Some Early Smash Thoughts

So I’ve has Smash Brothers for 3DS for a weekend now and I feel like I am just scratching the surface of what this game has to offer. I had already spent a ton of time with the demo before the game came out, but the whole game is much different and more robust experience. It is Smash Bros, at its heart the same game that it’s been since the N64 but as always stuffed to the brim with love for Nintendo.

The accepted narrative is that Smash Bros 4 rights the wrongs of Brawl. I disagree with that, Brawl was a fine game, a better one than Melee by a country mile. There were flaws, the character roster wasn’t that well balanced and tripping, while amusing, was not a good addition. But despite its unbalanced nature, the roster of characters was expansive and varied. The single player experience was by a wide margin the best thing the series has ever seen. Smash Bros. 4, though, does improve on Brawl in several ways. Despite the loss of a few fighters, the stable of fighters is even more impressive. The game is also sped up from Brawl’s leisurely pace. Not back up to Melee’s uncontrollable speed, but it is faster than it was. There are some problems as well. The single player seems somewhat barren. There are several different single player modes, but not a one of them is as substantial or entertaining as Brawl’s Subspace Emissary, as flawed as it was. Still, it makes up for it by having a worthwhile online mode.

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all pics taken from Nintendo’s website

That online mode is much better than Brawl’s. Brawl was of Nintendo’s earliest forays into online play and they didn’t quite get it. I played a few matches without lag, but unplayable lagginess was the norm. I have had some laggy games on the 3DS, but mostly it has been a pleasant experience. Other than the fact that I am getting beaten pretty regularly, that is. The local multiplayer is a little less spectacular, since the game doesn’t feature download play. I can understand why not, but it isn’t ideal.

I am in love with this games character roster. Not only are there a ton of new character, but a lot of the old characters feel drastically different despite not having their move sets changed up all that much. No matter how much I play, I can’t seem to choose a character, or even three characters, to be my main. There are plenty of interesting characters here. I’ll break them up into a couple of different categories: best newcomer and most improved returning character.

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The best newcomer is a tough call. Most of the really interesting characters are new. Like Palutena, who is fun despite the fact that I can’t quite figure her out or Little Mac, who is powerful but lacks good recovery moves. There are surprises, like Xenoblade’s Shulk and Duck Hunt Dog. I love Duck Hunt Dog, even if I don’t love playing as him. My favorite is, shockingly, Bowser Jr. Bowser Jr. is a stupid character. His existence lessens the importance of the more interesting Koopalings. Seeing that he was going to be in the game was a little disappointing. But not only are his alternate costumes the Koopalings, making him essentially 8 characters in one, but he is a ton of fun to use. He has decent power and movement. His unorthodox set up, being a small character in a machine, gives him an interesting hook.

The most improves returning character is also hard to choose. A lot of the old standbys were kind of awful in Brawl. Link and Samus were just north of jokes and both have seen a significant bump up in power. Both of them are legitimate combatants this time around. Like in the early Smash Bros games, Samus is a chore to finish off. No matter how hard you hit her, she just floats back in. Link is capable of a ton of feat, with both solid ranged and up close abilities. The most improved, though, has to be Bowser. I hated Bowser in the last game. He was strong, but he was too slow to be that serious of a threat. He is still just as much of a beast, but now he has some much needed agility. He actually moves around decently. He’ll never be anything but a lumbering giant, but now it is not such an insurmountable flaw.

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I guess what I’m saying is that new Smash Bros is great and you should be playing it. I feared this game might lessen my desire for the WiiU version. Even though this game is great, it is hampered enough by its platform to make me yearn for the solid heft of a real controller, instead of contorting my hands to hold the 3DS. Time to get back to Smashing.

I’ve Done it, Professor!

The end has finally come.  Professor Layton and the Azran Legacy is the last Professor Layton game, according to developer Level 5. (Professor Layton vs Phoenix Wright is coming to America later this year.)   They are continuing the Layton series with Layton 7, but it is going to be something significantly different. I am a little sad to see this change happen, but I recognize the need for change.  We have gotten six Layton games, plus a movie, in little more than seven years.   I love the characters and I love the puzzles, but I don’t feel like they have anywhere new to go with them that doesn’t change their fundamental relationship.  Honestly, that breakdown has already started with Azran Legacy.

