Now Playing in June 2017

Beaten

Super Mario World 2: Yoshi’s Island – read about it here.

Fire Emblem Echoes: Shadows of Valentia – read about it here.

Ongoing

Ever Oasis – I was a little on the fence about getting this game. I like the developer Grezzo’s previous work, but that work was mostly remaking/porting the N64 Zelda games. It looked to combine a lot of things I think I like, but tend to not actually enjoy. I’ve got a stack of Harvest Moon and Rune Factory games that I have barely played to prove it. I want to like games like this, games like Dark Cloud or Fantasy Life, but I just don’t tend to have as much fun with them as I would like. Through the first four or five hours Ever Oasis is proving to be an exception. The town building stuff is pretty simplified, but satisfying. The combat isn’t anything super unique or anything, but it is enjoyable. It simply looks and sounds appealing and plays pretty well too. So far it is shaping up to be the perfect summer game.

River City Knights of Justice – I got distracted by Ever Oasis, but I also picked this up late in the month. At first blush it plays a lot like last year’s River City Tokyo Rumble, which I mostly enjoyed, only with a fantasy coat of paint on it. I don’t really like the scaled back areas and weird character progression, but maybe that make more sense as it goes on, since I’ve only cleared the first couple of towns. It looks good and sounds good and only costs $15, I’m sure I’ll have my fair share of fun with it before the summer is over.

Persona 5 – I have made little progress and it’s not the game’s fault. A confluence of circumstances (a death in the family, I moved and changed jobs) kept me from even plugging in my PS4 for most of June. When I did have time to play games, I generally ending up doing something else. I still plan on playing these games, but I didn’t do much in June.

The Last Guardian – I have made little progress and it’s not the game’s fault. See above

Lufia 2 – I have made little progress and it’s not the game’s fault. See above

Upcoming

Final Fantasy XII: The Zodiac Age – This is one of my favorite FF games and I can’t wait to give this remastered version of it a go.

Super Mario Sunshine – I still need to get my Wii hooked up and going, but I am eager to get to it.

New Super Mario Bros. – While I am trying to play the series in order, I am willing to differentiate the 2D and 3D games. This is the only handheld game I don’t own

Yakuza 0 – I don’t know if I will manage to get to it among all of the other PS4 games I’ve got on my plate, but I refuse to let this game slip through the cracks.

Super Mario Replay Yoshi’s Island

I’m just going to come out and say it: I don’t really like Yoshi’s Island. You could argue that is because I’ve only ever played the supposedly compromised GBA port, but I think I just don’t like the game. I have played most of its recent follow ups, like Yoshi’s New Island for 3DS and Yoshi’s Woolly World, and while enjoyed those games, there is still something about them that I wasn’t quite to my taste. Compared to other Mario games, Yoshi’s Island is a slow and pokey game, focused more on exploring and collecting that traditional platforming challenges. I get why people would like it, but it is not for me.

It is a great looking SNES game. While at the time most games were either ugly 3D (Star Fox) or ugly approximations of 3D (Donkey Kong Country), Yoshi’s Island went for a detailed, colorful hand drawn look, with plenty of effects thanks to using the same advanced on cart chip that Star Fox used to make the SNES capable of its primitive 3D graphics. There is no getting around that this is one of the best looking games on the SNES. The same is true for the excellent music. And Nintendo wasn’t content to just run out the Mario World formula again, they gave the idea of a platformer a fairly extensive overhaul and produced a fresh and tightly designed game.

The problem I have is that no matter how well made the game might be, I simply prefer what came before. Super Mario World was already more of an exploratory game than previous Mario games and Yoshi’s Island slows the pace even more to focus on poking around expansive levels. I couldn’t even begin to say that they aren’t well designed, but they end up being more like mazes than obstacle courses. It is rarely that difficult to just clear a stage, but the game judges based on how well you collect things and finding all of the things in each stage is a tedious and involved process. Many people bemoan the collect-a-thons that 3D platformers became in the wake of Super Mario 64, but that trend was started with Yoshi’s Island. There are five flowers hidden throughout each stage, a perfectly fine collectable, much like the three giant coins in later Mario games. Each stage also has 30 red coins to collect, some of which are hidden, some sit in plain sight and some look like regular coins until you nab them, meaning you have to go for every stupid coin in the game on the off chance it is one of the important ones. Then there are the stars, which are tied in with the game’s worst mechanic.

The stars represent how much time you have to rescue Mario if you get hit and he becomes dislodged from Yoshi’s back. Because yes, you control Yoshi, not Mario in this game. And Baby Mario’s wails as he floats around are insufferable. To then be also graded on maintaining 30 of those damned stars is frustrating. Finally there is the egg throwing. Yoshi is able to eat just about anything and turn it into an egg. The player must then throw those eggs at just about everything. This brings up the not especially intuitive aiming mechanic and the often limited supply of eggs. It is a good idea, but one that is often too complex to be enjoyable.

I do question whether Super Mario World 2: Yoshi’s Island is really a Mario game. The unignorable fact is that the game is titled Super Mario World 2. But that doesn’t make it all that different from Wario Land: Super Mario Land 3. There Wario gets top billing, but Nintendo was still hedging its bets by keeping it in the Mario series. In both games, Mario has been replaced as the protagonist and the mechanics of the game are significantly different from what came before or happened since. None of Yoshi’s Islands sequels or follow ups are considered a part of the main Mario series. I counted it at least as much because it is one of the few Mario games I haven’t beaten than for any other reason.

The thing is, I see a lot of Yoshi’s Island’s DNA in the “New” Super Mario series. It has been scaled back quite a bit, but things like the hidden giant coins feel like something from this game. Though Yoshi’s Island’s mechanics have been directly continued in what most people call disappointing follow ups – I would argue the only thing disappointing about Yoshi’s New Island is how it looks – its impact continues to be felt in the main series as well. I guess I just have to finish coming to terms with the fact that I don’t really like it.