Spectre Review

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I make no secret of the fact that I am not, in general, a big fan of the direction the James Bond movies have taken with Daniel Craig playing the role. The movies have been largely well received by both critics and audiences, but they have left me cold. From Casino Royale on the movies abandoned the more fantastic elements of the series, attempting to be more serious and realistic in tone. That tone carried over to Craig’s portrayal of Bond as a conflicted, tormented killer. While it does make it feel more real, it is also less charming and no fun at all. Skyfall backtracked a little to the more traditional Bond set up, and Spectre brings back even more of those silly fantastic elements. Unfortunately, the tone sticks with the dour realism, making the fun stuff seem out of place and attempts to be serious look ridiculous. Despite some good moments and performances, the movie seems hacked together and inconsistent. No matter whether you prefer the recent vintage of Bond or a more classic flavor, Spectre is sure to leave you unsatisfied.

Spectre starts with Bond on a secret, at least from MI6, mission in Mexico where he tries to kill someone on the orders of the previous M and manages to cause an international incident while doing so, and by happenstance thwarting the bombing of a Mexican stadium. From there he is grounded by the new M. MI6 is again under scrutiny about their place in the modern world, with a young punk working to supplant them with a new intelligence gathering system. Meanwhile, Bond evades his watchers to follow a lead on a secret organization that both his target in Mexico and Silva, the villain from Skyfall, belonged to. In Italy, he finds this organization and it leads him on missions around the world trying to stop the villain.

The movie brings back even more classic Bond elements that were excised in Casino Royale. Bond ends up with a super car, a gadget watch, Q and Moneypenny and a great big villain lair. Despite this, Spectre remains as somber and charmless as the previous three movies. The two different elements, the serious and the ridiculous, could be forced to work together, but the movie makes no attempt to do so. It plays the ridiculous stuff with as much seriousness as it did with the relatively realistic Casino Royale stuff. Reading a description of Spectre makes it sound so fun, but the movie sucks all the fun out of the concepts.

Take the villain, who [spoilers, I guess] is Blofeld. Except, he is known as Franz Oberhauser for the bulk of the movie. He whispers the name Ernst Stavro Blofeld to Bond during the requiste torture scene, but that didn’t need to be a twist. That name means nothing to Bond, it only has meaning to the viewers. And for reasons that will never makes sense, he is also given a childhood connection to Bond, because the fact that he is a master villain that is trying to destroy society is not enough of a reason for Bond to hunt him down and the fact Bond is a superspy that keeps ruining his plans is not enough to give Blofeld a grudge. Instead, there had to be a personal connection, even though it adds nothing. The whole movie is like that, trying to make things serious and personal that are inherently ridiculous.

If they had stuck to the serious stuff, Spectre would likely have been another movie on the level of Casino Royale and Skyfall. Craig is a fine actor and does good work with what he is given. Lea Seydoux and the rest of the supporting cast are great as well. Only Waltz and Bautista seem to come from a more fun version of this movie. Like many of the different pieces that make up Spectre, they are fine on their own, but the just don’t fit together and little effort seems to have been put forth to make them fit.

In a summer that had spy movies like Mission Impossible 5 (the plot of which bears a striking resemblance to this movie’s) The Man from UNCLE and even the comedy Spy, Spectre seems half-baked and wholly unsatisfying. It does give this version of James Bond an ending that is fitting for a more serious take on the character. Hopefully next time Bond comes with another fresh take, because this one is getting pretty stale.

The Peanuts Movie Review

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Do you remember all of your favorite bits from the old Peanuts movies and holiday specials? Well, so do the people behind the new Peanuts movie and they can’t resist showing it. That is the biggest problem with an otherwise wholly enjoyable movie: that it offers little the viewer hasn’t seen before. That is assuming, of course, that the viewers are familiar with the past film versions of the Peanuts gang.  Or that they are familiar with the Peanuts gang at all.  Judging by the crowd in the theater I saw the movie in, they might not be and so The Peanuts Movie is a nearly perfect way to introduce them to Charles Schulz creations.

