Comic Reviews for late November.

The Flash 3. Francis Manapul and Brian Buccellato.

Manapul’s and Buccellato’s Flash is one of the best titles to come out of DC’s New 52 initiative. The third issue further solidifies it among the very best books being published by ant company.

This issue picks up right where the last one left off, with Keystone and Central City in a mysterious blackout while the Flash ad his friend/partner Patty Spivot by to get to the bottom of a mystery involving Barry’s old friend Manual Lago.

The creators are telling their tale at a relaxed pace. Not that the Flash seems at all relaxed, he is in constant motion as the fastest man alive should be. However, they allow the central plot about Mob Rule and the blackout to move somewhat slowly as Flash deals with a multitude of smaller problems. Which allows the creators to experiment with how they show superspeed on the page.

That is where this book really shines. It is the perfect synthesis of art and writing. Better than any other comic out now, the Flash’s art and writing blend together to tell a story, which is what comics are supposed to do.

[****½]

Daredevil 6. Mark Waid and Marcos Martin.

Another great comic is Waid’s and Martin’s Daredevil. Like Flash, the art is superb. Marcos Martin is leaving after this issue (I believe) and he will be missed, even with the equally skilled Paolo Rivera is coming back on. It blends perfectly with Waid’s story. Daredevil again faces off with Bruiser. And again the way they show how Daredevil’s radar-like vision works is perfect comics. Bruiser’s powers are interesting, as is how Daredevil finally defeats him.

I do have some qualms about the story. It just seems too easy. I’m sure that this story will continue in a satisfactory manner, I have faith in Waid, but here the story seems to end just because the issue is ending. Also, there is little to no time for Matt Murdock in this issue. Still, it is a great read.

[****]

Quick Reviews:

  • Aquaman 3. Johns and Reis. Really good superhero stuff. [****]
  • Herc 10. Pak, Van Lente and Hahn. Marvel’s great Hercules saga ends with a dull thud. [**]
  • All-Star Western 3. Gray, Palmiotti, Moritat and Bernet. Not as good as previous issues, but still not bad. [***1/2]
  • Fury of Firestorm 3. Simone, Van Sciver and Cinar. The art is fine, the story should be better from this team. [**]
  • Flash Gordon: Zeitgeist 1. Trautman and Indro. Flash’s origin doesn’t really get to the good stuff. [***]
  • The Shade 2. Robinson and Hamner. Robinson’s return to Opal continues to shine. [****½]

 

 

 

Biweekly Comic Reviews 8-22-11

Time for another set of comic reviews, though only 4 reviews this time. Most of my stuff didn’t ship and I’m saving the Flashpoint stuff for the end of the month.

  • Mega Man 3. Ian Flynn and Patrick Spaziante.

This has been everything a person could want in a Mega Man comic. It is a brightly colored action packed all ages comic that also touches on themes like the horrors of war. Mega Man nearly loses himself to robot killer he has become, but he is pulled back from the brink by Dr. Light and Roll. I could read this book forever.   [****1/2]

 

  • Kirby Genesis 2. Kurt Busiek, Alex Ross and Jack Herbert

It is not often I wish a comic contained less than it does, but I feel that way with Kirby Genesis. It seems like Busiek and Ross have lost control a bit trying to flood all of these Jack Kirby characters onto the page. The mass confusion appears to be intentional and I have faith that they can rein it in or explain it sufficiently to ease the confusion and construct a satisfying story. It’s just that after 3 issues the plot is still lost in the cacophony of noise color and Kirby Dots. Still, this is a comic where a Sasquatch is abducted by aliens. That’s hard to top.  [***1/2]

  • Justice Society of America 54. Marc Guggenheim and Jerry Ordway.

