Suikoden V: Opening

I am replaying Suikoden V; it seems impossible to me that this game is more than a decade old. I’ve recently been looking back on the PS2 era very fondly as I find myself increasingly out of sync with modern video games. It seems more and more that the games I like are on the margins of the gaming landscape and are slowly but surely disappearing. This feels odd to say with games I love, like Breath of the Wild and Monster Hunter World selling tons of copies, but those are more the exception than the rule. Over the last decade or so my interests have slowly but surely faded from prominence. Alternatively, maybe the stuff I liked was never really that popular. The Suikoden series, and Suikoden V in particular, are perfect examples of that. I consider Suikoden II to be on of the greatest games ever made, and while it is well regarded, it was always rare enough that many people haven’t even heard of it, let alone played it. The series seemed on the verge of breaking out in the PS2 era, but by the time Suikoden V was released in 2006 the PS3 was coming fast and a backwards looking game like it was almost perfectly designed to be ignored by the zeitgeist. Which it was; the game is more of a footnote for the series and the genre than anything else and I have long found that to be a great injustice.

Suikoden V is an awkward game that doesn’t get a lot of love. It tries to turn back to what people loved about Suikoden II after the largely disliked fourth entry in the series, but managed to feel cheap, untested, and unfinished. Still, there is a lot about the game that I genuinely love. I plan to write a lot about it; I have at least three posts planned as I work my way leisurely through the game and am likely to expand that to five or so. This post is going to be about probably the most maligned part of the game; its long, slow opening. Suikoden V does start slowly; depending on how one counts it, the game doesn’t really start for about 5 hours. On this playthrough it took me nearly 7 hours to get past the coup that serves as the game’s inciting incident. However, I think that becomes one of the game’s strengths as it goes along.

I have never been an opponent of games with slow openings. I will get into arguments with people who judge Zelda’s based on how long the games takes to give the player a sword. (Skyward Sword is mad underrated) Especially in the context of story heavy JRPGs, I think games that take few hours to set the table for a 70 hour game are usually using the player’s time wisely. I will point to the Persona series for games that do this well. A lot of Persona 4 happens before the player gets to the dungeon crawling. I don’t think any game does it much better than Suikoden V though. Yes, it takes more than half a dozen hours before the game puts the player in control of the usual Suikoden stuff like planning big battles and recruiting the members for the army. But those first few hours are not without their fair share of interesting gameplay and all of the story and character stuff it sets up makes the rest of the game all the more interesting.

There are essentially three parts to Suikoden V’s opening; a trip to survey the demolished town of Lordlake, the Sacred Games to choose the princess’s spouse and the trip to the sacred springs for a pre-marriage ritual. Each of these impart important knowledge on the player. The first shows how powerful the protagonist’s mother, Queen Arshtat, is with her Sun Rune. It shows the power she wields, or how that power wields her. It also lets the player know that something is wrong. Then there are the Sacred games, which more fully flesh out the political situation in the Queendom of Falena. It shows how the systems are corrupt and backwards, as well as how effective the eventual villains, the Godwins, are at manipulating things. Then there is the trip to the baths that is more character focused. It shows how much many people around the royal family have sacrificed to effect even a small change on the status quo, a change that is currently on the verge of disappearing. And after that, the game kicks into high gear.

These hours of set up are necessary to make the game work. If the game doesn’t give the player the opportunity to see the protagonist’s family and how they relate, then the loss of that family would have no sting. It is vital that players see how the Prince interacts with his sister the heir, with his mother and father, with the various members of the Queen’s Guards, including his ever present bodyguard Lyon. You meet the womanizing Kyle, the playful Miakis, the cold Zahhak and the nakedly ambitious Alenia. The core cast really makes it all work. There is the protagonist the Prince. He is always joined by Lyon, his young bodyguard who is soon revealed to have a mysterious past that Ferid, the Queen’s husband and father of the protagonist, saved her from. Then there is newcomer and all around badass Georg Prime, who’s amazing skills and lack of familiarity with the country each serve a purpose. And lastly is the Prince’s aunt, Sialeeds, who alternates between carefree playfulness and sardonic bitterness. Knowing what Sialeeds (more on her in a later post) has given up makes events that happen 30 or so hours down the line feel all the more tragic and inevitable.

It is not like the player is not playing the game at the time. Yes, the game gives the player no control over the party or any real access to the word map, but there are three or so dungeons in those first few hours and the protagonist should end it around level 20. It also introduces players to close to a quarter of the game’s extensive cast. (This is Suikoden, with its 108 Stars of Destiny) What makes it feel not a lot like really playing is that this is the largest portion of the game that gives the player access to Georg, one of the stars of the game and a brokenly badass fighter. He is unfairly good in combat, and seeing him make short work of every enemy you come across does a lot to sell him as the ultimate badass that he is, but it also means the fights don’t have a lot punch, as he can make short work of anything.

The game could have artlessly told the player these things; that is essentially how Suikoden I operated. That game got by on brevity; it can be completed in little more than a dozen hours. Suikoden V is attempting (I would say succeeding) in telling a story with more depth and nuance. It achieves that depth by slowly introducing the player to the world and the important characters in the drama to come. I can see how it could be off putting for new players, but anyone who sticks with the game through it is in for a treat.

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