Comfort Games

Everyone knows about comfort foods; the foods you love for the nostalgia or convenience, for their just downright comforting nature. While there are definitely cultural indicators about exactly what food an individual considers comfort food; what your mother (or whoever did the cooking in you childhood home) cooked most often or best is likely to be one of them. My mom makes some great chili, but that is beside the point of this post. My thoughts are about comfort games.

I have found that, like food, there are games that have certain emotional effects. It is not all nostalgia, but that is a certainly a major influence. This is the case for the NES Mega Man games and River City Ransom. However, there are quite a few games that I never played as a child that I would call a comfort game. Games like Harvest Moon or the Dragon Quest series.

Comfort games don’t necessarily overlap with ones favorite games, at least not entirely. Liking the game is definitely essential. I do like all the games I’ve previously mentioned, but they are not necessarily my favorites. But I find comfort games to be relaxing, or … comforting, and that is not necessarily true for some of my favorite games. I love the Persona games and Etrian Odyssey, but I don’t consider them comfort games. They are too challenging, too hostile. They are actively trying to defeat the player, while most of the games I put in this entirely-made-up-by-me-just-now category tend to fall more in the sandbox style, giving the player a world to explore but letting them choose their own pace.

The games that I most often use as comfort games are Mega Man 2 and 3. While they definitely fall into the category of challenging, though I would say not quite hostile, I have played them so many times at this point that I know the games back to front. The stage choosing options always give the option for some kind of challenge, but these are games that I know. This is definitely a nostalgia pick, Mega Man was my childhood. When I think of how a 2D action game should play, I think of Mega Man. No game quite makes me feel at home like Mega Man 3.

One that I did not play until later that fits is Harvest Moon. Specifically Harvest Moon 64, which I played long after I had a Gamecube. It is a nostalgic throwback to a way of life I have never known, but the rote completion of daily tasks I find to be perfectly relaxing. Harvest Moon gets away with subverting something nearly every other game does. Most games let you do something you couldn’t in real life, like fight aliens or play professional football, but that given the option you most likely would. Harvest Moon has player do task that they would most likely balk at in real life. Harvest Moon is just perfectly “homey.”

Last but not least is Mr. Driller. Though it plays like an old-school arcade game, Mr. Driller is not actually that old. But I find it to be very relaxing. There is a certain element of repetition in comfort games. They don’t require perfect concentration, just a vague, relaxed awareness. If I was expecting to get high scores in Mr. Driller I would need to focus, but just playing the game is good enough. I can zone out and just relax.

Those are 3 (okay, really 4) games that I would call comfort games. Does anyone else have any? Any games that are purely relaxing or remind you of home? Has anyone else thought about this in a more considered or articulate fashion? Tell me what games are comfort games for you.

A Question of Character 2: Guy Gardner

I don’t think I went over exactly what I intend for A Question of Character to be in the first entry. That is partially because I converted what going to be an unrelated post into the inaugural AQoC post.

With A Question of Character, I plan to examine the history of a comic book character with the somewhat flimsy pretense of answering a question about who they are. This question can range from this month’s Why is Guy Gardner such a jerk? to something as simple as Who the hell is Wildcat? While I would certainly welcome questions from readers–assuming I have any–this is largely an excuse for me to write about some of my favorite lesser-known superheroes. Like Video Game Archaeology, this is going to be a monthly feature on my blog. Hopefully. I mean, this entry, for instance, was for June, though it wasn’t actually posted until August.

Green Lantern Corps #19

As was probably clear from that month long series of panels featuring him, I am a big fan of Guy Gardner, the one true Green Lantern. Also, even just from those panels, it should be obvious that good ol’Guy is a pretty big asshole. Like the majority of the human race, I’d say Guy has a pretty good reason for being kind of a dick to everybody. Not that is really excuses it, but you can see where he is coming from.

