Rayman: Origins is incredibly frustrating

Rayman: Origins came to me very highly recommended. I had heard effusive praise, people calling it the best 2D platformer on the Wii. Seeing as how the Wii is also home to New Super Mario Bros. Wii and Donkey Kong Country Returns, that is particularly high praise. While I won’t say that the praise is completely undeserved, something about the game is not quite right. All the pieces are in place for a great game: controls, design, aesthetic, but thanks to a few flaws it comes together as more good than great.

As far as look and sound goes, Rayman Origins is incredible. The graphics are beautiful 2D that we just don’t get enough of these days. The sound is both excellent and incorporated into the theme of each level. One whole world is made of didgeridoos, and the music is didgeridoo music. It is all just well thought out and beautiful.

The problem comes with something that many people consider a strength of the game: how it handles death. There is virtually no penalty for death. This seems like a good thing. In many ways it is. However, there are plenty of difficult sections and especially hard to reach collectibles. Since there is no penalty for dying, there is no incentive to not try and try again to get those lums. However, trying the same spot over and over again is tedious. In something like Donkey Kong Country Returns, when you see that life counter ticking down you know it is time to move on.

Another big problem is tying collection into the player’s progress. You need electoons to open up new stages. In addition to a few hidden in each stage, the game also gives them out for collecting enough lums. It makes those hard to get lums less just a challenge of skill and a near mandatory impediment to progress. It makes stages that should be brisk romps into tedious slogs. The problem is that for many stages, there is no challenge other than trying to get the lums; so the options are either rushing through with little to no impediment or spending half an hour trying for the hard ones. Once you get to the later levels, it stops being so hard to get the extra lums, instead it is just difficult to complete the stage. While I am sure the difficult final few stages are appealing to some people, but not me. It is not that doing them is hard, it is that there is one true path to get through the stages and any deviation results in immediate death. There is little skill involved, only memorization.

It is frustrating, because between the dully easy early levels and sadistic later levels, there is some genuine fun there. This game has personality. The world made out of didgeridoos is not even that much of a highlight in this game. It makes players want to like it. And the gameplay is nearly good enough. There are just so many things that keep it from being legitimately great. There is just too much that bogs it down, that slows what should be a zippy adventure. Still, it is far from bad.

Assassin’s Creed 3 Thoughts

I have been out of the blockbuster video game loop for a while now. For this whole generation, actually. This wasn’t entirely by choice, but I haven’t felt like I’ve been missing out. I’ve been more than happy with the games I’ve been playing. I choose the Wii 5 years ago and have had little cause to regret that choice. While I have had access to a PS3 for a couple years now, but I still haven’t really scratched the games available on it. Plus, the preponderance of shooters has left me with less to catch up on than I expected. (My position of shooters is that I don’t like them very much, so I don’t play them.) However, a couple of months ago, flush with dropping 400 bones on a WiiU and eager to have things to play on it, I decided to tip my toe back in the blockbuster pool with Assassin’s Creed 3. If this is the sort of experience I have been missing while playing my Wii and DS, I think I’ll stick with what I’ve been playing.

assassins-creed-3

Assassin’s Creed 3 is not that bad of a game, but it is severely flawed. The frustrating thing about it is that parts of the game a nearly excellent, but the broken and stupid parts really drag the whole experience down. To start with, and this is a problem I’ve found to be prevalent on HD consoles, this game is buggy as shit. I really don’t understand how a game that crashes this often made it on to the shelves. The gameplay framework that ACIII is built on is very good. Running across rooftops in Boston and New York and through the trees on the frontier is a blast. And through the combat can get tedious, it works well. The problem is that the majority of the story sequences focus on bullshit minigames and stealth crap like eavesdropping . Assassin’s Creed III falters because its story sequences are just no damn fun to play.

