What I Read in April ‘14

The thing with bloated fantasy epics is that they take a long time to read, even if the reader finds them engaging. When the reader is not such a big fan they take forever. I would have more read for this month if I had been able to force myself to keep reading Acacia. I don’t hate that book or anything, but the more I read it the less I like it. I am completely unable to abandon a book unfinished though. I have only ever found one book bad enough that I will never finish it: Battlefield Earth. Nothing else has been both as truly horrendous and as horrendously long. So it is another four book month, which is what I need to average to hit fifty for the year. I hope the damn breaks and I have a big reading month next month, but we’ll see.

 

from bossfightbooks.com

from bossfightbooks.com

Earthbound

Ken Baumann

I went in with the wrong expectations for this. I wanted a book about the game, a book that looked closely at what made the game work so well, from plot construction to battle mechanics. Something like a critical, close reading of the game. That is not what this book is. It does have some of that, but it is more the personal recollections of the author. It is as much autobiography as it is an examination of Earthbound.

Judging it for what it is, it is a good read. It is his Baumann’s memory of playing the game mixed with anecdotes of his life growing up. He does of good job of paralleling his life with the different parts of the game. The journey through Earthbound is not unlike the journey through childhood. This is supposed to be the first entry in a series of books like this, books about games from boss fight books. I hope the rest are at least this good, though I tend to prefer my books about game to be a little more about the game themselves.

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Unpleasantness at the Bellona Club

Dorothy Sayers

Back with to the Wimsey mysteries. This one starts with a dead body found in Lord Peter’s gentlemen’s club. For all appearances it is a natural death, the man was very old, but there are some problems with his will. And the will of his sister, who died the same night. If she died first, her money goes to him and then to his sons. If not, it goes to her niece. So the lawyers hire Wimsey to look into it and try to find out exactly when the man died. It is soon uncovered, though, that he had died earlier and been moved to his place in the Bellona Club. It also appears that it wasn’t a natural death.

This is enjoyable as always. This one starts out innocuous, but soon turns deadly and ugly. There are plenty of suspects and nearly all of them are lying about or hiding something. Peter keeps at things with his usual attitude and persistence. Like usual with Sayers, there is more than just a mystery here, there is also some social commentary. The mystery is what keeps things moving, but it casts a quick eye on class and gender struggles. Not enough to distract from the mystery, but enough to make the reader aware of the struggles of the time. It gives the book something extra to entertain, which it certainly does.

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The Moon’s Fire Eating Daughter

John Myers Myers

Another Amazon sale title, this one picked up from a glowing recommendation from an internet acquaintance. It seems like just the sort of thing I would like. It is a romp through mythological history, with appearance from famous writers and fictional characters. In theory, it is not unlike the Jasper Fforde books I love so much. However, I didn’t like this much at all. It occasionally amused me, but mostly it frustrated me.

The Moon’s Fire Eating Daughter uses language that is often poetic and highly referential. Most of it is some historical allusion or reference. I would say that the frequent obscurity of said allusions cloud the story, but they are the story. This book only exists for those references. When they work, the book is amusing; when they don’t, it is a dreary slog. The problem is how much the reader has to bring into the book to get anything from it. I am not unknowledgeable about literature or mythology, in fact I would say that I know more than the average person, but I was lucky suss out more than half of the allusions in this story. Maybe I’ve just gotten used to reading easy material, but the reward didn’t feel worth the effort in this case.

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Cards on the Table

Agatha Christieas four other guests. During the dinner, while the guests are playing cards, someone manages to murder the host. Poirot and the police immediately start investigating, soon discovering that that the four suspects all have been suspected of murder before.

Poirot is less involved in this than he was in The Mysterious Affair at Styles. He asks question about the card game to try to learn what he can about the suspects tendencies, but the bulk of the investigation is left to the police detective. There is also a mystery novelist involved. I can’t help but feel that any time a writer puts a writer in their story that it represents them The mystery writer here tries to be helpful, but I’m not sure how much she help she is. This book lacks the complexity of the Sayers one above, but it might be the better mystery.

An Untold Story of the Labyrinth

I’m an old hand at the Etrian Odyssey series, having been on board since the first entry. So the purist in me rebelled at the idea of Etrian Odyssey Untold: The Millennium Girl, with it’s preset party and a more detailed story. A large part of my enjoyment of the series came from choosing my own party and building their skills. It was the same kind of enjoyment that people get out of games like Diablo, but with a party of five instead of just one character. It is easy to build one powerful character, it takes a more measured approach to build an effective party. Despite these misgivings, and the confirmation of Classic mode, I was on board for the game. Unfortunately, I had just finished EOIV when Untold came out, so I let it sit on my shelf for a few months while I wound down from the previous game.

