DC Rebirth Month One

DC Universe Rebirth is their latest attempt to adjust their superhero universe and generate interest in their line. Their last attempt to do so, with their DCYou line, failed horribly commercially, despite that fact that most of the comics were actually quite good. But the more one pays attention to comic book sales, the more apparent it becomes that sales are at best tangentially related to quality. Ignoring that pointless argument, the fact remains that no one bought excellent books like Omega Men or Starfire, so DC is again forced to cull a wide swath of its line and try something new. What they went with is a tight refocusing on their core characters. Big guns like Batman, Superman and Wonder Woman are double shipping each month at the expense of the third string characters. To get them into this initiative, DC published DCU Rebirth, and 8- page comic to move the universe from one status quo to another, and then each title is getting its own Rebirth title to set out what that character will be up to for the foreseeable future. Today, I am going to be sharing my thoughts for the first month of these Rebirth titles, starting with DCU Rebirth and then going through each characters title published in the month of June.

DC Universe Rebirth

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Right from the start it is obvious what the objectionable/shocking part of this book is going to be. It starts with a nine panel grid and watched, that is as clear an indicator of tying things to Watchmen as possible. I think that is a bad idea, not only or even primarily for moral reasons surrounding the ownership of the characters. It is a bad idea because there isn’t much point to the characters outside of their own story. They aren’t in of themselves interesting characters. In fact, DC already has versions of these characters in their universe, since they were based on Charlton characters like Blue Beetle and Captain Atom. Still, if they are going to this, I think this is as good a way to do this as possible. Here they are set as otherworldly interferers who have had a darkening effect on the DC Universe as a whole. While placing the blame on Watchmen itself, that book’s influence has had a darkening, and terrible, effect on superhero comics. Less skilled writers have long attempted to capture some of that book’s tone writing stories that have dirtied up characters beyond all reason. Bringing in the Watchmen characters and making this comic an overt repudiation of that influence is pretty good.

The comic itself is much more character driven than one would expect from a reality altering event comic. It is all about Wally West, erased from reality since the New 52, trying to find an anchor to bring him back to the world. But no one remembers him. Each of his attempts to reach somebody, be it Batman or Johnny Thunder of the JSA, give a glimpse into that character’s new status quo, along with a handful of unrelated little scenes. Just like with Wally, each of those scenes being an attempt to bring back a character or characters that have been lost either thanks to the New 52 or in the years since. While they are all unfinished parts of stories, each one is a interesting set up for a new series that may or may not be coming. Johns also goes out of his way to show that they are not throwing out the new characters that have come with the New 52, most notably the new Wally West, who here is retconned into old Wally’s cousin.

While all of this is well and good, the emotional punch that Wally’s journey packs is what makes this comic work. As he bounces around the DC Universe, he begins to lose cohesion. He starts to break apart. After his wife fails to recognize him, he starts to lose hope. From then on he is not trying to find his way back anymore, he is merely saying goodbye. It is shocking how affecting it is.

This isn’t a great comic, but it does everything it sets out to do. Its fleeting glimpses of other stories really help to get the reader excited for DC comics, as does its supposed change to a more positive outlook. That is what this comic is supposed to do, to get readers excited for what is coming next and it worked on me.

8/10

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Aquaman Rebirth

Dan Abnett, Scot Eaton & Oscar Jimenez

A lot of these Rebirth reviews are going to sound the same, since a lot of them do a lot of the same things. They exist to sort of explain the character and the challenges they face. Abnett does a good job here of setting up a lot of interesting story threads for Aquaman to follow. Like he has been for at least the last five or so years, Aquaman is caught between two worlds. He is the king of undersea Atlantis, but he was born and raised on dry land. Undersea he is seen as a surface dweller, more interested in his life as a superhero than ruling his kingdom, on the surface he is – bafflingly considering the recent crossover where Atlantis attacked the Eastern seaboard – seen a kind of goof with tales of ruling an invisible kingdom. He is trying to be a part of two worlds, both of which need him but neither of which want him. It is a good set up.

In this issue he hunts down some Atlantean terrorists and goes out to dinner with his once and future wife Mera, all while being watched by his rival Black Manta. It is a fine comic. The art is basically standard superhero stuff. Not mind-blowingly great or anything, but solid. The same goes for the script, which efficiently sets up an intriguing status quo for the ongoing series.

7/10

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Batman Rebirth

Tom King, Scott Snyder & Mikel Janin

Trying to sell Batman to readers is kind of the easiest job in the world, and it seems a little like Snyder and King, two very good writers, kind of punted this one a bit. Not to say that this is in any way a bad comic, it’s not, but it just a fun little on off. In it, small time villain Calendar Man has released some sort of spores into the air that make the seasons speed by extra fast. One day it is spring, the next it is summer. It is up to Batman, with some help from his new sidekick Duke Thomas, to stop him.

It does set up a fun tone for the new, Tom King written Batman series, with it being more of a straight superhero book. It jumps right into the ridiculous cool Batman stuff, with Bruce Wayne doing shirtless, one-handed pull ups off the edge of the helicopter pad on the roof of the Wayne Enterprises building. It claims to want to try something different, but for the most part it is Batman business as usual, if a little heightened. The one big change is Duke, who agrees to be Batman’s partner, but not Robin. He is given a yellow and black costume but no codename for now. It is a good issue, but not an especially enlightening one. Batman’s not changing and readers already know if they want to read it or not.