Like many Peanuts films, The Peanuts Movie has a nominal central plot thrust, Charlie Brown trying to work up the courage to talk to the little red haired girl, but is told in a series of loosely connected episodes.  It starts with Charlie Brown ignoring the snow to practice summer activities like baseball and kite flying.  Like the rest of the film, it is charming if familiar.  That initial snow day, which includes a reprise of the skating sequence from Merry Christmas Charlie Brown, serves as an introduction to both the primary characters, Charlie Brown, Lucy, Linus, Sally, Snoopy and Woodstock and an introduction to the idea of Charlie Brown as a lovable loser.  From there it introduces the little red haired girl, as well as the rest of the Peanuts gang, and Charlie Brown’s quest to win her affection.

From there the movie falls into its episodic format.  It intersperses scenes of Charlie Brown coming up with a new idea to gain the attention of the little red haired girl with scenes from the book Snoopy is writing about his battles against the Red Baron.  While Charlie does have a goal, it mostly exists as a loose narrative structure to hang the scenes the movie wants to show on.

Some of the episodes are better than others.  Snoopy’s get to be a bit much, but they are easily the most visually impressive of the bunch.  Seeing the dogfights with all of the biplanes, and Snoopy’s doghouse, twisting around each other in midair is amazing.  The story of them is thin; Snoopy meets a lady dog pilot who gets captured by the Red Baron, so Snoopy fights him to save her.  Simple, but fun. As far as Charlie Brown’s segments go, I liked the school dance the best.  The talent show seemed to be pressing the characters and their interests a bit too much. The school dance, though, has Charlie Brown learning a skill the he could conceivably learn and then, in true Charlie Brown fashion failing utterly to employ it. Even when he does, he is interrupted by happenstance. Charlie Brown can’t help but fail even when he succeeds. The test and Charlie Brown’s elevation to resident genius is also fitting, with his one true success being not his at all.

The Peanuts movie may be a greatest hits album of memorable Peanuts moments, but it is a well put together greatest hits album. It gives every member of the gang a moment or two to shine, even though few of them get the chance to really matter in the course of things. Hopefully, this is a precursor of better, more focused Peanuts movies to come. As it is, it is a fun animated movie in a year that, Inside Out aside, has not had too many of those.

***1/2

Now Playing in October ‘15

Beaten

Yoshi Woolly World – wrote about it here

Ace Attorney Justice for All – wrote about it here

Monument Valley – I got this to try out my new Kindle Fire (the big 10′ one).  It is amazing.  It is a simple, but beautiful, puzzle game that is more or less about exploring and manipulating an MC Escher painting.  You must move the protagonist through areas where changing the point of view changes the landscape.  It is not especially complicated, but it does have some pretty good mind benders.  The story is sparse and evocative.  The whole game is just short and sweet and pretty much perfect.  I just got started on the expansion, Forgotten Shores, and so far it seems even better.  If you have a device capable, play this game.  It is so great.

Ongoing

Yakuza 4 – This game is like 4 or five small Yakuza games shoved together, changing protagonists each time.  In October I cleared Taiga’s section of the game, the second part of the game.  I didn’t like it as much as the previous section.  It started with a pretty great jailbreak sequence, but then it’s got a stupid hard boss battle and doesn’t actually give the player much of a chance to explore the city.  It is still a Yakuza game and still mostly fun, but it is just the least fun parts of a Yakuza game.

Mega Man Legends – This is one of the best games for the PS1.  It coming to PSN is cause for some celebration.  I didn’t play a lot of it, only the first three or four hours, but it was enough to reinforce how good of a game it is.  It is like a playable Miyazaki movie.  I’m not sure I have the time to beat it again right now, but the fact that I can fire it up any time I want is great.  I hope the sequel hits eventually as well.

Super Mario Maker – I haven’t made quite as many levels in this that I wanted to, but I am still enjoying my time tinkering with it.  This is pretty much a perfect toolset for making fun levels.  The sheer number of different things that players have done with it can attest to that.  I have a feeling this game will be in my ongoing section for some time going forward.