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The set party was a new challenge for the series. I didn’t like it. There is no flexibility to the party. While you can only take out five in a group, I usually fill my guild with more like eight. Some are there strictly for gathering. The rest are there to give my team some adaptability. If the enemies are weak to elemental attacks, then I can be sure to include an Alchemist. If they are not, his back row spot can go to a Survivalist. I normally favor an offensive set up, with three fast but lightly armored attackers in the front row. The Story team does not give the player that option. You have a Protector and a Medic, there are no options about this. Instead of being able to adjust your team to fit the challenges, in Story Mode you must figure out how to use your team to surpass them. It can be frustrating, but it is not a bad challenge. It is just different from how I usually approach the series.

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They do have a system for adjusting your team set up, Grimoire stones. They give the character who equips them a few points in skills that their class normally couldn’t learn or even enemy skills. It replaces the sublclassing system, where each character could pick a secondary class and gain access to several of another class’s skills. In theory, the Grimoires are fine, but the system just doesn’t work. Gaining the stones is random. Fusing them is confusing and even when understood not that useful. You combine three stones, transferring skills from the second one on to the first, while gaining the weapon proficiency of the third. While I am sure with enough time and effort a player could craft some ridiculously good stones, the process is tedious. Plus, since gaining the stones is random, there is not guarantee that you’ll actually get any worth fusing.

FOE! FOE! FOE!

FOE! FOE! FOE!

As for the story, I liked it. It does spoil the big reveal in the first few minutes, but once you accept that it is not going to be a big reveal in this game it is okay. While they don’t quite escape the generic quality that often hampers JRPGs, that feeling that they are less characters than conglomerations of traits, they never cross that line into annoying. I don’t get the decision to make the Highlander a silent protagonist, but Frederica is good character. Her earnestness is appealing, as is her struggle with adapting to a world 1000 years different from the one she knew. The big winners are the townsfolk, who instead of just faces to provide services get characters of their own. Having a party around to react to events in the game and the like really helps to flesh out the world. Honestly, what is here is not much further along than the story stuff that was already present in EOIV. The strengthened central narrative does break the no nonsense mode that the original game had, but never egregiously. Plus, there is still classic mode, which plays just like the rest of the series. It is there for players, like me, who prefer that experience.

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This game almost feels like a dry run for the upcoming Persona Q: Shadows of the Labyrinth. If that game is anything like Persona 3 or 4, then the story will be significant. Here is a test game with a greater focus on story than the previous games in this series. I have come around from my initial misgivings, though. While I wasn’t a huge fan of some the system changes or the set party, I did end up enjoying the story. As long as it is merely an option alongside a Classic Mode, I don’t mind if this mode is included in a possible Etrian Odyssey V or even an Etrian Odyssey 2 Untold.

Now Playing in April 2014

I’ve really been knocking it out with the handheld games recently. Mostly that is because my new job has me sitting in a room all by myself for hours on end with little to do. No one cares if I bring in my 3DS and play games. This has also freed me up to play more console games, since playing my 3DS at work makes me less eager to do so at home.

Beaten

Batman Arkham City: I got this for cheap for the WiiU, having only barely played the first game in the series. I really only had one problem with this game: the look. Not the graphics, which are largely excellent, but the design. This is possibly the ugliest take on the Batman characters I’ve ever seen. They range from grotesque to simply off putting. Otherwise, the game is aces. I’m not generally a big fan of open world games, they tend to turn fun things into chores, but Arkham City largely bypasses this. Mostly because it is just so much fun to be Batman. I am a big fan of skipping side stuff. I barely touched it when I played Bully or GTA, but here I loved it. This game might even be better if you removed the storyline and just let the player run around as Batman rounding up villains. Even crappy characters like Zsasz are made somewhat interesting here. Tracking him down, using bullet trajectories to track down Deadshot, solving Riddler’s riddles and teaming up with Bane are all fun Batman things to do. More fun, actually, than fighting tons and tons of Joker’s thugs. I guess I’m being a little too hard on the story. It is still a fun Batman tale, forcing Brue to push himself mentally and physically to combat a horde of villains. It did hit one of my griping points about Batman, bewar spoilers for the ending coming. The fact that Batman doesn’t kill is great, it is an essential part of his character just like it is part of Superman’s. But that does not mean he should be going out of his way to make sure the Joker lives. Making a personal choice to not end someone else’s life is one thing, making a concerted effort to save the life of a mass murdered is another. It comes up in the comics sometimes and it is just as stupid as it is here. That doesn’t detract from how enjoyable this game is though.

There is one thing odd about the WiiU version, though I don’t know that it is exclusive to this version. There is slowdown. Not during gameplay, which one would expect, but during the cutscenes. It is baffling. Why is there cutscene slowdown?

Bravely Default: wrote about it here.

SteamWorld Dig: What a delightful little game. It is a kind of free roaming metroidvania that is all about digging deeper. There is no set path or road, just a tunnel going down and other little caves shooting off of it. It can be a little tedious, especially if your digging outpaces the strength of your tools, but it is mostly just fun. A few years ago I would have been disappointed with a game that only lasts about three hours, as SteamWorld Dig does, but now I am glad for it. I’d rather a game only last a few hours rather than only have a few hours’ worth of ideas stretched across ten. While I would download a sequel in a heartbeat, this charming game pushed the limits of its simple mechanics about as far as it could.

