The Boys

I guess superhero TV shows are my niche. There are a lot of them these days; everyone is in on it. You’ve got DC and Marvel shows all over the place, Netflix is staying in the game with Umbrella Academy, and Hulu having Marvel’s Runaways. Like everyone else, Amazon has made its forays into the genre, first with the recently cancelled The Tick, and now with its adaptation of Garth Ennis and Darick Robertson’s The Boys, from Dynamite Comics.

I’ll admit straight up that I am not a fan of The Boys comic. I will also admit I haven’t read a lot of it. I have generally bounced pretty hard off of Garth Ennis’s work and I have never really been interested in forcing myself to acquire a taste for it. He combines some genuinely good observations about human nature with a somewhat cheeky revelry in the most absolute profane imagery or ideas imaginable; I usually end up put off by how gross stuff can get. His approach to superheroes seemed to me to be an extended take on the old “Man of Steel, Woman of Kleenex” concept. I know people really like his work with The Punisher, but I’ve never really cared for The Punisher in general. I’ve also heard good things about Hitman, but DC hasn’t made that easy to get a hold of these days (If I missed a collection or something, let me know!). What I read of The Boys didn’t do anything for me and I never really felt any need to revisit it.

So I was not exactly excited for The Boys at Amazon. Still, I gave it a shot and I am glad I did. The Boys still displays plenty of the meanness and profanity that turned me off on the comic, but enough has been reimagined here to make it a different story and, in my opinion, a much better story. The bones of the plot remains the same; Hughie’s fiancé is killed by a drugged out superhero in a completely avoidable accident. This leads to Hughie being recruited by Billy Butcher into The Boys, a former CIA team that polices superheroes. In the show, the team is officially no more, but it is unofficially recreated to allow Butcher to seek revenge against the Superman analogue Homelander and against all superheroes in general.

One central level of the satire of The Boys is superheroes as corporate celebrities. It is a direct shot at Marvel and Disney with the MCU. A bold shot from a giant corporation like Amazon, but there is still some truth in it. Most of the “superheroes” operate within this; they are some corporatized failure of the idea of being a hero. It is fine, but nothing particularly new or eye-opening. The same goes for most of The Boys’ story. It is not a familiar tale, but it isn’t a surprising one. Butcher is clearly somewhat unhinged, and the other members are in the group for their own reasons. The show does a good enough job showing how amoral the “heroes” are that most of the awful things that the Boys do feel at least somewhat justified.

The part of the show that worked for me was the relationship between Hughie and Starlight. Mostly it was the character arc of Starlight. It starts off so bad, but by the middle portion of the season has easily become the highlight. Starlight is a young superheroine from Iowa. She had been managed by her mother like a stage mom with a pageant girl. Somehow she had caught the eye of the Vought Corporation and the Seven, the Justice League analogue superhero team. She is called up to replace a departed member. The first thing that happens when she arrives at headquarters is that The Deep, an Aquaman analogue, coerces her into a sexual act. It is a gross way to start things out, but of a piece with the rest of the show. Luckily, things look up from there.

Like Hughie with his girlfriend, Starlight has had her innocence violently shattered. She is the only superhero on the show who is shown to be trying to do good, to actually be a superhero. The other heroes, though, treat her like everyone else, like she is below them and not worth their time. Starlight, with some advice from Hughie, refuses to let that break her. She goes back determined to be a hero. I understand if the start of her story is enough to put someone off; large parts of The Boys seems to exist just to dare the viewer to stop watching. Especially because The Deep goes on to be shown as more of a goof than actually awful like some of his contemporaries. I, however, found sticking with Starlight’s story very rewarding. Because she goes from this sheltered, naive and unsure person to a much stronger one. That journey would be possible without the sexual assault, but that is not the story told. She not only reevaluates her career as a hero, but she also reexamines all aspects of her life, like her relationship with her mother and her religion. For me, it all worked. It also works in tandem with Hughie’s story.

Starlight seems much more focused that Hughie; he doesn’t really have anything to hold on to, personally, after the loss of his girlfriend. So he is more easily swayed by Butcher’s excesses and falls more easily into that quest for revenge.

The show truly won me over near the end, when some characters are forced to make a moral choice, and the show, at least for the moment, rejects the nihilism that had always threatened to run away with the show.

So, The Boys is a show for people who want a cynical look at superheroes that eventually reveals itself to have a sincere heart. I was pleasantly surprised by this show and I’ll be back for season 2.

Recap of the Titans S2 Ep2

Season 2, Episode 2: “Rose”

This feels like the real start to the season. It opens with a time break, beginning three months after the end of the last episode. While the first episode of the season spent its time winding up plots and creating openings for the future, Rose follows what is essentially three plots that actually set up conflicts that will likely take up most of the season.

