Titans Season 2 Episode 7: “Bruce Wayne”

Picking up where last episode, and the one before it, left off, “Bruce Wayne” starts with several problems. Deathstroke has escaped, the older team members are mad at Dick for changing the plan, the younger team members are upset at being left out, Jason is traumatized from almost being killed, and Conner is dying from being shot at the end of last episode.
This episode gives viewers the first good look at Titans’ Bruce Wayne. I’ve heard complaints about him, but I think he works. Iain Glenn does not present as imposing a Batman as we are used to, but that doesn’t mean he can’t make for a good one. In this episode, he comes off as something like an Adam West or Roger Moore as James Bond; a little jokey, jovial. It might not be the right fit for this show, which seems consistently mired in humorlessness, but it worked in this episode, especially as Bruce’s job was to be the voice in Dick’s head. Throughout the episode, Bruce follows Dick, visible only to him, and critiques him on how he is trying to get to Deathstroke. I am curious if we are going to see him for real, either as Bruce Wayne or Batman, but as Dick’s snarky imaginary version of Bruce I thought he was pretty good.
Dick spends most of the episode operating on his own, using his detective skills to try to track down Deathstroke. While he is gone, the team fractures. Jason has some sort of tunnel vision, constantly seeing himself falling. Meanwhile, everyone else is finding remnants of the last old problems left in places to upset them. For reasons I don’t understand, they blame these things on Jason. The only ones not taking part in the blame Jason game are Conner and Kory. Conner because he is dying, Kory because she is busy trying to prevent that.
I am a little confused about parts of the follow up to last episode. Not confused with what happened, but confused why the show decided to sequence things the way it did. In the last episode, Conner left Eve to escape from Mercy and CADMUS. The episode set it up to appear like that was the last we would see of her. She even gave Conner some last minute (terrible) advice. As the episode ended, with Conner shot with Kryptonite bullets, Mercy then managed to recapture Krypto. In this episode, Eve escapes from CADMUS again, with Krypto in tow. So the end of the last episode existed to set things up for one scene this episode in which we really learned nothing. Eve even contradicts her bead advice. She needs to be there to give Kory the information she needs to save Conner.
Judging by the end of this episode and the title of the upcoming one, next is another flashback episode. I hope we finally get fully to the bottom of the Titans/Deathstroke feud. I am not sure I picked a great season of a show to try to do these reviews. Mostly because the only characters that seem to have any sort of ongoing arc are Dick and Jason. And the jumping back and forth between timelines and stories has consistently stalled the development of a lot of the characters. I know that in the comics Deathstroke was something of an arch nemesis for Dick and it makes sense for him to be the focus, but it kind of feels like everyone else is getting lost in the shuffle.



This game is so close to being everything I want from a beat ‘em up. I feel like I say that with every new River City version. I really liked this game, but it has a bunch of small flaws that kind of grated on me as the game went on. One is that it requires a button press to move between screens. That button press is the same as attack, so if you end up fighting near the edge of the screen, be ready to jump back and forth whether you want to or not. Also, some of the boss battles try too hard to be different from the actual game play. It also has a twist at the end that I found narratively unforgiving. Not usually that big a problem in a beat ‘em up, but this one makes you spend a lot of time with its plot. Having the last impression the game leaves you with be pulling the rug out from under the player sucks. Those are the problems I had with this game. I have blown them somewhat out of proportion. River City Girls is gorgeous and fun. It is just a blast to play. It’s two (initial) characters have satisfyingly different movesets, making choice of character more than just a choice of look. The game is filled with fun references to other games in this series, as well as some fun general pop culture riffs. I will go back and do the new game plus before too long. I will try to get all the trophies. It is as good a beat ‘em up as I’ve played in nearly 20 years. River City Ransom is one of my all-time favorite games, when a game in that lineage comes out, that game is the mark I measure them against. River City Girls doesn’t quite meet that mark. But that doesn’t make it in any way bad. It is a delight.
This hit the spot. I had to get my PS4 out of my house when MHW first hit because I was falling behind on my school work. Now it’s back, and with a sizable DLC campaign. I’ve cleared probably half of the new content. I don’t really know what to say; it’s Monster Hunter. It added a new area, some new weapons and armor, and a mix of new and returning monsters. Just the excuse needed to sink another 80 hours into this.