Legend of Zelda: Oracle of Seasons: wrote about it here.

Layton Brothers Mystery Room: This game has only the most tenuous connection to Professor Layton and as far as I can tell features no brothers, but it is still an intriguing little title. It actually plays more like the Ace Attorney series than the Layton series. The two detectives are presented with a murder and must look over the crime scene and notes to solve the case. It isn’t perfect, with some of the clues being too obtuse and the rundown at the end of each case always seeming to drag on, but it is still a nice addition for people who like things like Ace Attorney. I just wish they had given the characters more to do. Still, it is well worth trying, both the first few free case and dropping the $5 for the whole shebang.

Ongoing

Denpa Men They Came by Wave: I picked this up a long time ago, but I could find very few little dudes around my place and it seemed really grindy, so I shelved it. I tried it out again recently. I have managed to find more Denpa Men, which eases things considerably. As the title suggests, you find these Denpa Men by finding different radio waves in your real life surroundings and capturing the little weirdos that live in them. It is an interesting concept, hampered my by living in the back end of nowhere. The game is also quite simple, like only a few steps up from Dragon Quest 1. It is actually quite like Pokemon, but grindier and weird instead of cute. I actually do enjoy it, but with all the other games on my plate at the moment, it will likely be some time before I make much more progress on this.

Legend of Zelda Majora’s Mask: Yes, this game is great. No, I didn’t manage to finish it in April. Yes, I guarantee I will have it done by the end of May. I will say that while the time limit is not at all onerous, it makes the game a more stressful experience than it needs to be. Also, there are some downright freak people in this game.

NES Remix 2: Just like the first one, this is a handful of classic NES games broken up into bite-sized challenges, with a helping of romhack combinations to make everything feel new. It is a fun mix. This time the component games are of a significantly higher quality. Sure there is the baffling Wario Woods, but the rest is Mario 2 & 3 and Kirby. Much deeper, more polished games than the first one had. This is also part of the problem, because they don’t break down into tiny challenges as easily. While I haven’t yet really touched the actualy Remixes, concentrating first on the individual game challenges, it is still well worth the price of admission. Bring on SNES Remix or Gameboy Remix.

Inazuma Eleven: I don’t get this game. I like it, I love reimaging the JRPG as a sports movie. That part works perfectly. It’s just the finer points of the battles, the soccer matches themselves, elude me. It feels as though I am not really affecting the game in any meaningful way, except when I choose to use supermoves. Maybe if I keep playing it will eventually click, maybe the game is just sloppy and awkward. At least the storyline is the kind of goofiness that I can get behind. So this has been enjoyable, but flawed.

Etrian Odyssey Untold: I am an old hand at this series. I picked the first game up based on nothing but the Atlus logo in the corner, played it for a few hours, sold in a cash crunch and then bought it back a few months later. I have been hammering my way through the series ever since. So when I got about halfway through the story mode, the big innovation of this entry which gives players a set party and characters, I was baffled. The game was stonewalling me, requiring copious grinding and plenty of good, old fashioned luck. Partly I was chafing against the restrictive party, with no chances for alternate builds or dedicated harvesting teams, party the game was just meaner than anything else in the series. I finally was willing to admit defeat and switch the difficulty down, only to discover that I had been playing on Hard the whole time. Once I switched it back to normal, the game was smooth sailing, maybe even too easy. I’m just about done now and will have a full blog post soon.

Upcoming

Kirby Triple Deluxe: I was really on the fence with Kirby 3D, despite my great love of the series. But early reviews and Nintendo Direct videos eventually won me over. Knowing the series, I should have this beaten by next week. It looks like excellent Kirby instead of mediocre Kirby, which is good to see.

Mario Golf Toadstool Tour: I like me some Mario Golf. While I don’t know how much I will play this right away, this is the kind of game I will pop in for a few play sessions now and then for years.

Zero Escape: Virtue’s Last Reward: At the rate I am burning through 3DS games, this one is coming up sooner rather than later. It sits behind me finishing Etrian Odyssey and Kirby, waiting to compete for playing time against Mario Golf until something new comes along. Since there is little new on the immediate horizon (Theatrhythm 2 sometime?), I should be working through this before long.

Child of Light: Downloaded it and tried it out. As soon as I’ve had my fill of Majora’s Mask and NES Remix, this is what I’m going to put my time into. The first hour was damn excellent.

Pikmin 3: I’m trying, I really am.

A Pleasant Stay in Pawnee

 

from wikipedia

from wikipedia

I’ve been shotgunning Parks and Recreation on Netflix recently. Most of it is new to me. Since the first season, I’ve only sporadically watched the show. Parks and Rec started when I was really into The Office (Season 2 of The Office is one of the best seasons a TV show has ever had) and the similarities on tone and format got me interested. However, that first season, not unlike The Office’s truncated first season, was kind of bad. The tone was all over the place, there was little rapport between the characters and it simply was that funny. They brought over the cringes from The Office but left out the laughs. When My Name is Earl got cancelled as the lead in to The Office, I felt fine ignoring the rest of the NBC Thursday night line up and just watching The Office. If I remembered it was on. That was an unfortunate decision, since that same fall Community got started.

