is also Crono’s best friend. Frog is the stereotypical knight that just happens to be a frog. Robo and Ayla are strongarms from another time. Ayla is especially interesting, a prehistoric leader who just happens to be a woman. They are just a fun group to be with and there are so many optional moments in the game to flesh them out. It is a well developed cast.

There is also the audio and visual excellence. The soundtrack is one of the best. While it isn’t Mitsuda’s usual style, at least the one he would develop later with strong Celtic influences, it is just about as good of a straight RPG soundtrack as there is. It is Mitsuda doing his best Uematsu impersonation and it works. The graphics are some of the best on the SNES. They are just so vibrant and colorful and detailed. I am not the biggest fan of Akira Toriyama, but his designs really work in this game.

This is the game I bought my SNES for. I played it at a friend’s house and fell in love with it. I had to have it. Even having to pay about $70 for it did not deter me. I saved money for months to get both the SNES and Chrono Trigger. When I finally got them both, they more than lived up to my expectations. Chrono Trigger was the first RPG is actually beat. Thanks to its New Game +, I proceeded to beat it several more times right in a row. I am not one to obsessively tear apart a game; I am more of a tourist. I play them, see the sights and as soon as the game can be called beaten I put it away for the next game. Chrono Trigger kept me playing until I knew all of its secrets. Playing it on the DS, when I hadn’t played it in several years, I still knew the whole game perfectly. All the tricks like examining sealed chests in the past before opening them in the present, or what bosses need elemental absorbing armors to make completely useless. Very few are the games the keep my attention like that, mostly just the top 5 of this list, and none kept me enthralled like Chrono Trigger.

I’m not sure I can say that no game is better than Chrono Trigger. It is 18 years old and there have been undeniable technical improvements since then. Also, it is an RPG, which is my bread and butter but they are definitely not for everybody. Still, it is definitely my favorite game.

Man of Steel

man_of_steel_poster_3_-625

This was probably the movie I was most excited for this summer. It was also the movie I was most worried about. I really wanted it to be good. The people behind it were usually good film makers, but a lot of their work didn’t necessarily feel like it would translate into a good Superman movie. I’ve now seen it twice. It didn’t quite live up to my expectations, but it also didn’t fall as far as I feared. Man of Steel isn’t a very good Superman movie. It’s also not much of a superhero movie. But it was a really good Sci-Fi movie. It isn’t the movie I necessarily wanted, but I found it to be wholly worthwhile.

Man of Steel chooses to almost ignore the superhero side of Superman, focusing instead on his science fiction origins. It is not a bad track to take with what is essentially Superman Begins. It is about the failure of Krypton, and the efforts of its last sons to try to help the doomed planed live on. It is about the always alienated Clark trying to find out where he comes from. It is not about Superman being Superman. This is a big sticking point, that and some moments that many Superman fans would consider out of character. While I definitely had some problems, I really liked MoS’s portrayal of Krypton. The opening scene reminded me of the Animated Series’ scenes on Krypton. Zod is usually a boring villain (how many times have we seen space Hitler?) but he has just enough of a good cause here to be interesting. Superman always feeling like an alien messes with the central premise of Clark adopting Earth as his home, but it is, for better or worse, a more realistic take on what his early life would have been like.

It is not a movie without fun or without hope like many reviews have said, but it is an all too cynical take on the greatest superhero. This movie’s Superman is told by Jor-El, a recurring problem, that he is to embody hope, but for the bulk of the movie he seems to have none himself. I think he learns to be the Superman we all know and love by the end, but the journey is a little sloppy. The writers seemed to have some notes that they absolutely wanted to hit, but maybe cut some corners to hit them. SPOILERS. I am speaking specifically of Jonathon Kent’s death and Clark killing Zod. While the central point of these scenes are both solid, Clark showing his father he trusts him by letting him die and Clark being forced to kill Zod, I don’t think they were very well executed. The tornado scene had many odd things, like having everyone hide under an overpass, which is a terrible idea. And Clark could have likely saved his dad with no more explanation needed than they were both lucky to survive being caught in a tornado. They also did not establish that he had no other option than to kill Zod. Other than Zod saying it there was no reason to believe that it was the inevitable outcome. A situation could have been set where it was inevitable, but Snyder and Goyer did not do so.

Still, there is much to like. Amy Adams is pretty great as Lois, and while her romance with Clark is rushed, it works. All of Clark’s parent’s do a really good job. While I wasn’t happy with a lot of his advice, you could really feel Costner’s Kent’s love for his son. Henry Cavill does good work with little material. And Zod is suitable villainous and tortured.

