25 Years 25 Games #8 Magical Quest Starring Mickey Mouse

It has been a while, but I’m back with another game from my bread and butter genre: the side-scrolling platformer. Magical Quest starring Mickey Mouse is the first of three Mickey Mouse SNES games from Capcom. The overwhelming quality of the Capcom’s NES games made me eager to try out some of their SNES output. Magical Quest, while largely enjoyable, does not quite live up to that pedigree.

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In Magical Quest you play as Mickey Mouse, on a quest to rescue his dog Pluto from the villainous Pete. Along the way he gets some outfits that give him different powers, like a Wizard’s costume that lets him shoot magical bolts or a fireman’s costume that gives him a hose. It looks good and plays good, but it feels somewhat lacking. A lot of that is due to the fact that game can be beaten pretty easily in an hour and a half. Magical Quest has six levels split into four stages each, none of which are particularly long. The only part of the game that does feel long are the bosses, all of which take about 4 hits more than would feel natural to beat. It is not that the bosses are particularly hard but that they are tedious because you have to repeat the pattern so many times.

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The outfits are a great conceit for expanding and limiting Mickey’s powers. The problem with them is that the game doesn’t do enough with them. The game is more than halfway over before you get your full array of powers and it doesn’t really build on them in any real ways. It gives the player the abilities to do some things, but it doesn’t ever require the player do them. Sometimes you need to be a magician to shoot magic, sometimes you need to spray things with water, and sometimes you need the last outfit’s grappling hook. Rarely, almost never, do you need to use them in any sort of conjunction with each other. There are grappling levels and fire levels, but no levels with some grappling and some fire. It ends up feeling like the first half of a game. Unlike something like Mario, Magical Quest never really builds on its mechanics. They just are. I realize comparing this game to some of the absolute best ever isn’t really fair, but it is obvious that it just doesn’t compare to the depth that those games offer.

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This is just the kind of game I wanted to go back and experience with this project. Magical Quest Starring Mickey Mouse is a good game, but not a great one. It is the sort of game that is easy to miss at the time, but is a game that is worth playing. It looks good, sounds good, and plays fine.

Star Fox Zero

There is nothing less surprising than the reaction by the gaming press to a Nintendo release that experiments with motion controls. Most reviews were little more than tantrums, with the reviews coming off as spoiled toddlers crying about being told to eat a new kind of food. Not even vegetables, something that is not expected to taste good, more like a dessert that just happens to be green or something. Instead of considered evaluations of the game, I’ve seen a lot of kneejerk wailing and whining about motion controls. That being the subject of discussion is a disservice to the game that is Star Fox Zero.

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With the Star Fox series, Nintendo seems to be stuck. They have an admirable yet disappointing refusal to just make Star Fox 64 again (except with Star Fox 64 3D, which was exactly that), which is what everyone wants. And they can’t quite figure out what to do with that series otherwise. It is worth noting that Star Fox Zero is only the fourth Star Fox game Nintendo has both developed and released. The original was perfected with 64, but after that the series ground to a halt. Ignoring the farmed out games, both of Nintendo’s Star Fox games have stuck tightly to the structure of SF64, but have experimented with controls. Many parts of Star Fox Command just didn’t work quite right, aside from the game having a story that was filled with batshit insanity. Star Fox Zero, once the player learns the controls, approaches Star Fox 64 in feel and quality.

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The game doesn’t put its best foot forward. The first few stages are easily the game’s weakest. It is frontloaded with a couple of levels that use some of the game’s least fun vehicles. Aside from the Arwing, Star Fox Zero puts the player in control of the Landmaster, Gyrowing, and the Walker. Each one has different controls. For the most part adapting to each set of controls only takes a little bit of time, but the first few levels switch the player from Arwing to Walker and Gyrowing mid-mission, giving no time to learn them. The second and third levels can be extremely frustrating due to that, at least on the first time through. After that they work just fine.