I’ve caught episodes of Parks and Rec infrequently since then, generally finding them to be pleasant but lacking a little punch. Still, I found them enjoyable enough to put the show in my Netflix Instant Queue. (which isn’t called that anymore, but who cares) Now that I’ve finally grown tired of endlessly rewatching Always Sunny, Futurama and Psych, I started up Parks and Rec. The first season is still not very good. It manages to get the characters set up, but there really aren’t any stand out episodes. Season 2, though, leaps to consistently excellent heights and the show stays there pretty much constantly from then on.

At least parts of my sporadic impressions of the show were accurate. Yes, some of the individual episodes do lack a little punch, but the work a lot better when you have seen the surrounding episodes and a better idea of the running gags. That is true of any show, but Parks and Rec does a particularly excellent job of building a world for the show to inhabit. It is the other part of my impression that was most spot on. The show is pleasant. Parks and Rec is almost relentlessly pleasant. That is the shows defining characteristic, it’s almost absurd positivity. Despite facing nothing but personal and professional setbacks, the characters of this show always seem to be smiling. There are still the cringe inducing moments like The Office specialized in, but they are usually softened by some sweet moment only seconds later.

Leslie Knope, star of the show, embodies this positivity most of all. She works a job that grinds everyone else down. They grow frustrated in their inability to actually accomplish anything through the bureaucracy and give up to either find work in the private sector or go about their jobs without thought or enthusiasm. Leslie greets each hurdle in her path like a gift, champing at the bit to fight her way through some red tape despite know that on the other side is simply more red tape. She’s not stupid or unaware, she simply enjoys her work. It rubs off on the rest of the cast. Anne, Tom, Mark and occasionally even Ron get swept up in her enthusiasm at times.

Parks and Rec also manages to change its situations without affecting the premise. Character’s role change, but they find new ones, ones that just so happen to keep them with the Parks and Rec. April moves on from being an intern to being Ron’s assistant. Ann and Andy break up, but both of them are organically kept as part of the show. After the second season Mark leaves, but he is replaced by Ben and Chris, changing up some character dynamics but not fundamentally altering the show.

The most remarkable facet of the show is how well it portrays friendships. All the characters seem to genuinely like each other. Leslie and Ann have possibly the best realized female friendship I can remember seeing on TV. They are not unlike Scrubs’ Turk and JD, though with less sexual tension. Once their friendship is established, sometime in the second season, they are always shown to be true friends. They may have disagreements, but they never let it come between them. Then you have Ron Swanson. He is undoubtedly the best character on the show, and despite his gruff demeanor is shown to be a true and loyal friend to most of the rest of the cast. He and Leslie have a friendship that transcends their diametrically opposed political viewpoints, often going well out of their way to help each other. He tends to take the younger characters, April, Tom and Andy, under his wing in various fashions. He supports Tom’s efforts as an entrepreneur despite finding him ridiculous. He enjoys April’s surliness and appreciates Andy’s unthinking zest.

What is amazing is that a show that bases so much of its humor on its characters is how little comes from direct conflict between those characters. There is conflict between characters, both generally they are all working to the same goal. The humor comes from that fact that they work to that goal like a pack of cats tied to a dogsled, each one trying to go its own way and everyone getting nowhere. There is one big exception to this; April. While her bored cynicism is at least partly an obvious front, she is still fond of throwing a wrench in things just to watch them go wrong. She is the only character on the show that deliberately causes conflict.

Nothing describes Parks and Recreation was well as pleasant. It is a happy show about happy people who are just trying to help. At this point, I think it has surpassed The Office as the better show. Its heights aren’t quite as high, (Seriously, The Office Season 2 is so great) but it doesn’t have the lows of that show either. I actually hate to compare the shows at this point, because while the similarities in tone, style and subject early on made them seem like carbon copies, Parks and Rec has morphed into its own thing. It appears that Parks and Recreation will be coming to a close after its upcoming 7th season. Now that I am just about caught up I am sad, but not surprised. That is a good long time for a show to run, and better that it ends maybe a touch early that staying on too long and becoming a terrible shadow of itself. Or even worse, for the show to lose the pleasant nature that makes it so enjoyable to begin with.

2nd Quest: Oracle of Seasons

I know I said I was going to play Majora’s Mask, and I am currently doing so, but after finishing up Bravely Default I needed something to play on my 3DS. So I picked up my game of Oracle of Seasons game that I gave up when I got A Link Between Worlds for Christmas. I am glad I finally got the chance to finish it up. I wasn’t much a fan of the other Oracle game. It was good, but Oracle of Ages has way too much tedious chatting and fetch questing in between the parts where the player actually gets to play. Oracle of Seasons doesn’t have much of that nonsense, and it’s all the better for it. While not as quite as good as Link’s Awakening, Oracle of Seasons is an excellent game. It is, however, maybe the most difficult Zelda game that is not on the NES.

