DC’s New 52 Final Thoughts

Now that I’ve read and reviewed all 52 of DC’s New 52 comics, I feel the need to look back at my original predictions about all these books. Reading them all wasn’t an ordeal as some places on the internet are trying to make it seem. They are comic books for Christ sakes; they are quick, easily digested entertainment. But I did pay for all of those things, so I am going to get my fair share out of blogging out of them. Also, I am going to decide which titles I will continue to purchase and which I will gladly never have to look at again. To finish, I am going to rank all 52 from best to worst.

When I first looked at these books, I had not yet decided to buy the whole lot for the first month as some sort of crazy experiment. Plus, all the cool internet people were doing it and I wanted to be cool. So I rated the books on whether I was: excited for them, which meant I expected them to be great, intrigued by them, which meant they sound like they could be good but I wasn’t quite sold, dubious about them, which meant I thought there was some nugget if interest to be found but doubted it would be worth it, or that I would pass on them, which meant I saw little reason for that book to exist. So how did my initial predictions fare, at least with the first issue? Let’s see.

The Justice League.


For the Justice League books, I was Excited for Justice League, Wonder Woman and Aquaman. All three were pretty much what I expected, though Justice League was slower than I had hoped.

I called Justice League International, Fury of Firestorm, The Flash, and DCU Presents Intriguing. Flash was much better than I had hoped, while Fury of Firestorm was disappointing. I had hoped Gail Simone would tone down the darkness that she has used to great effect in books like Secret Six, but that was not the case. The jury is still out on DCU Presents since its anthological nature has yet to be shown. And JLI was a decent superhero book.

The only book I called Dubious was Mr. Terrific, and that was about right. There was a glimmer of some quality in it, but I’m not sure Eric Wallace can polish it into a quality series. And the artist changed to the fluid Gianluca Gugliotta, who I like a lot.

I was set to Pass on Green Arrow, Savage Hawkman and Captain Atom. While I didn’t think they were outright terrible, that would have been the correct choice on Green Arrow and Hawkman. Captain Atom was one of the surprises of the month, delivering some of the best art and a solid start to the series.

So as a whole, I was spot on for this portion of the re-launch. Except for Captain Atom, which it turns out was just short of great.

The Dark

I was probably most interested in this group. I was Excited for Swamp Thing, Animal Man, Frankenstein and Demon Knights and all of them were great. Those four books are worth the re-launch on their own.

I was Intrigued by Justice League Dark and that seems spot on too. The seeds are here for something great, but the first issue wasn’t quite there.

I was dubious on Resurrection Man and even then, it disappointed. It just wasn’t very good at all.

And a Pass for I, Vampire, which was way off. This book was nearly as good as the top four in this group. The Twilight fake-out cover fooled me.

Except for I, Vampire, I had this set called. It was easily the best group of books DC put out, and probably the most likely to get cancelled.

The Edge

I was not looking forward to this set of books, and I was probably the most wrong about it. One title got an Intriguing, All Star Western, and it turned out to be really great.

I handed out a lot of Dubious guesses. Stormwatch, Blackhawks, Men of War, OMAC, Suicide Squad and Voodoo all got that designation. Men of War, Blackhawks and Stormwatch all lived up, or down, to that. Though Stormwatch should get better. I ended up liking OMAC and Voodoo much more than I expected. Both were good to very good. Suicide Squad was one of the worst books of the re-launch and I should have given it a pass. I do not know why I didn’t.

I called for a Pass on both Deathstroke and Grifter and only Grifter really deserved it. That book was a mess. Deathstroke was a good Deathstroke comic. I have no interest in reading more, but fans of the character should be reasonably pleased.

I underrated this group. With OMAC, Voodoo and All Star Western, and maybe Stormwatch, there were some high quality books here.

Young Justice

Like with The Edge, I wasn’t very big on any of the Young Justice books in my predictions, either. The only book I even called Intriguing was Blue Beetle, and that was possibly a little high. It was okay, not great.

Static Shock, Legion Lost and Legion of Superheroes all seemed Dubious to me. Static turned out to be pretty good, so I had it pegged a little low, but both of the Legion titles turned out pretty sour.

I said Pass on Hawk and Dove and that was absolutely right. I called for my one fan boyish Uber Pass on Teen Titans and that turned out to be too harsh. Tough to be fair, DC’s Teen Titans promotional art was terrible. In the end, it was an okay book.

Except for Teen Titans, I was close on this set. I didn’t think it would be very good, and it wasn’t.

Batman

The Batman group is I think the biggest group of books in the re-launch, and I spread my predictions around pretty well. Only two Exciteds, Batman and Batgirl. Batman lived up to that, Batgirl did not.

I was Intrigued by Nightwing, Batwoman and Batman & Robin. Nightwing and Batman & Robin are both solid second tier books, but Batwoman was one of the best of the relaunch. I should have been excited for it.

Predictions of Dubious on Birds of Prey, Batwing and Red Hood and the Outlaws. I was right on Red Hood, over on Batwing and under on Birds of Prey, but for those two I wasn’t far off.

Passes for Batman: the Dark Knight, Catwoman, and Detective Comics. Right on all three, they were terrible.

I think I had a good handle on the much-unchanged Bat books. I think Batgirl will get better, so I don’t feel bad about that one.

Superman.

I had one entry for each on the four Superman family books, and I was only right on one of them. I was Excited for Action Comics, and it was great. I thought Superman was Intriguing, but it turned out to be a slog. Since I wasn’t sure on the direction of Supergirl it got a Dubious, but it turned out to be pretty good. A Pass for Superboy, which I was all set to just ignore, but was another great surprise. I had predicted the art would look good, but I didn’t expect the writing to be as solid as it was.

So I guess I didn’t have a very good read on this family of books.