Pokémon Alpha Sapphire – I really want to have this game beaten by the end of the year, but I keep setting it aside for other games.  I have never really warmed to this generation of Pokémon games.  These remakes are in many ways the best games the series has ever produced, but I am still not finding a lot of enjoyment in it.  Hopefully I find a team that I like and turn that corner pretty soon.

Legend of Legacy – I’m not sure how ongoing my play of this game is. I bought it since I had a lot of fun with the demo, but I didn’t make it more than a few hours into the full game.  It is just too obtuse and old fashioned.  I think I’ll put this aside until some people play it and I can look at a guide and get a better idea of how things work, because the game is not going to explain how anything works.

The Legend of Zelda: Triforce Heroes – The reviews have not been kind to this game and they have been directly counter to my experience.  I haven’t even gotten the chance to try out the multiplayer yet.  So yes, that could still be a dud if I can’t get a good connection, but the single player, at least through the first 4 areas, is actually a lot of fun. There are times when managing all three characters can get tedious, but for the most part it is some focused Zelda fun. This isn’t quite a “real” Zelda game, but it is still a lot of fun so far.

Upcoming

Trails in the Sky – A lot of people I know are really excited about the second chapter of this game hitting the PSP (!) and Vita at the end of October.  The interest was enough for me to pick up the first game from Amazon.  I hope to get started on it sooner rather than later.

What I Watched in October ‘15

Movies

Back to the Future – I watched it last month, but it is still great.  *****

Back to the Future Part 2 – In the midst of the internet’s love for BttF a week or so ago was some very strong hate for this movie.  I don’t get it.  Some of the effects look bad today, yes.  But the movie is a ton of fun and a necessary bridge between the first and third movies.  The fact that scenes riff on the first movie is not due to lack of imagination but a storytelling conceit.  I will agree that it spends a little too much time in 1955 and not enough time in the future, but it is still a great movie.  *****

Back to the Future Part 3 – Yup. I still love it. *****

My Cousin Vinny – This movie is just really well made.  It has a lot of good actors doing good work.  I don’t know what else to say, this is just a very good legal drama/comedy.  ****1/2

42 – I don’t remember how much I liked this movie when I saw it in theaters, but I would guess it loses some impact on the TV screen.  It is a fine telling of this story, with good performances all around, but it is also very easy to shut off.  ***1/2

The Martian – review here ****1/2

X-Men Days of Future Past – I remember liking this movie a lot, but watching it again, after seeing First Class and being really disappointed in how it held up, reinforced how much I like this movie.  It still has some strangeness, like how they recruit Quicksilver to bust out MAgneto but then he just disappears for the rest of the movie, but otherwise it is pretty great.  ****

Goosebumps – review here ***

The Addams Family – Such a great cast and such a funny, macabre movie. The pairing of Christopher Lloyd and Raul Julia is just too much fun to watch, and everyone else is great too.  There is only one reason not to recommend it: the sequel.  ****

Addams Family Values – This movie is just better than its predecessor in nearly every way. Maybe it has just a little too little Julia, but it makes up for it with more laughs and a more nutty Lloyd.  The kids a summer camp is just delightful and Joan Cusak’s character is a nice addition.  That rap that plays over the end credits, though, is impossibly terrible.  ****1/2

Centurion – This is a decent movie about a Roman Centurion in Britain starring Michael Fassbender.  It is an okay action movie, with a handful of Roman’s trying to get back to their fort after being stuck behind enemy lines after a battle with the Picts. It never really rises above being alright. It is fast moving, which keeps it entertaining, but it also keeps things really simple and there isn’t a lot of spectacle.  **1/2

TV

Flash – In its first month back on the air, Flash has picked up right where it left off.  There have been moments that seem to exist just to set up the upcoming Legends of Tomorrow series, but the rest has been solid.  The latest episode even ended with King Shark.  A live action King Shark. On TV.  This show is just he best.

