My Favorite Games #1

Chrono Trigger

This is a no contest, really. I played through Chrono Trigger earlier this year and even though I beaten the game dozens of times, it still felt so fresh and fun. I love this game. While there have been games in the nearly twenty years since this game was released that have done specific things better, there is no game that combines all the things great about Chrono Trigger that comes close to matching it.

It has one of the best casts of playable characters. Sure, Crono and Marle may be nothing unique, though they have the personality to rise above their generic roots. The others are fairly unique. Lucca is some kind of mad genius who is also Crono’s best friend. Frog is the stereotypical knight that just happens to be a frog. Robo and Ayla are strongarms from another time. Ayla is especially interesting, a prehistoric leader who just happens to be a woman. They are just a fun group to be with and there are so many optional moments in the game to flesh them out. It is a well developed cast.

There is also the audio and visual excellence. The soundtrack is one of the best. While it isn’t Mitsuda’s usual style, at least the one he would develop later with strong Celtic influences, it is just about as good of a straight RPG soundtrack as there is. It is Mitsuda doing his best Uematsu impersonation and it works. The graphics are some of the best on the SNES. They are just so vibrant and colorful and detailed. I am not the biggest fan of Akira Toriyama, but his designs really work in this game.

This is the game I bought my SNES for. I played it at a friend’s house and fell in love with it. I had to have it. Even having to pay about $70 for it did not deter me. I saved money for months to get both the SNES and Chrono Trigger. When I finally got them both, they more than lived up to my expectations. Chrono Trigger was the first RPG is actually beat. Thanks to its New Game +, I proceeded to beat it several more times right in a row. I am not one to obsessively tear apart a game; I am more of a tourist. I play them, see the sights and as soon as the game can be called beaten I put it away for the next game. Chrono Trigger kept me playing until I knew all of its secrets. Playing it on the DS, when I hadn’t played it in several years, I still knew the whole game perfectly. All the tricks like examining sealed chests in the past before opening them in the present, or what bosses need elemental absorbing armors to make completely useless. Very few are the games the keep my attention like that, mostly just the top 5 of this list, and none kept me enthralled like Chrono Trigger.

I’m not sure I can say that no game is better than Chrono Trigger. It is 18 years old and there have been undeniable technical improvements since then. Also, it is an RPG, which is my bread and butter but they are definitely not for everybody. Still, it is definitely my favorite game.

My Favorite Games #2

River City Ransom

I’ve gushed about this game before, but it is really hard to stop myself. This game just hits a perfect spot for me. It has just enough complexity to be interesting, but still simple enough to be ever playable. It is a solid advancement of the beat-em-up genre. The usual ‘move right, hit all the things’ gameplay has added a rudimentary level up system. And it works.

The story isn’t anything better than most NES games, your rival has kidnapped your girlfriend, now you must fight your way through his lackey’s to save her. It doesn’t really matter. Where the game excels is in its simple world. There are hints of a lot more going on than the game has room for, with meetings with Simon’s girlfriend Roxy and tons of jabbering from all of the bosses. Then there are the fictional stores, which honestly just charmed me with stuff like free smiles at Merv’s. Plus, the kind of cutesy graphics make the world seem fun.

As far as I’m concerned, River City Ransom is the best co-op game on the NES. Sure, you could play versus in Double Dragon and I’m sure there is a bunch of other games I’m forgetting, but RCR is just perfect. It balances cooperation and competition. You have to work together to really make progress, but you don’t share money or items, so there is a lot in fighting to get a hold of money. Having a good partner really makes the game. Me, I may be the worst partner. I’m not going to attack my ally, but I will steal all the change I can get my hands on. I will leave you getting pounded by a mob of enemies and go get items and money.

Still, once you get a book of special skills, the game really gets going. Getting machine guns punches or kicks is awesome. It makes things that were darn near impossible now kind of easy. That is what makes the game great. There is a level of customization that is not usually present in beat-em-ups. It is great.

The final assault on the high school is one of my favorite gaming levels. You fight your way through the school to reach the roof. Just before the roof, you fight the Dragon twins, who are almost exactly the Double Dragon brothers. It even plays their music. My favorite gaming moment is from there, when my cousin got knocked out early, and it was just me versus these two bosses. They quickly knocked me down to about two bars of health, but somehow I managed to fight my way out, backing into the corner and kicking until I could kick no more. It was amazing. After it the last boss is kind of an anticlimax.