7/10

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The Flash Rebirth

Joshua Williamson & Carmine Di Giandomenico

This one is a direct continuation/retelling of parts of DCU Rebirth as well as setting up this version of the Flash to be much like the one from the TV show. It does that without mucking things up too much, but it doesn’t really do anything else. It starts with Barry at a crime scene, doing his CSI job at a crime scene reminiscent of his mother’s murder. It then repeats the scene where Barry saves Wally and repeats some stuff with Batman and the Watchman button. That is about all that this issue has to offer. It is very much a zero issue, even more so than the other Rebirth titles.

The writing definitely gets to the heart of who Barry Allen is, but it doesn’t really tell much of a story for itself. Still, the art is appealing and the characterization is good. The whole thing just feels very slight. Di Giandomenico’s art is a good fit for the Flash, with his characters looking somewhat square yet lithe, all long limbs and angles. It looks really good when the Flash is in motion. There just isn’t much here.

6/10

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Green Arrow Rebirth

Ben Percy and Otto Schmidt

This is the big winner of the first month. Great art, great writing and the set up for what should be an excellent run on Green Arrow. In it, Ollie finds a homeless kid apparently being kidnapped by person in a cloak after the boy’s mom disappears. It turn out that the cloaked person is actually Black Canary attempting to save the boy as well. It really tries to get back to the idea of Green Arrow as a liberal crusader and has Black Canary call him out for being a hypocrite. Together they return the boy to his father and team up to fight with men who are kidnapping and auctioning off homeless people.

It is just a really good issue. The interplay between Green Arrow and Black Canary sparks immediately. They move the coming romance blisteringly fast, but it feels right. The art looks nothing like the DC house style, but in this case it is a good thing. It looks kind of scratchy and dirty, but still detailed enough. The colors, also by Schmidt, are mostly subdued but that really helps the Ollie’s green and Dinah’s blue pop off the page. It is just a great look. This issue also manages to tell a pretty good one off story while setting up the new status quo for the series. It is just a great issue.

10/10

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Green Lanterns Rebirth

Geoff Johns, Sam Humphries, Ethan van Sciver & Ed Benes

Note the ‘s’ in the title, this is not a book starring any well-known Green Lantern, but the two new ones that Johns created since the New 52 started: Jessica Cruz and Simon Baz. Baz is a Muslim who has had encounters with overzealous government agencies while Cruz is an agoraphobe who up until recently was possessed by the evil Green Lantern like Power Ring. This book sets the two of them up as a buddy cop team working the Earth beat. This issue works well setting both of them and their personal struggles up, as well as forcing the two of them together for the premise of the book. It also gives them some antagonists in the Red Lanterns.

It is a simple issue, but it is really well put together. It feels more substantive than most of the others because it has to set up two characters rather than one. Benes’ art actually looks good, with some of his more egregious excesses toned down from their worst and the half by Van Sciver is his usual meticulous, detailed if a bit stiff stuff. It is and always has been a good fit for Green Lantern. The only weak point is Hal Jordan showing up to act like a heavy. The character doesn’t really work as well in that capacity. Still, this is a good issue and good start to this comic.

8/10

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Superman Rebirth

Pete Tomasi & Doug Mahnke

This is probably the book I was most excited about coming in, and this Rebirth issue is a baffling choice for an issue. The Superman books have a tough row to hoe after how badly DC has screwed up the character since the New 52. Now they have replaced the new Superman with the old Superman. So obviously this Rebirth issue focuses on the fact that a Superman is dead and that the new old Superman died before, in the 90’s. It uses a few pages early to retell that fight with Doomsday. Apparently they are bringing in a lot of stuff from that story, not the least of which is writer Dan Jurgens, for the ongoing books, but it is a fairly impenetrable read. After that interlude, Superman and Lana Lang look for the regeneration chamber that brought him back to life back then and fail to find it, which establishes this new Superman as the only Superman going forward.

As convoluted as the plot is, Tomasi shows a strong take on the character. His Superman feel like Superman, the first time I could say that since Morrison left Action Comics. (I have heard good things about Greg Pak’s Action Comics) And Doug Mahnke draws the crap out of the issue. This is not a great issue of a comic, but it still feels like it is leading into what should be a good run.

6/10

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Titans Rebirth

Dan Abnett & Brett Booth

Right from the start, I need to say that I don’t like Brett Booth’s art. His figures tend to be weirdly posed and proportioned, with thighs as big around as characters’ waists and characters tend to do a lot of squatting to show that off. Like The Flash, this is a book that picks up straight from DCU Rebirth. This follows Wally West to the book that he will be costarring in for the foreseeable future. Outside of the regrettable art, which is standard Brett Booth stuff, the comic is fine. Wally tries to get in touch with his old teammates, the Teen Titans. Except that they don’t remember him and it starts a fight.

This book has a harder time than most of the others because it is a team book and not a book about a single, or even a pair of characters. Characters that will not be starring on other books, this is the only place to find them. It does it with a neat trick, having them regain their memories of Wally when they touch him and each instance of that giving a chance to show off that character. This issue does everything it needs to with clarity and efficiency, but little flare.