Arrow – While it is the older show, Arrow seems to have taken a page from Flash with its tone so far.  They are moving away from the brooding attempts to emulate the Nolan Batman movies and are moving more into superhero fun.  It is a great development, as long as the long term plotting is better than last season’s.


Supergirl – It was only the pilot, a pilot that I took the dirty pirate route to watching a few months ago, but this show is still looking really good.  It has the perfect tone, being upbeat and hopeful instead of dour and brooding like DC’s movies.  Hopefully the rest of the show it this good, and gets rid of some of the clunky dialogue that seems to be the result of being a TV pilot.

What I Read in October ‘15

I finished four books in October, and made some good progress on another pair.  I also read about a half dozen comic collections, enough that I’ve decided to do them as their own post this month.  I really wasn’t a fan of most of the books I read this month.  One was just not my thing, another kind of annoyed me and the last was simply not very good. Luckily, I had a new Mistborn book to make sure I was satisfied with at least one of them.

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Shadows of Self
Brandon Sanderson

This is the second Mistborn book set after the initial trilogy, starring the Wax and Wayne, who are essentially cowboys and Marasi as they try to stop a madman from throwing the city into chaos. The first book with these characters, The Alloy of Law, felt like a stand-alone tale just to see if this setting was viable.  This one feels like the start of a trilogy.  While there were certainly a few loose ends leftover in the first book, but this seems to put a lot of balls in the air.

This one has a really strong mystery angle, and spends a lot more time exploring elements of the Mistborn world that were left out of the last volume.  The three central characters are more strongly developed as well. Marasi feels like a character with a greater purpose and Wayne actually gets some development outside of being Wax’s sidekick.  Wax, though, grows more conflicted as the novel goes on. He deals directly with the world’s deity and faces a crisis that will make how he reacts in the next book very interesting.  While the methods of the book’s villain are monstrous, the longer the book goes on the better the motive’s for those actions seem.  It seems more and more that Wax and crew are fighting for a status quo that doesn’t really deserve defending.  Marasi seems like one of the few people to realize how messed up things are and have some ideas on how to effect change.

Shadows of Self ends up feeling kind of rushed compared to Sanderson’s more sprawling works, but it is still a wholly satisfying read that will be followed up on in just a few months.

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Death on the Nile
Agatha Christie

Another Hercule Poirot mystery.  For the first half of this book it was one of my favorite of Christie’s, just short of And Then There Were None.  Unfortunately, the further it goes along the less enjoyable it becomes.  It starts with a mostly sympathetic victim.  She had done something bad, but she is still appealing enough that her inevitable murder is tragic.  Set up on the same Nile tour as the victim are a handful of characters that are interesting in their own right and all have possible motives for murder.  When the veil is finally pulled away at the end, it is more disappointing than anything I can remember.  

It is just so obvious.  The only reason the reader might not guess the conclusion is that so much of the middle portion is deliberately misleading on the writer’s part.  There are parts that read like one continuous scene where later it is revealed that there are cuts.  As the book goes on the culprit seems clear, other than the fact that the person is on the list of people for whom committing the murder would be impossible.  As enjoyable as the rest of the book is how this book ends just wasn’t enjoyable.  

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At the Mountains of Madness
HP Lovecraft

Anyone who knows me knows that I am not a horror guy. The closest I get to engaging with anything related to horror is playing the occasional video game or watching Ghostbusters or The Addams Family.  With those games, even something as tame as Resident Evil 4 has been known to force me to put down the controller and leave the room for a few minutes.  Despite this, when a book club I’m in decided to read some Lovecraft for our October book, I joined in.

It’s not scary.  There are some horrifying things happening in this book, but the view point is so remote that it has little effect.  His descriptions of the ancient cities with non-Euclidian architecture and unknown horrors create a sense of wonder, not dread.  There are plenty of terrible things that happen, but they mostly happen off the page.  The reader only really sees the results.  The reader is held as such a distance that the big events don’t have as big of an impact as they could.