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While each of the vehicles is a fun time once learned, the game is at its best when it just lets the player fly the Arwing. Those portions are just as good as Star Fox 64. There are some changes, including a view mode that locks the TV on a target, making the player deal with a strange camera or play on the tablet using cockpit mode. It is awkward at first, but it soon feels, if not natural then just not particularly cumbersome. For the most part the Arwing missions, and to a slightly lesser extent the Landmaster ones, perfectly capture that joyous feeling of being in a Star Wars style dogfight.

Star Fox Zero is not a home run all-time classic like the best of Nintendo’s output, but it is still a solidly fun game. At its best moments it is on par with the untouchably good Star Fox 64. It is too bad the game is caught in that inescapable trap that the wider gaming community and Nintendo themselves have caught Nintendo in. The story goes that the WiiU is a failure because no one takes advantage of it dual screen set up. Except that when a game does, like Star Fox Zero or The Wonderful 101 or even Pikmin 3, the complaint is that the game uses both screens and has tied itself too closely to the WiiU hardware. There is nothing changing the narrative of the WiiU at this point, but the unrelenting negativity to one of the only companies that seems at all interested in moving games forward in some meaningful way is why I am feeling more and more disconnect with the medium at large. No, Star Fox Zero is not a perfect game, or even a great one, but it is damn fine game in a genre that doesn’t get much love these days that also tries to explore new ground with how games are played. I would much rather play it than yet another FPS.

What I Watched April 2016

Movies

Best in Show – Great Movie. Funny every time. I don’t know how much I actually have to say about this. Watch it if you haven’t. *****

Chef – John Favreau is very hit or miss for me. Chef is one of his hits. It isn’t especially great, but it is amusing and heartfelt and just all around enjoyable. Charming. ****

Zootopia – read review here. ****

Miss Pettigrew Lives for a Day – I stumbled on this on Netflix and was pleasantly surprised. It is a period comedy starring Frances McDormand and Amy Adams, both of whom are excellent as two very different women. Adams plays a performer who accidently hires McDormand as a personal assistant to help her juggle her three boyfriends as she waffles trying to choose one. It is marvelously funny and often touching. ****

The Jungle Book – read review here **1/2

The Huntsman Winter’s War – read review here ***

47 Ronin – This should be a lot of silly fun, and at times it is, but it frequently takes itself way too seriously for a movie that climaxes with Keanu Reeves sword fighting a CGI dragon. There are times when it seems it wants to break out into something genuinely fun and enjoyable, but pulls back, trying instead to be some somber epic that falls flat. **

The Assassin – Beautiful, evocative and a bit vague The Assassin is something special. I don’t know how much I actually enjoyed it, though. It is impossible to argue with how beautifully this movie is shot. Every frame has something wonderful to show. But it is also quite slow and sparse in it storytelling. It is definitely worth watching, especially If you don’t go in expecting a martial arts movie, which this only barely is.****

The World’s End – I was going to link to my previous review of this film and write about how it improves on even how much I enjoyed it the first time each time I see it. That is how I found out that I never wrote a review for The World’s End, so that is going to have to change and soon. I think this is my favorite of Edgar Wright’s films. It is layered and smart and just so much fun. *****

Old School – This was a favorite of mine from the end of my time in high school and early days in college. I still like it, but I don’t love it like I used to. It has a bunch of great scenes, but it doesn’t quite hold together as well as it might. It is no Animal House, or even a Wedding Crashers, but it has its moments. ***

TV

Outlander S1 – I rewatched a few episodes of this in anticipation of the second season. This is an excellent show, at times beautiful and others brutal, but always with thought and purpose.

Trailer Park Boys S10 – I was really disappointed in this season of Trailer Park Boys. It just kind of muddled along. After a pair of really enjoyable seasons on Netflix, this one just seemed lacking, especially the extended guest appearances by various weed aficionados. It still had its moments and the characters are great, but it feels like a case of diminishing returns.