Man of Steel is a flawed take on Superman, a flawed movie in general, but in the end it is still a really good movie. Hopefully, it is used as the foundation for some great ones.

My Favorite Games #2

River City Ransom

I’ve gushed about this game before, but it is really hard to stop myself. This game just hits a perfect spot for me. It has just enough complexity to be interesting, but still simple enough to be ever playable. It is a solid advancement of the beat-em-up genre. The usual ‘move right, hit all the things’ gameplay has added a rudimentary level up system. And it works.

The story isn’t anything better than most NES games, your rival has kidnapped your girlfriend, now you must fight your way through his lackey’s to save her. It doesn’t really matter. Where the game excels is in its simple world. There are hints of a lot more going on than the game has room for, with meetings with Simon’s girlfriend Roxy and tons of jabbering from all of the bosses. Then there are the fictional stores, which honestly just charmed me with stuff like free smiles at Merv’s. Plus, the kind of cutesy graphics make the world seem fun.

As far as I’m concerned, River City Ransom is the best co-op game on the NES. Sure, you could play versus in Double Dragon and I’m sure there is a bunch of other games I’m forgetting, but RCR is just perfect. It balances cooperation and competition. You have to work together to really make progress, but you don’t share money or items, so there is a lot in fighting to get a hold of money. Having a good partner really makes the game. Me, I may be the worst partner. I’m not going to attack my ally, but I will steal all the change I can get my hands on. I will leave you getting pounded by a mob of enemies and go get items and money.

Still, once you get a book of special skills, the game really gets going. Getting machine guns punches or kicks is awesome. It makes things that were darn near impossible now kind of easy. That is what makes the game great. There is a level of customization that is not usually present in beat-em-ups. It is great.

The final assault on the high school is one of my favorite gaming levels. You fight your way through the school to reach the roof. Just before the roof, you fight the Dragon twins, who are almost exactly the Double Dragon brothers. It even plays their music. My favorite gaming moment is from there, when my cousin got knocked out early, and it was just me versus these two bosses. They quickly knocked me down to about two bars of health, but somehow I managed to fight my way out, backing into the corner and kicking until I could kick no more. It was amazing. After it the last boss is kind of an anticlimax.

There are a lot of games that could be claimed to distill the essence of 80’s gaming, especially on the NES. River City Ransom may not be the absolute best example, but it is close. It is like the best Karate Kid game possible. And the ending is perfect. I just love this game.

Once More in the Breach

I beat Etrian Odyssey IV a couple of days ago. It is a great game. Probably better than the other games in the series, all of which were good as well. But I didn’t like it quite as much. However, I feel that is my fault, not the games.

The Etrian Odyssey series is quite niche. They are bitch hard dungeon crawlers and there is little story to speak of. Still, they feature some finely crafted dungeons and generally well balanced classes that give players willing to put in the work a lot of tools to help master the game. I live building a party from the ground up, having 100% control over what is in my party. It is much like the first Final Fantasy game, only with more classes and more abilities per class. Don’t expect these games to coddle you either, because they don’t care if progress. That is on you. While it is hard, it makes it feel like such an accomplishment to reach the next floor of the next stratum.

While all of that is true for the series as a whole, Etrian Odyssey 4 is definitely friendlier than previous outings. Floors seem to be smaller, the dungeons are broken up and there is now a casual mode that kicks you back to town if you die instead of back to the start menu. Despite me loving the series, these are positive changes. The game still has significant bite, it has just been soften around the edges so that more people can enjoy it. It also has a greater focus on story. Not enough to be intrusive, but it is definitely more present than before. Again, I think this is a good change. It doesn’t mess with the player’s party, although you do get the chance to recruit some story characters as the game goes on they are not appreciably different than regular characters of their class. In all, it is the same tough dungeon crawling with some newbie friendly frills.

If I like the changes, then why do I not like this game as much as the rest of the series? That comes down to how the classes are set up this time. In previous games, each of the five members of my party was an island. They did their thing regardless of what the rest of the party was up to. My Dark Hunter used binds. My Medic healed and occasionally bashed stuff. The status of one didn’t really affect the other. Etrian Odyssey IV has a greater focus on party synergy. Your team has to actually work together. The Dancer can follow up attacks, so to get the most out of it you need to have a lot of attacks to follow up. So I had to build all of my party members together, so each of their abilities helped to trigger each other’s abilities. And I did a terrible job of it for three quarters of the game.