The first is with Dick, Raven, Beast Boy, and Jason in San Francisco at Titans tower. It mostly feels like a catch up episode with these characters, quickly reminding the viewer who they are and what they are about. It mostly works. You get a glimpse at Dick as the leader and mentor to these younger heroes. The best bit is likely with Jason. Jason was a bit player in the first season, but here he is more closely integrated with the team. Jason is a great character to add to an ensemble because he is such an obnoxious little turd. Not irredeemable, and not always wrong, but he creates friction with everyone. Yet you see Dick pretty expertly manipulate him into buying into the team concept, at least for now.

The other thread the pops up in San Francisco is Rose. She has some criminal misadventures while running from some unknown person or people, which gets her on the news and makes Dick realize that she is just the kind of person he wants the Titans to protect. So he “rescues” her. While Rose determines which is the best path for her, the young Titans do some digging and find out a familial connection for the character that spells trouble. I want to say something about Chelsea Zhang as Rose, but I don’t feel like this episode really had enough to determine anything. She sold the fight scene at the very least. This episode also introduced Michael Mosley as Dr. Light. Mosely is great pretty much everywhere he shows up, but I am not as excited for Dr. Light, a character that is usually either a joke or a gruesome try-hard attempt to prove that the character is not a joke.

The development that seems the least justified is the partnership between Donna Troy and Kory. That is a common pairing from the comics, but I don’t recall them becoming that close last season. Still, their few scenes are effective. They are on a stakeout, looking for a superpowered criminal. Once they get their woman, a figure from Kory’s past shows up and starts another mystery for the season.

The third and easily least effective prong of the episode is Hawk and Dove. They were an awkward fit in season one, and things haven’t really improved much. Hank is out of the game, working to rehabilitate kids with drug problems on a farm, while Dawn pretends to be retired but is sneaking out to fight crime. It would almost be interesting if I was confident that the show was intentionally inverting the usual Hawk and Dove dynamic, with Dove the more violent one to Hawk’s attempts to resolve things peacefully, but it really just reads as kind of muddled. The events of the episode sends the duo back to the team for help, so we’ll see how that develops.

This episode kind of highlights the problem with making the previous seasons finale the premiere episode of the season. That episode was primarily wrap up for last season’s stories, this one is set up for this season’s stories. That makes two episodes that feel a lot like being stuck in place. “Rose” is not unentertaining, and I am excited to see where this season goes, but I am really ready for it to start going there. Maybe I am just spoiled by Netflix’s binge model and now lack the patience to wait a week between episodes.One thing I liked about this episode is that it felt more expansive than any from the first season. Titans season 1 hinted at a wider world of superheroes, of the Titans being a team with a past. This episode feels like it takes place in a world with a history, in a world with other superhero stuff going on. Hopefully the show can use that as a strength going forward.

What I Watched August 2019


Focus – This movie is a really unfortunate near miss. It stars Margo Robbie and Will Smith as con artist. They work together for a while, but Smith feels they are growing too close so he leaves her. A year or so later, they encounter each other elsewhere, with Smith in the middle of another con and Robbie apparently with the mark. The movie just never quite hits with the force it feels like it should, like it is jogging instead of sprinting. Still, it is pretty enjoyable. ***

Dora the Explorer – read review here. ***1/2

The Kitchen – read review here. **

Fast and Furious Presents: Hobbs and Shaw – read review here. ****

Carol – This movie is excellent. It is a kind of languorous romance between Cate Blanchett and Rooney Mara. It is just really, really well made. *****

Ready or Not – read review here. ****

Angel Has Fallenread review here. **


GLOW S3 – This has always been a show with a strong ensemble, and this season really puts the focus on that ensemble. For once, the show’s best moments aren’t really tied to its main characters, but instead to the supporting crew. It doesn’t all work, I don’t think RHonda and Bash get more interesting with more time devoted to them, but for the most part it makes GLOW a deeper, more interesting show. It isn’t like Marc Maron, Betty Gilpin and Allison Brie stopped being excellent, but they are excellent in slightly smaller quantities this season. I hope we get more of this show.

She-Ra S3 – This show continues to be really good children’s entertainment. I am not sure I like the strategy of doing short, relatively frequent releases of batches of episodes. That is pretty much how I lost track of the second half of Voltron, a show I was really enjoying. So far, the first 25 or so episodes of She-Ra have been really strong. It feels like things are about to undergo a major shift after this; the relationship between Catra and Adora seems well and truly broken at this point.

Fleabag S1&2 – I heard so many good things about this show that I felt like I had to give it a watch. I am glad I did, Fleabag very nearly lived up to its lofty reputation. Since I am writing this post, I kind of want to compare it with Friends from College a few shows down, as that shows primary flaw highlights how good Fleabag is. This is a show about flawed characters, but it manages to nail the melding of comedy and drama. The characters are occasionally awful, but the show shows you them either trying to be better or reveling in their awfulness. You may laugh at their flaws, but you still want to see them do better. Friends from College has bad people who can’t admit that they are bad people and is unclear if you are supposed to root for them or laugh at them. This is an excellent show.