The story itself is not much better. The setting is great and underused. There are tons of points in history with plenty of gameplay to mine, and the Revolutionary War/Colonial America is near the top of the list. In their desire to get most bang for the historical buck, the completely fumbled the story that holds it all together. Sure, you get to hang out with George Washington and Sam Adams, but don’t expect anything coherent in the development of Conner, Haytham and Achilles. Since I haven’t played any of the other Assassin’s Creed games, I won’t comment on the Desmond sections except to say that what is there is nowhere close to a complete story. Connor’s story jumps from scene to scene with only the slightest bit of continuity. Characters change opinions and motivations with no warning or reason and the game forces actions on the player that make no sense. Really, the story is a complete mess.

Assassins-Creed-3-Perch

If I disliked so much about AC3, why did I play it for more than 20 hours? Because removed from the story sequences, the game is a lot of fun. The assassin recruitment missions are fun, as is picking up a group of fellow assassins. Too bad they are almost completely optional and have little to do outside of recruitment. Exploring is great fun; I found nearly all of the trinkets. There is also significant side-quest about building a community on the frontier. While I wish it was more fleshed out, the stories of those townsfolk make more sense than the main story.

At its best, Assassin’s Creed III is a nearly great game. Unfortunately, anything good is equaled by broken, stupid and frustrating bad parts. It is a flawed experience that is just barely worth the player’s time.

What I Read in November and December ‘12

Yes, I missed a month of my reading update. This is because I didn’t read anything to cover in November. I did read a lot, but it was all Wheel of Time. Reading several doorstop sized tomes really takes some time. The Wheel of Time completely consumed my reading time for more than a month there. I did manage one other book in that time, though.

Original cover of Winter's Heart

Winter’s Heart

Robert Jordan

Original cover of Crossroads of Twilight

Crossroads of Twilight

Robert Jordan

Gaul, Galina, Perrin, Arganda''

Knife of Dreams

Robert Jordan

Cover of "Among the Mad (Maisie Dobbs, Bo...

Cover of Among the Mad (Maisie Dobbs, Book 6)

Among the Mad

Jacqueline Winspear

Another Maisie Dobbs book, and I am running out of things to say about this series. I like the books, as soon as I finish one I buy the next, but they fade pretty quickly out of my consciousness.  In Among the Mad, Maisie works with the Government to find a man who is threatening to unleash chemical weapons in London. Again, this case has its roots in the first World War. Unfortunately, they know nothing of about the person they are looking for other than that he knows Maisie. It also has her dealing with the breakdown of Billy’s wife following the death of their daughter. While the connections between Maisie’s personal life and her case usually seem very coincidental, this time it seems more organic. The combination of the race against time and the unfortunate situation with Billy, Among the Mad comes together as one of the more satisfying entries in the series.

Not Sweating the Backlog and some thoughts on Muramasa

One of my goals for the new year was to ignore my video game backlog and play whatever I want to play. This probably doesn’t sound like a revolutionary thought to any sane person. It is pretty much how anyone with half a brain spends their free time. Unfortunately for me, though I have made changing my mentality about this a goal before, I continually fall back to trying to beat every game I have purchased and check them off a check list. If I want to replay Lunar or spend two weeks playing nothing but Mr. Driller, I damn well intend to do so.

There are several reasons I do this. The first is that if I spend money on a game, I want to get my money’s worth by playing it. It would be a waste of money to buy a game and not play it. Even if I have other games I would rather play and now I’m wasting my time as well as my money, I’ll keep going back to game to get them beat. The other reason is that beating a game and crossing it off my list gives me a sense of accomplishment. It feels like I did something rather than just waste my time playing games. I plan to break this pattern by first buying fewer games. Unless I intend to play it almost immediately, I will not buy games this year. Even if they are really cheap or part of a special deal, Steam sales be damned. The other way is that I will stop keeping a backlog list. I’ll still use the backloggery site, but I’ll stop manually making lists and stop organizing my games with the unbeaten ones in front.

How’s it going after two weeks? Pretty well. I’ve beaten Muramasa: The Demon Blade on Momohime’s path. It is a game that would have been near the top of my backlog list, but it was also a game I really wanted to play. Two things stand out about Muramasa: it is beautiful and it is shallow. It is a lot of fun and it ends before the glaring lack of depth really becomes a problem, though.