5/10

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Wonder Woman Rebirth

Greg Rucka, Matthew Clark and Liam Sharp

This one is up there with Superman for the most disappointing book of this whole endeavor. Like all Wonder Woman runs, this one starts by throwing the previous ones under the bus. It starts with that old chestnut that everything the character knows is wrong. Not the worst plotline, but one that is very familiar to Wonder Woman, considering that was at the heart of her last acclaimed run, the one that come out of the New 52 by Azzarello and Chiang. It does a have a nice moment, with Wonder Woman wrapping her lasso of truth around herself in order to dispel the lies. That is where they do the art switch, which again is a neat trick. Or at least it would be if the art styles were more distinct and Sharp’s stuff didn’t look so rushed. The fight pages at the end look great, but the first couple of pages look a little off.

The big problem I have with this Rebirth issue is that all of the other such issues tell the reader who they are. This issue tells the reader that even Wonder Woman doesn’t know who she is. To its credit, the book doesn’t waste any time. Unlike the other books, this doesn’t feel like a zero issue, it feels like the first issue of a new story. While I don’t feel like this book accomplishes its goals, I do have some hope for this going forward, though I expect the next writer to roll any changes back.

6/10

Final Thoughts – Overall, I would say that first month was a rousing success. I only really disliked one of the books and am generally really pumped for the books coming out. I’ll be buying Superman, Batman, Green Arrow and Wonder Woman. The only book I am not interested in at all is Titans, at least not with the artist currently on the title. The other books, Flash, Aquaman and Green Lanterns could all be good. I think they have good directions. I only have so much money in my budget for comics. I’ll be back next month, hopefully more timely than I was with this post, with my thoughts on the Rebirth issues of Justice League, Hal Jordan and the Green Lantern Corps, Hellblazer, Batgirl and the Birds of Prey, Nightwing, and Red Hood and the Outlaws.

What I Watched June 2016

Movies

The Do-Over – This stars David Spade and Adam Sandler; it’s a comedy, right? Then why weren’t there any jokes? I laughed twice during this films runtime, and gave it half a star for each. Really, this movie is just lazy and bad. I guess it being gross and stupid is supposed to be funny, but it just isn’t. *

The ‘Burbs – Joe Dante, man. Joe Dante. Between this and Gremlins, I don’t think anyone does horror comedy better than him. I love this movie. It is primarily a comedy, but it does its best to be just creepy enough the whole way through that you can’t quite settle in. The cast is great, from Tom Hanks to Bruce Dern to Corey Feldman. That fact that it doesn’t let you know if anything actually creepy is going on until the last few minutes is just great. The speech that Hanks shouts at his neighbor after everything blows up on them is one of my all time favorite movie speeches. This is just a great movie. ****1/2

All-Star Superman – My favorite comic turned into a pretty good animated movie. It necessarily loses something in the adaptation from the comic to the screen, but it captures the spirit and heart of the book. It is a decent telling of the best Superman story. ****1/2

His Girl Friday – Sometimes exploring stuff on Netflix really works out. This is a lot of fun. It is clearly adapted from a stage play, with its limited sets and rapid fire dialogue. I loved every second of it. It seems awfully progressive for the time to be about a woman valuing her job over a man and being rewarded for it. It is just impossibly good. *****

3:10 to Yuma – An easy little western starring Russell Crowe and Christian Bale. They both do enjoyable work, Bale as a hard up rancher with limp and Crowe as a charming rogue. It really isn’t anything special, but I greatly enjoyed it. Westerns are few and far between these days, and this one played it straight enough that it was easy to just enjoy. I think there are good reasons this movie has largely been forgotten despite its two big stars, but it is a pretty exercise in the genre. ***1/2

Bucky Larson – I caught most of this early in the morning on TV. Fuck this movie and everyone responsible for it. No Stars.

The Green Hornet – This is a perfectly fine sort of superhero spoof. It walks that line between being a true spoof of the genre and just being a straight superhero movie. It tries to have it both ways, which is one of its big failings. It is too goofy to feel like a real take on the genre, but it isn’t funny enough to just be a comedy version. Still, it is largely amusing and fairly fun, so I can’t bring myself to hate it. **1/2

Robocop (2014) – I am not a fan of the original Robocop. I recognize and acknowledge its quality, but I do not enjoy it. That goes for pretty much all of Paul Verhoven’s movies. That being said, at least his movies have a voice that I can dislike. This remake seems like it might have had something to say at one point, but all the thoughtful parts got sanded off before it made it to its final state. There is some updating of the concept to deal with the changes in the world over the last 25 years or so, but it never quite gets anywhere with it. Still, it isn’t badly made, just blandly. **1/2

Warcraft – see review here. *1/2

Love & Friendship – see review here. *****

Hail, Caesar – see review here. I got this on Blu-ray and it definitely holds up upon rewatching. ****1/2

Mission Impossible 3 – I had missed this, and with how much I enjoyed the series’ last two outings I wanted to go back to it. It turns out it is really unnecessary. It is perfectly fine, but it points the series in a direction that it doesn’t end up going. It did introduce Simon Pegg’s Benji, which is good, but the rest is just there. Marrying Hunt off, then basically pretending his wife doesn’t exist for two movies is a strange choice. It just seems an odd fit with the rest of the series, and lack the imaginativeness of the first and last two movies. ***