The Tick S2 – I kind of lost track of this show after the first half-season, but I caught up with the rest of it a couple of weeks ago. For a show titled The Tick it sure does lose track of the character The Tick for long tracks of time. I am not complaining about the focus on Arthur, but really there didn’t seem to be much for the Tick to do for much of this show. For the most part, it is a more serious, more focused superhero parody than the previous version of this show. It is mostly a lot of fun to just hang around on the world of the show, but I found that it didn’t really stick with me after it ended. That is how I ended up losing track of the show for the better part of a year. Still, it was good enough and I am sad that the show is gone.

Dear White People S3 – I don’t know what to say. The first two seasons of this show were favorites of mine, but this season feels a little unfocused. It felt a little less trenchant and incisive. Not bad in any way, but the excellence of the first two seasons is a hard standard to maintain and I feel like this one slipped a little bit. I don’t really have anything else to say. Watch it; it is still good.

Last Chance U S4 – I have only been vaguely aware of this show until now, but this latest season was pretty interesting. It is a tragedy; it starts with a team with title aspirations that collapses completely. It is pretty hard to watch at times, with the coach really making himself look like a heel. It is both sad and really entertaining.

Rocko’s Modern Life Static Cling – This feels like it should be more. It is good, but it feels like a couple of episodes of Rocko jammed together. That is not a bad thing, but it is kind of odd for a cartoon that has been over for twenty years. It was a good pair of episodes and had a good message, but they felt pretty insubstantial. Hopefully this gets some youngsters to watch Rocko’s Modern Life. It was a favorite of mine growing up.

Veronica Mars S4 – I didn’t really watch the first three seasons of Veronica Mars. I’ve seen bits of it, way back when, but I didn’t really watch it. I did watch season 4, which is close to everything I want in a TV show. It is a big murder mystery with fun characters. It manages to do both lightness and heaviness without either feeling like they are straining the tone. I didn’t really care for the ending, which felt kind of cheap. I feel like there is a lot I am missing having not seen much of the previous Veronica Mars stuff, but I enjoyed what I saw here.

Friends From College S2 – I absolutely hated the first season of this show, but people told me that the second season was a major improvement. I guess they weren’t wrong; season two is better than season one, but it is still not good. Not one of these people are likeable. The drama and comedy in this series don’t meet, much of it on the unlikeable characters. The drama requires the viewer investing in their stories, but the comedy comes from their inherent awfulness. It just doesn’t work.

Mindhunter S2 – I am not quite as in love with this show as a lot of people seem to be. I mean, the show is good, but this season seemed to get kind of lost in a plot it had no way of solving. Maybe it is just that I didn’t pay as close attention as I should have, but my mind wandered. Maybe my mind wandering says enough about what I thought of this season. The Atlanta child murders do not make for a satisfying case, mostly because of how unresolved it remains. The highlights of the first season were the highlights, there were very few of them in this season. Still, people seem to really like this show.

Magnum PI S3&4 – I’ve written about this show in a post that will be going up soon. I love it more than I should. This show is just about perfect comfort food.

Cannon Busters – I watch some anime, but not a lot. When this showed up, I was pretty interested. The trailers showed echoes of shows like Cowboy Bebop, Samurai Champloo and Trigun, which make up a large portion of the anime I really like. The show is fine. It is almost exactly what I wanted, but the parts where it isn’t quite what I wanted are a big miss. The show never quite grows out of being an echo of other shows, and never actually becomes its own thing.

What I Read August 2019

Two books a month. That is the most I can apparently manage now. I really wanted to make better use of my summer, but I didn’t read nearly as much as I intended to. I have hopes that, even with school starting and a lot of things on my plate, I can finish 3 or 4 books in September. None of them will be all that long, but they will be finished.

The Acts of King Arthur and His Noble Knights

John Steinbeck

This is Steinbeck’s unfinished translation/adaptation of Thomas Malory’s Le Morte d’Arthur. The stories of King Arthur and the Knights of the Round Table are always fun. It hurts that this is unfinished, so there was no opportunity for Steinbeck to really establish a through line. As it stands, it is a loosely connected collection of short adventures featuring a handful of Arthurian characters, with some attempts to turn it into a cohesive story. I really enjoyed reading it. The only thing I was really able to draw out of it, or at least only new thing, was a harsh look at how these stories treat women. Spoiler alert: it’s not great. The most baffling tale in this regard is the story of Sir Pelleas. That story was one of the fully new to me stories in this book. Sir Pelleas is a great knight, but the woman he loves, Ettarde, spurns his advances. He then starts to essentially stalk her. There really isn’t any other way to interpret his actions. Then Gawain shows up and tries to help Pelleas by faking Pelleas’s death. This doesn’t work, and Gawain sleeps with Ettarde. Pelleas finds out and Gawain flees. Then Nimue/Nyneve shows up, falls in love with Pelleas and curses Ettarde. The story seems to think Ettarde was the villain, but I do not understand how.