Bob’s Burgers S5 – This show rises in my esteem every time I watch it. I liked the first couple of seasons, but I have really fallen in love with it over the last few. Going back to the early stuff, it seems more thought out than how haphazard it felt upon first watching it. Season 5, though, is great. There are numerous stand out episodes and musical numbers, the probably being Hawk & Chick, which manages to be both hilarious and touching like few shows can. This might yet eclipse Loren Bouchard’s other great show, Home Movies.

The Ranch S1 – The Ranch isn’t good, but there is something comfortingly bad about it. Ashton Kutcher and Danny Masterson have some great chemistry. They were funny together on That 70’s Show and they are good on this. Sam Elliot is always a delight. It is too bad that most of the show is unable to get away from cliché or a small set of marginally funny jokes. I could live without seeing any more of this, but the odds are good I’ll wind up watching more if Netflix makes it.

Documentary Now! – Some former SNL guys do riffs on famous documentaries. Most of them are hilarious. And short. It is easy to get through these 6 great mockumentaries and each one has its own stuff to offer. I sure hope there are more coming.

The Unbreakable Kimmy Schmidt S2 – I loved the first season of this show, and that level of quality is there in flashes during the second, but it doesn’t quite maintain it as well. A lot of that is the more scattered nature of this season. The characters aren’t as tightly tied together, with Kimmy being the only thing to bring most of them together. Still, this show has plenty going for it. Tina Fey’s appearances as a spiraling out of control therapist are funny and sad, with her forcing Kimmy to accept that she can’t help everyone even as she loses control. Letting Tituss actually have a romance seems somehow important as well. I liked this season, but it isn’t quite as perfect as the first.

Outlander S2 – The first season was great, and the first 4 episodes of the second are just as good. This season has moved a lot faster so far, not needing to spend the time introducing everyone and everything. It has also streamlined what was a meandering half of one of the weaker books in this series. It has still nailed all of the important points, and maintained great moments for all of the main characters. I am hoping to get to see more of Fergus as things go along, but I am already disappointed about how little Roger and Brianna we seem likely to get. Still, this is one of the best shows on TV.

Superhero Shows – Once the CW shows end later this month I will have something about all the various superhero show seasons. Most of them are going along quite nicely, though April was mostly a skip month for Arrow and Flash. Hopefully, all three of the CW shows can go out with as well as Supergirl did in it (hopefully not only) first season.

Now Playing April 2016

Beaten

Mega Man Legacy Collection – Wrote about it here. The only game I beat was Mega Man 2, but I played some of all of them and got close to the end of Mega Man 3.

Star Fox Zero – review coming soon.

Ongoing

Super Mario RPG – Progress was made, a write up is coming. It is taking me way too long to beat what is a fairly short RPG. I am liking it much more than I expected and probably more than I would have if I had played it back in the day. It is definitely the odd duck when it comes to Mario’s forays into this genre.

Bravely Second – It is too early to say if this game has fixed the problems of the first title, since that game’s flaws did not become apparent until far into the game, but it has certainly retained the first game’s charms. It brought back the best characters from the first game, added some fun new ones and kept the spirit of adventure and job shenanigans. I am having a blast with this so far. It can be too chatty at times, and some of the new classes are strange, but I am liking it a lot.

Trails in the Sky – wrote about it here. I am done with this game for the foreseeable future, and likely with this series. I still hope they all get localized, but I am not particularly eager to play them.

Magical Quest Starring Mickey Mouse – I’m about halfway done, but I haven’t had the time I’ve wanted to play recently. I should have a write up before too long.

Enslaved Journey to the West – I haven’t played much more than the opening, but I think I am going to like this. It is so unlike everything else I’ve played on the PS3. It is colorful and fun.

Return to Popolocrois – I said I wasn’t going to rush through this game, and I am not. Especially since all of my 3DS time is now Bravely Second time. This game is still suffused with warmth and charm that few other games can touch, but that does not in itself make it a particularly compelling experience. Still, I am going to take this at a relaxed pace between tons of other 3DS RPGs this year and hopefully get it finished sometime.