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The internet tells me that Oracle of Seasons started as remake of the original Legend of Zelda. I believe it. The two games are quite alike. The first three or four dungeons of Seasons are much like the early dungeons of LoZ. Later the season changing mechanics become more involved, which obscures the similatiries, but there are still some. Many of the bosses are straight out of the first game. It is also, at times, brutally difficult. I don’t think I would have beaten it if I hadn’t been playing a linked game and therefore able to get the Master Sword. Oracle of Ages is a test of the player’s mind, Oracle of Seasons is a test of the player’s skill. There are some tricky puzzles, but there are more hazards and enemies. Like the LoZ’s rooms full of Darknuts and Wizrobes, OoS is all about the mastery of Zelda’s stiff combat. The individual rooms in the dungeons aren’t as difficult as the originals, the later dungeons are more of a prolonged nightmare. Normally, once you clear a room it is cleared until you leave the dungeon or die. However, in Oracle of Seasons, when you go into one of the side scrolling underground areas all the enemies respawn. Which means that as the player moves through the dungeon, there are no cleared rooms. They are always full of enemies.

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Also, the game doesn’t have the same potion as the original. In that game there were blue and red potions, good for one or two uses depending on which color. In Oracle of Seasons, there is a potion, which you have to do most of the trading sequence to unlock, which is one use and is automatically used when you run out of hearts. So if you wanted to save it for the boss but you fell to a half dozen wizrobes just before, you’d have to leave the dungeon and run all the way across the map to get a new one. It is a frustrating decision. All together it means that that while the individual challenges are never as hard as Legend of Zelda’s, there is a constant source of tension and challenge in that there are always more enemies.

The first half of this game is just perfectly smooth. Compared to the other handheld Zelda’s, this game is really straightforward. There is none of the nonsense between the player and the dungeons, that player must only find them. It is refreshing. I love the Zelda series, but sometimes the games bog down forcing the player to do things that simply aren’t that fun. Seasons, the first half in particular, is remarkably short on that kind of stuff. The game is Zelda on the simplest terms in a lot of ways. Where it deviates from that is with the Rod of Seasons. It adds some puzzle solving to the overworld. Fun puzzles solving, not the nonsense from Ages. Each season changes the layout of the map a little, with different map features. Winter has snow drifts for the player to walk on, Spring had flowers that shoot the player up, etc. These are cued in by persistent map features. If there is a spring flower, it will still be there in the summer and fall, merely a withered husk of its springy healthy self. While it does require some thought, environmental never gets too difficult. There is only one spot where it gets truly complex, the Lost Woods, but it gives the player just enough to think about.

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There are some downsides. Some of the later dungeons get downright brutal. Not necessarily a bad thing, but it can be frustrating. Much like the previous two Gameboy Zeldas, the thing still feels limited. I know that is absolutely an unfair complaint to lodge against the games; I don’t care. Their system of origin really keep me from liking them as much as I do nearly any other Zelda game. A lot of it has to do with the item switching. I think I complained about that in both my Link’s Awakening article and my Oracle of Ages one; the complaint still stands. Have to go to the menu over and over to change weapons and tools to solve puzzles is not fun. It is annoying. Still, Oracle of Seasons is a fun game. It doesn’t reach the heights of console games, but it was a fun experience. It was definitely better than Oracle of Ages, but not quite as good as Link’s Awakening.

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One last thing, I guess I need to mention the linked parts of the two Oracle games. If you input a code from one of the beaten games, it opens up some changed cutscenes and puzzles in the new game. There are also a lot of extra rings and items to acquire. Mostly this is done by getting a code from a character in one game and then giving to a character in the other. It is tedious and not very fun, but it does provide some neat linked activity for the two games. Most importantly, it also unlocks the true ending of this little subseries. In the second game, the witches Twinrova start to complete their dastardly plot of sacrificing Zelda to resurrect Ganon. It adds an extra dungeon and a couple of boss battles for Link to thwart them. It is a pretty neat addition.

What I Read in March ‘14

I didn’t actually get a lot of books read in March.  Mostly because one that I did read, Words of Radiance, was so gosh darn long it didn’t leave me a lot of time to read anything else.  Also, I’ve managed to clear my pile of unread physical books down to just a handful and fantasy novels.  The problem with those is that they tend to be really long, which hurts my overall count.  Still, I expect to get back on track in April and May.

Words of Radiance

Brandon Sanderson

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The second part of Sanderson epic doorstop series is even better than the first. It does have its rough patches, not unsurprising for a book with a page count well over one thousand, but is overall a very entertaining read. The Stormlight Archive certainly has a different feel than most doorstop fantasy series. While it is only two books in, Sanderson has done a great job of keeping the focus tight. While he is carefully illuminating the fascinating world this series takes place in, the focus has remained on a cast that is remarkably small for a book this size. There are a few chapters that, at this point, are simply world building. The bulk of them, however, follow just a few characters; Shallan, Kaladin, Adolin and Dalinar. Also, by the middle of this volume they are all in the same geographical place, further centralizing the narrative.