Still, for the most part these are very entertaining stories. Reading this makes me want to track down other version of the King Arthur stories, or maybe just read The Once and Future King again.

The Briar King

Greg Keyes

I bought this on a whim at a used book store, and it sat on my shelf for more than two years. I had not heard anything about this series or its author going in. The Briar King was a pleasant surprise. The book follows some scattered viewpoints in a world that appears to be the landing place of the colonists who disappeared from Roanoke. That note doesn’t seem to play into anything but the set up, so far. One thread follows Aspar, a holter who is hunting the greffyn, a kind of poisonous mystical beast. On the way, he saves another protagonist, Steven the aspiring monk. While Aspar spends the whole book either chasing or being chased, Steven uncovers some plots in the monastery where he begins his study. Then there is the central kingdom. King William, is not an especially good king, though he appears to try hard. One difficulty he has had to deal with is his lack of an heir. He has several daughters and one son who is mentally challenged. To start the book he amends the succession laws to place his daughters in the line of succession. His siblings, especially his brother the chancellor, help him with ruling the county, even as there are threats on the lives of his wife and children.

All these stories, and a couple more, all blend together into an opening book in a series that is much like the usual opening book in a fantasy series. It teaches the reader the rules and the situation, just as it clearly is ready to knock it all down. The whole book makes it clear that this is a world on the cusp of great change, the only question is whether that will be a positive or negative change. The book doesn’t quite give the reader enough for some moments to land, though the lack of context also makes some of its mysteries work a little better. The Briar King is just kind of a quintessential fantasy starter book. It won’t convert many new fans, but for fantasy readers it is a fine genre exercise. I guess I’ll track down the rest of the series before too long.

Now Playing August 2019


Crash Bandicoot 3 Warped – wrote about it here.

Spyro 3: Year of the Dragon – wrote about it here.

Paper Mario: Color Splash – wrote about it here.

Celeste – I think I lied and said I beat this before. I actually quit with something around half of the last stage to do. Celeste is great. It requires and inspires mastery. One of the things great about the game is how it slowly teaches the player to do things that look absolutely amazing or impossible at first glance. This is just a great game.


Judgment – Slow going, but I am starting to ease into this. I am having to kind of unlearn some things I picked up playing Yakuza games. The game looks and plays largely the same as its sister series, but there are enough differences to slow you down if you think you know how it works. The combat, for instance, is largely the same as it is in the Yakuza games, but protagonist Yagami doesn’t really fight anything like Kiryu. If you go in trying to use Kiryu tactics, the game will be much more difficult than it should be. I am just to the point where this game opens up and lets the player go their own way in the world. It feels so promising in the early going that I am hoping the meat of the game.

Persona Q2 – I made almost no progress on this last month. I am not ready to give it up, yet. The time I would normally use with my 3DS got filled up with Paper Mario on my WiiU. I will get back to this, but my complaints from the last few months still stand. This game really isn’t doing it for me. I was hoping for a farewell to Etrian Odyssey and probably a lot of Persona characters. Instead, I got a slog. I’ve had similar problems with other dungeon crawlers early on; maybe I will get to a moment where this one clicks.

Sonic Mania – This really should be in the beaten section than the ongoing, but for some reason I never found the time to get to the last few stages. It has been a long time since I’ve played a 2D Sonic the Hedgehog game, but this really feels right. I have always found them to be simultaneously somewhat sloppy feeling and continually compelling. The levels feel sprawling and labyrinthine, but it doesn’t really appear to matter when you are playing, so long as you can get from beginning to end. This game nails that feeling. The only downside I would point to so far is that it has too many bosses. Each stage in each zone ends with a boss of some kind. It is frustrating. I don’t remember many bosses from the Genesis games; they aren’t something I played Sonic for. I know they were there, but I only recall them at the end of zones. There are way too many bosses in this game. Still, it is excellent though about 11 zones or so. I should finish this up soon. At least my first playthough; there is a lot more to this game. I haven’t yet played as Tails or Knuckles, let alone got the DLC to play as Ray or Mighty. I don’t know how much of that I am going to do, but I am glad it is there for me to maybe do it.


Monster Hunter World: Iceborne – I am really itching to get back into Monster Hunter, so this couldn’t come at a better time. I might need to finish some things up in the base game, but I think I had it beaten. It seems like it has been a long time since I’ve hunted some monsters.

Final Fantasy VIII: Remaster – It has been a long time since I’ve played Final Fantasy 8. It isn’t one of my favorite games to play, but it is a game that meant a whole lot to me growing up. I’ll get into it more when I write about it, but it is one of the first games that I followed the development of. I plan to jump on the remaster and see how it feels 20 years on.

Kirby and the Rainbow Curse – I am working through the last few unbeaten WiiU games I have, so I can sadly unhook and retire one of the most underrated consoles ever made. Actually, I won’t be unhooking it, I need it to play a similar stack of unfinished Wii games that even I know I’ll never get to.

