Video Game Archaeology 6: Indiana Jones’ Greatest Adventures

It is time for more Video Game Archaeology! Video Game Archaeology is my monthly exploration of an artifact video game found during my excavations of various bargain bins and yard sales; an examination of a game cast off and long forgotten. This month’s Video Game Archaeology entry is significantly less obscure than any of the previous ones. Indiana Jones’ Greatest Adventures is not exactly an unknown SNES game, though it is definitely not one of the systems most famous games. Still, it is a game based on one of the most popular film franchises ever. I, however, was wholly unaware of the game until it was released for Virtual Console a couple of years ago. I wasn’t shocked to discover that there had been an Indiana Jones SNES game, but it did stun me that I had managed to remain unfamiliar with it for all that time. At first this lead me to conclude that the game simply wasn’t very good. If was worth playing I would have heard about it. That changed when I noticed that nearly everyone who played had only good things to say about it. When I started doing my Indiana Jones movie reviews earlier this month, I finally decided to drop the 8 space dollars needed to download this and see for myself how good it was.

Boxart for Indiana Jones’ Greatest Adventures

Image via Wikipedia

Like Big Sky Trooper last month, Indiana Jones’ Greatest Adventures was from LucasArts and published, at least on the SNES, but JVC Musical Industries in 1994, though this was developed by Factor 5. Factor 5 is famous for the Star Wars Rogue Squadron games, though at the time they may have been famous for the Turrican series. Factor 5 and LucasArts had a long successful relationship, but Factor 5 disappeared a few years ago after the failure of Lair for the PS3.

Indy is a standard SNES action game, much like LucasArts’ Super Star Wars series, also for the SNES or Super Castlevania IV. The Castlevania comparison is an easy one, but they are not particularly similar. At least not more than any two SNES action games. They use the standard level progression and utilize passwords instead of saves, both those are just conventions of the genre. They do both share a primary weapon, the whip. In Castlevania it is a vital, versatile tool. In Indy the whip is much more limited. Especially when it comes to using the whip to swing around the stage. It is more fluid and more precise in Castlevania, while in Indy it feels sloppy and somewhat tacked on. Which is strange, because for the most part Indy controls much more fluidly than the arthritic Belmont.

Graphically, Indy is a nice looking game. Not mind-blowing, but a solid, competent SNES game. Apparently in a nice nod to the fact that Harrison Ford played both, Indy’s sprite is largely identical to the Hon Solo sprite from Super Return of the Jedi, though I haven’t played so I cannot confirm this. The music is a bit iffy. Sometimes it is spot on renditions of classic Indy music, sometimes it is kind of crappy renditions of classic Indy music.

As the name suggests, Indiana Jones’ Greatest Adventures provides playable versions of famous scenes from all three original Indy movies. Starting with the temple and boulder chase from Raiders of the Lost Arc. Each game has about 10 levels, give or take a few for a total of 28. I managed to play most of them thanks to my looking the passwords up online manly perseverance. It is about as accurate as a 2D action game version of a movie could hope to be. Sure there are some strange changes, like Walter Donovan’s skeleton after he chooses poorly being the final boss, but most of the stages are somewhat close to how you remember the scenes from the movies. There are a few Mode 7 stages, but I was not impressed.

Indiana Jones’ Greatest Adventures is a very good game, but it is hardly essential. The fact that so few good games have been made based on these film is baffling, since they are perfect for it. This SNES one is a game worth playing. Maybe not worth tracking down 20 years later, but since it is readily available on Virtual Console I recommend Indy fans give it a whirl, as well as those who appreciate a quality 2D action game.

Video Game Archaeology: Big Sky Trooper

It is time for more Video Game Archaeology! Video Game Archaeology is my monthly exploration of an artifact video game found during my excavations of various bargain bins and yard sales; an examination of a game cast off and long forgotten. This month’s game is Big Sky Trooper, an adventure/RPG from Lucasarts through JVC.

Honestly, I did not play this game as much as I did the previous entries; I probably did not play it enough for a fair assessment. The cause of this is twofold. First, my used cartridge is defective or just old and no longer holds a save. So any sort of sustained play is nearly impossible. Unfortunately, Big Sky Trooper is a big game, so I wasn’t able to see very much of it at all. I could have left my SNES on day and night to try to make progress, but that is not good on the machine. Or I could have downloaded a ROM and emulated the game on my computer (I strive to play these games in their natural habitat) but I didn’t. Which brings me to my second reason for not playing the game enough: I do not like Big Sky Trooper at all. Me and this game just did not click. Maybe if I had made more progress I would have come around, but the first hour or so put me off pretty thoroughly. I quit after an hour wholly bored with the experience. When I turned it on later to find no save waiting for me, I gritted my teeth and played that first hour again. I could not force myself to play it a third time. I started this feature to find obscure gems and “secret classics” (which are a thing I just made up). I know I would more than likely play many bad games looking for one that was legitimately good, but I take no pleasure in trashing a game, especially when in all reality I’ve barely played it. I did play it enough to get a general idea of what he game entails, though.

The fact that the game is from Lucasarts gave me hope that it would be good. Though they were best known for their PC games, in the early 90’s Lucasarts put out some phenomenal games. It was published by JVC, the company behind VHS tapes. They seem to have mostly published Lucasarts’ console games of the time, like Defenders of Dynatron City and the Super Star Wars games. Though it came out in the tail end of 1995, one would be forgiven for thinking this was an SNES launch title. The graphic do little to push the hardware. The game looks simple and cartoony, but not at all attractive. It’s just sort of charm-less kiddy looking fare.

After choosing a gender, the player is given a series of “tests” by a larger than life military commander who literally bursts out of the TV set on screen. The game seems to be striving for a Starship Troopers like tone, a satire, but the whole thing falls flat. Slugs are taking over the universe and the player, randomly drafted by the apparently incompetent military to lead the charge. The player is given control of a dog shaped ship called the Dire Wolf and controlled by a dog like AI. You are given a mission to reach a planet, seen on a map that shows several dots for planets, but you can’t just move straight to your goal. You must stop at each planet in between and eradicate the slugs. And before you can land on the planet, you mist play a crappy version of Asteroids to clear the path to the surface. The Asteroids clone is baffling. It is not a bad idea, but it is a really bad version of Asteroids. Your ship is huge on the screen and moves ponderously. I never failed to destroy the enemy ships, but that didn’t make those sections anything but annoying.

On the surface you shoot slugs with what appears to be a taser and ostensibly solve puzzles, though the only one I solved was simply standing on a switch to open a door. I assume the game becomes more complicated, but the first hour is dull and tedious. When you meet your contact, she tells you to go look for something else, again several planets away. So you must repeat the same tedium. I see from a map of the game world off Gamefaqs that the map eventually gets bigger, but that only implies increased tedium to me.

The world, the toothless attempts at satire and the graphics and the attempts at what I am guessing is humor, all fall flat. The gameplay is neither complex nor satisfying. It could easily get better after the first couple of hours. Maybe the gameplay options open up, maybe there are puzzles worthy of Zelda, maybe the writing hits is stride, but I have neither the time nor the inclination to stay to find out. The SNES has a library of great games, even some classics that I have not yet played (Super Star Wars for instance), I cannot justify spending any more time with a game that provides so little entertainment.