Green Lantern

I was Excited for Green Lantern Corps, and it was good. Tomasi writes a great Guy. I had been slipping on Green Lantern, calling it only Intriguing, but it was a return to form for Geoff Johns on the title.

I was Dubious about both The New Guardians and Red Lanterns, which looks pretty correct so far. Neither are travesties, but neither are they actually good.

It was easy to get a read on the Green Lantern books since they changed so little in the re-launch. I had their number.

Conclusion

I think the re-launch turned out better than I had expected. Some books I thought might be good weren’t, but more books I thought would be terrible turned out to be pretty good. My biggest disappointments were writers Gail Simone, Paul Cornell and Peter Milligan. Other than Demon Knights, none of their six combined series lived up to my expectations. I’m not writing them off, but all three have done better work and I fully expect all three to do better work in subsequent issue. They all simply stumbled a bit out of the blocks. My biggest surprise was Scott Lobdell. Sure, there is much furor around Red Hood, but his other two books had better starts than I expected.

So what am I going to keep buying? My budget won’t allow me to buy more than about 15 o these, even with the discount they give with dcbservice. So I’ve bolded 18 in my top to bottom rankings that I at least intend to keep purchasing. Not the first 18, though certainly many of them, because even though some series had a good start and are certainly going to continue to be good I am just not that interested in the subject. Or because I’d rather support a less popular good series that a more popular very good one. DC isn’t going to stop publishing Batman. I don’t have to worry about seeing more good Batman stories made. But Frankenstein or Demon Knights? Those aren’t like to last much more than a year, no matter how popular they are.

Top to bottom rankings

  1. Action Comics
  2. Animal Man
  3. Wonder Woman
  4. Batwoman
  5. All Star Western
  6. The Flash
  7. Batman
  8. Aquaman
  9. Frankenstein
  10. Swamp Thing
  11. Green Lantern Corps
  12. Green Lantern
  13. Superboy
  14. OMAC
  15. Justice League
  16. Demon Knights
  17. Supergirl
  18. Batman & Robin
  19. Justice League Dark
  20. Nightwing
  21. I, Vampire
  22. Voodoo
  23. Captain Atom
  24. Justice League International
  25. Static Shock
  26. Deathstroke
  27. Batgirl
  28. Blue Beetle
  29. Fury of Firestorm
  30. Mr. Terrific
  31. Stormwatch
  32. Birds of Prey
  33. DCU Presents Deadman
  34. Superman
  35. Red Hood and the Outlaws
  36. Teen Titans
  37. Red Lanterns
  38. Men of War
  39. Green Arrow
  40. Savage Hawkman
  41. Green Lantern: The New Guardians
  42. Resurrection Man
  43. Grifter
  44. Legion of Superheroes
  45. Legion Lost
  46. Batwing
  47. Batman: The Dark Knight
  48. Blackhawks
  49. Catwoman
  50. Detective Comics
  51. Hawk and Dove
  52. Suicide Squad

Tap, Tap, Tapping away!

Still playing my DS all the time? Damn straight. After I positively devoured Kirby Mass Attack, I expected to get to jump right into the second of the three DS games I am anticipating this fall, Solatorobo. Unfortunately, for some reason Amazon did not ship the game until Thursday, though it was released on Tuesday. No big deal, but I don’t pay for Amazon Prime to get my pre-ordered games a week after they come out. (Actually, I don’t pay for Amazon Prime at all, but that is beside the point) During the interminable wait, I had to play something, so I broke out Elebits: The Adventures of Kai and Zero, a game I picked up out of a bargain bin, probably during one of GameStop’s “Buy 2, Get 1 Free” sales.

I am enjoying it much more than I expected. There is no escaping the fact that this is primarily a kid’s game, what with the childish graphics — by which I do not mean 2D, but that the sprites are large, simple and big headed — and complete lack of difficulty, but there is enough substance under the candy coated exterior to keep me playing. Elebits is a rather clever mix of Pokemon and The Legend of Zelda tied around an annoying central mechanic. I cannot fathom why the game is built around tapping the DS’s bottom screen constantly, over and over and over. In order to power special skills and various contraptions around the game world, the player must collect charge. This is done by tapping on little creatures, the titular Elebits, which pop out from under rocks and out of trees. It isn’t hard, but it is tedious. It is like a Zelda game that is half collecting Rupees that try to run away from you. This stupidity drags the first hour or two of the game to an anti-fun halt.

The rest of the game has been fun. Easy but enjoyable nonetheless. Despite not having actual dungeons, Elebits plays like a Zelda game. That is a huge compliment. The biggest difference is that instead of finding new tools and magical items, the player finds Omega Elebits. These Omegas function identically to Zelda’s tools, with each one having a unique puzzle-solving ability. The Fire Omega, for instance, can spew fire clearing away path-blocking brush and the Ice Omega can create ice platform to let the player cross rivers. To further add to the Pokemon-ness is the fact that the player can evolve most of the Omegas, provided you feed them enough charge, that is.

You will be constantly interrupted from your pleasantly easy Zelda-clone to poke at the little Elebits on the bottom screen. The emphasis on charging does lessen as the game goes on. Your collection tank gets bigger, evolved Omegas cost less to use and the game start providing you with more high charge creatures to capture. Still, front-loading tedium is never a way to hook players. I put Elebits down when Solatorobo arrived in the mail, but one I finish that, and probably Professor Layton 4, I will be back to take on the last third of Elebits.

Rating the Relaunch, Part 2

I guess it’s time for my take on the second half the DC relaunch.  While this set didn’t have the same number of standout books, I think the overall quality was about the same as the first 2 weeks.