Upcoming

Hyper Light Drifter – I got this for PC when I wanted it for WiiU. But WiiU was a dicey proposition, so I figured I would just take it on the platform I had. Since I’ve borrowed an Xbox controller from my brother to play it with, I hope to spend some time with it in the near future. So far all the Kickstarter games that I’ve gotten have been excellent; I hope this continues the trend.

Illusion of Gaia – This is the first game that I am playing for my 25 SNES project that I am actually playing on my SNES. It was more than a decade ago that I stumbled on this game at a garage sale. I hadn’t actually heard of it, but something made me determined to buy it. I’ve sat down with the intention of playing several times in the intervening years, but I’ve never gotten more than an hour into it. I have heard so many good things about it that I am not going to give up this time. It seems like the perfect early summer game, so I hope everything works out.

Sparkster – This is due up once I finish Super Mario RPG and Magical Quest. I expect to get to it before the end of the month and play it in conjunction with Illusion of Gaia. No promises.

DC Comics and Rebirths Old and New

This June, DC is again shaking up their superhero universe with Rebirth, a “not a reboot” patch job designed to fix their listing ship. DC is stuck in kind of a strange position. Critics hated the New 52, for good reason. But it sold, at least for a while. The DC Universe, without a doubt, lost more than it gained in that “not quite a reboot” but it had just enough life to draw in some new customers. Last year, DC rolled out their DC You line, a critically well received group of comics that has collectively sold like dog crap. I’ve loved them, and I would argue that the sales problems with DC You have as much to do with the comics industry’s ridiculous business model, but that doesn’t change the fact that the sales are what they are. So now DC is going with this new Rebirth initiative.

The complaint about Rebirth has largely been that DC is that it is completely backward looking, that they are appealing entirely to nostalgia instead of forging something new. That same complaint has been levied at the DC previous two comics to bear the Rebirth title, Green Lantern Rebirth and Flash Rebirth, and it has always been missing the point. There is an element of appealing to nostalgia, since both titles did reintroduce Silver Age stalwarts to the DC Universe, but that is not all that those were about. Before Green Lantern Rebirth, GL had been fine, with more than a decade of comics starring Kyle Rayner, the only GL in the universe. But that status quo was limiting. He was the only one. Rebirth, aside from bringing back Hal Jordan, took a step back to look at what Green Lantern was about and refocus on that. It didn’t just bring back Jordan, it brought back the whole Green Lantern Corps. And it did it without losing anything. Hall Jordan was back, but Kyle was there, still starring in his own book. Flash Rebirth was similar. Before it, the Flash book had been in dire straits. DC editorial had consistently screwed the book over, forcing changes that made no sense. By the time Barry Allen was brought back they had fully run the book into the ground. Flash Rebirth, aside from reintroducing Barry Allen to the wider DC Universe, put the focus on the whole Flash family. It made sure to take time to show every character and where they stood, repositioning them for stories going forward.

Out of Green Lantern Rebirth, Green Lantern exploded from one title to a line of titles. Each Earth based GL had a chance to shine. The outcome wasn’t as positive for Flash Rebirth, where the planned Flash family titles never materialized, what with delays and the coming of the New 52. Still, the work was done to set up those characters for further adventures. That seems like what DC Universe Rebirth is going for, refocusing on what makes their characters work to try to set thing up going forward. It does have the unfortunate effect of reducing the line to only the biggest name titles, all the little books are going away. They are not, obviously, going away forever. Yes, Black Canary, Midnighter and Starfire are not going to have solo books going forward, but they are still going to be appearing in titles.

So what does DC have on the slate for Rebirth? I am not going to go over everything, there are tons of places to get that information, but I will point out a few titles that look especially interesting to me. The books getting the biggest, most needed shot in the arm are the Superman books. While Dan Jurgens is far from an exciting pick for Action Comics, he’s done good work on Superman Lois & Clark and is generally fine. The writer of Superman, Peter Tomasi, is very underrated. His runs on Green Lantern Corps and Batman & Robin were both very good. His Superman should be great. Supergirl, New Superman and Super Sons all sound great as well.