River City Girls – This looks delightful and I love Kunio/River City games. I will absolutely be jumping on this as soon as possible.

Yakuza 3 – Maybe. I am going to buy this on PS4. I am not going to do so until I beat Judgment. I really should get back to Final Fantasy 15 and Dragon Quest 11 before I buy any new PS4 games. I also have Ni No Kuni 2 and Uncharted 4 sitting unplayed on my shelf. I am likely to buy and play this.

Crash and Spyro 3

I was prepared to give Crash Bandicoot 3: Warped an hour or two, conclude that it was roughly the same as the previous two entries in the series and move on to Spyro 3: Year of the Dragon. I had already all but concluded that the PS1 Crash Bandicoot games just weren’t for me. I didn’t begrudge the people who do like them, but I didn’t consider them among the cream of the early 3D platforming crop. Honestly, I didn’t really find the first two games worth my time in 2019. I was only sticking with the game to keep up this gimmick of writing about Crash and Spyro in tandem. Then I started playing Warped.

I can’t articulate why or how, but this game just feels better than the previous two. It has all the hallmarks of the third game in a series on a console; the built up junk of repeated iterations trying to make something new without actually innovating. There is nothing I can point to and say that Crash Bandicoot 3 does better than 1 or 2. All I can say is that I really enjoyed playing it. It just feels like the game that all three of the games in the series should have been.

There are things in Crash 3 that should be the signs of an aging series. There are a lot of weird gimmick levels. Some with Coco on a jet ski, some with Coco riding a tiger, a few with Crash on a motorcycle, a few underwater levels. a level with Crash flying a biplane. With only 25 or 30 stages, having a full third of them being something other than the traditional stages should be a point against the game. But most of those stages are fun. They largely don’t completely change the game, they just put it in a different context. I hated the motorcycle races, but otherwise they were a lot of fun. That leaves a dozen or so regular stages. They are the same mix of fun and frustrating as before, though I encountered less of the frustration. The jumps still have that arc that I haven’t quite mastered. I still have a hard time judging distances going forward, though I learned to use the slide more than the spin as an offensive weapon in that context really lessened that problem.

It all just worked for me this time. There were some small frustrations, but I found Crash Bandicoot Warped to be a solid game. Especially considering its vintage. It almost makes me want to go back and give the first two another look. Almost.

While I went into Crash Bandicoot 3: Warped with little in the way of expectations, I went into Spyro: Year of the Dragon a little wary. I loved Spyro the Dragon, but Spyro 2 left me cold in the worst way. It wasn’t that the game was bad, but that it frustrated me in so many small ways that my memories of playing have curdled. It likely isn’t fair to the game, but I went into Spyro 3 scared that it would continue a downward slide. It is one thing to not like three straight games, it is another to love one and have the sequels disappoint. Luckily, Spyro: Year of the Dragon did not disappoint.

The game is not quite as good as the first, but Year of the Dragon was still a delight. It wisely gets rid of Spyro 2’s annoying upgrade system. Spyro has his abilities and those abilities are pretty static. For the most part, stages seem a little more simple, at least the Spyro sections. (I’ll have more to say about that clarification in a second.) Not every dragon’s egg, which are this game’s macguffin of choice, are hidden behind an elaborate set piece. Some are just hidden off to the sides of a stages, in well crafted nooks and crannies. For the most part, it plays just like the previous two Spyro games. You collect gems and find some other doodad.

There are different sections. Spyro meets a handful of allies on his quest and they are are playable at specific spots. They play close enough to Spyro that it is not completely jarring, and some of the sections actually add a fun dimension. The least enjoyable ones, aside from some of the weird one offs with the Yeti, are those featuring the monkey Agent 9 with a sort of proto-Ratchet and Clank style gameplay. Then there are the sections that kept me from 100% this game like I did with the first; the skateboard sections. Yes, I realize that Tony Hawk’s Pro Skater was popular, but these are out of place and frustrating. They show something that often crops up after a few games in a series.

Both of these games illustrate a problem that often happens with long running series; cruft builds up around the core gameplay and the fun little asides start to overwhelm the actual game. It often starts to appear in third entries, even good ones. Look at Sonic the Hedgehog 3 (And Knuckles). The game adds a lot of complementary ideas and extra playable characters. I choose that game as the example specifically because it shares something with both Crash 3 and Spyro 3; it is an excellent game. The accumulation of unnecessary stuff is there, but it has yet to really hamper the game. With Crash it is evident in all the vehicle levels. There are motorcycle races, jet skis obstacle courses, and bi-plane dogfights. They are not the game you came in expecting, but only the motorcycle stages are bad. In Spyro 3 it manifests itself as extra playable characters. Lots of sections of stages are there for Spyro’s new, and largely annoying for one reason or another, friends. There are some frustrating parts, but they are largely fine.