All-Star Western. Writers Justin Gray and Jimmy Palmiotti. Art by Moritat.
Gray and Palmiotti have quietly put out some of the best work to come from DC Comics over the last five years. Among others (Power Girl, the underrated Freedom Fighters) their biggest success has been Jonah Hex. With the re-launch they stick with that character, but the focus of the series changes. Hex is now in Gotham City and part of a continuing story instead of a done-in-one. It works wonderfully. Hex is teamed with Gotham psychologist Amadeus Arkham (founder of the famous asylum) to solve a series of Jack the Ripper-esque murders. Jonah and the Doctor couldn’t be more different, but they are also both outsiders in Gotham City. The reveal of the truth of the situation at the end is perfectly horrifying.
While the writing team sets up a terrific western murder mystery, the art is the star of this book. Moritat’s clean lines somehow establish the grimy-ness of a burgeoning late 19th century city. He really succeeds at making Gotham as much of a character as Jonah Hex or Dr. Arkham. The great art combined with writing that is more than simply adequate but actually very good makes All-Star Western one of the best books of the month.
9/10

Aquaman. Writer Geoff Johns. Art by Ivan Reis & Joe Prado
Geoff Johns is the master at distilling a character to a simple, relatable idea. His take on Aquaman is compelling. He uses the real life perception of Aquaman, that he’s a lame, stupid superhero, to his advantage when setting up the hero. John’s Aquaman is hero in two worlds, neither of which appreciates him. He may be king of Atlantis, but due to his above water heritage, they see him as an outsider, while the population on the surface doesn’t believe in his undersea tales or ridicules him for them. Aquaman is clearly affected by his reputation, but he is not discouraged by it. He is a hero.
While Johns might lay it on a bit thick with the reputation stuff, the writing is mostly crisp. Interesting, though likely a bit gory new villains, some sort of anglerfish men, are introduced and Aquaman’s history and situations is deftly weaved into the story. Ivan Reis’s art is perfectly fitting and up to his usual high quality. The few flashback panels are especially good, though that is probably as much the colorist as anybody. Still, this issue is a fine first issue, a perfect establishment of who and what Aquaman is.
8/10

Batman. Writer Scott Snyder. Art by Greg Capullo & Jonathon Glapion.
Snyder, fresh off an excellent run on Detective Comics, writes a very good, not quite great, new Batman. There are many clever touches here, like a facial recognition contact lens and Dick Grayson masquerading as the Joker to help stop a riot in Arkham, but there isn’t much that’s not standard Batman stuff. A new rich rival, a new mysterious villain and requisite appearances but pretty much the whole supporting cast. It is perfect for someone who only knows Batman from the movies to jump on. I do love the return of Harvey Bullock and that Snyder wrote Commissioner Gordon as Columbo.
Capullo’s art is a big surprise, in a good way. I didn’t expect much, but I hadn’t actually had much experience with him. I shouldn’t have worried. His art has personality, it has character. Everyone is distinct and recognizable. It is just really nice. This is a very good book.
8/10

Batman: The Dark Knight. Writer/Co-Plotter Paul Jenkins. Artist/Co-Plotter David Finch.
Finch draws Batman extra brawny and everything very detailed. Aside from the faces, his art is solid. The writing and plotting, though, leave a lot to be desired. Bruce Wayne gives a speech at a fundraiser, and then tries to quell a riot at Arkham Asylum. This is standard Batman stuff. In fact, most of it happened in the much better Batman. There is tons of narration about the nature of fear that is overwrought and just plain bad. Overwrought pretty well describes the whole comic, art and writing. Except for the last page “shocker” that reveals the worst possible take on Two-Face, that is just stupid. Still, this isn’t an outright terrible comic, but there are definitely better Batman comics out right now, like Batman or Batman and Robin. This is slightly better than Detective Comics, but not a lot.
3/10

Blackhawks. Writer Mike Costa. Finishes by Ken Lashley. Layouts by Graham Nolan.
For a comic that I had no expectations about, this still manages to disappoint. Not that it is especially bad, but it could have and should have been much better. The idea here is basically a DC Universe G.I. Joe team. The characters, whose personalities are only hinted at in this issue, could develop into an interesting team. The problems crop up with some just stupid bits of plotting. Like a covert ops team painting their logo on their plane, then being in trouble when someone spots it. Why put it on there at all? The art is inconsistent, never actually good but it does veer into awful for a while. It looks rushed and sloppy. This is a bad first issue of a comic that could be very good.
3/10

Birds of Prey. Writer Duane Swierczynski. Artist Jesus Saiz.
This has potential. Saiz’s art is clean and reasonably detailed that very effectively tells the story. The story is a bit of a muddle, like coming in on the third act of an action movie. The situation is broad enough that it is easy to get behind the heroes, despite accusations of murder and other crimes. But who their anatomists are isn’t really clear, nor is the connection between the characters or far that matter who our heroes are. I know Black Canary from previous comics, and this establishes her as a martial arts superhero, but the rest and all of Starling, the other lead, is a blank. This issue does set up a mystery that could and should be interesting, but it is clumsy. Not a bad start, but not the cleanest one.
6/10

Blue Beetle. Writer Tony Bedard. Art by Ig Guara and Roy Rose.
Some may complain about the retelling the origin of a character that has only been around for 5 years, but it is clear that the reason for doing it is to remove allusions to the crossover Infinite Crisis as well as to have a nice multimedia friendly origin. For the most part, this book works. The art is solid, though nothing to get excited over. The writing has some strange bits, like an editor’s note that says translated from Spanglish when it isn’t, but the story is a solid one. The only really troublesome change is that they turned the Reach, the villains who sent the scarab to Earth, from somewhat ambiguous assimilators to evil conquerors. Still, it is hard to escape the fact that if you’ve read the last series you’ve read a better version of this story. That doesn’t mean that this is a bad version, simply a mediocre one.
6/10

