Crash and Spyro

Caught up in a bout of nostalgia and suddenly having a bit of spending money, I decided to buy Spyro Reignited, the PS4 remasters of the original Spyro the Dragon games from the PSX. I remember really enjoying those games, or at least the first one and a demos of the other two, and haven’t really touched them in almost twenty years. Going on Amazon to buy it, I discovered that at that moment it was actually cheaper to buy the Spyro remasters bundled with the Crash Bandicoot remasters than it was to buy them on their own. I played less of Crash Bandicoot back in the day; I borrowed Crash 2 from a friend for a while and had a Crash 3 demo, but I while I remember enjoying them they didn’t leave much of an impression on me. But I still went the route of buying both, and I’m glad I did.

I’m not glad because it turned out the Crash Bandicoot games are better than I expected. I’m glad I did because it was simply fun to relive some teenage experiences. Honestly, I think the PSX/N64 generation gets short shrift. For the most part, the games don’t seem to hold the same nostalgic charm as their 2D predecessors and the limitations of the consoles make it hard to go back to them at times. There are exceptions. The idea that Super Mario 64 and Zelda: Ocarina of Time are all-time greats is etched in stone. A lot of PS1 RPGs are still well regarded. Every system has classics; what I am looking at are the also rans. Sure, people love Ninja Gaiden and Mega Man 2 on the NES, but you’ll also find people who love games like Shadow of the Ninja or Power Blade. People seem to have a lot of time for mid-list 8-bit and 16-bit games and I don’t see that same affection for early 3D titles. No one is singing the praises of Syphon Filter or Tenchu: Stealth Assassins.

Honestly, Crash Bandicoot and Spyro the Dragon fall closer to the classics than the also rans in people’s memories, at least in my circle. But they also don’t get a lot of mention. There is a gap. I am guessing a lot of this is my subjective experience, if people really didn’t remember Crash or Spyro, why did their games get remasters? They were kings in the late zenith of the mascot platformer. Sonic ushered that age in, and 16-bit systems are littered with colorful animals having adventures. They didn’t really go away until well into the PS2/Gamecube/Xbox days. I remember Microsoft trying desperately to find such a mascot, attempts like Blinx the Time Sweeper, before realizing it was unnecessary. For four or five years, while the PSX ruled the gaming world, Crash and Spyro were on top, facing off against Mario and Banjo from Nintendo.

I remember those days fondly. I was definitely a Nintendo kid, though I did eventually have both a PSX and a N64. I was adamant that my mascot games were better than those on the other system. I told myself that while salivating over all the jrpgs that were hitting the PSX. Sure, they have Final Fantasy VII and Wild Arms, but I’ve got Banjo-Kazooie. It was nonsense, and it really only lasted until I got my own PSX and could play those games. By that time I was a little late for the early action adventure games, but I still played them some and was familiar with them from studious reading of EGM.

So while I didn’t play a lot of the games, I remembered Crash Bandicoot fondly. Here’s the thing: speaking only as to the first game in the series because I haven’t gotten to the others yet, Crash Bandicoot isn’t very good. Or at least, the remaster is not. It is colorful and charming and intermittently fun, but it is also sloppy, imprecise and limited. I am not sure the sloppy controls were part of the original game, but it feels like they were. When in the console wars trenches, I would poo-poo Crash Bandicoot for not really being 3D. Honestly, that is one of the games strengths. When everyone else was trying, and mostly failing, to be Super Mario 64, Crash Bandicoot carved out a smaller, more manageable niche. It puts everything in a tunnel and while still polygonal, does away with any sense of exploration. That is fine. I actually really like that about the game. It is the closest to being a classic platformer done in 3D around. The problem is that the game isn’t actually all that good. It is hard, especially when jumping in and out of the screen, to tell where you are going to land. Also, it is hard to tell how the game is going to interpret how you are going to land. Sometimes, you bounce on the turtle, sometimes you land directly in front of the turtle and are immediately killed. I gave up on the game at the Road to Nowhere level. The game is just not equipped to deal with the precise jumping that level requires, which means tons and tons of frustrating deaths and I don’t have time for that. I might go back to Crash Bandicoot eventually, but not until after I finish the other five games in this collection. I still have some fondness for Crash Bandicoot, but sometimes the past belongs in the past.

Counter to that is the first Spyro the Dragon. I know it is a game that came along a little later than Crash Bandicoot, but Spyro is a classic worthy of canonization. It is clearly taking a lot of cues from Super Mario 64, but also not just trying to be Super Mario 64. The quadrupedal, winged protagonist is one way the game has its own feel. Spyro holds up, largely I think thanks to its simplicity. While it Spyro the Dragon is clearly following in the footsteps of Mario 64. Spyro has an effective but not particularly expansive moveset. He can breathe fire and he can charge. Those two skills set up the bulk of his options when dealing with obstacles. Some enemies must be burned, some must be rammed, others can be dealt with by either. The game slowly starts layering these together, with rooms filled with a mix of enemies, some that need to be dealt with one way and some the other. It adds in enemies that change form. It really taxes the player’s ability to recognize the threat and deal with it.