There are a lot of games that could be claimed to distill the essence of 80’s gaming, especially on the NES. River City Ransom may not be the absolute best example, but it is close. It is like the best Karate Kid game possible. And the ending is perfect. I just love this game.

Once More in the Breach

I beat Etrian Odyssey IV a couple of days ago. It is a great game. Probably better than the other games in the series, all of which were good as well. But I didn’t like it quite as much. However, I feel that is my fault, not the games.

The Etrian Odyssey series is quite niche. They are bitch hard dungeon crawlers and there is little story to speak of. Still, they feature some finely crafted dungeons and generally well balanced classes that give players willing to put in the work a lot of tools to help master the game. I live building a party from the ground up, having 100% control over what is in my party. It is much like the first Final Fantasy game, only with more classes and more abilities per class. Don’t expect these games to coddle you either, because they don’t care if progress. That is on you. While it is hard, it makes it feel like such an accomplishment to reach the next floor of the next stratum.

While all of that is true for the series as a whole, Etrian Odyssey 4 is definitely friendlier than previous outings. Floors seem to be smaller, the dungeons are broken up and there is now a casual mode that kicks you back to town if you die instead of back to the start menu. Despite me loving the series, these are positive changes. The game still has significant bite, it has just been soften around the edges so that more people can enjoy it. It also has a greater focus on story. Not enough to be intrusive, but it is definitely more present than before. Again, I think this is a good change. It doesn’t mess with the player’s party, although you do get the chance to recruit some story characters as the game goes on they are not appreciably different than regular characters of their class. In all, it is the same tough dungeon crawling with some newbie friendly frills.

If I like the changes, then why do I not like this game as much as the rest of the series? That comes down to how the classes are set up this time. In previous games, each of the five members of my party was an island. They did their thing regardless of what the rest of the party was up to. My Dark Hunter used binds. My Medic healed and occasionally bashed stuff. The status of one didn’t really affect the other. Etrian Odyssey IV has a greater focus on party synergy. Your team has to actually work together. The Dancer can follow up attacks, so to get the most out of it you need to have a lot of attacks to follow up. So I had to build all of my party members together, so each of their abilities helped to trigger each other’s abilities. And I did a terrible job of it for three quarters of the game.

Don’t get me wrong, it feels awesome to have your whole team mercilessly bash away at enemies as your Landsknecht’s elemental chaser triggers your Dancer’s chase attack which triggers the Landsknecht’s chaser which triggers the dancer’s again which trigger’s the Landsknecht’s and so on. But once one party member goes down the whole machine grids to a halt. It is not a worse way to set up classes, it is just not one that fits my personal sensibilities when it comes to building a party. Still, I did get some enjoyment out of working with unfamiliar goals, like games that force defensive strategies on me that go against my usual glass cannon approach.

The first Etrian Odyssey game is one of the games that sold me a DS way back when. Etrian Odyssey IV continues its fine tradition. It is not the be all, end all of RPGs, but it is a masterfully made example of a first person dungeon crawler. With each entry Atlus does just enough refining to keep things fresh and appeal a little more to the average gamer. It helps to sometimes get a reminder that there are still games being made that cater directly to my wants, and Etrian Odyssey IV is just such a game.

My Favorite Games #3

Final Fantasy VI

This is the series I really had to restrain with my kind of followed one game per series rule. If I didn’t hold to that my list would have been 80% Final Fantasy, Zelda and Mario. So my barely followed one game a series rule is why several of Final Fantasies IX, XII, Tactics or IV aren’t on this list. While I like a lot of Final Fantasy games, VI is easily my favorite.

Final Fantasy VI is just about everything I want in an RPG. It has a decent array of character building options, a big number of well-developed characters to build and a story that is satisfyingly complex but never convoluted. Also, I played it at the perfect time for me. I was about thirteen when I first played it. I was aware of the series, having played the first Final Fantasy and having poured over what was then Final Fantasy 2 in Nintendo Power, but playing FF3 was a revelation.