Captain Atom. Written by J.T. Krul. Art by Freddie Williams II.
This is a book where the art stars. Williams renders Captain Atom as a bright figure of reality on an almost impressionistic, dark background. In the end our protagonist, even though he is a completely unreal flying blue man seems more real than the world around him. It is really good, stunning work. The writing by J.T. Krul, who hasn’t written much that is good and plenty that is terrible, is also solid. There are certainly flaws — how did there get to be a volcano in New York? Is anyone even remotely intrigued by the cliffhanger? — but it is mostly solid superhero stuff. Captain Atom is not just a man losing his humanity but also a man whose self is actively deteriorated. It is an interesting hook.
7/10

Catwoman. Written by Judd Winick. Art by Guillem March.
From cover to cover, this book made me feel dirty, like some cheap cable soft-core porn. It is literally impossible to separate the plot of the book from all the T&A because it pervades all parts of this comic. While a trashy romance take on Catwoman is not an inherently bad idea, here it is not done with much skill or class. Winick does nothing to make Catwoman in interesting character. All we learn of her from this issue is that she uses her sexuality to solve her problems, even when it doesn’t make sense for any reason other than the artist wants to draw some boobs. March has a unique style to his art and while his work here isn’t terrible, it absolutely exacerbates the voyeuristic felling the whole comic has. I really, really did not care for this.
3/10

DCU Presents: Deadman. Written by Paul Jenkins. Art by Bernard Chang.
Another competent but unremarkable comic. Chang provides nice, clean art. Nothing to get excited about, but also nothing to complain about. The story is an effective explanation of who Deadman is that quickly and intelligently remakes his origin. He is no longer searching for his killer, but trying to balance some sort of Karmic scales because in life he was a douche. It is a good hook for a hero, but one that can never end because when it does, Deadman dies. Strangely, Deadman is a getting a big push in the new DC Universe, with a spot on a Justice League team, a supporting role in another book and a 5 (or 6) issue story in what is supposed to be an anthology title. I think wasn’t a good idea to start this title with such a long story about a character, but it doesn’t seem to be a bad story.
6/10

The Fury of Firestorm. Written by Gail Simone and Ethan Van Scriver. Art by Yildiray Cinar.
This is a complete re-imagining of the Firestorm concept. Now Ronnie Raymond and Jason Rusch are high school students that through the use of some sort of SUPER SCIENCE capsule become Firestorm. It opens with a disturbingly violent set of murders, something that continues to happen throughout the book. Then we get to our heroes. Simone and Van Scriver set up our heroes as complete opposites with about as much subtlety as a hammer. But the hammer is a tool they clearly know how to use, so it doesn’t come off too bad. The art never rises above middling, with some rough pages of Ronnie playing football offsetting the nice pages after they become Firestorms. The concept seems good, much better than the mess that the characters were in in the previous continuity. My only substantial complaint is the level of violence that this book treats so casually. The Fury of Firestorm isn’t great, but it certainly is interesting.
7/10

The Flash. Story and Art by Francis Manapul and Brian Buccellato.
I had some trepidation with artists taking over writing duties on this title, but luckily, my fears were unfounded. Maybe it’s just because it is currently fresher in my mind than Batwoman, but I’m calling this the best-looking book coming out of DC. This is a nearly perfect melding of story and art. There are several pages that are just jaw droopingly awesome. The story itself is nothing special, though it sadly has a somewhat uncommon tone. This is a traditional superhero book. It is about the Flash solving a crime. There is little blood and only one possible death. It is refreshingly straightforward and heroic. We actually get to see the protagonist hang out with some supporting cast. While I would guess Barry’s reunion with Iris West is inevitable, I like Patty Spivot. While she appeared some in the previous Flash series, this one issue made me like her. And Iris comes off as a wonderfully pushy Lois Lane type. Even the previously personality free Barry Allen is interesting. If the creative team can maintain this level of artistry and keep the story moving this could be the best book of re-launch.
9/10

Green Lantern Corps. Written by Peter Tomasi. Art by Fernando Pasarin.
I have to admit that I was inclined to like this book before I read it. Tomasi’s previous Green Lantern Corps run was a favorite of mine, and I have an unhealthy affection for Guy Gardner. While trying to be as unbiased as possibly, I still think this is a really good comic book. It effectively establishes the two heroes, Guy and John Stewart, showing their problems fitting in on Earth now that they are superhero space cops. Then they pop back into space just in time to investigate some something that is killing Green Lantern. This book isn’t great and it isn’t flashy, but it works. The art is the best sort of realism that manages to make the crazy aliens look just as real as the actual people do. Plus, I crack up every time I see that panel of Guy almost crying when they tell him he can’t coach football.
8/10

Green Lantern: The New Guardians. Written by Tony Bedard. Art by Tyler Kirkham.
Tony Bedard has an interesting story he’s setting up here, but he doesn’t do a very good job of it in this first issue. There is a pointless retelling of Kyle‘s, the fourth Green Lantern, origin that glosses over why the guardians would give the ring to him. The rest of the issue isn’t particularly bad, but underwhelming. The art does it no favors. Kirkham’s art is like a watered down Jim Lee, only now with anime hair. The whole style is dull and off-putting. The art and writing together add up to a kind of bad comic book that at least has the promise of a decent hook.
4/10

I, Vampire. Written by Joshua Hale Fialkov. Art by Andrea Sorrentino.
The cover does this book no favors, but inside it is pretty decent. A vampire guy and his vampire lover debate whether they should try to take over a world that is filled with superhero’s that will absolutely kill them. Then on starts a war on humanity and the other tries to stop it. Some of the dialogue is over the top ridiculous, but for the most part, it works. The art fits the mood of the book perfectly, with everything being dark and foggy. It does make it hard to differentiate some characters, but it looks really good. I’m not sure how far this book can go when the end point is already known. There is no way these vampires have a chance against Superman and the rest of the superheroes. I do appreciate the bait and switch of the Twilight looking cover and inside real, murderous vampires.
7/10