Vanillaware has done wonderful things with 2D sprites in this game. The graphics are crisp, clear and colorful. It makes me pine for a world where 3D graphics never took off and 2D games still ruled the land. I also never encountered any technical hiccups, slow-down and the like. While there are some oddities, like the ponderous breast on anything female, no one could ask for a better looking game.

It is too bad the gameplay is not as excellent. Don’t get me wrong, it’s not a bad game. It just lacks any semblance of depth. Muramasa is a brawler. They try to dress it up by grafting some RPG mechanics on to it, but they do more to hinder the experience than help. Making the most of the fights essentially random battles just slows everything down, killing any fluidity it would have. And while your character levels up and supposedly gets stronger, enemies always take about the same number of hits. There are more than 100 blades to forge, but there are really only two different kinds, though there are plenty of different special attacks. Really, most of the things they add get in the way and they add less depth than River City Ransom had back on the NES.

Fortunately, the base mechanics are solid. Jumping, running and slashing are good fun. It is so smooth to plow through hordes of ninja. It lasts about six hours, and that is about how much game there is. Sure, you have to play it through multiple times to get the real ending, but I think taking a break in between each play through will help keep the game fresh. I don’t fault the game for being a beat-um-up. I like this sort of game. The RPG mechanics are superfluous , but they don’t get too much in the way of the rest of the game. This is a refreshing throwback. There need to be more games like Muramasa: the Demon Blade.

The Hobbit Review

I’m about a month late, but I did see the Hobbit at a midnight release. Then I saw it two more times that week. I like the Hobbit. A lot. It is basically everything I want to see in an adventure movie. Director Peter Jackson did change some things to bring it more in line with his Lord of the Rings movies, but they stayed true to the heart of the book and deftly portrayed all the memorable characters and scenes from the first half of the book. The Hobbit surpasses even its predecessors in transporting viewers to another world.

One part where the movie definitely shines is in the acting. The returning players: Christopher Lee, Hugo Weaving, Cate Blanchett and especially Ian McKellan, all do a great job of stepping back into their roles. For the most part they aren’t given a lot to do, Gandalf excepted of course, but they effectively tie the movie to the LotR movies. Which makes the opening scene with young Frodo and old Bilbo almost completely useless. That is the biggest flaw in an already slightly too long movie, an unnecessary ten minute scene at the start. All things considered, that is a pretty slight flaw. Another actor that shines is Martin Freeman as Bilbo Baggins. He has the perfect mix of bemused facial expressions and nervous jumpiness. But underneath his unassuming exterior he shows the adaptable quick thinking that proves his worth to the rest of the group. The dwarves that make up that group kind of blend together, which is exactly how it is in the book. They all play their roles well, as ill-defined as most of them are.

The biggest change to the narrative is the addition of Azog, the white orc to play the villain for this first third of the trilogy. Once the decision was made to split the movie, it would have become obvious that the first part was short a villain. By making the orc a greater presence, it makes for a stronger film than the episodic book would have. One thing kept perfectly was the near incompetence of most of those dwarves. In the book they ran from one capture to another and they do the same here. Sure, Thorin, Kili, Fili and Dwalin are made more competent warriors, but most of the fights amount to a mad scramble for survival. Plus, they kept the songs this time.

The early parts are great but the movie really shines in the final act. From the point the dwarves are captured by the goblins the movie is nearly perfect. The Goblin King is grotesque and hilarious, and the fight to escape is a roller coaster of amazing set pieces. While on their own they are powerless, with Gandalf to lead the way they manage their escape. Then there is Bilbo, lost in the caverns. His riddle game with Gollum is one of the best scenes in a movie this year. Though he became something of a joke in LotR, Gollum is terrifying here. He seems just a step away from killing Bilbo at any time. His funny conversations with himself have a more sinister edge here. It is riveting.

