Tomb Raider clears the very low bar of being the best live action video game movie adaptation. It is very close to being really good and maybe not any good at all. I enjoyed watching it, but even as I did I could see the glaring flaws. Tomb Raider does a good job of translating the game to the screen, pulling in even more from things that influenced the game, such as Indiana Jones.
Tomb Raider starts with Lara Croft living low in London, refusing to have her father, missing for seven years, declared dead and accept her inheritance. Then she stumbles on a clue as to where he father disappeared to and she sets out to find him. She stops in Hong Kong, where she meets the son of man who disappeared with her father and together they set out for an uninhabited island near Japan. There, the adventure kicks into high gear as Lara must solve the mysteries of the island before a group of mercenaries to prevent ancient relics falling into the wrong hands.
The movie is very much Raiders of the Lost Ark, with Lara as Indy and her buddy Lu Ren as Salah/Marian and Walton Goggins playing something of a Belloq. Though it takes a little longer to get going than that movie, since this is determined to be an origin story for Lara Croft. Once Lara is adventuring, it follows a lot of similar beats to Raiders. Not exactly, and as an adventure movie it is going to be similar, but there are several bits that stand out as clearly inspired by that seminal film.
Where this Tomb Raider fails in in is characters. Not the actors; Vikander, Goggins and Daniel Wu are all solid and do good work with the material available. Vikander is especially charming as Lara. The problem is Lara aside, the movie spends a little time sketching out the characters as they are introduced, but does nothing with them from after that. Lara gets the whole first half hour to set up who she is and what her motivations are; it works. Everyone else gets maybe two minutes. The movie seems to set up characters beats to come later, but does nothing to pay them off. It is frustrating. Wu’s Lu Ren joins with some clear unsettled business with his missing father, but once they reach the island he mostly disappears as a character. Walton Goggins does the most he can with the villainous Mathias. Again, in his introduction he is set up to be a interesting inverse of Lara; she headed to the island to find her missing father, Mathias is stuck on the island, wanting nothing more than to get home to his kids. But after giving him that motivation, the movie really does nothing with him or the parallels. That is where the movie really falls apart. The plot exists to string action scenes together and the characters exist only to the extent necessary to keep things movings.
Those action scenes are largely pretty good. Sometimes they feel a little too mindful of being in a movie based on a game, but for the most part they are pretty entertaining. There is a really good, if somewhat pointless, bike chase early on that looks good and most of the the stuff on the island is pretty exhilarating. They do feel lacking somehow, like there is some cohesion that would really make them sing that isn’t there, but they are the movie’s main draw and they hold up their end of the bargain.
The biggest problem with Tomb Raider is how fixable its flaws seem. It isn’t like the movie fails in some obvious, unfixable way. It just feels like some of the stuff that ties everything together ended up on the cutting room floor. The biggest problem is that whole movie feels like it should be better than it is, even though the movie isn’t bad. If this is the start of a Tomb Raider movie franchise, it is a good start. They have laid a good foundation here. Tomb Raider is a good adaptation of a game that turns into a fun, but flawed movie.
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