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The Paper Magician
Charlie N Holmberg

The Paper Magician is a good set up in search of a story to make use of it.  It starts very strong, with young Ceony graduating from magic school and being forced into a field of magic in which she has no interest.  It does okay work setting up who Ceony is and starting to fill in how magic works in this series.  Her teacher, Emery Thane, is likewise an interesting guy.  Before the book can start doing developing anything other than Ceony starting to learn paper magic, a woman bursts into the house and rips Thane’s heart out of his chest.  


The bulk of the rest of the book has Ceony trying to retrieve his heart, having fashioned as short term replacement out of paper.  It ends up in an interesting section with her stuck in his real heart, trying to get out and having showdowns with an evil magician.  Her competence, though, comes almost out of nowhere.  She had just started training, how is she able to evade this very dangerous person.  She also decides she loves, which comes out of nowhere and raises a few alarms since he is supposed to be teaching her and is roughly twice her age.  It isn’t a bad book; I would consider picking up the rest of the series for the right price.  It just needs something more to the plot, developments that actually develop and don’t just happen out of nowhere.

The World is Knit Enough

Yoshi’s Woolly World is a decided triumph of aesthetics over innovation.  That sounds like a negative, but I don’t really mean it that way.  Woolly World doesn’t really do anything new; it is essentially the same as Yoshi’s New Island which was essentially the same as Yoshi’s Island.  Even its look is not wholly original; it is the same as Kirby’s Epic Yarn for the Wii, which was also developed by GoodFeel.  While the gameplay doesn’t push any boundaries or even attempt to do so, the yarn aesthetic goes far beyond what was done in Epic Yarn.

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The biggest and most effective change from previous Yoshi games to this one is that it ditches baby Mario.  That is no great loss, baby Mario was terrible.  With him on Yoshi’s back, the game stops gets significantly less frustrating.  Now a hit is just a hit, not an excuse for to hear the only noise more terrible than Yoshi’s own cry.  Other than that change, Yoshi’s Woolly World sticks pretty close to what Yoshi’s Island did.

Woolly World’s brilliance is how it reinterprets every element of the game to fit into its yarn aesthetic.  Yoshi and most of the enemies are made out of yarn. Instead of eating enemies and turning them into eggs, they become balls of yarn.  That yarn can then be used to fill in platforms and hidden pipes.   The Koopa Troopa’s shells are made of buttons.   How effective the game is in making each of its enemies fit into the game’s look is astounding.

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It is not just the enemies, though.  The whole world is made of yarn.  Clouds are cotton balls.  Other objects are made of wooden spools and towels.  It makes for a world that appears completely thought out and crafted.  The game is just a joy to look at.  Whether or not the WiiU is underpowered, Yoshi’s Woolly World is one of the best looking games of the year.

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While the most striking part of the game may be the graphics, it plays good as well.  It has a nice smooth difficulty curve, starting out fairly easy and working its way up to maddeningly difficult.  All the stages have a handful of hidden items to find that gives the games several levels of challenge without having express difficulty level.  Getting through each stage is rarely all that difficult.  What makes it hard, and satisfying, is trying to find the five hidden flowers and yarn spools hidden in each level, let alone the twenty hidden stamps.  Some of the game’s tricks for hiding things are not particularly enjoyable, but the game is mostly a joy.

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Nintendo pumps out these nearly great platformers as a matter of form.  Yoshi’s Woolly World isn’t great.  It’s not Super Mario 3D World or Donkey Kong Country Tropical Freeze.  It is more on the level of New Super Mario Bros.  This is a game made by people with a strong understanding of how this genre works.  It isn’t pushing the genre forward; it is content to merely be an outstanding example of this kind of game.  In a very slow fall, that is all it needs to be.

Another Turnabout

I don’t think I gave Ace Attorney Justice for All a fair shake the first time I played it. I fired it up immediately after completing the first game, so coming down from the high of that experience I played through this one and found it to be just more of the same. Which it is, but with a little time between games it drags a little less. Also, spacing out the games helped me focus on the narrative that of this game. I have always felt that they got the subtitles mixed for the second and third games. Justice for All felt more like the triumphant finale than the middle chapter, where Trials and Tribulations seemed perfect. However, after replaying JfA, I have realized that they got it right.

