Frustrated Hype

There is no game coming out this year that I am more excited for than The Legend of Zelda: Breath of the Wild, which I should have in my hands already and I’ll see you in a couple of years when I come up for breath. Hell, I don’t think I’ve been this excited for a game since the similarly delayed Legend of Zelda: Twilight Princess a decade ago. Still, there is something in the early reactions that I find incredibly annoying. The game is getting the same kind of hype that helped contribute to me losing interest in Game of Thrones. Like with that TV/book series, much of Zelda’s early lauding is built on tearing down what came before it. As someone who has had a lot of fun with those games, it finds that turns me away more than it gets me interested. I doubt I will result in a clean break for me with Zelda like it did with A Song of Ice and Fire, at least partly because I still really like what Nintendo is putting out and partly because I like Zelda a lot more than I ever enjoyed George R R Martin’s work.

Today!

Today!

While its fans’ crapping on the rest of the genre wasn’t what turned me off to A Song of Ice and Fire, it did make it easier for to just decide to give up on the series. I dug into the series a year to two before A Feast for Crows came out and enjoyed it. Then A Feast for Crows hit and I found it rather underwhelming. When the promised second half didn’t show up the next year, or the year after, I kind of started to lose interest. At least, I did until it was announced that HBO was working on a TV adaptation. That sparked a reread and the realization that once the shock of the discovery was gone, I didn’t really like the books that much. That is the biggest reason I am not into the series anymore; it kept my interest through the rush of its twists and turns, but I didn’t like anything else about it.

What really didn’t help the situation were my online interactions with GoT fans. The primary method I’ve seen fans of the series use to build up it up is by tearing down other fantasy series. ASoIaF/GoT is better than Wheel of Time because it is so real. It is so dark and gritty, unlike all that other silly fantasy crap. Not only did I find these arguments unconvincing, it was also frustrating to see stuff I liked consistently put down by people hoping to push something that I really didn’t like. Being more realistic is not necessarily a positive thing in a fantasy series. Being dark and gritty is often just code for being cynical and pre-teen edgy. I am glad for fans of the series to have as faithful and successful an adaptation as Game of Thrones appears to be, but it success doesn’t render other similar series inferior.

That is the same feeling I am getting from some of Breath of the Wild’s hype. Nintendo is purposefully comparing their new Zelda to the original Legend of Zelda. That is fine, and it appears to have resulted in a truly excellent game. But that has morphed in many places to the full on tearing down of every Zelda game between the original and this new one. It is some baffling revisionist history, like there haven’t been at least three masterpieces in between. This is not true of everybody, many are careful to point out that while A Link to the Past didn’t have the original’s freedom it was still an excellent game, but most of the games are getting written off as misguided crap.

I never thought I would put myself into arguing against the original Legend of Zelda, but people vastly overstate the sense of ‘freedom’ in that game. It may have been one of my original gaming loves, but that game is a lot of opaque crap that has been wisely discarded. Getting past the Lost Hills or the Lost Woods is a cool trick once you know it, but it is understandably frustrating to anyone who doesn’t know how it works. Finding most of the secrets on the over world involves either already knowing where things are or painstakingly burning each bush or bombing likely walls. It isn’t fun; it is tedious. There is a lot to love about the game, but its relative openness is not the game’s biggest selling point.

Then there are the supposedly hyping comparisons to Skyrim, as though being a wide open janky piece of crap would be an improvement for the series. I know that I am the extreme outlier for my take on that game and Bethesda’s output in general, but what I’ve always liked more about Nintendo’s output over a lot of the open world crap that is dominating the current gaming landscape is that their games actually have well considered gameplay. I would rather Skyward Sword’s tightly designed, dense overworld to the wide open nothing that I see all over the place. From what I’ve seen of Breath of the Wild it appears to avoid the traps that nearly every other open world games fall into. Like Metal Gear Solid V, Breath of the Wild appears to still be a tightly designed game that is also an open world. As long as it still plays like Zelda, everything else is just gravy.

What annoys me is the hype that depends on putting something else down to make whatever is being hyped look good. You don’t have to tell me that the Wheel of Time is crap to try to convince me that A Song of Ice and Fire is good. Twilight Princess and Skyward Sword don’t have to be misbegotten junk to make Breath of the Wild a fresh experience. It can sell on its own merits; the other games in the series don’t need to be buried to build it up. Again, I am excited for Breath of the Wild as have been for a game in a long time, but that excitement has nothing to do with Skyward Sword, other than the fact that this game seems to be using a similar art design.

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3 thoughts on “Frustrated Hype

  1. Great piece. I’ve been trying to avoid hype and spoilers for Breath of the Wild for the past month or so, including not reading any reviews or previews, precisely to avoid the kind of hyperbole that big releases tend to get. Since I got the game on Friday it’s been really interesting thinking about it in relation to previous Zelda games, but that doesn’t mean shitting on other games in the series that had in some cases wildly different priorities, goals, limitations etc.

    For example, I loved Skyward Sword for its linear dungeon design, and how the outdoors areas were like mini-dungeons. It kept me consistently engaged and alert to my immediate surroundings, as you are always having to solve puzzles in order to proceed. By comparison, Breath of the Wild is hardly dungeon/puzzle focused at all (at least in the little I’ve played), rather it’s a non-linear open world game which lets you go anywhere in any order, should you choose. There’s no need to pay attention to or engage with the stuff around you, unless you want to.

    That’s a fundamentally different approach to game design! People will have their preferences – that’s fine, and no doubt there will be some who prefer the more focused, linear style. But the important thing is that one doesn’t simply override the other. It’s like comparing Super Mario 64 and 3D world, the difference is that great.

    • Thanks for the comment.

      One thing that has really stood out to me so far is that Breath of the Wild is absolutely a sequel to Skyward Sword. It is a different game with different priorities, but both games messed with the expected structure of a Zelda game, only in opposite directions. And while the overworld doesn’t have the same density as SS’s, BotW’s still has that same puzzley feel, even if it stretched out over a much larger area.

      I’m honestly just glad to see someone else loves Skyward Sword. I only ever see that game get crapped on, but it is one of my favorite 3D Zeldas. I’m writing something with my thoughts through the early parts of Breath of the Wild, but it is turning out to me mostly about how I still love Skyward Sword.

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