Etrian Odyssey Nexus

In a fitting farewell to the DS family of consoles, Atlus has released Etrian Odyssey Nexus. The handheld consoles most consistent series essentially finishes off the console with a greatest hits version of the series. It isn’t the best game in the series, I still waffle between Etrian Odyssey III or Etrian Odyssey IV, but Nexus is a solid summation of the series.

Etrian Odyssey Nexus is essentially the same as the previous Etrian Odyssey games. It is a first person dungeon crawler where the player has a fully customizable party. The player builds their team out of the offered classes to traverse a couple dozen dungeon floors. The concept, as ever, is simple. The execution is generally elegant.

Nexus’s collection of classes is a lot of fun, even if some of them very watered down. Nexus attempts to take the most memorable classes from each game in the series to give the player options that represent all the options they’ve had before. But all of the classes have gone through some revisions to remove the idiosyncrasies from each title. Most made it through pretty well, but some, like EOV’s Pugilist, are shadow’s of their former self. Still, it is hard to not make a really fun party here.

Something is off with the ratio here, though. The game attempts to give you take you through a tour of the previous 5 (or 7, counting remakes) games, so you need to visit all the areas you’ve seen before. But if it did that with full strata, the game would be a hundred floors long. So instead it makes a lot of the early strata only 3 floors long instead of 5 and confines a few of them to one floor mini-dungeons. The problem with this is that each still has a boss at the end of it. So instead of hitting a boss every five floors, it works out to a boss every other floor for the first half of the game. The Etrian Odyssey series has some excellent bosses (all of which get featured in this game), the bosses force a different focus on the player’s party. It isn’t a case, generally, of there being one correct way to beat a boss, but the options for tackling a boss are more constrained than those for exploring the dungeon.

The player is free to craft whatever party they like to get through the dungeons. Not every strategy will work, but there is a ton of freedom in finding a strategy that works for you. I tend to focus on offence, hitting enemies with overwhelming force and beating them before they can do much damage. But it is genuinely just as effect to build a defense heavy team that prevent enemies from doing much damage or a team focused on status effect or binds to shut enemies down. Bosses, though, significantly cut down on viable strategies. And each boss cuts off different strategy. With a handful of floors between bosses, it is possible to make adjustments, where when you fight a boss every other level it is really hard to find space to make those adjustments.

It makes the game more of a slog than it needs to be. Personally, I’ve always preferred exploring the dungeons to fighting the bosses. The bosses were the roadblocks that kept me from the parts of the game I really liked. The somber solitude of exploring the unknown depths of the dungeon is soothing to me. Bosses, while frequently really interesting, get in the way of that. Fighting bosses as often as Nexus puts them in front of the player really mess up the rhythm.

That is a pretty big complaint, and keeps me from even considering this game among the best in the series, but it doesn’t sink the game completely. There is a lot of great exploratory goodness here and the game isn’t quite hard enough to make the bosses that much of a hurdle. And giving every game in the series representation really does make it feel all encompassing for the series. The only thing missing is the Shiren the Wanderer class from Etrian Mystery Dungeon.

There is only one more 3DS game on the horizon. (The Etrian Odyssey/Persona mash-up Persona Q2) Etrian Odyssey Nexus makes for a fitting farewell for the system. Etrian Odyssey has been one of the most consistent series on the DS family of systems. It is up there with Phoenix Wright and Professor Layton in my mind as the games that really made the system. Both of those series have moved on. There have been a lot of other great games on the DS, but there is no series that has been as consistent, good, present as the Etrian Odyssey series. Etrian Odyssey did not make the most innovative use of the secondary touch screen, but it’s use made the most sense. A lot of games put a map on the bottom screen. Etrian Odyssey let the player draw that map. It seems like a small thing, but it really added to the sense of exploration. It is both simple and essential to the appeal. That really showed off the genius of the DS, more so than games that tried to use the touch screen for controls or random tapping.

I am sure the Etrian Odyssey series will continue. Probably on the Switch, maybe on mobile. I am sure I will keep playing the series for the foreseeable future. But this really feels like the end of era. While Etrian Odyssey Nexus is a middling game in the series, it is a worthy way to wrap up this series and the 3DS.

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