The Hobbit is not a perfect adaptation, nor is it a perfect movie but it is nearly as good example of both as can be found. The movie manages keep most of the majesty of the Lord of the Rings with keeping the Hobbit’s more jocular tone. There are some flaws in this delicate balance, with bloodless scenes of goblin and troll fighting weighed against some unnecessary beheadings. Still, the Hobbit is definitely a must see movie and I eagerly await the next one.

Some Spoiler Free Thoughts on A Memory of Light and Endings

I spent most of the last two days steaming through A Memory of Light, the final book in the Wheel of Time series from Robert Jordan and Brandon Sanderson. To say I was greatly anticipating the book would be a bit of an understatement. As my (soon to be completed) reread shows, I love this series. I am more invested in this story and its world than I have ever been in a fictional world. Which is why it is hard for me to process my reaction to this last book. I have never anticipated an ending like this and had it actually meet my expectations.

A Memory of Light is a nearly perfect ending to this monumental series. It is not the best book in the series, probably not even in the top half of the series, but it ties up nearly everything in a better way than could have been reasonably expected. There are flaws to the book. It often feels scattered and rushed. Part of that is obviously intentional, as the forces of the Light are scattered. Also, many pages are devoted to relatively new characters and threats while storylines that have been building for book or in some cases the whole series are finished off in a few short pages. These flaws do little to detract from the overall experience. A Memory of Light is filled with moments. Moments of incredible heroism and bravery, moments of triumph and moments of bone deep tragedy. If you have any connection to these characters it is a hard book to read, to see their final fates. However, it is also incredibly well worth the bittersweet moments and the tragedy. It is awesome.

As I said, I am having trouble processing actually liking how this concluded. While I am more invested in the Wheel of Time than any other series, I have had several other book and movie series that is was into. I was big into the Harry Potter books, Stephen King’s The Dark Tower, the X-Men and Matrix movies and everything Star Wars. All of those series invariably let me down at their conclusion, to one degree or another. The first Matrix movie was terrific, but the two that followed it up were all but unwatchable. The third X-Men movie failed similar spectacular fashion. Those I didn’t like, but it didn’t affect me much. Harry Potter is a little different from the rest. For one, by the time the last book came out, I had kind of outgrown the series. I was at the target age with the first one, but I was a few steps outside of it by the end. By then it was not a book for me. Also, it didn’t really disappoint me as much as the rest. It abandoned a lot the things I liked about the previous books, most notably the school setting and focus. That had to go for story reasons, but that part of the series was what I liked most about the series. I wouldn’t call the Harry Potter and the Deathly Hallows a disappointment, but I definitely didn’t like it as much as the rest of the series. The Dark Tower, on the other hand, killed any interest I had in reading anything else by Stephen King. Up until the seventh book I greatly enjoyed the series, even the interminable asides into past stories with little relevance and King’s degeneration into laughable self-insertion. But the second half of that last book was insultingly awful. It somehow manages to both pander and deliver nothing that reader wants. King’s in book defense of his ending simply proved that he knew it was junk. Then there is Star Wars. I am actually talking about the Expanded Universe novels, which I know have not ended, but the New Jedi Order series was the ending for me. The original trilogy was already complete before I was born and though RotJ is likely the weakest of the three it is still a fine movie. When they first started publishing post-RotJ novels, I was there to snap them up. Not all of them were great. When a dozen plus writers are all taking shots with the characters the story is not going to be perfectly cohesive and the quality is going to vary. But I liked plenty of them. Then came New Jedi Order. It came with a mandate to shake things up, but to me it seemed to be burning down and salting the earth of my then favorite fictional world. While I don’t have specific criticisms, it did end my interest in reading any more books from then on. What all of these series have in common is that none of the endings lived up to my expectations of what they should be. But A Memory of Light did and I do not know how to react. What do I do when the destination is as good as the journey?

