Yeah, I’m still doing this. It has been some time, and I might not be able to finish for some time thanks to the remaining games providing difficulty, but I am still going. Mario’s first appearance on the Wii hit me like a truck with an incredible combination of nostalgia and wonder that re-solidified it as one of my favorite all time games.
This is the game that really got me into Mario. I don’t mean that I didn’t like Mario games before Galaxy, but I never really thought about them or considered myself a Mario fan. One of my earliest memories is of “helping” my Dad play Super Mario Bros. By the time I was old enough to really play games, even Mario 3 was kind of old hat. Otherwise I was a late adopter and Mario games tended to hit early in a system’s life. I bought Chrono Trigger with my SNES, Mario World was already nearly five years old. My N64 came with Jet Force Gemini. Mario games were always just kind of there. Super Mario Galaxy changed that. I bought a Wii to play Super Mario Galaxy. I was in college with time and just enough money to get a new system. I considered the PS3 and 360, but I was mostly spending my gaming time on the DS (I put 300+ hours into Pokemon Pearl) and playing PS2 games I missed because I was a late adopter. But then I saw videos of Mario Galaxy and it was just something I had to play. It and Smash Bros. Brawl made acquiring a Wii a necessity. I never regretted it.
Super Mario Galaxy feels like a revelation despite being an obvious evolution of what came before. The first three 3D Marios follow the same pattern as the the 2D games. The first established how the games work, the next did something very different and then the third came back and perfected the first game. Super Mario Galaxy is definitely the Super Mario Bros. 3 to Super Mario 64’s Super Mario Bros. It plays in large the same, but features more, smaller levels and more adventurous power ups.
The most striking thing about the same is the feeling of unbridled creativity. You can beat the game with the only truly repeated challenges being the mandatory Bowser fights. One level you are running atop a rolling ball controlled with the Wii remote’s accelerometer. The next is a standard Mario level. Then a level with the new Bee Mario power up. And then Mario gets stuck in a bubble and you have to use wind to blow him through some obstacles. The most amazing thing is that nearly all of these different things work and work perfectly. The only one that doesn’t work is the motion controlled manta ray surfing, which is frustrating both (?) times it shows up. Everything else is just perfection.
The game also nails the presentation. I know its low def and on the underpowered Wii, but Super Mario Galaxy still looks good. It is vibrant and cartoony. Everything just looks right. The music is unassailable; boisterous and jazzy and perfectly fitting. The presentation helps make it so easy to just disappear into this game; to sit in it and lose full days as you collect star after star. That is something that few games can do, especially now that I am an adult. It is comforting. Super Mario Galaxy is damn near perfect.
I would hop right on Super Mario Galaxy 2, but I think I loaned it to my brother, so I’ll have to track that down. I do have Super Mario 3D World, so I might start that up sooner rather than later. It depends on how quickly I can track down Galaxy 2. I still need to track down a working copy of New Super Mario Bros Wii so I can get that one. Lastly, I have Super Mario Sunshine, but I don’t currently have a working Wii or Gamecube. It looks like that is going to be the last game I finish. If I finish this; when I started I intended to end with the release of Super Mario Odyssey, playing that game on my brand new Switch. Which I still don’t have.