Central Intelligence – see review here. ***

Butch Cassidy and the Sundance Kid – There is a great chemistry between the two leads here and I feel like I’ve seen all of this movie’s best scenes stolen for other movies or parodies. Still, there is a lot to like here. Not the musical choices or some of interminable montage scenes, but the rest is great fun. ****

Fast & Furious 6 – I had kind of filed this movie away as the bad one, not as good as Fast 5 nor as straight up bonkers as Furious 7. In some ways that is accurate. It isn’t as good as Fast 5 and it’s not as bonkers as Furious 7, but that doesn’t mean it isn’t a damn entertaining movie in its own right. It feels like the series finishing shedding what the series was in the first 4 movies to become what it started to be in the fifth. It is no longer a movie about cars, it is a movie about action frequently featuring cars. It isn’t the best or most natural fit, but they make it work and they make it damn fun. Also it is crazy that a movie with car chase that has a tank and the good guys pulling a giant plane out of the sky with grappling hooks can be described as less bonkers that something else, but that is the world in which we live. ***1/2

She’s Just Not that Into You – An okay romantic comedy that I stuck on because I saw Scarlett Johansson and Bradley Cooper. This movie has an expansive, interesting cast, but it isn’t really anything all that interesting. It wasn’t bad. **1/2

Sin City: A Dame to Kill For – It has been a long time since I saw the first Sin City, but this feels like leftovers that have been sitting since that movie came out. Despite the stellar cast, the whole thing feels cheap and amateurish. Were the effects this bad the first time around? I remember them looking much better. Ugly, cheap and dull; I can’t think of anything to recommend about this movie. Maybe Eva Green’s breasts. *

Finding Dory – see review here. ***1/2

TV

Outlander S2 – The show has pivoted from its early season intrigues in France to full on war in Scotland in the second half. And as usual, it is doing it with an amazing combination of serious thought and melodrama. The melodrama is an essential part of Outlander’s charms. For all that it takes time to get historical stuff right and create realistic, believable characters, it frequently puts them in situations that are frankly unbelievable. Stuff like Claire dealing with PTSD from her experiences in WWII or Jamie having to find ways to reign in his uncle Dougal now that Dougal in under his command are interesting. But Jamie having himself flogged to show that he stands with his men or Claire making deals with Black Jack or most especially the whole plotline with the Duke of Sandringham are out there. The show relies on a delicate mix of the two and so far it has combined them excellently. There is only the finale left and I couldn’t be more excited.

Voltron The Legendary Defender – The people behind Avatar getting a chance to revive Voltron sounded like a winner, and it was. Mostly. It does take way too long to get up to speed, though I expect that will be less of a problem if the show gets another dozen or two episodes. As it stands the nearly the whole first half of the series is learning how to be Voltron and rarely actually doing anything. A more substantive problem is that much of the humor falls completely flat. The dialogue on the whole is just plain bad, even when it is not trying to be funny. It is still a lot of fun to watch, and it gets progressively stronger as it goes. I am eager for more, I hope it is on the way.

Now Playing in June 2016

Beaten

Kirby Planet Robobot – see post here.

Bravely Second: End Layer – full post coming soon.

Sparkster – see post here.

Ongoing

Tokyo Mirage Sessions #FE – I only just got started, but so far this game has vastly exceeded my expectations after more than the title was revealed. The subject matter may not be to everyone’s taste, but the gameplay is great so far.

Super Mario RPG –

npjun16 I swear, I will beat this game. Now I’ve got a decision to make, since this game finally came to WiiU VC. I am fairly certain that my save won’t transfer, but I know that I am much more likely to play the game on the tablet than through Wii mode. I do most of gaming on my 3DS while watching sports or something on TV; I don’t spend a lot of time playing on the big screen. I’ll figure out which route I take and finish this game up soon.

Illusion of Gaia – I’ve cleared the first few hours of this game and it isn’t quite what I expected. It is some sort of very linear Zelda game. It looks great, sounds great and plays great. I can’t wait to get back to it.

Kirby & The Rainbow Curse –npjun162

Nintendo had an E3 sale, and I bit the bullet on this. I absolutely adore the graphics, Nintendo consistently blows everyone else out of the water when it comes to art design, but I can’t say I wouldn’t have just rather had a regular Kirby platformer. Still, this is what the Kirby series does, some platformers mixed with weird experimental stuff. This is more like Canvas Curse on the DS, which is interesting, but frustrating to control at times. It is just something different than the player is used to.

Upcoming

Box Box Boy – Box Boy was an absolute delight, this sequel looks like just more of the same. That is exactly what I want, more Box Boy. There do have some wrinkles – I saw color in the trailer – but more box pushing puzzles are all I need.

Monster Hunter Generations – I have greatly enjoyed the last two Monster Hunter games that have come to the West and this one doesn’t look to change anything. I am a little unsure of how much I need this when I have large amounts of MH4U that are still unexplored, but I kind of plateaued on that game right at the edge of G Rank. That is when I stop really enjoying those games.

7th Dragon III Code VFD – I was really excited for the first game in this series, but it never left Japan. When this one was announced to come over here, I immediately preordered it. It appears to play quite similarly to Etrian Odyssey, but from a third person perspective.

