I got me a 3DS

Last week I began to learn the joys of 3DS ownership. In my Skyward Sword induced frenzy, the sight of the Ocarina of Time 3DS bundle pushed me over the edge and I splurged. I mean look at this thing:

I was powerless, I had to buy it. I still regret not getting the Zelda DS lite bundle.

It helped that there are now enough games for the system to make owning not a waste of time and money. The 3DS actually had a pretty decent launch line-up, with several good games if no great ones. Since then the trickle of games, the worthwhile ones at least, released have almost exclusively come from Nintendo themselves. Which is not unusual for a Nintendo system. Right now Mario Kart 7 and Super Mario Land 3D lead my list, with Pilot Wings Resort and Star Fox 64 3D just behind. Plus, there are several worthwhile downloadable games between DSiWare and 3DSWare. And the addition of Gameboy Virtual Console, which I’ve already bought Link’s Awakening DX from. Last but not least, my DS backlog can transfer right over.

Honestly, while the 3D effect is truly awesome, I can’t really play with it on for more than about 45 min. It isn’t really a strain, but it is a bit disconcerting. So far I’ve been using to regulate my playtime on Ocarina, keeping me from plowing through the game in one sitting.

I’ve also tried it out for playing DS games. It isn’t perfect. You can either stretch the game to fit the screen, or shrink it to it’s natural resolution. Neither option is as good as playing it on a regular DS, but it is definitely playable. Some of the games actually look pretty good.

There are certainly flaws that will become apparent to me with time, but right now, flush with new ownership, I am very pleased with this machine.

What I Read in November

I’m limping to the finale this year, but since I’ve already hit my goal for number of books read this year so I am fine with this. Since I was participating in NaNoWriMo last month, even though I petered out with about 20,000 words shy of the goal, I didn’t have time for much reading. I did manage read parts of several books, but I only managed to finish one.

The Mysterious Affair at Styles
Agatha Christie

This is my first encounter with both Hercule Poirot and with Christie. I have to say that I enjoyed it. I don’t have much to say about it, especially since I don’t have a firm footing on either the author or the genre.

Arthur Hastings stays with a friend of his at Styles, his friends step-mother’s home. While staying there he encounters his friend Poirot and just so happens to witness the mysterious death of the step-mother, despite her being in a locked room. With the help of Poirot, though, the case is solved.

My only problem with it is that it is not the facts of the case that are misleading so much as it is Poirot actively lying to his supposed friend the narrator, as well as hiding facts from everyone for spurious reasons. I know that there is a certain amount of deception inherent to the genre, but Poirot hampers his own case by lying to everyone. Mostly it seems because the book would have been only half the length if he just solved the case, he also had to throw in some meddling. Maybe that is Poirot’s thing, but in this one example it was a touch annoying. Still, I did like the book quite a bit.

And that is it for the month. Hopefully next month is a little more productive on this front, but we’ll see.

NFL Week 14

I did not do so good last week. Some of my picks (Jags over Chargers) were more wishful thinking than what I actually thought would happen. At least the Giants gave the Packers as good of a game as they have had all season. Every game that was a toss up went the other way. Too bad. I don’t see a lot that is interesting this weekend. None of the games really pop out at me.

Browns at Steelers: Steelers (Thurs)
Texans at Bengals: Bengals
Vikings at Lions: Lions
Saints at Titans: Saints
Eagles at Dolphins: Dolphins
Chiefs at Jets: Jets
Patriots at Redskins: Patriots
Falcons at Panthers: Falcons
Buccaneers at Jaguars: Jaguars
Colts at Ravens: Ravens
Bears at Broncos: Broncos
49ers at Cardinals: 49ers
Raiders at Packers: Packers
Bills at Chargers: Bills
Giants at Cowboys: Giants
Rams at Seahawks: Seahawks
Last Week: 7-9
Total: 125-67

Of Course I’m Playing the New Zelda

It should surprise nobody that knows me to learn that I have been playing a lot of The Legend of Zelda: Skyward Sword. To put it simply, the game is good. Very good. I love it, like I have loved nearly every Zelda game. My opinions might change with some time between me and the game, but right now it is everything I love about video games.