Both of these third entries show series treading water. They know they’ve hit on something successful and they do not seem interested in evolving that idea, instead the games merely iterate. The extra stuff is here to try to show growth without actually risking messing up a good thing by attempting to grow. The third Crash has softened me on that trilogy, and I genuinely enjoyed Spyro 3 almost as much as the first. Still, I am ready to be done with these series for a while.

Recap of the Titans 1

Season 2 Episode 1: Trigon

I am trying something new here. For the next twelve weeks, a new episode of Titans will be hitting the DCUniverse app. I am going to write a review of each one.

‘Trigon’ pick up where things left off almost a year ago. Rachel/Raven’s father, the demon Trigon, has shown up. Donna and Kory are stuck outside the farmhouse where this demon summoning is occurring. Inside, Raven and Gar are on the run from Dick. Dick has turned evil, thanks to the events in the hallucinatory finale last season. As Raven and Gar escape from the demonically controlled Dick, back-up arrives; Hawk and Dove have teamed up with Jason Todd and tracked the team down. Together with Kory and Donna they try to get into the farmhouse to help.

That turns out to be exactly what Trigon wanted. Each member of the team goes through the same thing Dick did; visions that get them to give in to their dark side. There are some interesting ways that happens here. Donna faces the death of her father, Kori finishing her mission to stop Raven from summoning Trigon, etc. It is a good look at characters who maybe didn’t quite get the focus that some of the others did in the last season. It ends with everyone, save Gar, turned to the demonic side. The now evil team then assaults Gar, until he can snap Raven out of her evil trance. Then Raven uses her powers to do the same for Dick. While this was going on, Trigon has assumed his true demon form and killed Raven’s mother. Raven confronts him and pretty summarily defeats him. With Trigon gone, the team goes back to normal.

Then the show moves into wrap up; the various characters go their separate ways. Dick has a little heart to heart with Bruce Wayne and decides to officially bring the Titans back, with Jason, Raven and Gar sticking around to be on the team. Donna, Hawk and Dove go back to their lives, while Kori heads to her home planet.  Meanwhile, Deathstroke the Terminator has heard the Titans are back and decides to come out of retirement to take them on.

There is no getting around this: this episode is not really the first of a new season, it is the finale of last season. I don’t know why DC decided to hold it back for this season; I would guess there were some reshoots at the end once they knew the show was coming back for a second season.  Adding in the bit with Bruce and the final reveal seem like late additions. That makes it hard to dig into, though, because it has been a year since the set ups that this episode pays off.  It took me a while to remember exactly how things left off, especially with characters like Hawk and Dove. Once the show finishes with the Trigon plot, which is fairly well executed horror themed superhero stuff, it does get into setting up the coming season. At least, I hope that is what it was doing. The team goes their separate ways, but other than Hawk and Dove I find it hard to believe they won’t all be back. And I would bet against Hawk and Dove coming back.

While the immediate problem has been solved, the larger problems these damaged teens and no longer teens have issues to sort out. Dick appears to have wrestled with his dark side, for now, and Raven is ready to do something other than run from her devil daddy. The big revelation of this episode is Slade Wilson, i.e. Deathstroke. In the comics, he makes for a much more interesting villain than Trigon, who has never been all that interesting.  Deathstroke manages to be both obviously evil, he is an assassin who spends a lot of his time trying to kill teenagers, but also to have some depth. With Deathstroke working to tear this nascent team apart, I am sure things will get interesting fast.

The other thing that needs to be addressed with the show is the darkness that seemed to kind of doom the show’s reception last year.  A lot of people seem to have written it off from the first trailer, which is really doing what is a very good show a disservice.  There is darkness in this show, but it has only rarely felt out of place. There is darkness inherent is so many of these characters. The first season, and this episode, primarily focused on Raven and Dick. Raven’s story is straight up dark; she is the child of a literal demon. Fighting her demonic heritage is a big part of her character. Dick is a dark character if you really look at it. His parents were murdered by the mob and he was taken in by a billionaire who suffered a similar tragedy and decided to take revenge on the very concept of crime. He has not lead a normal life, or on free of darkness. Now, comic book Dick Grayson is usually notable for how bright a character he is, especially in the context of Batman characters. This show, at least so far, has gone a different direction, but not one that is unheard of. That said, this episode feels like it purged a lot of the remaining overt darkness. I don’t expect the show to be lightness from here on, but I expect the buoyancy that shined in the middle episodes of last season to take over a little more.

That is all for this week, but I am really ready for the actual start of the new season next week.

Marvel Netflix

The Netflix Marvel team up started with such high hopes and genuine success that the sorry state it ended up in as it winds down with Jessica Jones’ third season is really disappointing. Well, Jessica Jones S3 is not all that disappointing; it is a good deal better than the kind of miserable second season and a solid, if still flawed, grace note to end this whole endeavor. But the project ends up feeling kind of disappointing.