The Legend of Tarzan

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As a big fan of Edgar Rice Burroughs, I was excited to see Tarzan on the big screen. I hoped it would be as fun to watch as the criminally underrated John Carter movie from 2012. In its own way Tarzan is as hard a sell as the stories of that space faring Civil War veteran. There is something at the very least dubious about the racial politics of Tarzan, King of the Jungle. Still, I was in for what would hopefully be some exciting jungle action. While it certainly has its flaws, The Legend of Tarzan delivers enough of that to be satisfying.

To the film’s credit, it doesn’t try to side step the racial implications. Instead, it attempts to address the issue head on, with mixed results. Samuel L Jackson plays real life adventurer/politician/journalist George Washington Williams and the movie deals primarily with the Congo Free State and the atrocities King Leopold of Belgium’s agents perpetrated there in the 19th century. This is rather heavy stuff to graft onto a series of pulpy adventure stories about a man raised by apes, but The Legend of Tarzan does its best to conscious of its implications.

It just can’t square that circle, though. The attempts to eliminate the problematic elements of the Tarzan story only help to highlight them. Bringing in the real world history of the Congo and having the white savior rewrite it is a bad look. That is not how it went down in history, and it diminishes Williams’ story by making subordinate to Tarzan’s. It gives the Africans a hand in securing their own freedom, but only after being united by Tarzan. For all of the film’s good intentions, it still ends up feeling a little embarrassing. The same goes for Jane, who the movie spend an inordinate amount of time establishing the competence of only to still have her act as a damsel in distress for the bulk of the runtime.

Still, much of the movie works as a movie. Alexander Skarsgard is perfectly cast as Tarzan, though the movie keeps him civilized for far too long. Sam Jackson, Djimon Hounsou and Christoph Waltz give their usual quality performances. Margot Robbie is electric as Jane. The movie looks good. I fully bought Tarzan’s interactions with the various jungle beasts that he meets along the way. I absolutely loved that the movie was not an origin story. It did deal with Tarzan’s origin, but only in brief and effecting flashbacks.

The movie really sold me on this version of Tarzan. His relationships with society, with Williams, the animals and especially with Jane all felt real. I believed both his attempts to put his jungle life behind him and be the modern civilized man as well as his sliding back into his natural state. While I would argue that the movie did not give him enough action, what action the movie had was convincing.

Despite a sluggish start and some general hand wringing, I ended up enjoying The Legend of Tarzan quite a bit. The grafting on of real historical atrocity to the Tarzan story was maybe not the best choice, though it was a choice that shows that at least the filmmakers were trying to do something. Honestly, I was not familiar going in of the history, or of George Washington Williams. I am thankful to the movie for teaching me something, but the more I look into it the more I think that maybe they should have just made a movie about that real man. It kind of feels like that is the movie they wanted to make anyway.

***

Kirby Planet Robobot

When I saw Kirby Planet Robobot was coming out soon I was a little surprised. The previous Kirby 3DS game had just come out, right? In fact, it has been more than two years since Kirby Triple Deluxe delighted players. So maybe enough time had passed for a new Kirby platformer. Planet Robobot at least brings something completely new to the table, with Nintendo’s adaptable pink puff ball getting a big pink mech suit to stomp around in. It isn’t much of a change, just a slight adaptation of the usual Kirby gameplay. Still, what this game lacks in originality, it more than makes up for in polish and design.

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Planet Robobot looks and plays largely identically to Triple Deluxe. That is a very good thing. It looks great; bright and colorful with expressive characters and monstrous bosses. Kirby has his usual array of copy abilities, as well a few new ones. In other words, it is a Kirby game. The move sets of his abilities aren’t the series most complex, there is still a wide variety of skill and maneuvers to master. It also keeps Triple Deluxe’s plane hopping, with the player forced to solve puzzles by leaping back and forth from the foreground to the background.

The game isn’t hard, no Kirby game is, but it does set up some very interesting puzzles and just enough collecting to be interesting without overdoing it. It is easy to speed through the game and ignore that stuff and it is just difficult enough to slog through and collect every last thing. It strikes a very good balance.

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The plot of this game is that some sort of evil corporate robot is taking over Kirby’s star world, turning everyone else into robots. It is little more than an aesthetic change, but it does give an excuse to remix the classic Kirby bosses into slightly more robotic forms. Then there is the Mech suit, which largely operates like ones from Mega Man X, except that it too has Kirby’s copy powers. Again, that opens up plenty of interesting gameplay possibilities. There are destructible portions of levels, but getting all the secrets means realizing what needs to be destroyed and what needs to be preserved.

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Nintendo tosses off routinely excellent platformers like this a couple of times a year. Not all of them are transcendent masterpieces like Super Mario Galaxy or Donkey Kong Country Tropical Freeze, but even the worst of their output is leagues better than what anyone else is doing. Few other big game companies are even attempting this sort of game anymore and the indie titles rarely manage this supreme competence. Kirby Planet Robobot is not among Nintendo’s upper echelon of platformers. It doesn’t match the Wii’s superlative Kirby Return to Dreamland. Still, it is excellent from a technical standpoint and the robot trappings are engaging. That big pink mech is somehow both badass and adorable. As I said wrote earlier, there is a routine excellence to this game. It plays perfectly well, but it never feels like Nintendo is really laboring for it. It is thoroughly satisfying but not especially memorable. Ah well, on to Box Box Boy, the next game from Nintendo’s platformer factory.