The only other skill in Spryo’s arsenal is the ability to glide. A second press of the jump button allows the little winged dragon to glide around, greatly expanding his mobility. This is where a lot of Spyro’s tricky platforming comes in, with much being tied to his ability to get somewhere high up and float to a place he could not reach before. There are also supercharge lanes, which propel Spyro to ridiculous speeds with his charge, and using those to launch him to distant, otherwise unreachable hidden areas. That is essentially the one expert technique in the game. The rest of them are just the moves that you have at the start continuing on.

Wisely, the game makes almost none of the difficult sections of the game mandatory to getting through it. That is in contrast to the strictly linear nature of Crash Bandicoot. In Crash, you have one level in front of you and the ability to replay the levels you’ve previously beaten. In Spyro, new stages unlock as you cross completion barriers. Sometimes you can’t go on until you rescue 50 dragons, sometimes it takes a certain number of found gems. It effectively gates the player without ever forcing the player to bash their heads against a particularly tough challenge until the player decides to walk away from the game instead.

With both Crash and Spyro, the remasters look great. They do that excellent trick of looking like you remember the games looked rather than actually looking like the games did look. Because your memories are not accurate. Nintendo did this with their 3DS Zelda remakes; they still look like N64 games without actually looking like N64 games.

The PSX/N64 generation was a time of great experimentation, as everyone struggled to understand how to make polygonal games. Some took to it like a duck to water, others struggled themselves out of existence. The great disparity in quality of games I think has lead people to discount a lot of games from that era. The small handful that are recognized as classics still get love, but most of the rest are ignored and forgotten. Spyro and Crash are right on the edge; I don’t see people sing their praises with the Ocarina of Times or the Metal Gear Solids, but they aren’t really forgotten; they did get modern remasters. But if games that were as popular as these were are as little thought of as they are, it does not bode well for the mid-tier stuff behind them. I’m done with Spyro the Dragon (and got my first platinum trophy with it) and probably done with Crash Bandicoot. I’ve got two more of each. After a few weeks off I’ll revisit Spyro 2: Ripto’s Revenge and Crash 2: The Wrath of Cortex to see how these two series evolved after their first outings.

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Now Playing June 2019

Beaten

Yakuza 6 Read about it here. Goodbye Kazuma Kiryu

Spyro the Dragon – I’ve got the Reignited Remasters. Full post coming soon.

Ongoing

Persona Q2: New Cinema Labyrinth – I hate to say this, but I am not really feeling this game. It kind of feels like the worst of both worlds when combining SMT/Persona and Etrian Odyssey. They tried to jazz the map making up with some of Persona 5’s style, but they succeeded only in making the whole process infinitely more tedious. The game starts you with the Persona 5 crew, understandably, minus the characters you’d actually want to play as (meaning no Makoto) and one strange, atonal addition. The game also just inundates the player with pointless text. Everything is over-explained and every character feels the need to pipe up at every opportunity. I don’t see how adding two more games’ worth of cast is going to fix things. I’ve just unlocked the Persona 4 crew and this has not improved. The battles at this point, when I don’t really have a lot of skills to work with, have been slogs.

Crash Bandicoot –

I gave up on this about halfway through and I have a sizable post about it in the pipeline. I was playing the PS4 N-Sane Trilogy remaster. I hope the sequels are better.

Horizon: Zero Dawn – This is very much a modern open world game. Strong shades of Assassin’s Creed. It is also, apparently, a modern WRPG. Experience levels, skill trees, the works. The only thing that differentiates this from Bioware’s stuff is in how it is presented. I am liking it; I just cleared the first chapter and the world has opened up. I could see myself losing a lot of time in this game.

Judgment – I think I’ve made it perfectly clear that I love the Yakuza series. A game in that world, but you instead play a lawyer turned detective who is investigating crimes sounds like the best thing in the world to me. And maybe it is, I haven’t played enough of Judgment to decide one way or the other. I will say that it doesn’t make the best first impression. I just finished playing Yakuza 6, and this game clearly shares a lot of DNA with that one. However, in putting in the new investigation elements, it feels like it has fractured the experience. Things just feel a lot less fluid than they do in Yakuza. The most obvious example is running. In Yakuza you hold a button to run; in Judgment you push a button to essentially toggle run on and I have yet to find a way to stop running outside of stopping moving altogether.

Upcoming

Sword Coast Legends – I enjoyed the time I spent with this last year and I’m tired of it taking up space on my PS4 harddrive, so I think I am going to rush through it before I really get into Judgment.

Wii Game – I had Epic Mickey on here a few months ago and I might make another attempt at that. I’ve also got a solid list of games I have either never played or barely played.

Enslaved: Odyssey to the West – I was long intrigued by this game, but when I finally bought it I barely got started on it before kind of just giving up it up. I want to get back to it. I have several other PS3 games I’d like to knock off my backlog, so I might try something else out.