I’m going to gush about the story, which these days seems almost laughably simple to me. It is a pretty simple fantasy story, but at the time it was the most sophisticated narrative I’d seen in a game. Even though the player’s party eventually has thirteen characters in it, nearly all of them have solid motivations for joining. You have the amnesiac girl with special powers, a JRPG stable to be sure, but Terra’s arc is different than most of those. There is the overprotective Locke, stealing his way through the world and trying to make up for past mistakes. The King doing what he can for his people, a mysterious Ninja, etc. From the start in the caves of Narshe, FFVI is just a breathtaking adventure.

One of the game’s favorite tricks is to split your party. It works on a gameplay level, giving the player a limited group to work with for the next few hours, but it also works in the story, giving each character a chance to shine and making everything seem bigger than maybe it really is. It also helps contribute to the feeling that the game has no true protagonist. It could be Terra, but her importance disappears less than half way through. Celes dominates a few hours in the second half. Locke is the parties biggest mainstay, but he usually one of the last to rejoin near the end. The way the story is structured gives us several characters who act as protagonist for some of the time, and it works.

Each of the characters has some special ability. Choosing your party makes a big difference on how you play. Then there is the esper system, where you learn magic from crystals. For the bulk of the game, choosing which characters learn which magic is pretty important. By the end, most characters will likely have the bulk of the games magic at their disposal, but they all still have their first ability.

I’ve beaten Final Fantasy 6 probably seven or eight times, and played through most of it at least ten times. I love these characters and their world. This game is largely the reason I love RPGs. It was the first one I played that really grabbed me. Plus, it has multiplayer. Playing this game with my brother controlling two of my party members was a lot of fun. Especially when we stopped fighting the enemies and started fighting each other.

Quick Looks at a Few Oldish Games

I finished up a few games at the end of May that I had been playing off and on for the better part of the year. None of them really felt worth its own blog post, but together I have enough to say about them to fill one.

Let’s start with Atelier Annie. The Atelier series is generally full of lightweight diversions and Annie is no exception. It is not a “bad” game, but Atelier Annie has little mechanical or narrative depth. It does have a fairly interesting structure, with there being little that is required to do and advancement in the story is based time and not any sort of in game accomplishment.

Although I found the simplistic crafting system almost hypnotically enjoyable, Atelier Annie is still kind of a failure of a game. Without there being anything interesting going on in the narrative and with the mechanics, the game tries to rely on its world and characters to pull it together. Unfortunately, the world is just warmed over Dragon Quest leftovers and the characters are unoriginal collections of tired anime clichés and tropes. I will grant that it has some cutesy charm and that the characters are at least tolerable, but it is not enough to carry the game. Atelier Annie is mildly enjoyable, but it is largely forgettable fluff.

I also beat Trauma Center 2. I’ve gushed about the Trauma series before, and TC2 is more of the same. In many ways this is a very good thing. It has the same tense gameplay. TC is one of the best uses of the touch screen to grace the DS, and the set up as surgery for works wonderfully. It feels like a classic arcade game, despite not playing at all like one. It also has a wonderfully serious, ridiculous story. It takes itself so seriously despite being patently absurd. There are, though, some problems with being more of the same. Like the focus on the GUILT superviruses. They are generally less fun to deal with during the operations and add an unnecessary layer of stupid on an already ridiculous story.

Trauma Center 2 does suffer from a lack of newness. The first TC game basically got the doctor game right, all TC2 has to offer is superficial improvements and more. That is more than enough to justify the experience, but it does leave it feeling a little lacking. Still, while it’s not quite the best Trauma game, that is Trauma Team, but it is a very good game.

Lastly, I beat Sonic Colors. I had been hearing about how the last couple of Sonic games really brought the character back to respectability. My experience with 3D Sonic games has not been exactly good. People whose opinion’s I respect said that both Colors and Generations were good games, though more Generations than Colors, so I went ahead and picked up a bargain bin copy of Colors. Its … not bad.

The mechanics of its platforming are really good. Jumping is a little floaty and imprecise, but it is more than made up for with the games sense of speed. Most of the alien power ups work well. They are perhaps just a little underutilized, but maybe I would feel different if I went back and replayed stages after unlocking some of them. The sidescrolling stages are mostly very good, and the bosses are a lot of fun. Where the game suffers is in the level design. The second half of the game is full of gotcha deaths, the checkpoints are oddly spaced and the whole game is really just a slog. It tries to ramp up the difficulty kind of manages to kill all the good things the game had going.