I haven’t finished the game. In fact, I’ve just finished the third dungeon, which seems to be close to the midway point of the game. The most notable aspect of the game, and the part I am most able to speak on with only half of the game behind me is the controls. I’m sure you’ve heard of the game’s intensive swordplay. It is everything you were hoping it could be. Normal enemies are no longer just mooks you bash once or twice and go on about your business. The are actual obstacles, they aren’t exactly difficult but they do require some thought. Or you can usually avoid them. The choice, at least outside of the dungeons, is left to the players. Fighting them can net you items and rupies, but it could also very well get you killed. On the plus side, it is also a lot of fun to smack enemies around with your sword. It just feels so natural and cathartic.

Another plus for the game is that this version of Hyrule, though I do not believe it is yet called that, is possibly the most imaginative Nintendo has come up with. Skyloft is easily my favorite city to run around. Yes, even better than Clock Town from Majora’s Mask. The NPC’s are probably the most likable bunch I’ve seen in a game. Nintendo does more to characterize them with little sound bite when you talk to them than most games do with hours of dialogue. The only disappointment is Fi, Link’s Navi stand-in companion.  But Groose and this version of Zelda are both fantastic.  As are some lesser characters like the eager Pipit.  And the games cuddly in the daytime/ferocious at night cat stand-in Remlits are wonderful.  The whole world just feels so full of life.  It is wonderful.

Right now I can do nothing but gush over the game. It manages to shake up the series with plenty of new stuff; the stamina meter, enemy drops to gather for upgrades, new circle menu’s for items, a limited space pouch, while managing to not change the core feeling of playing a Zelda game. Even more amazingly, nearly all those changes are improvements.

Professor Layton and the Eternal Diva is No Mystery.

When video games become movies it is often not a good thing. Animated films seem to fare better than live action ones, but even then the crap far outweighs anything of quality. Professor Layton and the Eternal Diva, though it is far from perfect, falls pretty far up the quality side of the spectrum. Professor Layton is in some way the perfect game to make the jump to film, since it’s story and gameplay are wholly separate. For the most part it does work as a movie. Professor Layton and the Eternal Diva is, for better or worse, a film that could have easily been the plot to the next game in the series.

For those unfamiliar with Professor Layton (first you should rectify that like now) the series follow the exploits of archaeology professor and puzzle enthusiast Hershel Layton and his trusty apprentice Luke as they travel across Europe (mostly the U.K, though) solving elaborate mysteries. Every game adds new characters, all rendered in the series ugly, lumpy, utterly charming style. Recent additions are Emmy, Inspector Grosky and Descole, all of whole play large roles in the movie. While the gameplay consists entirely of puzzles, the stories are fantastical and ridiculous adventure fare. Eternal Diva ramps up the ridiculousness even more than most of the game, eliciting as many eye rolls as delighted smiles.

In the film, the titular professor receives a letter from a former student, an opera singer, who asks him to come and investigate at her next performance. This turns into a contest to win the secret of immortality learned from the Atlantis-like civilization of Ambrosia. It gets crazier from there, with organ powered robot castles and whisky barrel helicopters. It does retain the charm of the game’s core cast; from the eager Luke to the excitable Emmy to the ever calm Layton the gang is just as likable as ever.

It is not a perfect movie. It is ridiculous, even for Layton. Enough so that it makes it hard to maintain suspension of disbelief. There are also some moments that draw attention to the series video game roots.

It isn’t a great introduction to the Professor’s adventures, but Professor Layton and the Eternal Diva is a decent enough adventure movie in its own right. It is a treat for longtime fans and should entertain most newcomers, though they may not leave wowed with the franchise. In all, I’d call it a success.

Comic Reviews for late November.

The Flash 3. Francis Manapul and Brian Buccellato.

Manapul’s and Buccellato’s Flash is one of the best titles to come out of DC’s New 52 initiative. The third issue further solidifies it among the very best books being published by ant company.

This issue picks up right where the last one left off, with Keystone and Central City in a mysterious blackout while the Flash ad his friend/partner Patty Spivot by to get to the bottom of a mystery involving Barry’s old friend Manual Lago.