Justice League Dark. Written by Peter Milligan. Art by Mikel Janin.
While the title is dumb, this is a good concept, a Justice League team set up to deal entirely with magical threats. This first issue illustrates both how the Johns/Lee Justice League could have introduced all the characters in the first issue and why it didn’t. The whole of the eventual team appears in this book, but assuming you don’t have any previous knowledge of them this book does little to clue you in. And most of these characters aren’t even close to household names. Sure, John Constantine had a movie and Zatanna has been in a lot of DC cartoons, but the rest are mostly unknowns outside of rapid comic book fandom. Still, the book gets all the players on the board and tells a reasonably coherent story. Plus, Mikel Janin’s art is really, really good. It does look a little stiff and posed occasionally, but with the excellent coloring, the art on Justice League Dark definitely helps set the creepy tone of the book. This is by no means a perfect book, but it is one with potential.
7/10

Legion of Superheroes. Written by Paul Levitz. Art by Francis Portela.
As I said with Legion Lost, the Legion of Superheroes has a reputation for being impenetrable. And in this re-launch that has held true. This is a book more dependant on what came before than any other book that DC published this month. Unfortunately, it does almost nothing to let the reader know what that was. It’s not that the story is particularly hard to follow, it is just that this isn’t chapter 1, it is more like chapter 12. It is easy enough to follow the plot, but there are relationships that drive the story that are only hinted at. Portela’s art is fine, aside from the occasional wonky face, but as a new start, this issue is a mess. I can’t imagine this gaining the Legion any fans, but I assume it won’t lose them any either.
4/10

Nightwing. Written by Kyle Higgins. Art by Eddy Barrows.
Dick Grayson returns to his old identity, and it is like he never left. I really enjoyed this. It shows where Dick has been and where he is now while hinting at where he is trying to go. This feels like a continuation of the old Nightwing series, and that is a very good thing. His long running series (nearly 15 years) was often very good superheroics that actually benefited from starring Batman that wasn’t Batman, as that freed it up to tell stories with a greater feeling of danger. Kyle Higgins seems to write in the mold of Chuck Dixon, and while that rarely produces great comics, it usually produces very good ones. Eddy Barrows art is mostly good, giving Dick a great sense of motion and an acrobatic style. This is an upper end good book.
7/10

Red Hood and The Outlaws. Written by Scott Lobdell. Art by Kenneth Rocafort.
I am going to give Lobdell a pass on Starfire in this issue. As she is written it is damn close to vile, but I am willing to believe that it is not intentional, that there is an explanation. Fiction is predicated on things not being what they seem. I hope that is the case here. Other than that, this is a decent trashy buddy comic. The Red Hood and Arsenal are both losers, but together they make a decent team. Rocafort’s funky page layouts and oddly chiseled looking characters are strangely compelling to me. And the colorist Blond really nails it. I want to see more of this art. But for that, this book needs to be better. Lobdell hit Superboy out of the park; I hope he can right this ship. There is trashy fun to be had here, if there is a decent explanation for Starfire.
5/10

Savage Hawkman. Written by Tony Daniel. Art by Philip Tan.
This is a hard issue to judge. It isn’t good, but I’m not sure it is terrible. Tan’s art is very good on some pages but confusing and sloppy on others. The new set up is interesting, but this issue doesn’t tell us much about Hawkman. Daniel describing him as an alien Indiana Jones sounds great, but that doesn’t really come across in this issue. The dialogue is the best I’ve seen from Daniel, but honestly, that is almost an insult.  Much of the premise is still vague or unclear and the villain is the most uninteresting sort of rage murder monster.  I could see this developing into a pretty good action comic, but after one issue it is a mess.
4/10

 

 

Supergirl. Written by Michael Green and Mike Johnson. Art by Mahmud Asrar.
If this comic had been a little meatier, I would be lauding it as one of the great successes of the relaunch, up there with The Flash and Aquaman. Unfortunately, it is a little light. Asrar’s art is clean and crisp, avoiding the blatantly sexual posing that pervades cape comics while simultaneously making Supergirl seem like a confused, scared girl and a powerhouse. The story is an intelligent take on the way Jeph Loeb portrayed Supergirl only a few years ago. Her unfamiliarity with humanity emphasizes Superman’s Earthly upbringing. She is clearly lost. But there just isn’t much to this issue aside from Supergirl crashing to Earth and waking up. She then fights some guys in mechs, which looks nice but doesn’t really accomplish anything. Not a bad start, but a slow one.
7/10

Superman. Written by George Perez. Art by George Perez and Jesus Merino.
This is one dense comic. Perez packs 25 pages with more word balloons and narration boxes than any other 3 comics. That in and of itself is neither good nor bad, it all comes down to the merit of all those words. For the first half of the comic it is pretty good. A touched cramped, there is a lot of information being thrown at the reader trying to set up Superman’s new status quo, but nice a meaty in comparison to something like Supergirl. Then there is the second half, where Superman’s fight with a fire monster is obscured by both the T.V. coverage and Clark’s own newspaper story. The newspaper take on the fight is really unnecessary and is easily the comics biggest fault. It is both badly written and redundant with the visuals and the T.V. take, which is actually integral to the story. The art is hard to fault. Perez is a legendary artist and Merino manages to smooth over some of the excess detail. This is a comic that needs to breathe; it needs to pack less information in the space provided. Its density makes it ponderous. Still, it is not a terrible start for the new Superman.
6/10

Teen Titans. Written by Scott Lobdell. Art by Brett Booth and Norm Raphmund.
Teen Titans is much better than I expected. The writing is reasonably crisp, and the plot is much more upbeat and fun than the solicitations made it seem. While all the characters are rebooted, although for Red Robin I think it is just his Teen Titans past that is gone, but none seem to have been greatly damaged by the change. They seem young and reckless, which is probably how they should feel. Booth’s art is not quite the albatross around the neck of this book that I though it would be. It still isn’t very good, his style makes everything looks elongated and weird, but it isn’t as early Image terrible as some of his stuff looks. This is a reasonably decent comic. Not great by any means, and with Booth’s art not good as far as I’m concerned, but not terrible.
5/10