It is definitely a step in the right direction. It is the first 3D Sonic game I’ve played that felt like it has a sense of what it wants to do in translating the hedgehog to 3D. It’s not Sonic Adventure 2’s weird mix of almost on rails Sonic levels, pointless Tails tank levels and simply awful Knuckles emerald searches. That game, and most of the other Sonic games, seemed to just be throwing things against the wall to see what worked. Sonic Colors has clearly defined mechanics, it simply works. If Generations is as much better than Colors as I’ve been lead to believe, then it is going on my to play list. And I am willing to let go of any doubts I have about the Sonic Lost World videos I’ve seen.

My 10 Favorite Games #4

Suikoden 2

For me, the ideal form of the JRPG is the 16-bit style. After that, flash and confusion seemed to take over. That and a decade long love affair with Neon Genesis Evangelion. I played a ton of PS1 and PS2 RPGs and most left me wanting something different. There were tons of enjoyable, even great games in there, just not exactly the kinds of games I wanted to play. But occasionally, one would stand out as being pretty much exactly what I want. Sometimes they were enhanced ports that I didn’t realize were actually old games, like the Lunar series. Sometimes they were prettied up throwbacks, like Dragon Quest 8 or Skies of Arcadia. The first two Suikoden games, though, just simply were cut from the same cloth as Chrono Trigger and the like. While there is much to love about Suikoden 1, Suikoden 2 is easily my favorite Playstation game.

While working through the lackluster translation can be a problem, Suikoden 2 is just a joy to play. The series gimmick of 108 party members gives means that there are so many characters thrown around the player is bound to love at least a few of them. The battle system is simple and breezy, with just enough going on to keep things interesting. It doesn’t quite move at the breakneck pace of its predecessor, Suikoden 2 is still a speedy game. The player moves from scenario to scenario very quickly.

What sets Suikden apart is that its stories are largely local. Most RPGs task the player with saving the world, Suikden the player is mostly trying to save one kingdom. The war in Suikoden 2 is both local and very personal. It eventually pits best friends Jowy and Riou (the player character with no actually name, but that one is “official”) against each other as leaders of the respective armies. While they do not want to fight, history has convinced Jowy that their two countries will remain at war until one side conquerors the others. The player mostly wants the war to end and to have his friend back. Throughout this thing there is love and loss and tragedy. It is just all the things I want in a video game story.

One of my favorite characters in the game is one that is a Star of Destiny, but he is not usable in combat, nor does he provide a useful service at you home base castle. Fletcher is probably spy. And he is probably on the player’s side. It is hard to tell if he is just the weasely coward who is just out for himself or if it is all part of an act. He is helpful several times throughout the game, but he has a way of just appearing when he is in trouble and helping you has a way of helping him. He is not a character that could exist in most games, but he works just fine in Suikoden 2.

The one problem I have with Suikoden 2 is that I do not own it. My brother does. He bought it at a pawn shop and I’m not sure I’ll ever forgive him for beating me to it. Too bad Konami is resistant to letting more people experience the game through download services. It is really just a fantastic game.

My10 Favorite Games #5

Legend of Zelda: Ocarina of Time

Time to write about Legend of Zelda: Ocarina of Time again. It might be one of my favorite games to play, but I don’t really like to write about it. Much like its predecessor, I just end up gushing without any insight. Plus, I’ve already done this once. Everyone knows that this game is great; I don’t have much to add.

OoT is one of the first great 3D games. It was the first games to have a real, believable world. Mario 64 was great series of playgrounds, but that’s all they are: playgrounds. OoT’s Hyrule feels like a real place. It is all connected. If you follow the river out of one area, you will still be near it in the next area. While there are still individual areas. There is a forest area, a mountain and a desert, but they flow fairly well from one to the other. Sure, you can argue that the central Hyrule plain is empty, but it is mostly just a hub. There is just enough there to keep you busy until you get Epona or the means to bypass it.