So why is Guy such a jerk? Continue reading

Cowboys & Aliens

The title Cowboys and Aliens suggests a Western/Sci-Fi mash-up romp. With a cast including Harrison Ford, Daniel Craig, Olivia Wilde and Sam Rockwell and directed by Jon Favreau (the man behind the Iron Man movies) this should have been a slam-dunk. It is not. Cowboys and Aliens is an amazingly dull and absolutely humorless mess of a movie. Continue reading

What I Read in July 2011

Another month, another comfortable four books read. This month there is an unintentional theme, though. Superheroes. I like superheroes, but I had no intention of reading three, four if you squint, prose books about them in one month. But it worked out that way, giving my thoughts a convenient thread to tie them together.

 

Gods of Mars, Edgar Rice Burroughs.
This is the 2nd of the John Carter books and it manages to top the first one. Gods of Mars is pure pulp action. Each chapter has John Carter and friends facing a new threat and greater odds than the one before it, with no time for reflection or thought or meaningful character development. John Carter is the manliest of men, his prowess being almost ridiculous. Not one but three beautiful women are in love with him; not just 3 women but the three most beautiful women on Mars. He can outfight any 10 men, 20 if he is angry. He is as much of a superhero as any in the books I read this month. In fact, with his otherworldly origin and leaping prowess he bears no little resemblance to certain alien rocketed from a dying planet to Earth, where the yellow sun gave him extraordinary powers.

The expanded societies of Mars are nuts. The white Martians exploit the red Martians, but are in turn exploited by the black Martians. And everybody is exploited by the mad false Goddess Issus. It is a terrible, labyrinthine system that only a man as great as John Carter could free them from.

Gods of Mars is a blistering, exciting read, but the prose and plot can be quite simple. It does offer a somewhat pointed critique of blind faith, but there is little her to stimulate intellectually. Still, it is loads of fun.

Masked, ed. Lou Anders.

Masked is an anthology of short stories about superheroes, written mostly by comic book writers. Like any anthology, the stories vary in quality. I picked this up because I like many of the contributors, such as Gail Simone, Bill Willingham and Matt Sturges. On the whole the collection is satisfying, even if there are some stinkers.

Among the stories I liked were Matt Sturges’ somewhat gruesome “Cleansed and Set in Gold” about a hero who gets his powers through terrible means and Paul Cornell’s campy “Secret Identity.” The capper is Willingham’s A to Z in the Ultimate Big Company Superhero Universe (Villains Too)” the last and longest of the stories that compress an event comic into 40 or so pages. There were also many other really good stories.

But there were definitely some disappointing ones. Simone’s “Thug” has her trademark deranged yet heartfelt tone, but the stylistic choice of having it seem to be written by the mentally challenged protagonist made it painful to read. Also, too many of the stories focus too much on the gruesome side of superheroics, reveling in the blood and destruction and death. It is tiring and occasionally disgusting.

Still this is a really nice collection. I recommend a checking it out from a library. It is a decent enough way to pass a weekend.

Supergods, Grant Morrison

Supergods is acclaimed comic book scribe Grant Morrison’s part biography, part history of superheroes jumble. Both parts are worthwhile, but not necessarily aimed at the same audience. I am not sure who exactly this book was intended for, other than Grant Morrison fans (of which I am one). Supergods is quite properly aimless.

The first half, though both parts blend together, is a brief, idiosyncratic history of superheroes. Morrison shows just how well he gets the characters, but most of the information is rather basic. The second half is mostly biographical, with some in-depth dissection of the important superhero works of the last quarter century, both Morrison’s own and others. The problem is that anyone who has read enough to understand Morrison’s critiques probably already knows the information in the first half. Meaning the either one half of the book is needless or one half is incomprehensible. Still, taken individually both are good. It is worth to me to hear Morrison go on at length about this topic. He is the undisputed master of superhero storytelling.

There are, however, some downright bad chapters. Such as any time he writes about movies. Morrison wants to note who thoroughly superheroes have taken over summer movies, but he doesn’t seem to have much to say about any of the films.

I still recommend people read this book. People I know can borrow my copy if they wish. Morrison gets superheroes like no one else, and writes with a manic joy that is hard to match. Though this is non-fiction, it is never even close to dry. This is a unmissable opportunity to learn at the feet of a master.

The Amazing Adventures of Kavalier and Clay, Michael Chabon.

The Amazing Adventures of Kavalier and Clay is an astounding, wonderful, unforgettable novel. It did not quite know me off my feet like Yiddish Policeman’s Union did, but that is solely because I had already experienced Chabon. I was ready this time. Amazingly, Kavalier and Clay was even better than Yiddish Policeman’s Union.