Netflix’s Marvel partnership started strong with Daredevil, but the problems that would hamper everything going forward were already present. It was too long, with 13 hour long episodes to tell a story that did not need to be anywhere near that long. It was also pretty dour, fitting for that season of that show but still true. These loosely connected shows, though, exhibited an uncanny ability to lean into their flaws. It seemed like anything that was a problem in a previous show would be doubled down on in the next show or season. That is how we got to the nadir with the first season of Iron Fist, a good four or five hours of story spread thinly across thirteen, done with seriousness and grimness entirely unfitting for a show about a man who grew up in a city of magical martial artists and can conjure mystical powers in his fist. I have no idea what the streaming numbers look like, but I know my interest was already well and truly waning at that point. I faded a bit more with each season down the stretch, though I would rate Jessica Jones season 1 a little better than Daredevil’s first, and eventually I kind of lost interest in each show. I hoped Iron Fist would be the one to pull me back. Of the four characters originally chosen for this Defenders project, he is the only one that is the most consistently fun in the comics. Daredevil is almost never fun. Jessica Jones can be fun, but her stories tend to be more serious noir detective stories. Luke Cage is kind of in the middle; he can be tremendously fun, especially when teaming up with Iron Fist, but also lends himself to serious work.

One thing all of these shows, save Daredevil, consistently failed to do was reflect what made their comics entertaining. The shows all seemed to shy from their comic roots. They pulled the characters and set ups, as well as bits of plots and stories, but left everything else behind. This was especially the relationships between the characters. I’ll be honest, seeing those develop was one of the things I was most interested in and it never happened. I am sure there are good, production related reasons for that, but it doesn’t make it any less disappointing. I’d rather have had one season of Danny and Luke teaming up in Heroes for Hire than both shows’ season 2s. The fact that the two characters, most famous for teaming up with each other, barely interacted outside of Defenders, was a mistake and a disappointment. It is why seeing Luke Cage and Jessica Jones in Jessica Jones season one dissipate was disappointing. It is not that that is the only story about them that matters, but that it is the story I most wanted to see. The shows also did that in format. They all wanted to be important, “prestige” television, even when that was not the best fit for the characters. Jessica Jones is a private investigator, the fact that the show couldn’t find things to fill the dead space in seasons was sheer ineptitude. They could have taken some cues from mysteries or procedurals, but those shows aren’t “prestige” so that was not the route taken. It is also true with costuming. Daredevil had a Daredevil costume, but the other shows ran as far away as they could from their comic looks. That sort of mocking the comics bullshit worked with X-Men in 1999, but twenty years later it is pretty sorry. If you are going to make a show about Hellcat, have her dress like Hellcat. Iron Fist is a silly character, give him a silly costume.

Jessica Jones was the best series of the group. I had the best overall season, and its sophomore effort was not quite the unmitigated disaster that Daredevil season two was. Even that show had a problem with spinning its wheels with one interminable season long plot every time out. The biggest problem with all of the Marvel Netflix shows is that they were just good enough to keep me watching. There was always a scene, or a story or a performance that made me want to see more, even though I rarely walked away from a show actually enjoying it. And they started to figure things out at the end. The two shows that got season 3s improved from their season 2s. Iron Fist Season 2 was shortened. Maybe they were slowly righting the ship.

Now, the Marvel Netflix partnership is over. Most new Marvel shows are going to be on Disney+, and actually tied to the MCU, unlike the unfulfilled promise of the Netflix shows. Maybe they will be good, maybe not. Marvel also still has some other outlier TV shows going on some networks. Hulu’s Runaways, a show whose first season disappointed me and I have yet to get to the second, is still ongoing. There is also a Cloak and Dagger show that I think is still running. The interesting, but flawed, The Gifted has ended, as has the even more interesting Legion, which with Fox being bought by Disney opens up the X-Men for a completely fresh start. TV networks seem determined to find the absolute maximum amount of superhero content that can be created and they don’t seem to think they’ve reached it yet. Continue reading

Paper Mario Color Splash

Nearly three years ago, my brother’s got me Paper Mario Color Splash for Christmas. While I had been greatly anticipating the game, for some reason the game pretty much immediately fell on the back burner. For some reason, I got the notion to finally give a play a few weeks ago. It turns out that Color Splash, like most of Nintendo’s WiiU output is an excellent game.

Color Splash is built in the same mold as its predecessor, Sticker Star for DS. That surely was a big disappointment for the people who hated Sticker Star, but Color Splash truly refines what that game did and feels like the culmination of this conception of Paper Mario. Like Thousand Year Door took the original Paper Mario and perfected it, Color Splash perfects the enjoyable but flawed Sticker Star. Super Paper Mario was perfect the first time out. (No, I haven’t played the game in nearly a decade, but I am sure my memory of it is perfect.) There are no companions and Mario’s abilities are still represented by a randomly drawn deck. Here they are cards instead of stickers, but the concept is generally the same. Mario can only do what he has the cards to do. The game has also been almost completely lost its RPG elements. There are almost no numbers to be seen, no levels or experience. Mario still does have HP, but that is about it.