While the first book belonged to Kaladin, following his origins and journey, this one is Shallan’s. Here we find out her history and what made her travel halfway across the world to steal something from Jasnah Kholin. Kaladin still has his part, but Shallan is the big mover here. The parts of Words of Radiance set in the present, most of it, were excellent. Especially Shallan’s growth from a sheltered young girl to a more wise and cunning woman, a real player in these machinations. But her past, while not without merit, seemed a little “after school special”-y to me. That sounds harsher than I really mean it to. Her situation is largely gotten across quickly in those scenes, but Words of Radiance repeatedly returns to belabor the points, every time giving just a glimpse more. That recipe worked much better in the first book, but I was not as big a fan of it here, despite actually liking Shallan more as a character than Kaladin.

Most of these epic fantasy series have larger than life protagonists. They are generally heroes, if not at the start then by the end, and accomplish great, near superhuman feats. In The Stormlight Archive, many are expressly superhuman. At first it is due to the Shards, weapons and armor that grant magical abilities to their users. As this book goes on, the Knights Radiant, people with great powers who “failed” and faded into legend, begin to be reformed and their great powers return. The exceptionality of the protagonists and antagonists is made explicit. They are not really normal people anymore. This is not something unique to this series, but the proliferation of such specialness is. In the Wheel of Time, only Mat, Perrin and especially Rand had anything like that. It definitely gives the series an interesting hook.

In the end, what you get with a Words of Radiance is a classic feeling fantasy epic that really does its own thing. Sanderson is putting his own spin on classic elements to create something that, while not exactly new, is still refreshing in a world where most epic series are more than a decade old.

The Sweet Forever

George Pelecanos

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I read this for a book club that I’m in. I wasn’t really familiar with Pelecanos or any of his work, but I really liked this. It is a crime story set in the 1980’s, apparently the third in a four book cycle set in Washington DC during four different decades, with some recurring characters and an emphasis on the evolution of the city. The Sweet Forever starts with a gangbanger dying in a car accident and a guy who happens to be around steal a big bag of drug money out of the car. The rest of the dead boy’s gang are on the lookout for the money, as are a couple of corrupt cops. The only witness to the theft of the money is a youngster who likes to hang out around the local record store, which is owned by Marcus Clay, the one of the recurring characters of the series. I don’t want to give away much of the plot, but it obviously builds from there, with these various factions playing off each other until everything comes to its bloody conclusion.

There are a lot of things woven in with the crime plot. For starters, it all takes place during the opening weekend of the NCAA Basketball Tournament. Nearly all the characters are watching Georgetown and Maryland, the local schools, especially Maryland star and eventual second overall draft pick Len Bias. There is also a lot of very casual cocaine use. Drugs are an ever present threat, with cocaine and alcohol and the foreknowledge amongst the police of the coming scourge of crack. That ties back in with everyone’s love of Len Bias, who would die from drug use only a few days after being drafted. It lends the whole thing a sense of macabre irony. So a great read all around.

Presidential Elections: From George Washington to George W Bush.

Paul F Boller

mar1

 

Another thing I found on the Kindle Store. It gives a rough overview of every Presidential campaign up to Bush and Gore in 2000. It is not particularly in depth on any of them, but it is a nice introduction to the issues brought up in each of the campaigns. This wasn’t anything particularly profound or enthralling, just something I read a chapter or two at a time before bed for half a month. I was in it more for the historical side, but the emphasis was more on the recent elections with a more political focus. That is not surprising, the more recent elections will obviously be better documented, but I’d rather read about the 1912 or the 1824 election than the 1992 election. Still, it was entertaining enough.

Defaulting Bravely

Bravely Default has been widely praised. You can check reviews everywhere. People love this game, with good reason. It combines some old school sensibilities with some very progressive features. At first, I was would have counted myself among the lovers of this game. The Final Fantasy (I know it doesn’t say Final Fantasy on the box, but it might as well be) Job system is always fun and this is an excellent rendition of it. The default system adds some nice strategic depth. But the further the game went on, the less found myself enjoying it. Bravely Default may have many strengths, but balance and pacing are not among them.

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It starts out fine. You go through dungeons, you fight bosses, you get new jobs. Things keep moving. None of the dungeons take too long and you learn abilities a fairly rapid pace. After the first couple of chapters, the repetitive nature of the starts to sink in. Each one follows the same pattern. You go to a new area and can’t get into the temple, so you go to the town and solve some problems until you figure it out. It isn’t a problem, but it becomes predictable. Then you get to Chapter 5, which has you doing the first four chapters over again. Then chapter six … is the same thing again. The only difference after the first pass is that you can skip all the dungeons. And you have all the jobs. So all it is all boss battles. It is frustrating. There is still some story momentum, but fighting nothing bosses and bosses over and over becomes wearing. It gives the game an odd shape, where after about the halfway point most of the game just falls away. Many skills that would be useful against hordes of lesser enemies become useless unless you are intentionally grinding to gain experience or job levels. And that is assuming you don’t use the options to eliminate random battles entirely.