The Batman books don’t look bad either. I almost wish Tom King was writing something else, but after Omega Men and Vision I’ll read whatever he writes. Also, Greg Rucka is back on Wonder Woman, which is cause for excitement. And finally there is Blue Beetle, with both Jaime Reyes and Ted Kord.

There are certainly things to be wary about with DC Rebirth. Their titles will mostly star the biggest of DC characters, but there even in that tight focus there seems a lot of space for smaller characters. Like the good sized cast of Batman supporting characters in Detective Comics. There is enough new and different around the edges to be excited about. And I can’t blame DC for being a little gun shy after the failure of DCYou.

The Huntsman Winter’s War Review

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Watching Snow White and the Huntsman was something of a surprise for me last year. I skipped when it was in the theater and only watched by happenstance. It looked bad. Then I picked it up on a whim out of a bin and was pleasantly surprised. It isn’t exactly good, but it is much closer in tone to the sort of 80’s fantasy movies I loved rather than something more like Lord of the Rings. As someone who grew up on Willow, Legend and Ladyhawk, it was something of a mild delight. The Huntsman: Winter’s War dropped the worst part of the first movie, Snow White, and added in a couple of really entertaining actresses. I wasn’t quite excited to see it, but I was slightly eager. The Huntsman: Winter’s War is not a great movie, but at its best it is completely charming and fun way to spend an afternoon.

The Huntsman: Winter’s War starts as a prequel to Snow White and the Huntsman with a dull opening half hour or so. It is not the worst thing ever, but it moves without life or energy as they set up Freya, who is essentially Elsa from Frozen. After that, it jumps ahead to after the first movie and gets picks up quite a bit. Instead of the full seven dwarves, this pares it down to two, at least for starters. Two with personality. Eric, the Huntsman, quickly gets a quest and is soon joined by his supposedly dead wife. It never breaks out of being a generic fantasy adventure, but it also never really tries to. It is content to let its largely fun characters play off each other on a series of small adventures that culminate in an epic showdown with two evil queens.

Chris Hemsworth is at his most charming in this movie, being the only well-adjusted protagonist. He smirks and saunters through the movie like a slightly off brand Harrison Ford. Jessica Chastain plays his stoic badass of a love interest. Nick Frost, Rob Brydon and Sheridan Smith are delightful as comic relief dwarves. The only disappointments are Emily Blunt and Charlize Theron, though that disappointment is not fault of the actresses. Theron continues to chew scenery are the unrepentantly evil queen Ravenna, but her role is small and her motivations completely lacking. Emily Blunt, meanwhile, is stuck between being a full villain and just being misunderstood, coming off as weak and flat.

The biggest problem I had with the movie is the ending. It sidelines so many characters for an ultimately unsatisfying fight. Ravenna steals the show at the end, but that mostly shoves all the characters that had been a part of this movie from the start off the screen. Some characters just disappear for the whole climax, essentially forgotten until it is over. The two protagonists, whose love is the central plot line of the movie, barely interact during it. It flails about and gets the job done, but in a wholly disappointing way.

Still, I like The Huntsman. The beginning and ending might be a mess, but that middle is oh so sweet. This is the kind of movie I would have fallen in love with renting the VHS from the grocery store as a child. It isn’t the best thing ever, but it also isn’t stupid or outright bad. It is a mostly okay, wholly generic fantasy movie. Sometimes that is enough.

Trails in the Sky FC

This game came so highly recommended that I’ve kept playing it, waiting it to turn into something good. About two thirds the way through the game, I realized that I am never going to warm up to it. This game is never going to morph into something else and it is not really what I want to play. Trails in the Sky does what it does very well, I am just not particularly interested in playing it.

Most of the things I really love about JRPGs aren’t really part of Trails in the Sky. The sense of world spanning adventure, like the 8 and 16-bit Final Fantasies all the way up to Skies of Arcadia and Xenoblade, is largely absent. Or strong, interesting battle systems. Or any system of character building. Trails in the Sky seems to be largely disinterested either of those things. That isn’t really a complaint. Not all games have to be all things, but I went in expecting one thing and got something entirely different.

