Shin Megami Tensei 4 Apocalypse

Before writing about Shin Megami Tensei 4: Apocalypse, I tried to go refresh myself on what I wrote about Shin Megami Tensei 4. Turns out, I didn’t write anything. Or if I did, I somehow failed to post it. (I really should check my old laptop to see if I have any unposted stuff still on there). What I remember of that game, which I played more than five years ago, was that it was very ambitious and engrossing but had some balance issues and a chore of an ending. My thoughts are more vague than specific. Shin Megami Tensei 4: Apocalypse is something of sequel/expansion to that game, and while it fits inelegantly with the previous game storywise, it irons out some of the gameplay flaws.

As far as the battle system goes, Apocalypse continues to refine and perfect the press turn system that was first used in Nocturne and refined through the Digital Devil Saga games through SMT4, with similar systems also found in plenty of the spin-offs. It is a good system. Hitting a enemies weak point gives the player’s party another turn. Unfortunately, the enemies can do the same. So it is a game all about finding and exploiting weaknesses. It also has the Smirk mechanic from 4, where occasionally critical hits or hitting weaknesses powers up the next hit, guaranteeing a critical hit or giving certain attacks new properties. It makes for a battle system that is prone to big swings in momentum, where good play can almost make it impossible for enemies to git hits in, but a bad matchup for the hero might result in a quick, helpless game over. However, the game allows the player to retry after a loss and is generally pretty friendly in ways that this series almost never is. It is hard to describe just how good this game feels.

One mechanic that never works as well as this series wants it to is demon conversations. To recruit new demons, you have to talk to them in during battles. In order to keep the conversations from being repetitive, the game somewhat randomizes the monsters’ responses. There is no good way for this system to work. If all the same kinds of monsters respond the same way each time, the system is pointless and easily exploitable. If they don’t respond the same way, the whole thing is arbitrary. I know that demon conversations are a favorite of some players; I think they are a great idea that hasn’t worked yet. Luckily, Apocalypse smooths things out by giving the player experience from the conversations, meaning that the attempt no longer wastes opportunity to level up. I don’t recall if this was how it was in SMT4, but I know it wasn’t in Strange Journey.

Also, demon fusion is still great. It might even be too easy and intuitive now, but that isn’t a real complaint. It is always fun.

Where the game kind of falters is in the story. Apocalypse is very ‘anime,’ in a way that is incongruous with SMT4, which as already pretty anime. While the battle party consists of demons, the adventuring party is filled with teens and pre-teens. Including a pre-teen girl that spends half the game calling the protagonist master. It is uncomfortable. It isn’t that they are bad characters necessarily, but at no point did I find them really engaging. I wanted to see more of the world, but I didn’t care at all about the characters or their struggles.

There is also a simplifying of themes. People with a better grasp of Japanese politics that I noted some uncomfortable undertones to the previous game. This game replaces the philosophical tragedy of the previous games with childish nonsense. It comes down to the power of friendship. SMT4 was already a step back for the series along those lines, this game feels like a leap further down the road. It wouldn’t be that big a deal, except for this game’s plot is shoved into the back third of the original SMT4. So the new characters and stuff need to mix with the previous stuff and they really don’t.

The more Shin Megami Tensei games I play, the less special they feel. This is the first time that one of them felt so pedestrian. I liked the game. I played it for nearly fifty hours, I enjoyed the vast majority of my time with the game. But it really didn’t feel special. Maybe that is because it is so similar to SMT4. I don’t know. Shin Megami Tensei 4 Apocalypse is a very well made jrpg, but while I appreciate it on a mechanical level, it didn’t really engage me.

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Now Playing March 2019

Beaten

Etrian Odyssey Nexus – post coming soon. Great farewell to the series and essentially to the 3DS.

Beyond Good and Evil –

I am not going to beat this game. Not this time through. There is a lot about this game that it still admirable. It is one of the better Zelda-likes of the PS2 era. But the game is just a touch clunkier to play than I remembered. Camera problems abound. The idea of Zelda with an active partner is a great one, but block pushing puzzles do not need the added hassle of waiting for the AI to come help push. I am about halfway through the game and I am simply done with it right now.

Ongoing

Shin Megami Tensei 4: Apocalypse –

I am giving this another shot and this time I am making some progress. I was going to compare it to my thoughts on the original Shin Megami Tensei 4, but apparently I never wrote about it. And honestly, other than remembering really liking it, I can’t recall too many details. Apocalypse falls into that void of memory even as I play it. That might not be fair to a game I started nearly two years ago, did all the foundational parts and then put down. I enjoy Apocalypse while I play it, but once I put it down for any length of time I forget what I was doing as soon as I pick it up. Still, this time I am intending to stick with it until I beat the game. Maybe it will have left some kind of real impression by then.

Dragon Quest XI – I didn’t play a lot of Dragon Quest XI last month, but I am still loving all the time I am able to put into it. This is a great game and if it keeps up this level of quality it deserved to be remembered with Dragon Quest V as one of the best in the series.

Upcoming

Disney’s Epic Mickey – If I ever get any time to play video games again, I still intend to finally get around to finishing this game. Maybe it’s not worth it, but I genuinely want to get to the last third or so of this game.

Yakuza 3 – Again, I still want to play this, but I just don’t have any time to actually play video games right now. Maybe I should abandon my plan to replay the whole series to build up to Yakuza 6 and just play Yakuza 6.

Monster Hunter Generations – My brother called me and suggested playing some Monster Hunter. So we are going to play this some. Honestly, there is a lot of this game I never experienced. I kind of only beat this one halfway, so going back to it gives me the chance to really dig into the back half of Monster Hunter Generations.

Chrono Trigger – I’ve been feeling the need to play Chrono Trigger, so I think I might give it another run through, at least to a point to get another ending on my DS game file. Maybe I’ll finally do the added dungeon in that game.