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The balance isn’t much better. That is the problem with creating a game with a job system as wide open as Bravely Default’s system. Depending on what jobs you choose and what abilities you’ve unlocked, the game is either ridiculously easy or ridiculously hard. Eventually the balance tips in the player’s favor, once the party has accumulated enough skills, but before that it is all hills and valleys. I some parts you can just set it one auto-battle and barely look at the screen. At other parts any random battle could quickly and easily result in a game over. It’s not a fun roller coaster ride, it’s car crash whiplash. I’ve played plenty of jobs system games before. I’ve played Final Fantasy V and Tactics, I’ve played a handful of Dragon Quest games with a similar system. I have never played a game with balance that was further off. It makes for a lot of fights with repetitive tactics, where a lot of battles end up needing the same strategy. There is a sidequest in Chapter 4 where you have to fight 6 dragons. They are some tough enemies, especially for that point in the game. However, the can all be beaten with the same strategy involving just one skill. It isn’t fun, but it is effective.

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These are some pretty big flaws in an otherwise great game. Ultimately, it was more fun than frustrating, but there was simply too much frustration. The look and sound helped, as did a story that while not especially good, did have some interesting twists. I think I had more of a problem with the balance and pacing than most people. The thing that grated on me the most was seeing this game praised at the expense of its spiritual predecessor, Final Fantasy 4 Heroes of Light. That game is also flawed, but I had more fun playing it that I did with its more polished follow-up. Still, I’m glad to get even a flawed game like this nowadays. I’ll definitely be right there when we get the sequel.

Ride of the Valkyria

When I finished Valkyria Chronicles the other day, I leaned back in my brown faux-leather recliner and opined that “they don’t make them like that anymore.”  Which is strictly true.  No one makes games like Valkyria Chronicles anymore.  Of course, it ignores that no one has ever made games like Valkyria Chronicles, at least not in any great quantity.


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There really aren’t any games that play like Valkyria Chronicles, other than the pale shadows that are its sequels. (to be fair, I’ve only played the first sequel) It is unique. However, it is also quite polished.  This game plays exactly how it was intended to play.  The combination of originality, quality and polish is difficult to find.  I would be hard pressed to name more than a handful like it.  Last years The Wonderful 101 springs to mind, a strange and excellent game that got summarily ignored by the gaming populace.  Also Actraiser, a platformer/sim game for the SNES.  It is a game I’ve heard described as “depressingly unique.”  There are maybe a few others that fit the mold of unique classics.  Not that there is anything wrong with being merely a great game in an established genre, no one is likely to forget Super Mario World or Final Fantasy VII or Halo 2.  But there is just something all the more special about game “like” Valkyria Chronicles.

What I loved most about Valkyria Chronicles was that despite being a largely new experience, it greatly reminded me of playing games as a kid.  Back then, all games were new experiences for me.  I would play for five or six hour stretches, completely absorbed in the game world.  I can’t do that nowadays.  For one thing, as an adult I simply do not have the time to sit and play video games for hours on end.  I sneak my gaming in in spare minutes between work and other responsibilities.  Also, I rarely feel the inclination to play for that long of a stretch.  While I undeniably get plenty of enjoyment out of video games, there isn’t the wonder and newness that I used to experience.  It is understandable, I am both older and have played many, many games now.  With Valkyria Chronicles, I did want to binge, to glue myself to my comfy chair and just play.  I felt like a kid on summer vacation, bunkered down in my friends game room as we played Final Fantasy 3.  The game that can inspire that sort of wonder in me has become increasingly rare.

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Valkyria Chronicles has a couple of things going for it that helped inspire that feeling.  The first is its varied strategic combat.  While there are suggested and obviously optimal strategies, the game allows the players to choose their strategy for themselves. The player can customize their roster of units, choosing exactly how to balance the games six classes among the twenty or so slots in their squad. Then, the player gets to choose which ones to actually send out into battle.  Do you go heavy on the highly mobile scouts?  Leave an empty slot for mid-battle reinforcements.  My strategy usually had me dropping out a couple of snipers who would empty their clips and clear a path for the rest of my units before being replaced by the highly dangerous shocktroopers.

Another thing it has going for it is the look.  The graphics are solid, if unspectacular for the PS3, but everything is covered in a scratchy, watercolor filter that, along with some comic book sound effects, gives the game an appealing and unique look.  It also has one of the most mature stories in any game.  Mature in the sense of it actual definition, not in the sense that it has tits and blood in it.  There are moments of sophomoric anime hijinks, but by and large Valkyria Chronicles deals well with themes like racism and the horrors of war.  The main characters are nuanced and flawed.  Rosie is fiercely loyal and brave, but she also has a lot of misplaced hatred.  Even the wart starting villain is shown to be in many ways honorable and unprejudiced.  Unlike many in both the Gallian and Imperial Armies, he is more willing to look at a person’s skill than their birth.  That doesn’t make him not a bad guy, only a human bad guy with both faults and strengths.