Wonder Woman. Written by Brian Azzarello. Art by Cliff Chiang.
Chiang is the king of drawing. This book is up there with The Flash and Batwoman as the best looking of the re-launch. If only for the art this is one of the better books of the month. Fortunately, Azzarello also sets up a nice story. His Diana is powerful, but not cold. There are the seeds of a great dynamic between her and Zola, the woman she is protecting from the anger of at least one of the Gods. The modernized version of the Greek Pantheon in this book are visually more interesting than they have been, but it seems a little tired after reading Incredible Hercules. Wonder Woman is set up as the intercessor between men and gods, having to protect a pregnant woman from the capricious immortals. I am a sucker for modern mythology stories, and this is among the best I have read.
9/10

Voodoo. Written by Ron Marz. Art by Sami Basri.
I was kind of dreading reading this, but I ended up liking it a lot. Like Supergirl, it is sparse, especially on details about its title character, but this comic sets up its mystery better than most of the mystery-ish books of the re-launch. It is impossible to ignore that this book is set mostly in a strip club. While there is a flimsy story pretext for this, it mostly seems to be there because the Wildstorm Voodoo was also a stripper. The combination of Basri’s clean art and Marz matter of fact treatment of the subject help this book to not feel exploitative. Still, this is 20 pages of the worst secret agent ever and his partner watching a stripper that they believe is a shape-changing alien. They have a theory about her, and part of it is confirmed. This issue leaves it up in the air if its protagonist is a monster or not and it actually feels like a mystery worth pursuing.
7/10

NFL Predictions Week 4

I am very angry with myself. Just before I posted last week’s NFL predictions, I changed my pick in the Pats/Bills game. Sure, I can’t prove it, but my first instinct was that the Bills would win. Then I remembered that the Bills never beat the Patriots, got cold feet and changed it. Also, I changed my pick in the Panthers/Jaguars game at the same time for good measure. That will teach me not to trust my gut. I would have had a great week instead a kinda good one.

Fantasy Football continues to be a disaster for me this year. Fortunately, Fantasy Football is a stupid game played only by morons so I don’t care. Also, I don’t want any grapes anyway, they look sour.

There aren’t quite as many tough games to pick this week. (Which probably means I’ll miss more) We might find out if Pitt or Houston is actually any good, or the same for Cleveland and Tennessee. Will a Missouri team win a game this week? Will Vick play? There are plenty of questions, as always, but I am more confident this week. Likely not a good sign, that.

Bears over Panthers 34-27.
Bills over Bengals 27-17.
Titans over Browns. 23-14.
Lions over Cowboys 30-22.
Vikings over Chiefs 24-13.
Redskins over Rams. 24-14.
Eagles over 49ers. 31-20.
Saints over Jaguars 30-24.
Houston over Steelers 27-20.
Giants over Cardinals. 28-23.
Falcons over Seahawks. 24-10.
Packers over Broncos. 27-17.
Patriots over Raiders 35-24
Chargers over Dolphins 21-20
Ravens over Jets. 20-17
Buccaneers over Colts 20-14

 

Last week: 11-5

Season: 31-17

Always Sunny Season 1, Episode 7

Charlie Got Molested.

This is the seventh and final episode of the first season of It’s Always Sunny in Philadelphia. It is also the best episode of the season. The central problem of Mac, Dee and Dennis thinking that Charlie got molested and Charlie acting strange enough to justify that suspicion spin all four characters into hilarious directions. We see Dee and Dennis using competing half-baked psychological theories to help Charlie face his abuse, Charlie trying to avert a tragedy he inadvertently and drunkenly caused and Mac, showing his naïve vulnerable side as well as his complete asshole side tries to figure out why he wasn’t molested. Continue reading

Video Game Archaeology: Big Sky Trooper

It is time for more Video Game Archaeology! Video Game Archaeology is my monthly exploration of an artifact video game found during my excavations of various bargain bins and yard sales; an examination of a game cast off and long forgotten. This month’s game is Big Sky Trooper, an adventure/RPG from Lucasarts through JVC.

Honestly, I did not play this game as much as I did the previous entries; I probably did not play it enough for a fair assessment. The cause of this is twofold. First, my used cartridge is defective or just old and no longer holds a save. So any sort of sustained play is nearly impossible. Unfortunately, Big Sky Trooper is a big game, so I wasn’t able to see very much of it at all. I could have left my SNES on day and night to try to make progress, but that is not good on the machine. Or I could have downloaded a ROM and emulated the game on my computer (I strive to play these games in their natural habitat) but I didn’t. Which brings me to my second reason for not playing the game enough: I do not like Big Sky Trooper at all. Me and this game just did not click. Maybe if I had made more progress I would have come around, but the first hour or so put me off pretty thoroughly. I quit after an hour wholly bored with the experience. When I turned it on later to find no save waiting for me, I gritted my teeth and played that first hour again. I could not force myself to play it a third time. I started this feature to find obscure gems and “secret classics” (which are a thing I just made up). I know I would more than likely play many bad games looking for one that was legitimately good, but I take no pleasure in trashing a game, especially when in all reality I’ve barely played it. I did play it enough to get a general idea of what he game entails, though.

The fact that the game is from Lucasarts gave me hope that it would be good. Though they were best known for their PC games, in the early 90’s Lucasarts put out some phenomenal games. It was published by JVC, the company behind VHS tapes. They seem to have mostly published Lucasarts’ console games of the time, like Defenders of Dynatron City and the Super Star Wars games. Though it came out in the tail end of 1995, one would be forgiven for thinking this was an SNES launch title. The graphic do little to push the hardware. The game looks simple and cartoony, but not at all attractive. It’s just sort of charm-less kiddy looking fare.