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There are plenty of problems with Justice for All. It returns the most annoying witness from the first game, Oldbag, and somehow makes her even more annoying. To top that, they also came up with a new witness that is even more annoying in Moe the clown. The second case, while actually very good, does hew a little too close to the first game’s second case, with both of them featuring Maya as the defendant. Other than that, some sections seem too drawn out and some of the leaps in logic are a little obtuse and harshly penalized.  

Still, there is a strong central story that shines through. JfA features a pair of prominent newcomers, Maya’s niece Pearl and new prosecutor Franziska von Karma. Pearl is a nice piece of comic relief and is mostly there to give Phoenix someone to play off of when Maya is indisposed. Franziska takes Edgeworth’s place and the player isn’t quite sure is she is more in Edgeworth’s mold or her father’s. Still, she provides a great adversary for Phoenix for fight against.  

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Despite being absent for most of the game, Edgeworth looms large in this game. His fate is central to the game. After he was defeated by, and then defended by, Phoenix in the first game Edgeworth disappeared. While he left a note claiming to be dead, he actually went on a journey of discovery. Both Phoenix and Franziska are upset, he at Edgeworth and her at Wright. His return at a pivotal moment really pushes the last case over the top.

The early cases, mostly ignoring the tutorial-esque first case, set up some conflicted murderers and rather unsympathetic victims. The real victim of Case 2, Reunion and Turnabout, is Maya. She is not just framed for a murder; she is framed for a murder by her very own aunt. The game goes out of its way to make the murder victim as unlikable as possible. The interminable Turnabout Big Top, is one never-ending tragedy. The murder that makes up the case is the one intentional act in a sequence that ruins the lives of most of the circus performers.  

The whole time Phoenix is backed by his rock solid belief that his clients are innocent. He knows there is no way that Maya killed anybody, even though it seems almost impossible that anyone else could have committed the crime. He also has the same belief in the slightly less trustworthy Max in the next case, who also proves to be innocent. The last case, Farewell My Turnabout, Phoenix takes the case because Maya has been kidnapped by one Shelly de Killer. De Killer says that the client is innocent, but he is still blackmailing Wright to get that verdict.  

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This is when we see the meaning of the subtitle. After Von Karma is non-fatally shot, Edgeworth returns to take over as prosecutor. As the trial progresses, a shady deal that Von Karma had struck comes to light, a deal designed to ensure a guilty verdict whether or not the defendant was guilty. So far the game has consistently shown the lengths that prosecutors will go to get a guilty verdict and Phoenix has been the righteous bringer of justice. Now, Phoenix is tempted to foist the conviction off on someone else, who is also likely innocent, just to get a not guilty verdict. Is he any better than the people he faces?  

That is the question the finale is dealing with: is Phoenix really after justice for all or just a not guilty verdict. While it has to work hard to engineer the situation, it turns out really well. Ace Attorney: Justice for All is the least essential feeling game of the original trilogy, but it is still well written and a ton of fun.

Viewer Beware!

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Goosebumps is exactly what it proposes to be.  That is not an entirely good thing, but it is hard to fault the film for it. A film based on a series of somewhat spooky children’s books was never going to be more than a children’s movie.  Goosebumps goes strongly for humor rather than horror, but it is otherwise cashes in mostly on nostalgia for those old books.

Instead of adapting any of the dozens of books in the series, the Goosebumps movie is about the books themselves.  That allows it to feature many of the monsters that have appeared in the series at the same time.  It stars Dylan Minette as Zach Cooper, who moves from New York City to Delaware.  Living next door is the enchanting Hannah, played by Odeya Rush, and her reclusive and abrasive father played by Jack Black.  When Zach and his new friend Champ suspect something has happened to [], they break into the house, avoid the bear traps in the basement and find that his neighbor is actually RL Stine, famous author of the Goosebumps series.  Then they open a locked manuscript and free The Abominable Snowman of Pasadena.