Mario can carry up to 100 cards and use as many as four a turn. Cards are plentiful, meaning there is rarely any reason to horde them. Sure, you might want to make judicious decisions when using them, using regular jumps to take out weak enemies like Koopa Troopers and saving the huge jump and five jump cards for bosses, but nothing sticks in the inventory for long. The game is divided into levels and each one has a gimmick of some sort. Some of these play into the real world looking items that are in the paper world, others just have a neat hook.

Where it really shines, especially in comparison to Sticker Star, is in the story and characters. The main complaint with Sticker Star is still there in Color Splash; the game’s characters consists almost entirely of Toads. Bowser is almost completely absent, Peach makes only a slightly larger appearance. It is mostly Mario and Huey, a paint bucket, messing around with Toads and Shyguys. Still, the game manages to use the interchangeable facelessness of the Toads to its advantage this time. There are some with personality, like a feisty yet fearful ship captain, but mostly they are just folk, letting the events of the game happen to them. Still, they are worked in perfectly in every environment. They panic and are resigned. They try to help, but are generally ineffectual. Like they do with the eternal second brother Luigi, this time Nintendo has turned that into wonderful comedy. The highlight of the game is a big train rescue. Lemmy of the Koopalings has hijacked a train and Mario has to defeat him to gain a Paint Star. (More on those in a second.) Mario makes his way through the train, saving Toads from various torments at the hands of enemies. Then he reaches a peaceful train car. There, with the sun setting in the background, Mario and a Shyguy have a philosophical discussion. Then you go on. It is a brief aside that manages to be both humorous and thoughtful at the same time; it is great. The game is filled with moments like that.

About those Paint Stars: the big gimmick of Color Splash is that Bowser and his army are sucking the color out of the Paper World. So Mario gets help from a sentient paint can named Huey and sets about restoring the Paint Stars that protect the worlds paint and filling in the whited out parts of the world. It is the perfect gimmick for Paper Mario. It also works well with the entirely papercrafted world of game.

Like nearly all Mario RPGs, Color Splash goes on a bit too long. It is too easy and there are some tedious levels. But it looks amazing and is a great time for the bulk of its run time. There aren’t too many games left on the WiiU that I haven’t played. A part of me wants to argue for the underrated greatness of the WiiU, but that feels like a completely lost cause at this point. Especially since most of the best WiiU games have migrated to other systems. And I am sure that most of the rest will at some point. Maybe not Wonderful 101, which is an all time classic that needs more love. I don’t have the time or energy for this cause. If this is the game that is my farewell to the WiiU, I am glad I sent it off with a great game. I do still have Kirby and the Rainbow Curse, so I do have that still to look forward to.

Angel Has Fallen

A person can derive a lot of enjoyment out of the right kind of bad movie. Angel Has Fallen, while plenty bad, is not that kind of bad movie. It is a mostly competent action movie that somehow manages to be really dumb without being fun.

This is the third entry in the, I don’t know, Fallen series, after Olympus Has Fallen and London Has Fallen. None of them are good. Angel Has Fallen is obvious and completely uninteresting. Mike Banning, Gerard Butler with his trademark shockingly appealing gruff anti-charm, is an aging secret service agent. While he still has incredible agent skills, he is feeling the effects of his dangerous life. He is popping pain pills and suffering from insomnia. This never matters in the plot. He meets up with an old war buddy who went private contractor and his training facility and agrees to put in a good word for him with secret service training. Especially because Banning is up to be the new director. While guarding the President while he is fishing, a drone attack kills everyone at the scene, except for the President and Banning.

Evidence shows that Banning is responsible. The president is in a coma, so he can’t tell how Banning saved his life during the attack. Banning ends up on the run, trying to find out who set him up and who tried to kill the president and eventually stop that person from finishing the job.

You can tell almost exactly how this will play out from the opening minutes. There is never any doubt who the bad guys are. (Hint: it is the old army buddy and the VP.) What you are left with are some moderately entertaining action scenes, some stupid mystery unraveling and themes that are muddled or non-existent.

The Banning is getting too old for this is undercut by his being the best at everything all the time. His struggles go away completely when it is time for the plot to shift into high gear. Who has time for migraines and insomnia when you have to go on the run from the US military. You meet Banning’s dad, who I guess is supposed to be the worst case for what Banning might become, but the movie doesn’t do more than suggest that. The villains motives change over the course of the movie. The FBI characters are a complete waste. The movie is just a bunch of things not done particularly well.

Angel Has Fallen is not a movie to hate; it is hard to summon enough feeling to actually hate it. I can’t imagine too many people actually like it, either. The best case scenario for this movie would be so bad it’s good, but it’s just kind of bad. The plot makes some observations about the use of PMCs that Metal Gear Solid made more than a decade ago, with more intelligence and more nuance. And I wouldn’t say much about Metal Gear Solid is nuanced. This movie isn’t worth anyone’s time.