500-700

Finding Dory

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I feel like I start all of my Pixar movie reviews noting their excellent track record. It hovers over all of their films, inescapable. Though I haven’t seen The Good Dinosaur yet, I feel confident saying that Pixar has one bad movie to their name. Even though it didn’t blow me away like the best of their output, a long list including last summer’s Inside Out, Finding Dory keeps up their strong output.

A sequel to 2003’s Finding Nemo, Finding Dory shifts the focus to the titular blue tang who has, as she will tell you repeatedly, short term memory loss. After briefly recalling something of her life before she met up with Nemo and Marlin, the three of them go on a quest to find her missing family. Their trek leads them to the aquarium where Dory was born and raised. There she becomes separated from Marlin and Nemo and both she and they meet up with a variety of colorful aquatic life, including the grumpy yet helpful octopus Hank. Other than Hank the new characters fail to make much of an impression, most of them having only one bit that is repeated a few times instead of actually feeling like characters.

The biggest part of the movie amounts to a series of highly amusing vignettes as the characters move around the aquarium. The only character with any sort of through line is Dory, and hers development moves in fits and starts thanks to her memory problems. The other characters are mostly static. Marlin goes through the exact same arc as he did in the previous movie. Still, Dory’s journey is well done even if she is a character that I have never cared for. Pixar has mastered the art of making all-ages movies that have jokes and bright colorful stories for kids, but running thoughtful, adult themes behind them. Dory’s steady recovery of her previous life and her growing ability to deal with her handicap is a strong idea to hang a story on.

Still it doesn’t quite land like the better Pixar movies do. It feels a little too close to its predecessor. It makes sure all the characters from Finding Nemo get to make an appearance, even if it doesn’t add anything to this film. It isn’t a retread, but neither does it add a whole lot. Some characters get assumed character growth that doesn’t actually come out of anything that has happened in the rest of the movie. It also doesn’t help that the film escalates to a finale that doesn’t really fit in with the tone of the rest of the movie.

It is most reminiscent of Toy Story 2, which is fine but not quite as good as the first, only noting that Finding Nemo isn’t quite as good as Toy Story to begin with. This is starting to sound harsh, when Finding Dory is a perfectly good film, just not a great one. Finding Dory is a fine addition to Pixar’s library, but it isn’t one that is long going to be remembered. It is touching, but not heartbreaking, amusing but not hilarious, good looking but not gorgeous.

***1/2

The Many Origins of Wonder Woman

Wonder Woman Earth One was easily the most I’ve ever anticipated a Wonder Woman comic. Coming from a writer that is considered by many, myself included, to be the best scribe in the industry, Grant Morrison, and drawn by Yannick Paquette, an artist that he has already had excellent collaborations with, their take on Wonder Woman’s origin story was a book to look forward to. A few months before that book hit the stands, DC Comics began publishing a digital first series about Wonder Woman’s origin, this one written and drawn by Renae de Liz, best known to me for the comic adaptation of the Last Unicorn. That was not a book I had any real attention to picking up. A new Morrison book is a treat worth savoring, but a digital origin by a somewhat unfamiliar writer/artist did not excite me.

Then I saw a few preview pages of the Legend of Wonder Woman. De Liz draws with a clean, clear line. (Aided greatly by colorist/inker/husband Ray Dillon) Her art is detailed without being cluttered and expressive without being too cartoony. It is just a joy to look at. Seeing what the art had to offer was enough to get me to drop a dollar a week on the book. I wouldn’t regret it. I have read a lot of Wonder Woman comics. A few years back I read the entirety of the second volume of her solo title, the one that started with George Perez’s much loved run on the title, over a few months. I have read most of the third and fourth volumes as well. There have been quite a few very good takes on the character during that time, but none of them made Diana herself as interesting a character as the Legend of Wonder Woman does. It takes the recurring elements of the various origins the character has had, keeping the important parts and arranging the other pieces into a modern and appealing take on the character.

The Diana of Legend of Wonder Woman is a wonderful protagonist. That book has managed to free her of the expectations of what Wonder Woman must be and simply tells a story about a character. In the first couple issues, the young Diana is inquisitive and restless. She is very aware of her duties as the Princess of Themyscria, but also chafing against that role. Being born of the island, she is one of the few that sense the corruption that is creeping through the island. She convinces Aclippe, the greatest of the Amazonian warriors, to train her, showing her dedication and resolve. This is a strong character, but not a perfect one. This is best illustrated in her conversation with her mother, when Diana finally realizes that her mother also chafes against the restrictions placed on her by her position, but has enough respect for the laws of her land to work within them, that her mother cares enough about Diana’s happiness that she is willing to allow to go her own way to an extent. It is just great storytelling.

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The more I read and became engrossed by the Legend of Wonder Woman, the more my feelings for Wonder Woman Earth One changed from anticipation to something more like dread. Not that I expected the book to be bad, but I was afraid the higher profile of the book would overshadow the excellence of the other work. Grant Morrison’s work rightly gets a lot of people excited, but it seemed unlikely that his take on Wonder Woman would eclipse Legend of Wonder Woman in quality even it if steamrolled it in awareness.

WW Earth One was pretty much everything I expected it to be. Morrison tried to stay true to the earliest of the Wonder Woman stories, including weird almost subliminal sexuality, and Paquette’s art is as lush as always. It sets the story of her origin as a trial and pits her against the other Amazons after she returns from man’s world. It is an interesting and through provoking work that is not entirely successful in its aims.