That line about the bear traps should be the biggest clue that this movie is playing things for laughs rather than scares.  It uses all sorts of horror imagery, but is all jokes.  It works surprisingly well. It allows the movie to have sets like an abandoned carnival in the middle the woods and have characters spout lines like “the school is just on the other side of the cemetery.”  It is spooky themed silliness.  See, the monsters become real because Stine wrote his books on a haunted typewriter that made whatever he wrote become real.  Unfortunately, as they chase down the snowman, Slappy the evil ventriloquist dummy escapes and takes all the books with him.  As more and more monsters escape their books,

Your enjoyment of Goosebumps comes down to three things.  The first, and least important because most of it is self-explanatory, is a familiarity with the series.  There are numerous references that fans of the series, even if you haven’t read the books since you were in grade school, should pick up on.  The next is a tolerance for CG tomfoolery.  The CG is reasonably well done; though it never really fools the viewer into thinking any of it is real.  The giant insect, Sasquatch and werewolf all look similarly fake, but they share an aesthetic that makes it seem deliberately a little cartoony and not a failure to look realistic.  There are some fun shots, but it is all pretty cheesy.  Lastly is how much enjoyment do you get out seeing Jack Black mugging and talking in funny voices?  Because that is a big source of this film’s humor.  As a big fan of Black who grew up reading Goosebumps books, this mostly works for me.  The target audience is parents who read the books and their kids and this movie is likely to satisfy them.


***

The Incomparable Love of Mr. Miracle and Big Barda

Even though my reread of JSA has stalled (I’m still working on it) I still wanted to write about some comics. My first instinct was to write about Final Crisis, possibly my favorite big superhero crossover. It has long been on my list of things to write about and it is in my mind right now having just read Multiversity. Unfortunately, I don’t know that I have anything to add to the conversation about Final Crisis, a conversation that has been over for a few years anyway. My next instinct was to write about the Giffen/DeMatteis and Maguire Justice League International, another longtime favorite. I got started looking through that and decided what I wanted to write about it, but what stood out to me was a pair of characters that have a sizable following but aren’t ones that jump to my mind when thinking of that book: Mr. Miracle and Big Barda. They, or at least Mr. Miracle, were longtime members of the team, but characters like Blue Beetle, Booster Gold and Guy Gardner tend to be the ones that take the spotlight. Fortunately, Miracle and Barda have plenty of other comics where they did star. The best, of course, are Jack Kirby’s own Mr. Miracle comic from the 70’s, but they were popular guest stars and got a spin-off from JLI.

Mr. Miracle was one of the comics that come out of Jack Kirby’s ambitious Fourth World project. Mr. Miracle, real name Scott Free, was the son of the Highfather, given to Darkseid in exchange for Darkseid’s son, Orion. Thrown into the villainous Granny Goodness’ orphanage, he escaped to Earth, where he became an escape artist. That is his super power, the ability to escape any trap. In issue 4, Kirby introduced Big Barda, the leader of Granny’s Female Furies. She was trained from birth to be a warrior, but Scott’s refusal to bow to Granny inspired her to forsake Darkseid’s evil forces and join him. Together they forged an unforgettable bond.

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There is just something so perfect about them. While Scott is a capable fighter, that is never his first inclination. Barda, though, is a trained warrior and tends to push violently through all of her problems. It is a great contrast. Their methods may be wholly different, but they are tied together by their love for each other (Read this Ask Chris, since he says everything about this I want to say better than I do). Having escaped from Apocalypse and reached Earth, Scott and Barda’s goal is merely to have a normal life; a normal life as a couple in Middle America. It is equally heartwarming and impossible. Impossible because they can never truly have that normal life as long as they are who they are and are appearing in a superhero comic book.

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The original Jack Kirby stuff is as great as one would expect from Jack Kirby. Mr. Miracle is still working as an escape artist at that time, and Barda’s part in the act, usually setting up the heavy equipment that is going to be used to potentially squash Scott, draws a lot of attention. Then there are her reactions to his escapes, where she and Oberon, Scott’s assistant, both react as though they just watched Scott die each and every time. At the end of that series, the two of them are married and they largely disappear for a decade.