The creators are telling their tale at a relaxed pace. Not that the Flash seems at all relaxed, he is in constant motion as the fastest man alive should be. However, they allow the central plot about Mob Rule and the blackout to move somewhat slowly as Flash deals with a multitude of smaller problems. Which allows the creators to experiment with how they show superspeed on the page.

That is where this book really shines. It is the perfect synthesis of art and writing. Better than any other comic out now, the Flash’s art and writing blend together to tell a story, which is what comics are supposed to do.

[****½]

Daredevil 6. Mark Waid and Marcos Martin.

Another great comic is Waid’s and Martin’s Daredevil. Like Flash, the art is superb. Marcos Martin is leaving after this issue (I believe) and he will be missed, even with the equally skilled Paolo Rivera is coming back on. It blends perfectly with Waid’s story. Daredevil again faces off with Bruiser. And again the way they show how Daredevil’s radar-like vision works is perfect comics. Bruiser’s powers are interesting, as is how Daredevil finally defeats him.

I do have some qualms about the story. It just seems too easy. I’m sure that this story will continue in a satisfactory manner, I have faith in Waid, but here the story seems to end just because the issue is ending. Also, there is little to no time for Matt Murdock in this issue. Still, it is a great read.

[****]

Quick Reviews:

  • Aquaman 3. Johns and Reis. Really good superhero stuff. [****]
  • Herc 10. Pak, Van Lente and Hahn. Marvel’s great Hercules saga ends with a dull thud. [**]
  • All-Star Western 3. Gray, Palmiotti, Moritat and Bernet. Not as good as previous issues, but still not bad. [***1/2]
  • Fury of Firestorm 3. Simone, Van Sciver and Cinar. The art is fine, the story should be better from this team. [**]
  • Flash Gordon: Zeitgeist 1. Trautman and Indro. Flash’s origin doesn’t really get to the good stuff. [***]
  • The Shade 2. Robinson and Hamner. Robinson’s return to Opal continues to shine. [****½]

 

 

 

NFL Picks Week 13 (And Last Week)

So last week I failed to get my picks posted. I did make picks, but what with Thanksgiving and having family around for the holidays I didn’t manage to get them up before the games. So I decided to just wait until this week to put up last weeks picks. Sure, I could have changed my picks, but since this is just for my own amusement there is no reason for me to cheat.

For last week:

Packers at Lions: Packers
Dolphins at Cowboys: Cowboys
49ers at Ravens: 49ers
Vikings at Falcons: Falcons
Browns at Bengals: Bengals
Buccaneers at Titans: Buccaneers
Panthers at Colts: Colts
Cardinals at Rams: Rams
Bills at Jets: Jets
Texans at Jaguars: Texans
Bears at Raiders: Raiders
Redskins at Seahawks: Seahawks
Patriots at Eagles: Patriots
Broncos at Chargers: Broncos
Steelers at Chiefs: Steelers
Giants at Saints: Saints

This week, I’m taking the upset special of Giants over Packers. The Packers are cruising, the Giants are desperate. I’ll roll the dice on desperate. Other than that I wanted to be crazy and pick the Colts over the Pats, but while I think the Colts will win at least one, it isn’t this one. I am going to ride the Tebow train.

Eagles at Seahawks: Eagles
Titans at Bills: Bills
Chiefs at Bears: Bears
Raiders at Dolphins: Raiders
Broncos at Vikings: Broncos
Colts at Patriots: Patriots
Bengals at Steelers: Steelers
Panthers at Buccaneers: Buccaneers
Jets at Redskins: Jets
Falcons at Texans: Falcons
Ravens at Browns: Ravens
Packers at Giants: Giants
Cowboys at Cardinals: Cowboys
Rams at 49ers: 49ers
Lions at Saints: Saints
Chargers at Jaguars: Jaguars

Week 11 results: 10-4
Week 12 results: 11-5

Total: 118-58

Like We Ever Left Dreamland

Some thoughts on Kirby: Return to Dreamland

As prevalent as Kirby games have been on Nintendo systems since the pink ball first appeared, it is amazing to think that Kirby: Return to Dreamland is his first main series console outing since 2000’s (I think) Kirby 64. Most of his games have been relegated to handhelds and even then were mostly remakes and offshoots. The few home games have been aberrations (Air Ride) or not really Kirby games at all (Epic Yarn, though it is delightful). For his first primetime outing in a decade, Kirby proves that he still has it.