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They are two interesting works to compare and contrast. They both return to the Golden Age origins of the character, but they bring forward different elements. Earth One is very interested in the implied sexuality of Marston’s version. His version of Paradise Island is a slightly twisted sci-fi lesbian utopia, with a healthy dose of bondage. The undertones of the original comics are made explicit in Morrison’s take. That aspect almost overwhelms the rest of the work, even though it does have some things to say about gender, sexuality and even race. Legend of Wonder Woman continues the trend of excising the bondage, instead opting to keep things like Amazons riding giant kangaroos. It is simply a cleaner, clearer take on the material, one that sets up more stories with an all ages bent. It also does a much better job of creating a Diana that is a believable and relatable protagonist.

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The books do share the same barebones story. USA pilot Steve Trevor crash lands on Paradise Island and the young Princess Diana wins a challenge to be allowed to be the one to return him to his own land. Elsewhere they differ greatly, but that through line remains consistent. They also both bring back a character that has consistently gotten short shrift in modern comics: Etta Candy. The two takes are only vaguely similar, but both versions of the character are highly entertaining. Etta is a short, stout little ball of energy. He incarnation in Legend is especially charismatic, taking the new to the world Diana under her wing and guiding her through life in America.

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As part of DC’s Rebirth initiative, the Wonder Woman book is being taken over by fan favorite writer Greg Rucka. He is going to be doing a Wonder Woman Year One story. I am certain that Rucka will do good work on the book, but I can’t help but feel a little disappointed. I’ve just read the best possible Wonder Woman Year One in Legend of Wonder Woman. I doubt his take will even approach the flawed complexity of Morrison Earth One version. Still, I can’t be too disappointed. There are at least two more Earth One volumes planned and in between starting to write this and finishing it DC has given Legend of Wonder Woman a second volume. I wait with bated breath.

Central Intelligence

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How much one enjoys Central Intelligence depends on how much they enjoy watching The Rock or Kevin Hart. This is not the movie to convert non-fans, but it lets both actors do their thing with a modicum of enjoyment. The movie’s biggest problem is that it never commits to being one kind of movie, instead meandering somewhat among several options. It is saved, however, on the strength of the performances of Dwayne “The Rock” Johnson and Kevin Hart, both of whom are excellent here.

Hart is Calvin Joyner, a former High School phenom who is unsatisfied with his life 20 years later. The Rock is Bob Stone, former bullied fat kid who has remade himself as a towering mountain of a man. Bob idolized Calvin in school, and since, and on the eve of their 20 year class reunion comes to him for help; because Bob is in the CIA and needs Calvin’s accounting expertise. Things then go through the usual spy movie tropes as Bob and Calvin work together to overcome their problems. There is nothing particularly new or unexpected here, but what is her is well executed.

There are some problems. For the most part Central Intelligence is sweet. It is a comedy that want’s viewers to like its characters. Calvin is the one person, including the teachers and the principal, who stands up for Bob in his most humiliating moment in High School. Throughout the movie he is shown to be a genuinely good person. Bob is a bit of an unknown, but is largely sweet if more than a little daffy. That tone works, except that the film occasionally drifts into mean spirited Happy Madison shit. (There is a resemblance, if only superficial, to the straight to Netflix Adam Sandler and David Spade misfire The Do-Over, a comparison that makes Central Intelligence look all the better) This is exemplified in Trevor, played by Jason Bateman, who was Bob’s bully in high school and remains a unrepentant bully 20 years later. While there is reason to have that plot, it sticks out tonally from much of the rest of the movie. I don’t know if I love or hate that the two plot threads of this movie, the spy stuff and the reunion, are never connected. It would be ludicrous for them to tie together, if the bully were to be the villain or something, but the two threads are literally disconnected from each other.

At times, the film closes in on having some genuine heart. When the two of them break into their old school and see the shrine to Calvin’s accomplishments, he lament how disappointing his life is and you can almost feel it, but the film bounces off that and moves on to something less compelling. The same goes for Calvin’s marital troubles, which start as though they are going to important rather than just the fodder for a couple of scenes and to be forgotten by the end.

The highlight of the film is Johnson as Bob Stone. Both in the action scenes, which are actually quite good, and in his still trapped in high school persona. There is something undeniably delightful to hear The Rock wax on about his love for unicorns (” ‘corns are the deadliest mythical beast), Twilight and Sixteen Candles. Johnson manages to sell it all. He is a CIA agent how has never lost his hopeful, childlike innocence. He likes what he likes and who are you to tell him to change?

I walked out of the theater mildly disappointed in Central Intelligence, but the more I think about it the more I like it. The better its good moments seem and the bad one sort of fade from my memory. Still, it is far from a perfect film. I would like to see this duo team up again. There is some chemistry between the motor mouthed, diminutive Hart and the gargantuan Rock. This movie gives them just enough to work with to be worth your checking out, at least for those who are already fans.

***

Love & Friendship

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Most Jane Austen adaptations focus on the romantic aspects of her work. They distill the comedies of manners to that component, with the humor taking a backseat to the passion. I do not believe they are wrong to do so, but that does inevitably lose something from the books. With Love & Friendship, a lose adaptation of Lady Susan, Whit Stillman goes the opposite way. It drains almost all notions of actual romance from the work and focuses on the humor. The result is a magnificently funny period comedy that overflows with wit and charm.