That desire for a “normal” life is a big part of their motivation in the late 80’s JLI. By that time, they have created a life for themselves in the suburbs. While Barda stays home to unconvincingly play homemaker, Scott joins the Justice League as his day job. The two threads of his life constantly bleed together, of course. The best bit might be in JLI Annual 2, where the Frees host a barbeque for the Justice League. Most of the issue is just the various members of the team getting to trouble trying to get to the party, with the Joker escaping from Arkham and stealing a tank just adding to the confusion. Scott, meanwhile, spends the issue trying to get the grill set up while Barda frets violently around the house, trying to get lunch ready to cook as soon as the grill is operational. It is a perfect shot of skewed domesticity.

Scott-and-Barda-Interrupted

These two are a perfect pair, so much that one appearing without the other seems like a waste. Each of their appearances is to be treasured. The episodes they appear on in Justice League Unlimited and Batman: The Brave and the Bold are a lot of fun. Mr. Miracle has appeared recently in Justice League, one can only hope that Barda is not far behind.

The Martian

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As far as sci-fi movies go, The Martian is much more realistic than most.  It follows Mark Watney, an astronaut who, presumed dead, was left stranded on Mars.  Knowing that survival is a longshot, he determines to “science the shit” out of his problem and survive until the next Mars mission.  In four years. Despite his determination, survival is a longshot, but that does not stop him from trying.

The movie then becomes about Watney’s ingenuity and refusal to give up.  Being a Botanist by trade, Watney turns part of the habitat into a garden to grow potatoes and then rigs up a way to keep them watered without depleting his drinking water supply.  Every problem he faces he comes up with an on the spot solution.  It is an ode to perseverance and thinking on one’s feet.  Back on Earth, it is soon discovered that he is alive and NASA tries to figure out how to handle the problem and how to get Watney back home.  Even they have to scrounge up ways to help him.  

There is something uncommonly optimistic about The Martian.  It is that the closest thing the movie has to a villain is a guy who thinks it is more important to bring 5 Astronauts home safely than to risk their lives to have a better chance of saving one or that when faced with either using their secret rocket to help the Americans or keeping it for their own use, the Chinese space program barely hesitates to lend their aid.  The Martian supposes a world where human life is more important to people than political concerns and national borders.  It only vaguely resembles the real world, but it is a world we could have.

While there is much to love about The Martian, there are some weak spots.  The movie keeps introducing new characters for entirety of its run time, which can be jarring.  Some of the dialogue is more than a little one the nose.  In one scene, the guys at NASA breakdown how long it will take to get supplies to Watney and then end the scene by saying ominously “If nothing goes wrong.” That scene transitions right into things going wrong.  

Still, that is more than made up for by the wonderful hopefulness of the movie and its excellent effects.  Ridley Scott’s recent efforts may have produced middling results, but even his weaker efforts (*cough*Prometheus*cough*) have been visually captivating.  The cast is the very definition of star studded, with Matt Damon joined by the likes of Jessica Chastain, Chiwetel Ejiofor, Sean Bean, Kate Mara, Michael Pena and Jeff Daniels, among other notables.  They all do good work, filling in some rather thin characters with glimpses of humanity.  

The Martian is utterly captivating.  Matt Damon makes the marooned Watney come alive.  It is not an especially complex movie, being largely Robinson Crusoe in space with an overriding love for science.  It is easy to compare it to last year’s science fiction hit Interstellar.  Interstellar, which also featured Damon and Chastain, was a more ambitious movie with a more ambitious plot, but the end result was less satisfying.  The floppiness of the ending, moving away from scientific principles to fancies weakened the overall structure of what was an excellent movie.  The Martian stays more grounded, though it is not without its fantastical moments, and feel more cohesive than Interstellar did.  The Martian is just a well-executed film that accomplished everything it set out to accomplish.

****½