Reading Some Comics

Over the last several months I’ve been reading a pair of 4 issue mini-series comics: Mystic from Marvel, written by G. Willow Wilson with art by David Lopez, and Bonnie Lass from Red 5 comics, by Michael Mayne and Tyler Fluharty. The two of them share several superficial similarities, like being 4 issues long, having female leads and sharing a similar art style. I also really like the first issue of both series. Unfortunately, as they came to an end Bonnie Lass kept up the quality of the first issue and Mystic faltered badly. Perhaps by comparing the two I can show why one worked and the other didn’t.

Both of them had good first issues. Bonnie Lass sets up its cast and the plot efficiently and effectively. It isn’t an especially complex story, but it gives the reader a quick impression of Bonnie, Ben and Trick as well as their quest. The crew finds a treasure map and are pursued by mercenaries hired by a menacing, shadowy figure. It also sets up Bonnie’s oedipal complex-ish thing. (her father is married to the sea and she wants to take it from him and replace him as the world’s premiere buccaneer.) Mystic starts similarly strong. It introduces Genevieve and Giselle, two orphans who are close as sisters despite diametrically opposed viewpoints. They live in a downright Dickensian orphanage in their flawed steam punk world where the magic that gives the world its wonders are reserved only for the rich and powerful. By the end of the issue, one of the girls has realized the others dream of being chosen to learn the “Noble Arts,” setting up a conflict inequity of the world tears the former friends apart.

Mystic’s story is obviously much more complex than Bonnie Lass’s story. The problems arise with how they follow up on the first issue. After the first issue, Bonnie and her crew search out the treasure on the map and constantly fight with the mysterious shadowy man from the first issue. (I’m trying not to spoil too much because you should read it yourself) Everything from that first issue is followed up on in the next three. Though it is a simple rather simple story, it is executed very nicely. Mystic, on the other hand, gets increasingly muddled and confused after the first issue, squandering the fine set up of the first issue and ignoring the central conflict. Instead, it gives the reader some Mean Girls or Harry Potter-esque magic school hijinks.

Mystic focuses on Giselle, the girl chosen to learn magic and her struggles at the school while almost completely ignoring Genevieve, who is left on the street using her self taught skills to help a group of revolutionaries. The first issue showed that the world is corrupt, that it needs to be fixed, but the rest of the issues ignore that. In the end the story of two friends on opposite sides of a growing conflict is swept aside for a much less interesting story about saving the world from some generic apocalypse. There is no resolution between Genevieve and Giselle, any confrontation or reconciliation is put off.

That is the real problem with Mystic. It is written like the first 4 issues of a supposedly longer tale, setting up storylines and characters that will never have a chance to matter. Because there likely will never be anymore Mystic. Bonnie Lass tells a 4 issue story in its 4 issues. There are hooks for further stories and adventures, but it tells the story it has space for. Mystic has much greater ambitions, but doesn’t have the space to realize them, leaving it a anti-climatic disappointment.

If more of either of these series were to come along, I would probably by them. Bonnie Lass was good enough that I am eager for more. More Mystic might make good on the promise that the first issue showed. But I don’t see people pounding down the doors to get more of something as disappointing as Mystic turned out to be in the end.

Comic Reviews for late November.

The Flash 3. Francis Manapul and Brian Buccellato.

Manapul’s and Buccellato’s Flash is one of the best titles to come out of DC’s New 52 initiative. The third issue further solidifies it among the very best books being published by ant company.

This issue picks up right where the last one left off, with Keystone and Central City in a mysterious blackout while the Flash ad his friend/partner Patty Spivot by to get to the bottom of a mystery involving Barry’s old friend Manual Lago.

The creators are telling their tale at a relaxed pace. Not that the Flash seems at all relaxed, he is in constant motion as the fastest man alive should be. However, they allow the central plot about Mob Rule and the blackout to move somewhat slowly as Flash deals with a multitude of smaller problems. Which allows the creators to experiment with how they show superspeed on the page.

That is where this book really shines. It is the perfect synthesis of art and writing. Better than any other comic out now, the Flash’s art and writing blend together to tell a story, which is what comics are supposed to do.

[****½]

Daredevil 6. Mark Waid and Marcos Martin.

Another great comic is Waid’s and Martin’s Daredevil. Like Flash, the art is superb. Marcos Martin is leaving after this issue (I believe) and he will be missed, even with the equally skilled Paolo Rivera is coming back on. It blends perfectly with Waid’s story. Daredevil again faces off with Bruiser. And again the way they show how Daredevil’s radar-like vision works is perfect comics. Bruiser’s powers are interesting, as is how Daredevil finally defeats him.

I do have some qualms about the story. It just seems too easy. I’m sure that this story will continue in a satisfactory manner, I have faith in Waid, but here the story seems to end just because the issue is ending. Also, there is little to no time for Matt Murdock in this issue. Still, it is a great read.

[****]

Quick Reviews:

  • Aquaman 3. Johns and Reis. Really good superhero stuff. [****]
  • Herc 10. Pak, Van Lente and Hahn. Marvel’s great Hercules saga ends with a dull thud. [**]
  • All-Star Western 3. Gray, Palmiotti, Moritat and Bernet. Not as good as previous issues, but still not bad. [***1/2]
  • Fury of Firestorm 3. Simone, Van Sciver and Cinar. The art is fine, the story should be better from this team. [**]
  • Flash Gordon: Zeitgeist 1. Trautman and Indro. Flash’s origin doesn’t really get to the good stuff. [***]
  • The Shade 2. Robinson and Hamner. Robinson’s return to Opal continues to shine. [****½]