Don’t get me wrong, it feels awesome to have your whole team mercilessly bash away at enemies as your Landsknecht’s elemental chaser triggers your Dancer’s chase attack which triggers the Landsknecht’s chaser which triggers the dancer’s again which trigger’s the Landsknecht’s and so on. But once one party member goes down the whole machine grids to a halt. It is not a worse way to set up classes, it is just not one that fits my personal sensibilities when it comes to building a party. Still, I did get some enjoyment out of working with unfamiliar goals, like games that force defensive strategies on me that go against my usual glass cannon approach.

The first Etrian Odyssey game is one of the games that sold me a DS way back when. Etrian Odyssey IV continues its fine tradition. It is not the be all, end all of RPGs, but it is a masterfully made example of a first person dungeon crawler. With each entry Atlus does just enough refining to keep things fresh and appeal a little more to the average gamer. It helps to sometimes get a reminder that there are still games being made that cater directly to my wants, and Etrian Odyssey IV is just such a game.

My Favorite Games #3

Final Fantasy VI

This is the series I really had to restrain with my kind of followed one game per series rule. If I didn’t hold to that my list would have been 80% Final Fantasy, Zelda and Mario. So my barely followed one game a series rule is why several of Final Fantasies IX, XII, Tactics or IV aren’t on this list. While I like a lot of Final Fantasy games, VI is easily my favorite.

Final Fantasy VI is just about everything I want in an RPG. It has a decent array of character building options, a big number of well-developed characters to build and a story that is satisfyingly complex but never convoluted. Also, I played it at the perfect time for me. I was about thirteen when I first played it. I was aware of the series, having played the first Final Fantasy and having poured over what was then Final Fantasy 2 in Nintendo Power, but playing FF3 was a revelation.

I’m going to gush about the story, which these days seems almost laughably simple to me. It is a pretty simple fantasy story, but at the time it was the most sophisticated narrative I’d seen in a game. Even though the player’s party eventually has thirteen characters in it, nearly all of them have solid motivations for joining. You have the amnesiac girl with special powers, a JRPG stable to be sure, but Terra’s arc is different than most of those. There is the overprotective Locke, stealing his way through the world and trying to make up for past mistakes. The King doing what he can for his people, a mysterious Ninja, etc. From the start in the caves of Narshe, FFVI is just a breathtaking adventure.

One of the game’s favorite tricks is to split your party. It works on a gameplay level, giving the player a limited group to work with for the next few hours, but it also works in the story, giving each character a chance to shine and making everything seem bigger than maybe it really is. It also helps contribute to the feeling that the game has no true protagonist. It could be Terra, but her importance disappears less than half way through. Celes dominates a few hours in the second half. Locke is the parties biggest mainstay, but he usually one of the last to rejoin near the end. The way the story is structured gives us several characters who act as protagonist for some of the time, and it works.

Each of the characters has some special ability. Choosing your party makes a big difference on how you play. Then there is the esper system, where you learn magic from crystals. For the bulk of the game, choosing which characters learn which magic is pretty important. By the end, most characters will likely have the bulk of the games magic at their disposal, but they all still have their first ability.

I’ve beaten Final Fantasy 6 probably seven or eight times, and played through most of it at least ten times. I love these characters and their world. This game is largely the reason I love RPGs. It was the first one I played that really grabbed me. Plus, it has multiplayer. Playing this game with my brother controlling two of my party members was a lot of fun. Especially when we stopped fighting the enemies and started fighting each other.

Quick Looks at a Few Oldish Games

I finished up a few games at the end of May that I had been playing off and on for the better part of the year. None of them really felt worth its own blog post, but together I have enough to say about them to fill one.

Let’s start with Atelier Annie. The Atelier series is generally full of lightweight diversions and Annie is no exception. It is not a “bad” game, but Atelier Annie has little mechanical or narrative depth. It does have a fairly interesting structure, with there being little that is required to do and advancement in the story is based time and not any sort of in game accomplishment.

Although I found the simplistic crafting system almost hypnotically enjoyable, Atelier Annie is still kind of a failure of a game. Without there being anything interesting going on in the narrative and with the mechanics, the game tries to rely on its world and characters to pull it together. Unfortunately, the world is just warmed over Dragon Quest leftovers and the characters are unoriginal collections of tired anime clichés and tropes. I will grant that it has some cutesy charm and that the characters are at least tolerable, but it is not enough to carry the game. Atelier Annie is mildly enjoyable, but it is largely forgettable fluff.