After choosing a gender, the player is given a series of “tests” by a larger than life military commander who literally bursts out of the TV set on screen. The game seems to be striving for a Starship Troopers like tone, a satire, but the whole thing falls flat. Slugs are taking over the universe and the player, randomly drafted by the apparently incompetent military to lead the charge. The player is given control of a dog shaped ship called the Dire Wolf and controlled by a dog like AI. You are given a mission to reach a planet, seen on a map that shows several dots for planets, but you can’t just move straight to your goal. You must stop at each planet in between and eradicate the slugs. And before you can land on the planet, you mist play a crappy version of Asteroids to clear the path to the surface. The Asteroids clone is baffling. It is not a bad idea, but it is a really bad version of Asteroids. Your ship is huge on the screen and moves ponderously. I never failed to destroy the enemy ships, but that didn’t make those sections anything but annoying.

On the surface you shoot slugs with what appears to be a taser and ostensibly solve puzzles, though the only one I solved was simply standing on a switch to open a door. I assume the game becomes more complicated, but the first hour is dull and tedious. When you meet your contact, she tells you to go look for something else, again several planets away. So you must repeat the same tedium. I see from a map of the game world off Gamefaqs that the map eventually gets bigger, but that only implies increased tedium to me.

The world, the toothless attempts at satire and the graphics and the attempts at what I am guessing is humor, all fall flat. The gameplay is neither complex nor satisfying. It could easily get better after the first couple of hours. Maybe the gameplay options open up, maybe there are puzzles worthy of Zelda, maybe the writing hits is stride, but I have neither the time nor the inclination to stay to find out. The SNES has a library of great games, even some classics that I have not yet played (Super Star Wars for instance), I cannot justify spending any more time with a game that provides so little entertainment.

The Cutest Murderous Mob You’ll Ever See

A new Kirby game has been released and it has become my life. Fortunately, Kirby games are often short affairs, so it is dominion over my free time is sure to be short lived. (note: in the time between typing and posting this, I beat the game.) Kirby Mass Attack is a fitting last Nintendo game for the DS, as it seems like it may be. (I know that Nintendo is publishing Professor Layton 4 next month, but that is a Level 5 game, not a Nintendo one.) It is a platformer that combines the best of SNES era 2D gameplay with controls that are only possible with the DS’s touch screen. Mass Attack is the epitome of what the DS has offered over the last half-decade or so.

The best DS games, the one that aren’t ports or remakes, combine traditional types of gameplay with inventive use of some or all of the DS’s unique functionality. There are gems like Trauma Center, The World Ends with You and Kirby Canvas Curse. Canvas Curse is a great comparison for Mass Attack; they are both nontraditional Kirby games and they are possibly both the first and last great games for the system. While Canvas Curse was the game that announced the arrival of the DS as a full-fledged system and not a gimmicky blip next to the gameboy, Mass Attack is the culmination of five plus years of capitalizing on the potential Canvas Curse revealed.

Not that all uses of the touch screen or the second screen or anything else were good, but even some bad games had at least uniqueness to offer. There were disasters like Lunar Dragon Song but more often, there were interesting failures, like the various attempts to force a RTS on to the system. From Lost Magic (I’ve never played that one) to Heroes of Mana to Final Fantasy XII Revenant Wings, it was tried many times, but never was it wholly successful, though Revenant Wings came close. Mass Attack also attempts to be something of an RTS, but it succeeds by adapting that sort of gameplay to a style of game more suited to the DS: a platformer.

At its heart, Kirby Mass Attack is not too different from Kirby Super Star, right down to the different mini-games. However, the RTS touches add an interesting wrinkle. Many DS games have tried full touch screen controls and as well as they have worked some times — the Zelda games for example — there is an inherent loss of precision. This can be a killer in the intense portions of most action games. Mass Attack’s RTS elements help alleviate that by giving the player direct control of 10 characters rather than one. The lack of precision is made up for by the mass of avatars the player controls. Best of all, the stages are designed with the strengths and weaknesses of the controls and screen size in mind. There are fewer precise jumps, because that is hard to do with no jump button, but more flat line hazards, which are still difficult and less frustrating.

Mass Attack looks and feels like an SNES game, but controls and plays much differently. It manages to be deliciously old school and entirely fresh and innovative at the same time. It is a Kirby game, despite how much it deviates from the norm (which is more and more becoming the norm for Kirby), so it is fairly short and mostly easy. I beat it in less than a week, though my completion percentage is only 74%. Putting this game over the top from very good to great is the slew of outstanding mini games unlocked by finding medals in the stages. There is pinball game, and a fake RPG and a wholly enjoyable shooter and several more I haven’t yet played. This game really seems to be a labor of love, as the best games are. The days of the DS are waning quickly, and titles like Mass Attack are helping the best video game system of the millennium (so far) go out with a bang.

My NFL Picks Week 3

After the debacle of week 1, I recovered pretty well in week 2. Hopefully this is a sign of things to come. In other good football news, I won my games in two of the three fantasy leagues I’m in. Unfortunately, my loss in the other league was downright embarrassing.

Some of the picks for this week are a little harder than they appear, as many of the favored teams are on the road. It would be easy to pick the Lions over the Vikings if they weren’t playing in Minnesota. I still am going to make that pick, but it gives me some pause now. How about Atlanta at Tampa Bay? That is an easier pick in Atlanta. Or the Patriots at the Bills. The Bills have been good enough so far to get some consideration against the Patriots at home. Still, I’m not sure I want to pull the trigger on that upset.