The novel follows the exploits of Sammy Clay and Joe Kavalier, two cartoonist cousins in the early days of comic book superheroes. The two create their own popular superheroes, Sammy providing the stories and Joe the art. Their story closely parallels the experiences of some real comic book creators, but is definitely their own. Their experiences in life grow to mirror their comics, with Joe and Sammy becoming something like comic book characters themselves. Their friends and enemies are like the supporting characters of a superhero. There is the beautiful love interest, the dastardly villain, the nutty side characters. Life reflects art reflects life.

The novel is an effective history of the Golden Age of comics that never gets in the way of the characters personal stories. Chabon’s prose is lush and extravagant, displaying a love of words and of the subject matter. Though the tome is nearly 700 pages long, it moves with astounding celerity. It is never slow, never plodding, but it is a detailed account of the lives of a group of people over more than a decade. There are many events to cover and while Chabon rarely lingers too long, he also doesn’t rush. The novel breathes, it lives. And it is terrific.

I can’t heap enough praise on what I’ve read from Chabon. Though somewhat longer, Kavalier and Clay is slightly more engaging than Yiddish Policeman’s Union. Both novels are wonderful works of fiction. If you read at all, read Chabon. I am definitely going to track down the rest of his books. Do yourself a favor and do the same.

Biweekly Quick Comic Review 2

  • Action Comics 903. Written by Paul Cornell, art by Axel Gimenez.   I missed Paul Cornell’s work with Lex on this title, having started with 900, but unlike most people, I am thoroughly enjoying this Doomsday story. It is goofy, but in a fun way. Sure, there are plot holes you could drive a truck through, but Superman fires himself out of a cannon at the Doomsday fortress. This is merely an excuse for Superman and his allies to fight the biggest, most ridiculous threat imaginable and triumph. ***1/2
  • Daredevil 1. Written by Mark Waid, art by Paulo Rivera and Marcos Martin. Mark Waid does something not seen with Daredevil for the last quarter century: something new. He seems to be significantly brightening up the blind hero’s world. Waid is one of the best at pure superhero stories and the art in this book is fantastic. It is a new take on Daredevil that is simultaneously fresh and true to the character. This is a great comic. *****
  • Flashpoint: Project Superman 2. Written by Scott Snyder and Lowell Francis, art by Gene Ha. This is easily one of the best Flashpoint tie-ins, up there with Frankenstein. It is often gruesome, but with reason. The world of Flashpoint is a terrible place for everybody. Project Superman actually has an interesting “What if?” scenario for its main character. What if his rocket had been found but the government and not a kindly couple? I do like the reversal of his relationship with Gen. Lane, who here treats him as much like a son as possible. It also fixes a quibble I had with Flashpoint 3, that Superman would always be good. I don’t know if he will show back up in the main series, but his interactions with Gen, Lane give him reason to be a hero. ****
  • Green Lantern Emerald Warriors 12. Written by Peter Tomasi, art by Chris Batista. This title is plainly and obviously treading water until the big September reboot, but the last 2 issues have been the best of the series. A giant, green energy eating space spider is causing trouble for the corps, so Guy must form a team, without regulars like Arisia and Kilowog, to take care of it. So he gathers some red shirts and gets the job done. The only other survivor, the walrus-like Theodoric, is a character I hope to see more of. It is a good, not great, one off story. ***
  • Power Girl 26. Written by Matthew Sturges, art by Hendry Prasetya. Matt Sturges comes on to finish out this book with a pair of one shot issues. This one is pretty damn good. Power Girl is signing autographs at a Power Girl convention, which I have no problem believing exist in the DC Universe. One fan turns out to be an alien who wants to steal PG’s powers. With the help of some young fans, PG stops the alien. It isn’t complex, but it is fun and well executed. ***1/2

Even Quicker Reviews:

  • Batman: Gates of Gotham 3. Strong character work. ***½
  • Detective Comics 880. Not surprising, but still really good. ****
  • Flashpoint Wonder Woman and the Furies 2. A disjointed, sloppy mess. **
  • Flashpoint Kid Flash Lost 2. Lost is an accurate description, but it is still fun. ***
  • Flashpoint Lois Lane and the Resistance 2. Surprisingly strong, both in art and concept. ***
  • Green Lantern Corps 62. Kind of dumb. **
  • Supergirl 66. Fun, snappy superheroics. ***½
  • War of the Green Lanterns Aftermath 1. Turgid and dull. **

Always Sunny S. 1, Ep. 4

It’s Always Sunny in Philadelphia Season 1, Episode 4:

Charlie Has Cancer

For too long I was of the opinion that the addition of Danny Devito as Frank marked a bad turn on Always Sunny. That was all through the second season, as I recalled how great season 1 was. I don’t hold that opinion any longer, especially after this rewatch and realizing just how limited season 1 was. It was more restrained, but that is more held back from the heights it would achieve and less grounded in reality. Season1, even being only seven episodes long, still manages to retread a lot of ground. Continue reading

Captain America Review

The last of this summer’s superhero movies is its best. I know I was unreserved in my praise for Thor, but Captain America noses it out to be the best superhero movie in a summer of very good superhero movies. (Even the low man on the list Green Lantern isn’t outright terrible.) Captain America is a snappy as Iron Man but with an added dash of war movie and Indiana Jones adventure. It is a fun and exhilarating ride with even a hint of tragedy.
Continue reading

My own Star Trek

Putting my Netflix account to good use, I’ve started watching Star Trek: The Next Generation. Despite TNG running during my formative years and my being one nerdy son of a bitch, I have never really watched it. Sure I’ve caught a few reruns and learned the basics of the shows premise and cast through cultural osmosis, but before it came to Netflix I knew next nothing about not only TNG but of Star Trek in general.

As a video game playing, anime watching, comic book reading sci-fi and fantasy fan, Star Trek was the one kind of geekery I’ve managed to avoid. It wasn’t a conscious avoidance, just happenstance and a general lack of interest in what I considered a boring series, at least compared to Star Wars. When I was in college, I would occasionally watch late night reruns of the Original Series, but other that for some campy amusement it didn’t grab me. The pop-y, loud 2009 movie got my attention. I didn’t run out to find other Star Trek related media, but I put it on my list of things to eventually check out. It wasn’t until Star Trek came to Netflix that I decided there was no time like the present to watch it.

So far, I’ve watched the first season and about half of the second season. I was told my numerous people to skip most of the first two seasons and start with Season 3. Screw that though, I’m going to watch it all.

I’m not sure I’d have missed anything if I had skipped the first season. It does have Tasha Yar, but it might have been better off without seeing her. She was not a terrible character (and honestly, who shines in Season 1?) but she never gets to develop past one note. Her end makes all the screen time she got through-out the season seem pointless. Mostly season 1 is just mediocre sci-fi. Season 2, through the first 10 or so episodes, has been a bit better. There have definitely been some clunkers, (The Outrageous Okona, The Child) but the only real problem is the wretched Dr. Pulaski. She is a terrible, hateful person. Watching her delight in reminding Data that he is not human is uncomfortable.

In general, I am liking the show. I will keep watching a few episodes a night until I finish the series, and from there I don’t know. I might watch Deep Space 9, I might watch Voyager, and I might go back and watch the original series. Or I might watch something else entirely. I see Angry Beavers is also on Netflix now.

What’s so funny?

Lately I’ve been spending entirely too much time reading newspaper comic strips. As far as vices go it is among the worst, I know. As a warning to other who might be tempted the follow this road, I am going the explain how my predicament came to be, a roadmap of my dissolution.

It started innocently enough. All I was doing was reading Chris Sims’ FunkyWatch on ComicAlliance. Every month he catalogues his experiences gazing into the abyss that is Funky Winkerbean, and its related title Crankshaft. The comic is the bleakest of bleak outlooks that only manages to be funny when being deconstructed by someone else.