I haven’t touched the Harry Potter books since I finished book 7, I will never read another Stephen King book, and when I come across The Matrix or X-Men on TV, I change the channel. I am completely finished with those series. But I have been reading the Wheel of Time pretty much constantly for the last ten years. My good friend Bob turned me on to the series in high school and since then I have read the first six books in the series at least five times apiece, and the rest aren’t far behind. Now that is it finished, that I am no longer going to be pouring over each tome in search of what is to come, I still think I am going to keep reading the series. A break is coming, as the last two months have been nothing but Wheel of Time for me, but I know I will pick up the series again. The Wheel of Time really got me into reading fantasy, it made me want to be a writer and for that it will always be special to me, but based on my past experience, I expected the ending to kill my desire to relive it again. But it hasn’t.

A Memory of Light is the conclusion to a monumental journey, one that took nearly a quarter of a century and has held readers in suspense that whole time. The series set the bar so high for a satisfying conclusion that I thought getting one would be impossible, but Sanderson and Jordan greatly surpassed my expectations. The Wheel of Time is the greatest work in its genre, and its ending further cements its place as the best fantasy series ever written.

Wheel of Time Reread Part 10

Original cover of Crossroads of Twilight

Original cover of Crossroads of Twilight (Photo credit: Wikipedia)

Crossroads of Twilight

There are neither beginnings or endings to the turning of the Wheel of Time. SO starts each Wheel of Time book and it is never more true than in Crossroads of Twilight. There are no new plot threads started in CoT, and none of the continuing stories end. It is just incremental steps forward. Crossroads of Twilight is easily my least favorite book in the series. It feels both slight on developments and bloated. It takes the flaws of the previous two books and leaves their strengths. It feels in large part like the second half of Winter’s Heart that didn’t make it into the previous book. More than half of the book takes place before Winter’s Heart ends. In all, Crossroads of Twilight is the nadir of the series, where the increasingly unwieldy structure finally collapsed, at least in part.

Crossroads does accomplish a reset of all of the character’s timelines. The cleansing of saidin in Winter’s Heart is a world changing event, as well as one that could be immediately felt all around the world. It provides a spot to sync all of the characters. Since they have split up over the last few books, there is little way to tell when they are in relation to each other. For first half of this book, plus some, it is merely showing where they are and what they were doing when Rand cleansed the taint. While it could have been done with more elegance, having the characters all at the same time is a good thing. It is also notable that the big events of Crossroads of Twilight are not actions, but choices. Characters do come to crossroads, and they must make important decisions.

The most obvious one is Perrin. He is still hunting down his wife in the center of the map. He is forced to make several tough decisions, like asking the Seanchan for help and getting the food from So Harbor, but the big one is his choice of the hammer over the axe. While the central philosophical dilemma still haunts him after this book, here is where he finally throws away his axe and chooses the hammer. He does it after seeing how far he will go to save Faile. He cuts off the hand of a captured Aiel and threatens to do more. Disgusted with himself, he casts the axe aside. It is a philosophical choice, leaving the axe, which only destroys, for the hammer, which can both destroy and create. Perrin is choosing to not be a destructive force, or at least not only that.

The incentive for all this crossroading is Rand cleansing the taint. To do that he used enough of the power that every character who can channel felt it. The overwhelming feeling is whatever it is that they felt was so powerful that it surely changed the world. If they world has changed, they must change too. That is right. The problem with CoT is that seeing everybody react to the giant glowing beacon is just not that interesting. It really just serves to slow everything down. It also hurts that so much time is spent on Perrin and Elayne in this book and their current stories are just not that interesting. Every other character of importance has been stripped from Elayne’s storyline. Aviendha leaves in this book, Nynaeve and Lan are already gone. It is just Elayne, embroiled in a not particularly enthralling political battle. The real problem with it is the disproportionate amount of time spent on her story. And I say this as a big fan of Elayne.

Crossroads of Twilight is almost a necessary book for moving into the end phase of this series, but that doesn’t make it not a slog to work through. The quality of the writing never falters, but the plotting and structure are completely broken here. It feels like unraveling a tangled knot. It’s not pleasant, but it must be done before you can tie another knot.

Winter’s Heart Reread

Winter’s Heart has the opposite problems of Path of Daggers. Instead of having a strong central structure but lacking in memorable scenes and a decent conclusion, Winter’s Heart is just a collection of scenes with little structure to speak of, but fortunately those scenes include some of the greatest moments in the series. For the most part, though, Winter’s Heart is just the continuing stories inching along.