Then there are the teams with QB issues. Will Vick play? Would I pick the Giants if he didn’t? Tough call. Assuming he plays, how effective will Romo be with a broken rib? Then there is Blaine Gabbert getting his first start against the Panthers. Will he be as effective as Newton and Dalton have been so far? All in all, there are plenty of deceptively hard picks this week.

  • Patriots at Bills. Patriots 34-31
  • 49ers at Bengals. 49ers 20-16
  • Dolphins at Browns. Browns 21-17
  • Broncos at Titans. Titans 24-21
  • Lions at Vikings. Detroit 34-24
  • Texans at Saints. Saints 31-20
  • Giants at Eagles. Eagles 27-21
  • Jaguars at Panthers. Jaguars 28-24
  • Jets at Raiders. Jets 17-10
  • Ravens at Rams. Ravens 27-17
  • Chiefs at Chargers. Chargers 31-10
  • Packers at Bears. Packers 30-24
  • Cardinals at Seahawks. Cardinals 27-14
  • Falcons at Buccaneers. Buccaneers 31-28
  • Steelers at Colts. Steelers 34-17
  • Redskins at Cowboys. Cowboys 27-21

Last Week: 12-4
Season: 20-12

Comic Reviews (Non-DC)

I thought about skipping this since I wrote 3000 words about the DC relaunch earlier this week, but I do read comics that aren’t from DC, and some that I’ve read recently are really, really good. So more comic reviews.

John Carter, A Princess of Mars 1 (of 5).
Written by Roger Langridge. Art by Filipe Andrade.
I have been on something of an E.R. Burroughs kick lately, so when I heard that Marvel was doing an adaptation, written by Roger Langridge of Thor: The Mighty Avenger, I knew I had to check it out. (I know about Dynamite’s series, but the covers are a little too porn-y for my tastes.) This first issue was anything but a disappointment.
Langridge is doing an adaptation, so the base of the story is already laid down for him. He does change the opening up to get to the action more quickly, and it works. Much of the explanation of Martian life in the novel is no longer necessary with the accompanying art. Right away John Carter is established as a good man, if he is more sarcastic than in the books.
Andrade’s art is where the book really shines. His Mars really looks alien, perfectly capturing the dying world look of this Barsoom (as Mars is called in the books.) His characters are sketchy and bendy and fluid. It is really just a joy to look at.
This series seems to be avoiding the Dynamite one’s problems of porny-ness but eliminating the conceit that no one on Mars wears clothes, something that almost has to be done for a visual take on the book to not seem lurid. This is just a very good comic. [****]

Bonnie Lass 1 (of 4).
Written by Michael Mayne and Tyler Fluharty. Art by Michael Mayne.
Nothing I’ve read recently touches Bonnie Lass for sheer energy. It is a pirate western mash-up that at its best feels like Hayao Miyazaki’s Castle in the Sky. The art is cartoony and colorful and, like the rest of the book, full of energy. There is some definite and fitting manga/anime influence. It is exciting. The story sets the stage for what promises to be a grand adventure. The titular Bonnie and her crew, consisting of her brother and one other buddy, get their hands on a treasure map and when the people who had sought to buy don’t come through with the cash they decide to search out the treasure for themselves. But first, they must escape the town because they have recently become wanted men. Action packed doesn’t tell the half of it, but it is almost a weakness. At times, like the brawl on their deck and the ship chase at the end, the action is almost perfect, but there is little downtime between action scenes, giving the book a bit of a hectic feel at time. Still, the seeds are laid for a great adventure, even if the characters haven’t been fully fleshed out yet. I’d rather this err on the side of too much action than too little. The problems with this book are slight enough that I can whole-heartedly recommend it to everybody. [****½]

Below the break are some quick reviews:
Continue reading

The Adventure is Over (for now)

Playing a pair of games last week, 9 Hours 9 Persons 9 Doors and Touch Detective, made me finally realize that I don’t like adventure games at all. It took me a long time to come to this realization because point-and-click adventure games seem like something I would really like. They are a combination of reading, which I greatly enjoy, and puzzles, which I also greatly enjoy. Combined like they are in most adventure games, though, somehow makes them both less appealing.
At first I thought I just needed to learn the methods, the syntax, of the genre to enjoy it. Listening to the terrific episode of Retronauts about adventure games led me to believe this was likely the case. So I fought through games like Syberia, Beneath a Steel Sky and Lure of the Temptress. While I found the stories enjoyable for the most part, I thought the solving arcane and baffling.

I did play some adventure games that I likes, but they were all somewhat different than the traditional genre entry. The Phoenix Wright games, while they have enjoyable characters and plots, have much simpler and straightforward puzzles. Never are you presented with a problem that you can’t solve at the time you encounter it. The series goes out of its way to make sure you have the tools to solve all of its problems. Then there are the Professor Layton games, which divides the puzzles entirely from the adventure game parts. The puzzles are also more brain teasers more than environmental hurdles. Zack and Wiki have more traditional styled gameplay, but broken up into easier to digest discrete stages.

My first problem with “real” adventure games is that the puzzles are so sprawling that I have trouble identifying the puzzle. I know that is part of the solving of an adventure game, but I often find it needlessly obtuse. Such is the case for much of Touch Detective. I feels less like I am solving problems and more like stabbing wildly at crazed leaps of non-logic.

My other big problem is that they don’t let you skip steps. (I know this one is all on me.) Once I figure out the solution, the games don’t just let me put in my answer and go. I still have to go through the motions of solving it. This is what is supposed to be fun about these games and it annoys me. When I know the answer I don’t want to do the problem anymore. Noting this has helped me realize that adventure games are just not for me. And that’s okay. The genre shouldn’t change so that I (and people who feel the same as me.) can enjoy it. That would ruin what the fans of the genre like. There are certainly things that could be improved, but I’m more than content to just accept that this is a genre I don’t enjoy.