Month: April 2010
25 Years of NES Part 2: Life Force
Life Force
The second game in my 25-part retrospective on the Nintendo Entertainment System is about Life Force. I expect everyone recognized the game covered in the first part, but Life Force is much more obscure. Despite is lack of notoriety this is one of the great games on the NES. Life Force is a scrolling shooter, a spin-off of the much more well-know Gradius series that features both horizontal and vertical stages. Among the many things Life Force takes from Gradius is the use of the Vic Viper, the ship that is always used in Gradius and the same upgrade system. Also like Gradius Life Force is awesome.
Life Force began as a Japanese Arcade game called Salamander that when it came time to bring it over to the US they changed it considerable, making it about flying through a giant monster. They also changed the name to Life Force. Then when is cam time to release it for the Famicom, the Japanese equivalent of the NES, they based it on a mix of Life Force and Salamander calling it Salamander. Then it came back over as NES game the name was again Life Force. Outside of its convoluted origins, Life Force has some notable elements. One of the most important parts of a shmup, as these scrolling shooters are called, is the power up system. Life Force uses the Gradius power-up system, where the player collects power-ups and uses them on the ability needed. First is speed up, which makes the ship move faster and is essential to avoiding some of the obstacles. The next slot is missile. That causes missiles to fire from the top and bottom of the ship that hit hard to get too enemies. The next is pulse, which changes the normal shot to a wavy beam. After that is laser, which makes the shot a powerful beam. The last is option. Option gives the player a little drone that fires along with the player. Also, you can have a pair of them and catch them when you die. This power-up system is pretty great because turn the once vulnerable ship into an unstoppable little God. The only problem is that if you die you lose all of those powers and have to collect all of the power-ups again. Which after the early parts of a level is almost impossible to do.
And die you will, at least at first. This game is difficult. Difficult in ways that are not in vogue in the current video game market. It is not the players twitch skills that need to be honed to beat this game, but the player needs to memorize enemy patterns and level layouts. In places, if the player does not already know what is coming then there is no way to avoid death. And once one death hits, due to the building nature of power-ups, more will follow. There is a reason that that sort of false challenge has been weeded out of gaming; it’s just not fun. But it is not intolerable in Life Force. Twitch skills can take you fairly far in this game and just paying attention is all the memorization necessary. With a few hours of practice, the average player should be able to clear at least the first two levels fairly easily. The difficulty of also offset by the use of the famous Konami code to give the player thirty lives. This is also a great tool for learning the stages so you can beat the game legitimately. One important thing does not contribute to the difficulty: the controls. The ship feels sluggish at first, but with a few speed-ups, you’ll be zipping around the screen like a pro, then a couple more and you‘ll zip into a wall.
The levels display what is the best part of Life Force: the crazy stage subjects. In what only makes since in the context of NES games, and in fact is one the best things about the NES, the player will fly all over the place with no real sense of connection between the stages. One level looks like the insides of some giant monster, the next you are shooting giant jumping Moai heads. It’s the brilliant surrealism that made the NES great. The first stage in this game looks very much like a living creature. The stage walls and the enemies all seem very organic. The enemies look like blood cells and the boss is a giant brain. After that, you go to a simple canyon, now scrolling vertically instead of horizontally, into a military installation of sorts with s robot/flying machine boss. The third stage is a sun or some such thing, with fire and flaming birds and dragons all over the place. Then its through a body again, but this time vertically. Then horizontally through some canyons and pyramids with Pharaoh head boss. The last boss appears to be a planet with a giant snake curling around it. All of this rendered in beautiful 8-bits. The sheer insane variety of stages and enemies is one of the best parts of the game.
Most important to the greatness of Life Force is that it is just plain fun. You die not being angry that you were killed, but wanting to make another attempt. Before you know it, you’ve wasted five hours and the game is still a joy to play. It is pure gaming that can only be found on the NES.
pictures from vgmuseum
Top 5 Friday #1
Top 5 Friday is a new feature of my fledgling blog. Every Friday, hopefully, I will post a list of my top 5 favorite or least favorite somethings. The subject is very much going to change around. Today I am doing my 5 favorite DC superheroes, because I’ve mostly dome Futurama on this blog so far and I want to do some thing about superheroes. Next week I might do my 5 favorite Marvel Superheroes, but not necessarily. And that list would be pretty boring with 4 entries about Thor and 1 about Beta Ray Bill (Space Thor) I might do my 5 least favorite athletes ever or 5 favorite movies, who knows. But I plan to have a top 5 up every week.
My Top 5 Favorite DC Superheroes
Futurama Episode 7
My Three Suns
Unfortunate Situation
I was watching the NFL Draft earlier tonight and I was disappointed to see Tim Tebow drafted by the Denver Broncos. Not because I think it was a bad pick, though I do think it was a little early, but because I really wanted to root for Tebow. And I hate the Broncos. Not as much as I did now that Elway and Shannahan are gone, but I still don’t like them. They are one of those sports teams that I will never root for, like the Cowboys and Patriots or the Lakers in the NBA or the Cardinals in baseball. Due to this animosity, gained during my formative years as a Chiefs fan, I can never bring myself to root for Denver. I just flat do not like the Broncos. I also am not a fan of Florida. There is no reason behind it, its not like I am a fan of one of their rivals, but I generally do not root for Florida. But Tim Tebow I like. I did not want to like him. I watched him play wanting to hate him. i wanted him to be the villain. Yes, I consider some athletes villains, not usually because anything they have done, but because they play for teams I do not like. But everything I’ve ever heard about Tebow makes him seem like such a great guy that I can’t help but want to root for him. But he had to go and get drafted by the Broncos, a team I can never root for. I guess my only hope is that things do not work out for him there and he is traded to a team i do like, or a least have no feelings about.
Note: Tomorrow, or later today I guess, I should have another Futurama review up and my entry into what should become a regular feature here: Top 5 Friday.
Futurama Episode 6
A New Classic
Futurama Episode 5
Note: Before I begin today I want to make readers aware that I am now adding a rating system to these reviews. At first I wanted the written review to stand alone, but upon consideration I have decided that for purposes of keeping track of which episodes I liked and which I loved I will rate them. The rating system is: Bad, which means I did not like the episode much, Good, which means that enjoyed but did not really love it, Great being a particularly good episode and Classic, a rating to be given only to select truly unforgettable episodes. Yes, realize that three of these are good ratings, but I am reviewing show that I love so I do like most of the episodes. If I start reviewing shows I do not particularly care for than I will add more bad ratings.
Fear of a Bot Planet
25 Years of NES Part 1: Super Mario Bros.
Futurama Episode 4 Review
Love’s Labors Lost in Space