I never learn my lesson with the JSA. The Johns/Goyer run is my favorite comic, ever. The relaunch was good even when it meandered. Then Willingham and Sturges took over and it took until they split the team for them to find their footing. Then came Guggenheim, who was terrible. Every time I picked up the book, it was terrible. But every three months or so I would try it again and it would still be terrible. Here we have some nice Jerry Ordway art, some actually snappy dialogue and as brain dead a plot as was ever thrown in the garbage in disgust. I’m a little sad that the JSA is not coming back (immediately) with the re-launch, but if it is going to be like this then good riddance. [*1/2]

  • Daredevil 2. Mark Waid and Paola Rivera

Continuing from last month’s stellar issue is another stellar issue. Few can craft a superhero comic like Mark Waid does. The fight with Captain America to start is a joy, and it is followed by advancing the other plots introduced in the first issue. The art by is as good as you can find on the shelves right now. Even for a Daredevil hater like me this book is an absolute delight. [****]

Quick Shot Reviews:

  • Superman 714.  Chris Roberson made some fine lemonade out of some rotten lemons. [***]
  • War of the Green Lanterns 2. Utterly pointless. A waste of time and money.  [**]
  • Xombi 5. Ethereal and odd, it is sad that there is only one more issue. [****]

Biweekly Quick Comic Review 2

  • Action Comics 903. Written by Paul Cornell, art by Axel Gimenez.   I missed Paul Cornell’s work with Lex on this title, having started with 900, but unlike most people, I am thoroughly enjoying this Doomsday story. It is goofy, but in a fun way. Sure, there are plot holes you could drive a truck through, but Superman fires himself out of a cannon at the Doomsday fortress. This is merely an excuse for Superman and his allies to fight the biggest, most ridiculous threat imaginable and triumph. ***1/2
  • Daredevil 1. Written by Mark Waid, art by Paulo Rivera and Marcos Martin. Mark Waid does something not seen with Daredevil for the last quarter century: something new. He seems to be significantly brightening up the blind hero’s world. Waid is one of the best at pure superhero stories and the art in this book is fantastic. It is a new take on Daredevil that is simultaneously fresh and true to the character. This is a great comic. *****
  • Flashpoint: Project Superman 2. Written by Scott Snyder and Lowell Francis, art by Gene Ha. This is easily one of the best Flashpoint tie-ins, up there with Frankenstein. It is often gruesome, but with reason. The world of Flashpoint is a terrible place for everybody. Project Superman actually has an interesting “What if?” scenario for its main character. What if his rocket had been found but the government and not a kindly couple? I do like the reversal of his relationship with Gen. Lane, who here treats him as much like a son as possible. It also fixes a quibble I had with Flashpoint 3, that Superman would always be good. I don’t know if he will show back up in the main series, but his interactions with Gen, Lane give him reason to be a hero. ****
  • Green Lantern Emerald Warriors 12. Written by Peter Tomasi, art by Chris Batista. This title is plainly and obviously treading water until the big September reboot, but the last 2 issues have been the best of the series. A giant, green energy eating space spider is causing trouble for the corps, so Guy must form a team, without regulars like Arisia and Kilowog, to take care of it. So he gathers some red shirts and gets the job done. The only other survivor, the walrus-like Theodoric, is a character I hope to see more of. It is a good, not great, one off story. ***
  • Power Girl 26. Written by Matthew Sturges, art by Hendry Prasetya. Matt Sturges comes on to finish out this book with a pair of one shot issues. This one is pretty damn good. Power Girl is signing autographs at a Power Girl convention, which I have no problem believing exist in the DC Universe. One fan turns out to be an alien who wants to steal PG’s powers. With the help of some young fans, PG stops the alien. It isn’t complex, but it is fun and well executed. ***1/2

Even Quicker Reviews:

  • Batman: Gates of Gotham 3. Strong character work. ***½
  • Detective Comics 880. Not surprising, but still really good. ****
  • Flashpoint Wonder Woman and the Furies 2. A disjointed, sloppy mess. **
  • Flashpoint Kid Flash Lost 2. Lost is an accurate description, but it is still fun. ***
  • Flashpoint Lois Lane and the Resistance 2. Surprisingly strong, both in art and concept. ***
  • Green Lantern Corps 62. Kind of dumb. **
  • Supergirl 66. Fun, snappy superheroics. ***½
  • War of the Green Lanterns Aftermath 1. Turgid and dull. **