Love & Friendship stars Kate Beckinsale as the widowed Lady Susan Vernon, a woman who is determined to find fitting husbands for herself and her daughter. Of course, her definition of fitting is not exactly the same as what society expects. Lady Susan is a bulldozer running roughshod over the stilted and polite society in which she is trapped. She is charming and charismatic and thoroughly terrible. She is also surrounded, largely, by fools and innocents. Among them is her sweet and earnest daughter Frederica, whom Susan believes is an idiot, and their suitors.

Lady Susan is toying with the young, as in close to her daughter’s age, Reginald DeCourcy. Possibly she intends to wed him, perhaps she is just toying with him. Her affections are also engaged elsewhere. For Frederica, it is the completely vapid, but rich, Sir James Martin. Lady Susan plots and schemes her way through the movie, generally operating several steps ahead of everyone else, beating them at a game they don’t realize they are playing. Lady Susan’s one friend is Alicia Johnson, who has the misfortune, according to Lady Susan, to be married to a man “too old to be agreeable and too young to die.”

There really isn’t much of a plot; the film is all about the interactions between the characters. Lady Susan goes to stay with her late husband’s brother and there she tries to arrange permanent situations for her and her daughter. She flouts custom and manners, all with the goal of securing her place in mind. Save for her sister-in-law, most of the character are blind to how she manipulates them. Even when they appear to have her caught, she turns the tables on them, right up until the end.

The movie shines with its dialogue. The best moment is likely seeing Sir James Martin (Tom Bennett) treat being asked “how do you do?” like he was forced to answer the riddle of the Sphinx. Beckinsale shines as she verbally twists all the other characters around, never once showing an ounce of remorse for any of it. What was most delightful, and shocking given that this was based on an 18th century novel, is that in the end Lady Susan is not punished. She doesn’t necessarily triumph, but neither is she ruined.

After watching a string of big budget failures, there is something wholly delightful in the simple intelligence and humor of Love & Friendship. Well directed and superbly written, you are not likely to encounter a finer comedy this year.

*****

25 Years 25 Games 10: Sparkster

At least one more time (and likely two) I am going to have to push Super Mario RPG down the line and move on to another game. This time it is the much underrated Sparkster from Konami. Rocket Knight Adventures for Genesis is something of a cult classic, one of the few good games to come out of the overwhelming desire to copy Sonic the Hedgehog in the wake of that game’s release. Unfortunately, while RKA has a darling critical reputation, I don’t think it stuck that well in terms of sales. It wasn’t until a couple of years ago, when Konami put out the largely very good Rocket Knight for PS3 and 360, that I learned that not only did the game have a sequel, it had two separate sequels, one for the SNES and one for the Genesis, both named Sparkster.

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Sparkster for the SNES plays very much like the original game. That is a very good thing, because Rocket Knight Adventures was a very good game. This time Wolf people have attacked the possum kingdom and Sparkster must fight them off. Sparkster can jump, swing his sword and charge up his jet pack and shoot across the screen. It is a simple, yet very effective moveset. Most of the game can be accomplished with a the simple ‘A’ jumps, ‘B’ shoots style pf play, but to truly get the most out of the game you have to master the rocket pack. This is a game made for mastery. One can set the game on easy and get through it with only a vague understanding of its mechanics (that is largely my strategy) but learning the ins and outs of the controls is necessary. Plus, the game does that terrible thing where it hides content behind difficulty levels. Not just the ending or something, which is understandable, but full levels of the game are inaccessible on certain difficulty levels. That fact made me switch from easy to normal after my first attempt at the game, but even playing on normal is not enough to see the true ending. (Which I watched on youtube because fuck that) I would assume it is an attempt to hamper the rental market, but it mostly just punishes players and games these days have wisely moved away from this sort of thing.

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The level design is inventive and built really well on the protagonists powers. The big one it the ricochet with the rocket pack. If you boost into a wall, you will bounce off. If you boost at an angle, you will bounce off at a corresponding angle. Knowing how to angle your boosts are necessary to getting the most out of the game. There are a few levels that abandon the traditional control scheme or set up. On had the player riding on the back of an ostrich or something as it speeds through the level with limited control of where it goes. Another is just a full on vertical shooter that morphs into two giant robots punching each other in space. They aren’t what the player came for, but they are amazing on their own way and more entertaining than frustrating. Otherwise, it is just pitch perfect escalation of the concept.

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It looks and sounds great, though. The graphics are truly outstanding, especially the backgrounds. The sunset in the pyramid stage is the SNES aesthetic at its finest. The game looks and plays like pure joy.

Honestly, I like Sparkster more than the other two games in the series I’ve played. It isn’t quite the Mega Man 2 to Rocket Knight Adventures Mega Man, but I do think it improves on that game (which I haven’t played in years) in several ways, not the least of which is graphically. It is also better than the 2010 game, which had its heart in the right place even if it didn’t quite capture the magic. I have yet to play the other Sparkster, though. It seems unfair that this game has been all but forgotten in talk of the SNES’s great games. It does not quite belong in that top echelon with Super Mario World or Mega Man X, but it slots nicely in that next level down with Donkey Kong Country and Kirby’s Dreamland 3.

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