While it started in the last book, Perrin starts looking for the captured Faile in at the start. Despite Perrin being one of my favorite characters in the series, this is one of my least favorite storylines. The biggest problem is that it goes on for four books when it really should have been resolved in two. Perrin spent the last two books collecting relevant characters from the south central area of Randland, now he has to deal with Shaido. This should be a good story. But instead of doing anything interesting, Perrin has to deal with Berelain making it appear that they slept together and everyone else believing despite most of them knowing Perrin personally. We are also treated to Perrin being angsty about his wolf powers, a plot that had been dormant for a couple of books and really needed to be resolved. In this book, Perrin is so grief stricken over Faile that he isn’t much of a leader. I guess I just really don’t like this story much.

Then we get Elayne in Caemlyn. I don’t have much to say for her prologue scene with Aviendha. It is somehow both a neat bit of magical ritual and somewhat offputtingly porny, but maybe that is just me letting my own prejudices shine through. At least what happens is important in what comes later. Like Perrin, she is dealing with a mélange of different peoples and trying to keep them in order. The Kin, some Seafolk, the Aiel, some Sul’dam and damane, not to mention her own problems with both Aes Sedai and trying to win the crown. At least for the start Nynaeve is still around. There are tons of machinations, and while it often gets too close to stories that could, and probably should, have been glossed over, having a handful of characters I like, Nynaeve, Lan, Elayne, Aviendha, push off each other is mostly enjoyable.

Rand reenters the picture about halfway through the book, coming to Caemlyn to ask Nynaeve for help. I like that Nynaeve is the one he still trusts, excluding Elayne and Aviendha not just because he doesn’t trust himself around them. Readers are finally let into what his plans are. He is finally undertaking something that obviously needed doing since Rand started channeling; he is going to cleanse the Source. Rand’s visit to Caemlyn doesn’t quite go as planned, he does recruit Nynaeve but he also is forced to face Aviendha and Elayne. They put what they learned in their sister bonding ritual to good use to devise a three person warder bond. While it literalizes the women’s bond with Rand, it also shows their audacity. In a world where so much of the magic is tied up in customs and rules, they all pretty much ignore them and do what they want. And it’s awesome. Jordan has made it perfectly clear that the White Tower is thoroughly corrupt, due mostly to centuries of secret, subtle undermining, and anything that helps to break from that brokenness is a good thing. It also features the closest thing to an explicit sex scene in the series. Elayne does have one more bit of awesomeness in this book, meeting with the Borderland rulers and sending them closer to Rand while also having them serve her needs.

Then there is the best sequence in the book and one of best in the whole series. I am of course talking about Mat’s escape from the Seanchan controlled Tarasin Palace. His escape is actually more of a heist, with him, along with some Aes Sedai being what is stolen. He has got so much to worry about and few of his conspirators, or watchers, take him seriously. Also, Tuon, whom readers know is the Daughter of the Nine Moons but Nat doesn’t yet, arrives and watches Mat closely. At first, Mat is just trying to escape with his friends; the remaining Redarms, Thom and Juilin. But while looking for a way out, he ends up agreeing to help free Joline. Since he agreed to help her, he also decides to help Teslyn, since she helped him. Meanwhile, the Gholam is back and is searching for him. And Tuon is watching him. And Juilin has a slave girlfriend he wants to rescue. And Tylin is becoming more and more Seanchan. Then there the crazy scheme imagined by one of the Seanchan Listeners that tie Egeanin and Domon to Mat, plus a handful of sul’dam. His plan keeps getting more complex and elaborate and Mat just keeps on fighting through it. It is Mat at his best, sliding through troubles that would bog Perrin or Rand down, never giving up on his goal of being free. As always, Mat just wants to get away.