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The puzzles have always been the first draw of this series.  Their appeal is still there.  As usual, there are 150 puzzles scattered throughout the game, very few of which must be completed to beat the game as long as the player beats enough to pass a couple of checkpoints.  I don’t see these sorts of brainteasers ever losing their appeal.  The interface problems I had with the previous game still exist.  These is an uncomfortable disconnect between nice looking diorama-like environments that Layton and company visit on their adventures and the tapping the player does to interact.  Most of that comes from having the touch screen on the bottom and the 3D area on the top, so the player is not actually tapping where they want to tap, they are using the bottom screen more like a mouse.  It just doesn’t work as well as it could.  I understand why they stuck with that, the 3D environments look too good to give up on, but at times it makes playing the game a bit of a chore. At least it looks good.  Outside of the environments, the characters look a whole lot better in this game than in the last one.  Last time, I found the newly 3D Layton and Luke to be somewhat off putting, but either I’ve just gotten used to how they look, or Level 5 cleaned things up considerably.

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The story, on the other hand, is a mixed bag.  It starts strong, and has all the elements to provide the same sort of entertainment that the rest of the series did.  The mysteries of Descole, Bronev and the Azran civilization that have been building for the last couple games are finally brought to a head.  This should be the grand culmination of all of that.  It starts well, with Layton meeting a colleague and finding a frozen magical girl.  After a brief detour in London, the game then jumps to a globe trotting search for hidden artifacts.  Unfortunately, during this part of the the adventure the mystery of Bronev and his organization Targent is largely sidelined.  They have a presence, but it is mostly in the form of a pair of bumbling lackeys. Still, the individual episodes at all of the stops are classic Layton, even if they don’t feel like they are contributing to the overall storyline very much.

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It is the final quarter of the game where the disappointment sets in. There are two causes for this disappointment.  The far lesser one is, spoilers, that the story hews very close to Studio Ghibli’s Castle in the Sky.  It is not uncommon for video games to take cues from Castle in the Sky, but Professor Layton and the Azran Legacy’s homage is just a little too close to the real thing.  It brings little new to the familiar premise.  While this is somewhat disappointing, there are far worse things to do than steal from Miyazaki for your ending.  What I liked the least was a series of rapid fire revelations that were each ridiculous on their own way.  Any one of them would not have been so bad, but the entire mess of one on top of the other was unbearable.  The Layton series has been no stranger to stupid plots twists and asinine revelations, but usually they are at least interesting.  The ones here reek of fanfic.  The whole plot of Bronev and Descole ends in about the least satisfying way possible.

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So Professor Layton’s story ends with it least enjoyable adventure.  It is disappointing.  Of course, never say never with video game characters.  Level 5 seems eager to go a separate way with this series, but if Layton 7 bombs, I wouldn’t be surprised to see more games starring the top hat sporting archaeologist.  Even though I found The Azran Legacy to be disappointing, I can’t say I disliked it.  It has everything that made the series so enjoyable.  I just wanted, even expected the series to go out with a bang and instead got a whimper.

Top 10 Games of 2013

This was supposed to go up more than a month ago, but I somehow lost it in the shuffle.  I thought about just letting it go, the end of February is an odd time for a best of the last year list, but I wrote this and want to post. So here are my Top 10 Games for 2013.

2013 was the year that the 3DS really came into its own.  It was a good system before that, but this year it really ruled.  The hits started early, with Fire Emblem Awakening in February and never really stopped.  Plus, there were a ton of great downloadable games as well.   The WiiU, while a failure from a sales standpoint, also had a decent amount of good games.  Plus a couple truly great games. I wish I’d have been able to afford a few more PS3 games, but I’m so far behind with that system it is hard to justify new game purchases.

Before I get to the list, I really should mention a few games that missed the list.  Mostly because I didn’t play them, or didn’t play them enough.  Pandora’s Tower was the last hurrah for the Wii.  I bought it and gave it a try.  It seemed okay, but was kind of janky.  I need to give it another chance, but it got lost in my Monster Hunter mania. Pikmin 3 is by all reports excellent.  Somehow, I just never made time for it.  It slipped through the cracks.  Likewise, I never really found the time for SMT Devil Summoner: Soul Hackers.  I just added it to the ever growing pile of unplayed SMT games.

The two Zelda games released this year, A Link Between Worlds and Wind Waker HD, were also excluded.  A Link Between Worlds because it is my Christmas present so I haven’t gotten to play it.  Wind Waker HD, though, I Ieft out because it is a remake.  That is also why I left out DuckTales Remastered, as excellent as it may be.   Continue reading