Etrian Odyssey V – read about it here.
Pillars of Eternity & The White March – As a big fan of Black Isle studios rpgs, I backed the Pillars of Eternity kickstarter way back in 2012. Unfortunately, when the game came out my old laptop was not quite up to the task of running it. So I let the game languish in my steam library for the last couple of years. Over Christmas, I realized that not only did I have a computer capable of running the game, I also had the time to play it. So installed it, bought the expansion and tried it out.
The game delivered everything I hoped it would. I don’t know that it is quite as good as Baldur’s Gate or Icewind Dale, but it delivered a substantially similar experience. It took me some time to learn the rules, but once I did everything felt right. The most important part of this sort of game is character creation. Pillars of Eternity gives you a lot of options. The hard part is choosing what direction to go. There is almost always a best choice, either with the goal of min/maxing the game or just choosing a class the fits the best with the rest of the team members you want to use. I went with a dwarven ranger with stag animal companion. I also tried out a chanter. On an initial playthrough, the game seems to have done a solid job of balancing the need for physical fighters and various spellcasters. The weakness is that there is no rogue party member without the White March expansion. You can get trapfinding abilities without being a rogue, but rogue do get an advantage there and aren’t pulled in different directions like mages. You can make extra party members to fill in gaps, but they won’t have personalities like the game’s premade companions.
The place where I at first found the game lacking but some came to see as a strength is its array of party members. The first two it hands out are Aloth and Eder, seem a little disappointing. They aren’t really exciting characters initially. I never really warmed to Aloth’s gimmick. But Eder’s gimmick is essentially that he doesn’t have one. He just this laconic fighter who occasionally drops in witty, wry comments. As the game went on, doing his character quest and otherwise, he developed into one of my favorite characters in the game. Mostly because he could have normal reactions to things while also occasionally having something interesting to say. No one is likely to find all the characters interesting, but on the whole they are largely well written and well developed. Aside from Eder, I greatly enjoyed adventuring with the proud Paladin Pallegina, and the dwarven ranger Sagani (having another ranger with my player character also being a ranger kind of limited options, but I liked her). I also used Hiravias quite a bit. The only character I didn’t warm to at all was Cana Rua, and honestly I didn’t truly give him a chance. And the new characters of the White March fit in surprisingly well. Even the robot character. I found Zahua’s backstory surprisingly effective and I really enjoyed Maneha’s general vibe.
I guess I’ve had good luck. Nearly all the kickstarter games I backed delivered. I am glad I backed this one. This game is excellent.
Zack & Wiki: The Quest for Barbaros’ Treasure – read about it here.
Dragon Quest VIII: Journey of the Cursed King – read about it here.
Celeste – I am so close to the end on this. It is such a good game. I have played a lot of hard platformers, but I don’t think I’ve played one that is as devious as this game is and that trains its players how to beat it. You can point to the first stage of Super Mario Bros for a beginners guide for teaching a player how to deal with obstacles in a game and many games follow a similar progression, Celeste uses those tool more effectively than most. It is aided in this by its friendly to lives and respawning. The game all but encourages the player to try things out, because the penalty for death is so small. That small penalty makes it less frustrating when the game is really hard. It reminds me a lot of 1001 Spikes, a game I love.
Dragon Quest 11 – I got this for Christmas, and through the first fifteen or so hours it is everything I could possibly want out of a new Dragon Quest game. I like my party, half-formed as it is at this point. I love the way Dragon Quest tells its stories through vignettes that are largely self-contained but manage to advance the central story in small ways. Functionally, this game is not much different from Dragon Quest V. The change is almost entirely visual and this game looks astounding. I am sure those who are more technically minded could point out flaws and compromises in this game’s visuals, I see what looks like a near perfect realization of Akira Toriyama’s designs as 3D figures. I could see people complaining about the lack of innovation here, but I have no problem with a game effectively executing a formula so long as it is a good formula, and Dragon Quest’s formula is one of the best.
Luigi’s Mansion Dark Moon – I cleared the first few missions on this. For some reason it has a bad habit of closing itself and kicking me back to the home menu. Maybe I am holding the 3DS oddly and hitting the power button. Whatever is happening, it is frustrating. This is fine so far, but it is getting kicked back down the queue as soon as Etrian Odyssey Nexus is released.
Etrian Odyssey Nexus – This comes out early next month and will take over my 3DS for the foreseeable future. Honestly, this is feeling as much like a farewell to playing new games on my trusty old handheld as much a farewell to this series that is likely ending with that handheld. Good night, sweet prince, et cetera, et cetera.
Disney’s Epic Mickey – My ongoing quest to finish up some old Wii games that have been sitting around half finished comes to this almost classic. I liked this game just fine a decade ago, but I got distracted before finishing it. Epic Mickey doesn’t want for ambition, I’ll say that at least.
Beyond Good and Evil – an online game club I am a part of is playing this game. I intend to dig out my copy and spend some time with it in the next few weeks. Maybe I’ll beat it, I don’t remember it being that long.