Ocarina of Time is the game that made me choose an N64 over a PS1 and the game that helped me convince myself it wasn’t a mistake for a long time. Sure, good games on the N64 were never abundant, but Ocarina of Time was so much better than anything else it was ridiculous. Despite my love of the Zelda series, I haven’t played most of them more than once or twice. Mostly just due to time. I tried to play through the whole series last year, but ran out of gas about halfway through when I hit Majora’s Mask (which as far as Zelda games go I rank near the bottom) and the then unplayable outside of emulation Oracle games. It takes a long time to play a Zelda game. They aren’t really for dabblers. However, I’ve beaten Ocarina of Time more than a half dozen times. It is just so easy to get caught up in.

It is the generic Zelda game. All the tropes and hallmarks of the series are there. Ocarina of Time is generally the best example of these things. It has the definitive Volcano Dungeon, the definitive Water Dungeon, and the definitive versions of Link, Zelda and Gannondorf. All of the games since it are defined by how they are different than Ocarina of Time. It is possibly the best game ever made, and is definitely belongs in my top 10.

Correcting an Error

I guess I made a mistake. When I was making my 10 favorite games list, there were several that just missed the list. I wrote about many of them, but recently I have realized that I messed up. I don’t know if I should have dropped Chrono Cross or Skies of Arcadia or even Super Mario Galaxy, but I should have put Persona 4 on the list. It was one of the last games I left off and doing so was one of the hardest choices I made. However, I recently purchased Persona 4 Arena and it reminded me that I really, really like that game and its cast.

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Persona 4 Arena helped hammer that home. I’ll write more about that game later, but having scenes with that cast of characters showed me just how much love that cast. While Persona 4 only had a few gameplay tweaks from its thoroughly excellent predecessor, its big improvement was in the characters that join your party. Persona 3’s cast wasn’t bad, but they characters never really rose above being anime character tropes. Especially in the second half of the game, the situation was just so unreal that I kind of lost connection with the characters. Sure, Junpei and Yukari were great, as were Akihiko and Mitsuru. But Ken never really grew on me and Korumaru and Aigis were kind of dumb. This sounds like I’m coming down hard on P3, but I’m not. That game is great, but as good as its characters were, I greatly preferred the group from Persona 4.

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The main character doesn’t just show up out of the blue, he (they named him Yu in P4A, which is clever, but I can’t think of him as anything other than Clark, the name I gave him when I played through P4 the first time) is living with his uncle. There is no school organization dedicated to using Personas to fight Shadows, just a group of school friends investigating a mystery. Again the later joining crewmembers are a little more out there, but none as bad as robot girl Aigis. Naoto is a teenage detective, which fits in well with what the rest of the party is doing and Rise being a popstar is not that distracting. The big oddity is Teddie, but he is not a Johnny come lately like Aigis, but one of the central characters of the game. Figuring out what his deal is is a big part of the game. It is the interactions of the core 4 or 5 characters that really makes Persona 4 work.

Other than the player character, there is Yosuke, Chie, Yukiko and Kanji. All of them are very realistic representations of high schoolers. Yosuke is kind of a well-meaning dunce, often saying and doing stupid things but is for the most part an alright guy. Chie is a tomboy, very much one of the guys even though she technically isn’t a guy. Yukiko is the girly girl, Kanji the tough guy delinquent. I expect everybody knew someone like most of these characters when they were in school. But none of the characters is defined by their initial stereotype, over the course of the game they all grow to be well-rounded characters. The way they interact as they begin to learn more about each other is very real. They cease being just game characters and become realistic friends. And that isn’t even mentioning all of the great supporting charact

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ers, most notably Nanako and Dojima. I have never played a game where the cast felt more alive.

When I fired up Persona 4 Arena and saw a scene of the gang getting back together for a week of vacation, I was overjoyed. I played Persona 4 right as it was released in late 2008. That was shockingly more than four years ago. But getting back together with these characters just felt so right, so natural. It was like stepping into a pair of old shoes. I love this game. Despite not having anywhere near the time to sink 80+ hours into this game, I really want to start a new file up r

ight now. I’m actually considering dropping the money on a Vita if only to play Persona 4 Golden. This game should have been in my Top 10. Maybe I should go ahead and shove it in in place of what would have been #5, Ocarina of Time. It is such a great game.

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My Favorite Games #6

Mega Man 2 & Mega Man 3

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Yes, I’m combing two games into one slot. It’s my list, I can do what I want. And despite this entry containing two games, it is going to be a short one. Because I have written about both of these games before (two and three) and I don’t really have anything to add. I did spend some time trying to choose which of these two games I liked better; then I had an epiphany: I don’t have to choose. Mega Man 2 and Mega Man 3 are equally excellent and I can love them both.