Return to Dreamland is also a return to Kirby’s best game, Super Star on the SNES. Kirby’s trademark power-ups in both games have more than just one or two uses; most of them give Kirby an expansive new move set. It may take some time to learn how to use some of the powers, but for most of them, it is worth it. And the best always has been and always will be fighter, tied with parasol. While sometimes a specific power-up is needed, the game most fun when you simply chose a power you like and wreck the game with that. Another thing Return to Dreamland takes from Super Star, though admittedly it likely also takes it from New Super Mario Bros Wii, is the co-op mode. Four players can play simultaneously. While it is one of the games biggest draws on paper, it is mostly the games greatest failure.

Okay, maybe it’s not quite a failure, but 4 player is not as good as it could and should be. Disappointing is what I’d call it, especially compared to the madcap perfection of NSMBW. There a several problems in playing with more than 2 players. First, the screen is zoomed in too far, crowding the players into a tiny area. There is just not enough room for 4 characters. The second problem is the ability for players to ride on each other’s backs. Not that it is a bad idea, but it is way to easy to accidentally hitch on to one of your buddies, messing up some tricky platforming section. This is compounded by the zoomed in problem. The two together make 4 player a mess.

Kirby: Return to Dreamland falls just short of classics like Kirby Super Star and New Super Mario Bros Wii. It is still very good, and mostly enjoyable, but the aforementioned flaws–and a few others like the shared life pool–make merely a very good game instead of a great one. It does capture that wonderful joy that is inherent to the Kirby series, easy to beat but hard to master and fun for everybody. It just further cements the Wii as the best system for Nintendo games since the SNES.

It is Time to Meet Them

The Muppets Review

I saw The Muppets last week. You should do the same. It is a terrific movie, even for those who are not already fans of the Muppets. It manages to both cash in on viewers nostalgia while still offering something new.

Some of the new additions to the Muppets world are this movie’s main characters: brothers Gary and Walter, as well as Gary girlfriend Mary. While these characters eat up a lot of screen time, they never feel obtrusive. Rather than pull attention away from the real stars, Kermit and Piggy and Fozzie, they offer new viewers a lens in which to view the old beloved characters. Gary and Walter love the Muppets, and they help show new viewers that they should love them too. It is especially amazing how likable Walter is, considering he is a new Muppet made just for the movie. He could have been the Scrappy Doo of the movies, but his sunny optimism and suitably reverent of the true Muppets that he is a wholly welcome addition.

The movie plays off the fact that the Muppets have been largely out of the spotlight for most of the last decade or so. In the movie they have been broken up as well. Their triumphant return to movie theaters is also a triumphant return in the movie. At the behest of Walter and to save the old Muppet theater, Kermit tries to get the band back together for one last show.

As they travel the country to collect the troupe and prepare for the show, the jokes and bits start coming fast. Not all of the jokes hit, but they move on so fast soon there will be one that if hilarious. Some are great, like Fozzie;s fall to performing with the knock-offs the Moopets and Rolf’s tale. The musical numbers are also largely great, though it doesn’t appear that Jason Segel can dance even a little.

It is a celebration of the Muppets, but also a reintroduction. The movie doesn’t just look back on the Muppets and their history, but it does in a way that welcomes new fans to the fold, not excluding them for not being familiar with the past. As long as the viewer has no preconceived notions about musicals or puppets, The Muppets is sure to entertain. It is certainly more sweet for old fans of the Muppets, though. Whoever your favorite Muppet may be (mine‘s Rowlf), they will get a moment or two to shine. Unless your favorite is Rizzo the rat, who barely appears. I was flooded with warm memories of the Muppets upon watching this, and most of my Muppet related memories are about Muppet Babies.