Trails in the Sky’s battle system is fine, but the game doesn’t give the player a lot of opportunities to explore it. In the first half of the game there are only a few interesting battles and the game keeps rotating the last party member so you can’t get a feel for any sort of party cohesion. I am sure there are more efficient ways to get through some of the battles, but the game doesn’t really give the player the chance to explore their options.

As for a sense of exploration, the game has almost nothing to offer. Every area is just a largely well-rendered corridor. Exploration isn’t just not encouraged, it is all but impossible. It reminds me a lot of FFXIII, with its forcing the player to go a certain way, with no chance to backtrack or look around. Again, this is clearly not the game’s focus, but it is disappointing in a game sold to me as a classic JRPG adventure.

Then there is the story, in many ways the game’s greatest strength. Even that left me cold. Not that it is not effective in its storytelling, it is. But that it is inefficient. Trails in the Sky seems to be written on the assumption that anything one line of dialogue can do, three lines can do better. Every conversation runs on longer than it has any reason to, until any interest in the game’s forward momentum is lost. Expecting that to change after the halfway mark is a fool’s game. Trails in the Sky is what it is. I don’t begrudge the people who enjoy it their fun, but I don’t have time for it.

The Jungle Book

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There are two things at war in this new adaptation of Rudyard Kipling’s The Jungle Book. There are the absolutely stunning visuals, all fake but are still seamlessly integrated with the one real element in the film. Then there is the nearly lifeless way the story has been told. There is no denying that this movie looks good, but it manages to feel much longer than its 105 minute run time. Despite all the stars showing up to give voice to these characters the never manage to give any of them life. The movie just plods along, occasionally buoyed by a bit of humor or a call back to Disney’s classic animated version.

The visuals are the real star here, so that is where I’ll start. This movie is a technical achievement, a movie about nature that convinces the viewer of the reality of its setting despite having no real nature in it. Director Jon Favreau and the effects team have managed to create gorgeous, realistic computerize generated jungle. The animals that populate it are expressive without ever looking like cartoons. Even the one real element, the boy who plays Mowgli, doesn’t stand out, instead his seamless interaction makes the rest of the movie look all the more real. This movie looks great.

How great it looks makes it all the more sad that it tells it’s story with sagging aimlessness. It goes through almost all of the same vignettes that made up Disney’s animated version (or maybe their first animated version, with this one being the second) but nearly all of them feel like they are dragging their feet. The problem is not on the performers, with the easily recognizable cast giving largely pretty good performances, but on just how turgid the whole thing is.

For instance, take the King Louie scene. It starts with Mowgli getting kidnapped by monkeys, with the film showing them taking him through the trees, up a cliff and into a crumbling temple. Then he has a long conversation with Louie, a bright spot thanks to the inclusion of the old song. Afterwards, Baloo and Bagheera arrive to save him. This turns into an interminable scene where a fake bear and a fake panther fight fake monkeys. Except the monkeys can’t do anything to hurt the other two and they seem unwilling to do more than smack the monkeys around a little. It just keeps going on and on, perfect in its pointlessness. Meanwhile, Mowgli hides from Louie in the temple, leading to that scene you’ve seen a dozen times where he hides behind a pillar from his pursuer, who appears beside him after a camera pan. As soon as you see the pillars you know what is coming and movie never does anything more than exactly what you’d expect.

The parts that work the best are the two songs, call backs to that animated version. And that is the big problem with this movie. As amazing as the visuals are, there is no life in this telling. It references that more well-known version often enough that I can’t help but wonder why I didn’t just watch it instead.

**1/2

Mega Man Legacy Collection

The recently released on 3DS Mega Man Legacy Collection is just about a perfect product. Not that the six games in the collection are perfect, though Mega Man 2 and 3 are as close as any game comes, but this package is damn near perfect. The Mega Man Legacy Collection isn’t just the six NES Mega Man games slapped on a 3DS cartridge; it is a crafted collection that does its best to get to the heart of what made these games great in the first place.