Then you have the same events from Tuon’s eyes. She has had a prophecy similar to Mat’s, and knows Mat is whom she will marry. Knows or suspects. So she follows him, watches him. She knows him only as Tylin’s Toy, but she catches him sneaking around the palace doing strange things. While readers get it only from Mat’s perspective, it is still fun. Finally, the plan comes together and Mat makes his escape with only a few unforeseen changes. The first is the addition of Noal, who saved Mat from the Gholam earlier, and the other is Tuon, who catches Mat in his escape and Mat finds out who she is. So he takes her. It is one of the best Mat sequences in the series, up there with his raid on the Stone of Tear.

The big story in Winter’s Heart is Rand’s, though. First, he lures to renegade Asha’man to Far Madding. He knows that cut off from the Source he can take them all, since they have shown disdain for armed combat and he is one of the best in the world. While he eventually accomplishes his goals, more or less, there is a lot to learn about how it happens. First, he is forced to ally with Cadsuane, who continues to be unbearable. The second is that Padan Fain finally returns to the action, actually accomplishing part of Rand’s goal and almost killing him. We also see that Rand is not so far gone to abandon his friends. He could have escaped being captured, but he stays to try to save Lan.

And finally we have the end, the great conclusion. Without Cadsuane and the rest of the Aes Sedai, this would have been a disaster, but they are there. And so are all of the living Forsaken. We see the Forsaken at their worst here. They are not soldier, not fighters. They travel in and walk straight at Rand, with no communication amongst themselves and little strategy. They are out of their element, but they are still powerful. And the small circles of mostly good guy channellers fight them off. The way this scene is written is great, with glimpses in on each little group, with some knowledge of the overall battle. Meanwhile, Rand and Nynaeve are striking one of the most important blows for the good guys in the series. It is as awesome as Dumai’s Wells, but without the knowledge that the battle has already been lost.

Winter’s Heart is a shining diamond in the coal that is the surrounding books. The logical conclusion is to eliminate one of those two to fix the pacing problems, but there is no easy way to do that. Still, the overall quality of the writing doesn’t dip, only the plotting. And Winter’s Heart is really good.

What I Read in October

I was still below my four book average this month, but I did read most of Winter’s Heart this month. Still, October’s reading didn’t branch out much from what I’ve been reading this year.

An Incomplete Revenge

Jacqueline Winspear

An Incomplete Revenge is a continuation of the Maisie Dobbs series, and maybe it is just because I’ve been reading them one after the other but I am having trouble differentiating them, other than remembering the core mysteries of each. I guess this is something of a testament to the general high quality of the series, because I like them all. This one is notable in that Maisie and Billy get out of London for the bulk of the book, solving a mystery involving the biggest douche of a nobleman imaginable. That is the biggest weakness of an otherwise enjoyable book: a cartoon villain in a series that usually has more sympathetic bad guys. Otherwise, it is a fine addition to a fine series.

The Emperor’s Soul

Brandon Sanderson

I didn’t really believe that Sanderson could tell a complete story in this small amount of space. The Alloy of Law, which I liked a whole lot, was not a complete story but an opening chapter. The Emperor’s Soul is not even half the length of that book, but it is just as enjoyable and more complete. Sanderson lays out an intriguing magic system, giving the reader a crash course in its mechanics over the one hundred or so pages. At the same time he tells a tale around three principle characters: Shai, an artist in the story’s magic system, Gaotona, one of her captors who needs her skills and the Emperor whose soul must be repaired after a failed assassination attempt. While there isn’t space to give them more than the illusion of depth, those three characters are all very human. The Emperor’s Soul is as complex and enjoyable as its space allows.

Mansfield Park

Jane Austen

This is the last of Austen’s works for me to read, and it is easily the least. It fails largely because its protagonist, Fanny, is a passive, wet-blanket. She doesn’t really do anything. She watches and judges her friends and companions, but doesn’t try to curb their sometime excessive behavior. She gains the affections of the trifling Henry due to her pliable disdain for him. She is too timid to just tell him what she thinks and knows about him. He, of course, won’t take a hint since he believes her hesitation is due to timidity. While there are glimmers of what makes Austen’s other novels so enjoyable, Mansfield Park is largely as dull as its protagonist. There is no reason to read this when one could read, or reread, Pride and Prejudice or Emma instead. They are both multiple times more enjoyable.