This is the best family movie of the year, and one of the best movies of the year period. It manages to be funny without being insipid or vulgar, something not many movies accomplish. The Muppets will entertain kids without talking down to them and entertain adults without seeming childish. It is really, really good.

Comic Reviews From Too Long Ago

These reviews are from the shipment of comics I got 2 weeks ago, but didn’t have time to review because I was busy with other things.  But here they are now.

Captain Victory 1.
Sterling Gates and Wagner Reis.

Sterling Gates crafts a fine introduction to Captain Victory with this first issue. The bulk of this issue is spent showing the reader exactly who Victory is and what he is fighting for, without sacrificing the immediate action. While it is primarily focused on the title character, Gates still manages to instill personality in several of this crewmen.

The primary action of the book is an assault on a planet by the forces of the evil Blackmass, under the command of one Batteron, with Captain Victory fighting against them. Weaved in with that are scenes from Victory’s youth, being raised by his grandfather’s, Blackmass, men. His lessons are juxtaposed against the current situation to show exactly what he has learned.

If there is a weakness to the issue it lies in Reis’ art. Not that it is particularly bad, but there are some rough spots. The armor worn by many characters never looks right. It seems too small, or their heads too big. Other than that there are some moments that look stiff, using signature Kirby poses that do not gel with the other panels.

All in all a fine first issue. Nothing mind blowing, but a set-up for what promises to be some satisfying superhero tinged space opera.

Mystic 4 of 4
G. Willow Wilson and David Lopez.

What an utter disappointment. Not the art, Lopez does just a phenomenal job as he has done all along on this title. But the story, what a disappointing ending to what began as a wonderful mini-series.

Instead of the climax to the brewing conflict between former friends, it deals with a much more generic and much less interesting calamity involving a magical eclipse. It brings the two friends together, sets the conflict up, then just brushes it aside, seemingly postponing it for a later story that does not seem likely to ever be written. This issue renders much of the previous ones completely useless. All that time spent of Harry Potter-esque hijinks seems completely wasted, as that came to nothing. There is nothing to this story, no central theme or conflict built to a satisfactory resolution. Just many small conflicts quickly forgotten rather than resolved. Please, don’t waste your time on this.

Bonnie Lass 3 of 4
Michael Mayne and Tyler Fluharty

This excellent series is showing no signs of letting up until the last issue ends. I don’t want to give much of it away, but Bonnie and her crew have found their treasure, now they must fight for it. The majority of the issue is taken up by a fight between Bonnie’s crew and a group of mysterious adversaries. The art is wonderful, cartoony and expressive and it is a perfect fit for the story being told. And while some bits of dialogue clank, the villain’s big monologue fell flat for me, the story is well told.

I gushed about the first issue of this series, but I missed reviewing the 2nd. I’ll just say that taking a chance on this was one of the best comic buying decisions I’ve made. It isn’t deep, but it sure is fun. Pure exhilaration until the last page. I can’t recommend this enough. I’ll probably have a review of the whole thing after I get the last issue.

Deathstroke 2 & 3
Kyle Higgins and Joe Bennett

I thought the first issue of this series was decent, but it didn’t really get me interested in continuing to read the title. But I heard good things about the next issue, so I went ahead and picked up both issue 2 and 3.

Both issues are delightful, full of ridiculous, over-the-top ultra-violence. Slade is a crazy anti-hero Clint Eastwood, who kills and maims with wild abandon. He is out to prove that he is not over the hill, as many people seem to believe him. And his method for achieving this is to make his contracted kills as violent and public as possible.

Joe Bennett’s art is crisp and chunky, far enough away from realism that every time Deathstroke chops off someone’s had with his giant sword it comes off as less gruesome gore and more cartoony absurdity. It works well with the very comicy stories that Higgins is writing, like in issue 2, the fight with Road Rage, a hired killer on motorized roller-skates. There is also some underlying mystery with a briefcase that I don’t really care if it is ever revealed. It doesn’t matter what is in the briefcase, only that it pissed Slade off.

As long as it keeps up the level of crazed ludicrous violence, more humorous than gruesome, this is a title worth reading.