Proto Man

Mega Man 2 was Inafune’s (and his team) masterpiece. The original was good, but 2 took that solid foundation, sanded down the rough edges and polished it to perfection. It was proof that the makers were masters of their craft. Mega Man 3 made only one significant change, adding the slide ability, but is significantly bigger than its predecessor. It is almost too big, but makes the game feel sufficiently epic.

My first experience with the series was the Mega Man 2 issue of Nintendo Power. I had owned an NES for a while, but we never really got many games past Mario and Zelda. But seeing Mega Man 2 in that magazine, all the different bosses and enemies and powers and I knew I had to have that game. Once I figured out I could rent games from the grocery store I checked for Mega Man 2. They didn’t have it. However, they did have Mega Man 3. So I rented that. It was everything I could have hoped it would be.

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The NES Mega Man games have my some of my favorite 8-bit sprite art. The blue bomber is the perfect size, not like some characters that were too big for the screen. For my money, no one did NES music like Capcom. Giving the players 8 stages to choose from right from the start was brilliant. Most game you could only play one or two levels, never seeing the rest until you got good at the game. With Mega Man any player could see most of what it had to offer, even if they weren’t good enough to actually beat any of the stages.

One of the more brilliant parts of the game, one that doesn’t get talked about enough, is that the bosses are the same size as the player. Each of the robot masters seems like just another Mega Man. They may have better innate offensive capabilities, but they are just like the player. It also helps make the bosses in Wily’s Castles seem even more menacing. Almost everything you’ve been fighting to that point was roughly your size, now you are being chases by giant dragons and bulldozers made out of old bosses.

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Really these are just two particularly excellent games.

My Favorite Games #7

Skies of Arcadia

My Top 10 list is going to be heavy on the RPGs. It was almost heavier than it currently is. RPGs just tend to stick with me more than other games. Skies of Arcadia is proof of that. I’ve only beaten it once and made it only halfway through my only other attempt. Still, I feel like I know the game front to back. I know its characters and its combat and its world. It’s not quite burned into my memory like certain SNES games, but I don’t think a replay would hold many surprises. I wish I could play it again for the first time.

In an era somewhat incorrectly remembered for dark dreary epics, Skies of Arcadia was a stunning ray of sunshine through cloudy skies. It is in many ways reminiscent of 16-bit RPG design rather than the PSX ones that preceded it. It follows a plucky duo of sky pirates, Vyse and Aika, as they adventure with an amnesiac magical girl, Fina, to find the 6(7? Maybe I don’t remember as well as I thought) moon stones that control ancient weapons. It is a world and story set up straight out of Miyazaki, as many early rpgs were. It is blatantly inspired by Castle in Sky. Aika is a dead ringer for a young Dola. The story mostly sticks with charming and simple and avoids the existential and philosophical crises of games like FF7 or Xenogears. Its battle mechanics aren’t quite as simple as they look; there is strategy but not the layers of obtuse systems that were becoming endemic to the genre.

I find Skies of Arcadia memorable because for several years it was the last game I ever played. For nearly three years Skies was the last new game that I played. I got it for Christmas in 2003, beat it in early 2004 and didn’t play another new game until 2006 when I finally got a PS2. Depsite enjoying quite a few GC games, the kinds of games that I loved on the SNES and to a lesser extent the PS1/N64 mostly went away. Skies of Arcadia was exactly the sort of game that I loved and after beating it I kind of felt finished new games. Nothing seemed likely to give me more of what I wanted than Skies of Arcadia.

Skies of Arcadia is not an innovative game. Rather than doing new things, it excels by doing everything it does well. It is simple but well executed. The story does nothing new, it never elevates itself out of its simple adventure routes. It gives players some control over how characters learn abilities, but there isn’t really anything that requires much planning or thought. The battle system has a couple tricks, with its charging skill bars reusable abilities rather than a simple reliance on MP, but it isn’t that complex. Falling into useless vagaries, Skies of Arcadia is a game with heart. It is a fun adventure that tells its story well. Really, it was just the right game at the right time for me and I loved it.