That is all for this month. I think I am still going to hit my goal of fifty for the year, especially if I include all the crappy ebooks I read that I didn’t cover here.

I Got Me a WiiU

I usually wait a year or so after it comes out before I buy a console. That gives them the time to work the kinks out of the system, the launch games to come down in price and for me to get a better idea of the kind of support the system is going to have. I broke that policy with the WiiU. Not because I think it is going to be a must have, unbeatable powerhouse. I see it being a modest success, with plenty of unique asymmetrical multiplayer games to play. But my Wii was on its last legs, unable to play dual layered discs and getting progressively noisier when playing any game. Since I still have a sizable stack of Wii games to play, I decided rather than get a new one or pay to fix mine, I would just get a WiiU. As of right now, I am very happy with that decision.

I of course bought the deluxe edition, because I buy enough downloadable games that having the still too small size of the Deluxe’s internal memory was a must. That and I would have likely bought Nintendoland anyway made it a no brainer. I do have to say I like the look of the white system better, though. I wish the colors weren’t split between the two SKUs. The system itself is tiny, significantly smaller than even the slim PS3. It does look really nice. The big selling point of the system, the tablet controller, is nice as well. It is light, weighing only a little more than a regular controller and fitting comfortably in your hands. While light, it doesn’t feel cheap. It continues Nintendo’s track record of comfortable, if unique, controllers.

Nintendo has been closed mouthed about the technology inside the machine, and honestly, I don’t really care. It seems likely that the WiiU is roughly on the same level as the PS3 and 360, meaning that In a year or so they will be in the same position they were last generation. I see this as being even less of a problem than it was with the Wii. There were very few gameplay improvements in the last generation. Scale increased, but the games are largely the same as they were before. The jump from PS2 to PS3 was not unlike that from NES to SNES. The games looked better and were larger but at the base level the games were mostly the same. I don’t see even the graphical increase being as large this time around. The important thing for the WiiU is not being on a technological level with their rivals, but in providing interesting games to play for their system.

So far, Nintendo has done a fine job of providing the games. Most of the launch games are ports of games released in the last year. All the games are solid, though some of the ports are rough. Still, the variety is something worth noting. There is also a good number of original games. ZombieU has gotten good buzz and Scribblenauts looks great. I bought New Super Mario Bros. U and Sonic and Sega All-Stars Racing Transformed to go with Nintendoland. All three are have been good fun. Sonic Racing is buggy as shit, but the racing is good. It has a very arcade, very Sega feel. Plus, I get to race as Vyse, which is a big plus. Nintendo Land is the Wii Sports equivalent for this system, but I would say it is even better. Instead of a handful of simple sports, it has nearly a dozen games that have surprising depth. Sure, some of them are as simple as they seem, but others seem to never get old. Me and my brother have had a lot of fun playing the Metroid themed shooting game, and playing Mario Chase with a full complement of players is like the best game of Pac-Man ever. The best has been Donkey Kong’s Crash Course, a tilt controlled obstacle course that is as difficult as it is addictive. In all, I have been more than satisfied with Nintendo Land. The stand out title, though, has been NSMBU. While most of the NSMB games have felt like updates of Super Mario Bros or SMB3, NSMBU is a follow up to Super Mario World, which is the best Mario game. The level design is pitch perfect, and the controls are as good as ever. It is truly great.

A highlight for the system so far has been asymmetrical multiplayer. With Nintendo Land’s Mario Chase, one player with the tablet runs away from up to four players with Wii Remotes. It only works because the tablet, so one player has his own screen. With NSMBU, a player with the tablet can make platforms for the other players. More often, the tablet player puts out platforms to screw up the other players. It isn’t exactly useful for beating the game, but it is a fun experience. I hope for more of this sort of content.

The WiiU has the potential to be something great. Even just the ability to just move the video to the handheld screen is worth the price of entry. I like the system a lot. As long as it has Nintendo’s games on it, then I’ll have fun with it.