I also beat Trauma Center 2. I’ve gushed about the Trauma series before, and TC2 is more of the same. In many ways this is a very good thing. It has the same tense gameplay. TC is one of the best uses of the touch screen to grace the DS, and the set up as surgery for works wonderfully. It feels like a classic arcade game, despite not playing at all like one. It also has a wonderfully serious, ridiculous story. It takes itself so seriously despite being patently absurd. There are, though, some problems with being more of the same. Like the focus on the GUILT superviruses. They are generally less fun to deal with during the operations and add an unnecessary layer of stupid on an already ridiculous story.

Trauma Center 2 does suffer from a lack of newness. The first TC game basically got the doctor game right, all TC2 has to offer is superficial improvements and more. That is more than enough to justify the experience, but it does leave it feeling a little lacking. Still, while it’s not quite the best Trauma game, that is Trauma Team, but it is a very good game.

Lastly, I beat Sonic Colors. I had been hearing about how the last couple of Sonic games really brought the character back to respectability. My experience with 3D Sonic games has not been exactly good. People whose opinion’s I respect said that both Colors and Generations were good games, though more Generations than Colors, so I went ahead and picked up a bargain bin copy of Colors. Its … not bad.

The mechanics of its platforming are really good. Jumping is a little floaty and imprecise, but it is more than made up for with the games sense of speed. Most of the alien power ups work well. They are perhaps just a little underutilized, but maybe I would feel different if I went back and replayed stages after unlocking some of them. The sidescrolling stages are mostly very good, and the bosses are a lot of fun. Where the game suffers is in the level design. The second half of the game is full of gotcha deaths, the checkpoints are oddly spaced and the whole game is really just a slog. It tries to ramp up the difficulty kind of manages to kill all the good things the game had going.

It is definitely a step in the right direction. It is the first 3D Sonic game I’ve played that felt like it has a sense of what it wants to do in translating the hedgehog to 3D. It’s not Sonic Adventure 2’s weird mix of almost on rails Sonic levels, pointless Tails tank levels and simply awful Knuckles emerald searches. That game, and most of the other Sonic games, seemed to just be throwing things against the wall to see what worked. Sonic Colors has clearly defined mechanics, it simply works. If Generations is as much better than Colors as I’ve been lead to believe, then it is going on my to play list. And I am willing to let go of any doubts I have about the Sonic Lost World videos I’ve seen.

My 10 Favorite Games #4

Suikoden 2

For me, the ideal form of the JRPG is the 16-bit style. After that, flash and confusion seemed to take over. That and a decade long love affair with Neon Genesis Evangelion. I played a ton of PS1 and PS2 RPGs and most left me wanting something different. There were tons of enjoyable, even great games in there, just not exactly the kinds of games I wanted to play. But occasionally, one would stand out as being pretty much exactly what I want. Sometimes they were enhanced ports that I didn’t realize were actually old games, like the Lunar series. Sometimes they were prettied up throwbacks, like Dragon Quest 8 or Skies of Arcadia. The first two Suikoden games, though, just simply were cut from the same cloth as Chrono Trigger and the like. While there is much to love about Suikoden 1, Suikoden 2 is easily my favorite Playstation game.

While working through the lackluster translation can be a problem, Suikoden 2 is just a joy to play. The series gimmick of 108 party members gives means that there are so many characters thrown around the player is bound to love at least a few of them. The battle system is simple and breezy, with just enough going on to keep things interesting. It doesn’t quite move at the breakneck pace of its predecessor, Suikoden 2 is still a speedy game. The player moves from scenario to scenario very quickly.

What sets Suikden apart is that its stories are largely local. Most RPGs task the player with saving the world, Suikden the player is mostly trying to save one kingdom. The war in Suikoden 2 is both local and very personal. It eventually pits best friends Jowy and Riou (the player character with no actually name, but that one is “official”) against each other as leaders of the respective armies. While they do not want to fight, history has convinced Jowy that their two countries will remain at war until one side conquerors the others. The player mostly wants the war to end and to have his friend back. Throughout this thing there is love and loss and tragedy. It is just all the things I want in a video game story.

One of my favorite characters in the game is one that is a Star of Destiny, but he is not usable in combat, nor does he provide a useful service at you home base castle. Fletcher is probably spy. And he is probably on the player’s side. It is hard to tell if he is just the weasely coward who is just out for himself or if it is all part of an act. He is helpful several times throughout the game, but he has a way of just appearing when he is in trouble and helping you has a way of helping him. He is not a character that could exist in most games, but he works just fine in Suikoden 2.

The one problem I have with Suikoden 2 is that I do not own it. My brother does. He bought it at a pawn shop and I’m not sure I’ll ever forgive him for beating me to it. Too bad Konami is resistant to letting more people experience the game through download services. It is really just a fantastic game.