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One point constantly brought up about MMLC is the accuracy of the ports. This has not been understated. The games play just like they did on the NES, warts and all. For most players this level of accuracy is not necessary. That is why most compilations don’t bother, instead opting to slap as many games on the disc as possible and call it a day. I don’t necessarily mind that approach. It is a great way to discover lost gems. I first encountered Gain Ground on a PS2 Sega Genesis collection. I don’t know if it is a good or accurate port; I do know that it is an excellent game that I likely never would have encountered elsewhere. Even though the usual compilations give players a cheap, effective way to experience old games, it is rarely the best way to replay favorites.

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A sloppily ported favorite isn’t the game you remember. I’ve purchased just about every version of Mega Man 3 available. Except for the NES game, which I borrowed and rented repeatedly, but never actually owned. Even to my untrained eye the 3DS and WiiU Virtual Console version aren’t quite right. For starters, the colors are way off. That is to say nothing of the even more compromised Anniversary Collection version. They are playable, but if you put the up next to the MMLC version of the game it is night and day. The games here look good and play good.

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What sets this game apart from other such collections is how much care is evident in the extras. Aside from just the games the MMLC includes a wealth of extras. It shows a level of care and thought that isn’t usually present in these collections. The challenge mode is great, as is the ability to practice against bosses whenever you want to. Maybe my favorite part is the extensive Museum mode, filled with art and info about all the bosses and enemies from the various games. It is heaven for a big Mega Man fan.

It all comes down the fact that the Mega Man Legacy Collection has six excellent games presented with the utmost care. There isn’t a better way to play these games.

Zootopia Review

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Disney continued its recent string of animated hits with Zootopia. Since Tangled reignited the somewhat moribund studio, Disney’s animated movies have collectively been great. From the excellent and original Wreck-it-Ralph to the megapopular Frozen, their recent movies have rivaled their Renaissance output in the early 90s. Zootopia does nothing to upset the apple cart despite being very different from what has come before. Zootopia is a mystery built on a strong and digestible message.

Zootopia is about Judy Hopps, a rabbit who all her life has dreamed of movie from her farm home to the big city to become a police officer. This is despite the fact that no rabbit has ever been a cop. After she achieves this dream, she finds herself put on meter duty before forcing herself onto a missing person’s case. As Judy looks for a missing otter, she is helped by Nick Wylde, a fox scam artist who knows his way around the city. Together they get to the bottom of a mystery that could rock Zootopia to its core.

Zootopia‘s prejudice metaphor has gotten the bulk of the attention, and while it is a good message, it doesn’t come through as clearly as it could. It starts with the prejudice against small herbivore like Judy before flipping it to be about prejudice against predators. I can’t tell if it is a well-reasoned, complex message or one that gets muddled somewhere along the way. I need to see the movie again to judge for sure. Either way, its main thrust is easy to determine and perfect for children, coming down to essentially be “don’t judge a book by its cover.” The part of the movie that works best is its mystery. It is a mystery for kids, but it should keep the viewer guessing until late in the game. Still, it follows that addictive formula of each clue leading to another clue as the two leads slowly sort things out.

Those two leads are another triumph. Judy is bubbly and bright. She shoves the plot along with sheer enthusiasm. That contrast nicely with the sarcastic and street-wise Nick. It is not the most original pairing, but the formula is perfectly executed here. There isn’t as much time for the rest of the characters to be explored thanks to how much time is spent with the leads. And thanks to the story being a mystery, they can’t even spend much time with the villain. Still, the remaining characters are enjoyable if briefly sketched.

Not all the bits work, like the naked hippy commune place, which goes on too long and doesn’t really amount to much or the mob boss Mr. Big. While the animation largely looks very good, there is a scene in the rain that looks kind of bad. Still, these are minor complaint in what is otherwise a really good film.

I love that Zootopia is reminiscent of Robin Hood, which despite its apparent cheapness is one of the most charming of Disney’s output. Like that movie, this is one I could see kids throwing one time after time and continually enjoying. Zootopia may not be the best of Disney’s recent output, but it belongs in the conversation.

****