That led to me reading Comics Curmudgeon, a blog by Josh Fruhlinger that takes Sims Funky based approach and applies to all the comics in the paper. Of course, the relationship is the other way around, as the Comics Curmudgeon has been around years longer than FunkyWatch and Sims admits to being inspired by the blog in his column. Fruhlinger will comment on almost any strip, but his primary focus is on the soap strips. I don’t care about those, but his insights are amusing at the very least. Plus, you’ll never look at Marmaduke the same way after being forced to realize that he is a human devouring hell beast that has enslaved that poor family. Unfortunately, Fruhlinger also introduced me to these two Luann songs, so I can never forgive him.

This inevitably lead to me buying a Kansas City Star most days and reading the “funnies” as they are sometimes called. It is addicting, like thirty or so thirty second sitcoms everyday. I like Dustin, as I’m easily able to see myself in the underemployed main character, and Cul de Sac, which is just freakily amusing. I also have a soft spot for Blondie, despite the fact that it is rarely funny. I like the weird juxtaposition of some of the archaic elements of the strip with modern technology.

I also get too much enjoyment out of Seanbaby’s occasional eviscerating of Family Circus. Of course, I’m sure he would admit that Family Circus is an easy target, but that doesn’t make his rewrites not funny.

I’ve also bought a collection of wonderful Calvin and Hobbes stuff. It is the essential Calvin and Hobbes and the only problem I have with it is that it is not the complete Calvin and Hobbes. Seriously, Calvin and Hobbes is the best.

Lastly, since I had the revelation that is Flash Gordon, I’ve found a website that has archived tons of old comic strips, including the old Flash Gordon stuff. The site is far from comprehensive and they charge a miniscule fee for copies of the strips, but it is a relatively easy way to read some old-fashioned comic goodness. The Flash Gordon strips are wonderful. Exactly like the movie in a terribly awesome way.

Doctor, We have to Operate!

I’m seeing a trend in gaming of fewer and fewer games being released that I actually care about. The does not mean I don’t still play video games, though, because I totally do. Lately I’ve been playing Trauma Team, the latest and perhaps last entry in Atlus’s Trauma Center series. So far, I’ve cleared what feels like about half of the game. I like it. It is very “anime” in a not terribly good way, but it’s largely enjoyable

The Trauma Center games were part of that all too brief time period when the new control options provided by the DS and Wii resulted in a flood of new kinds of games and new takes on old kinds of games. The Trauma Center games were similar in some ways to the mini-game collections that have clogged up the Wii’s library, but filtered through old arcade sensibilities. You play as a doctor and each medical procedure is a simple action using the DS stylus or the Wii remote. The presentation of the small, bite-sized actions is what set Trauma Center apart, with numerous small parts connected in one large operation. It did a great job of approximating the feeling of actually operating. (I assume, since I’m no doctor.)

Despite some mechanical similarities to mini-game fests, Trauma Center played more like an old-school arcade game. The games emphasized playing for score and they were hard, brutally so in the way that quarter hungry from the 80’s were. It really gets that one more try mentality down. You always want to try the next operation or retry the last one for a better score.

Thinking about it now, it greatly resembles Guitar Hero. They both have non-traditional controls, prominent scoring and essential non-violent game play. Sadly, Guitar Hero was a phenomenon and Trauma Center barely a blip. Maybe that just proves that Rock stars are inherently cooler than Doctors are. Of course, even Guitar Hero seems to have run its course now. The all too brief days of non-violent games has already ended, if it ever existed. Now it is back to all violence all the time.

Trauma Team feels like the last gasp of the series. The previous games’ uber-difficulty has been neutered, hidden away in bonus difficulties safe from casual eyes. I can’t fault them for that, the earlier games bordered on sadistic. There are new diagnosis and forensics modes have no pressure and no score, playing like somewhat less charming Phoenix Wright cases. A worthy evolution of the hospital milieu or a betrayal of the arcade-ish roots? I side with the former but there is a certain case for the latter, slim though it is.

The story side has always been where the games shined or faltered. Trauma Team claims to turn the focus away from the sci-fi super viruses of previous games, but I’m not sure it fulfills this even in the time I’ve been playing. The cast includes a superhero doctor, ninja doctor and Vader-masked convict doctor, as well as an annoying robot buddy for the grizzled Dr. House stand-in. It doesn’t border on ridiculous, it choke slams ridiculous off a skyscraper. But I like it and I’m scared I won’t get to play any more games like this for a long time.