I heaped praise on the original Valkyria Chronicles a few years ago; I had praise for all aspects of the game. Including the story. Other than the parts about how Valkyria Chronicles was unique (I played the game in 2014 and really thought the series had gone the way of the dodo), I’ll echo that praise. Except for the praise for the story. Honestly, I can’t remember the last time I felt the equivalent moral outrage playing a game. More on that later.
By and large, the game plays like the 2010 original. There are certainly some changes, including a new class, but the basics are largely the same. It is a turn based strategy game with action oriented turns. So each unit moves as though it is a third person shooter. The variety of classes and weapons create for some really fun strategic thinking, where you have to adjust your approach on the fly and are constantly reacting to things happening on the battlefield. The unit diversity is great. You have Scouts, who combine the ability to move great distances with really solid counterattack abilities. Then there are the Shocktroopers, who can’t move as far, but carry heavier weapons and (eventually) flamethrowers. Snipers have poor movement, but do carry long range, high-powered rifles. Then you have the more specialized units. Lancer’s carry essentially rocket launchers and are pretty much exclusively tank killers. They are not always necessary, but no one does what they do better. New, from one of the psp games I think, are grenadier. They carry mortars and are great at striking from a distance with explosives. They are excellent defensive units, being able to attack on enemies turns, and depending on which kind of mortar they are equipped with can take out either tanks or personnel. Lastly, there are the engineers. They are the support class. They don’t move or see as far as Scouts, but they can remove mines, repair things such as tanks and barricades, and dispense healing. You generally need one, but you don’t tend to need more than one. Finally, this game gives the player three separate vehicles: two tanks and an APC. Knowing how to use all these tools is where the game really shines.
For the most part, maps give players some freedom to devise their own strategies. It is unfortunate that the grading is done entirely on the number of turns it takes to complete the mission, but that is really immaterial the first time through the game. The game lets you decide if you want to use your tank as a battering ram to clear a path for your Shocktroopers to come through and clean up or if you want to take your Scouts around the outside of the map to catch the enemy from behind. Both can be effective. A new feature, or at least one I never utilized before, allows a leader unit to form a squad with two other units and move as a group. This is really effective at getting Lancers and Snipers into position by having them follow a Scout much further than they could get on their own.
Where this falters is with the game’s overreliance on special enemies. The later half of this game is filled with enemy units that are story characters that have essentially superhuman abilities. The squad is chased by a super tank that does not have the usual tank weakness. There are a pair of little girls that are super strong, nearly impossible to hit, take very little damage when you do manage to hit them, and if you manage to take them out tend to respawn the next turn. And there is a super-powered Valkyria. This problem might have been present in the original game; I recall them using this sort of stuff more sparingly. I expected some of it, but stuff like that becomes the focus of most of the maps in the second half of the game. I also had some problems with controls. I do remember this from the first game, but it seemed worse here. The game seems incredibly slow in getting characters into their shooting stance. It is so bad that I thought my R button might be faulty. I never did figure out the mechanics of how it works exactly, all I know is that my squad took a lot of bullets instead of pulling up their rifles to shoot back.
The story is where it really fell apart for me. It is entirely possible that I would not echo the praise I had for the original game’s story for being truly mature today. I recall precious few of the details. I know I was not as actively disgusted by what I saw than I was with Valkyria Chronicles 4. The game starts well enough, with a solid central cast of squadmates. A group from the same village who have grown up since the start of the war and have ended up back together serving in the military of a foreign state, since their homeland is occupied by fake-Nazi-Soviets. Each character’s personality roughly fits their class and are interesting enough. Then you get into the meat of the story, finding out why Kai is impersonating her missing brother and other revelations. Each one makes the squad less likeable.
SPOILERS.
The cascading revelations about the ship the squad is on for their secret mission becomes more and more awful as it goes. The game tries its best to keep the player on the team’s side, but it lost me pretty early and lost me hard. The Centurion, this technological marvel of a ship, is essentially powered by magical child slavery. That revelation is bad enough as it is. Then comes the revelation that the team’s mission is to detonate this child slavery engineer in the enemies capitol city. It ends with a debate about whether or not to go through with it (which to be clear the protagonist was because those were his orders) or not after a ceasefire had been called. There are story threads worth pulling, about how war can make a monster out of anybody. There are obvious parallels to the US dropping atomic bombs on Japan at the end of WW2. I would be okay with a game that wrestled with those issues. That is not what this is. This is the game justifying exploiting a child because she signed a contract to do it. That is an excuse the team buys, even though children cannot sign binding contracts and that it is clear she did not know what she was signing up for (see ‘children cannot sign binding contracts’). But she wants to help, so there is nothing they can do but go on. It wasn’t far past the midway point of the game when I was actively rooting against my team.
It is hard to recommend the game when I found the story so incredibly distasteful. The game still plays well; it is likely the best war crime simulator you can get for under $20. Maybe Valkyria Chronicles should have remained unique.