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Really, Valkyria Chronicles is just a great game. Its combination of uniqueness and quality make it one of the games that is long going to be one that cements the reputation of its system. When people look back on the PS3 and wonder what it had that made people love it, Valkyria Chronicles will be near the top of the list. An all-time classic.

Now Playing March ‘14

The best thing about my new job is that is doesn’t really cut down on my video game playing time.  Also, that I don’t have to deal with moronic customers.  So even though I am again employed, I still have the time to power through a ton of handheld games.  This month, I put most of my time into Valkyria Chronicles.  Because it is about my favorite thing just now.  I’ll save the gushing for another day, like tomorrow or next Monday.

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Valkyria Chronicles: I’ve got a full post about this game coming soon. Here I’ll just say that this easily the best game I’ve played in the PS3. It is just stupendous.

Final Fantasy VI: Another game that I’m putting together a post for, as well as a game I’ve already written about. I hope to replay the whole series this year, and this game is my favorite of the bunch.

Kirby Squeak Squad:

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I’m glad I tracked this game down, even if it did turn out to be one of the lesser Kirby games. On the surface it seems no different than most of the series, but everything seems kind of loose and sloppy. Not really bad, but definitely not on the same level as games like Kirby’s Adventure or Super Star Saga. It does feature some good new powers. Like the magic power; it gives Kirby a top hat from which he releases doves to attack. It is hilarious and fun. I hope that it escapes this lackluster title and becomes a standard power up. It feels like I’m being a little too rough on this game. It’s is not really bad. It is just lacking the polish that better games in the series have. Also, the collectathon treasure system, where each stage has a handful of treasure of which Kirby must find a certain number to progress, is not really a welcome addition. The series got by without that for a long time, it was not really a positive addition. Still, a decent little game that is worth at least a look.

Giana Sisters Twisted Dreams:

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I wanted to like this game. I like platformers, I like the look, and I liked the world switching mechanic. But this game feels like a rough draft. I had tons of problems with this game, some minor, some major. There were small problems, like levels and boss battles that go on a little too long or the kind of terrible music. Those are problems, but ones that can be worked around or ignored on their own. Then there are bigger problems, like the general floatiness of the controls and the annoying level design. Those problems are harder to ignore when added to the smaller problems. The controls are the worst part. There were tons of times that I seemed to bounce off of platforms I was supposed to be landing on. Then there is fireball boost ability, an ability that sends the player shooting across the screen, which never seems to send you the direction you want to go. It get frustrating quickly when you have to shoot off at a diagonal because the game is terrible at recognizing them. With the level design, the player is rated on how many of the crystals strewn throughout the stage they find. No a big deal, but there are numerous points of no return, where the player can cut themselves off from a large number of crystals without realizing it until it is too late. And the levels seem to go one forever. It just adds up to an experience that is more stressful than fun. Not because of the difficulty, but because the game is sort of janky. The thing is, it does plenty of other things well. A lot of the exploring puzzles are great and it removes lives from the equation, letting the player attempt hard parts as often as they like without any real penalty.

Professor Layton and the Azran Legacy: I’ve already written about this game here.

Brothers: A Tale of Two Sons:

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This is about the perfect download title. About, it is not quite on the level of Journey, but there nothing to complain about. It is an adventure game where two brothers go on a quest to save their father. The player controls each brother with one of the sticks on the controller, with a shoulder button each used to interact with things. It is simple in theory, but the solutions to the environmental puzzles can get complex. Sometimes you have to use the big brother to boost the smaller brother up on a ledge, sometimes they have to work in tandem to clear obstacles. The game also looks great. The best part is likely the length. Many of these games have a tendency to run long. They explore and exploit the mechanics that they set up, then keep going, either breaking things down or just repeating the challenges the player had already faced. Brothers is about 3 to 4 hours long, and each challenge is something new and different. It is great, refreshing.

Ongoing

Devil Survivor 2: I played through most of the third day of this game, but got stuck on the boss. I should be able to get by it with a little work, but honestly it wasn’t grabbing me. I really like the first Devil Survivor and so far this one has been good, improved in some ways if lacking the newness of the original.

Bravely Default: I am souring on this game after greatly enjoying the first half. I’m having trouble making myself play the second half. There are a lot of good things about this game, but it has some balance and pacing issues.

Batman: Arkham City: I can’t imagine a worse looking take on the Batman universe. This is a grossly ugly version of most of those characters. Still, it’s a lot of fun. If the game looked like the animated series or the 60’s TV show it would be my favorite Batman thing ever. I am having a lot of fun just zipping around Gotham and doing sidequests with lesser villains. I should have it finished up before too long, since I think I am coming up on the end of the game pretty soon.

Upcoming

Pikmin 3: I’ve had this sitting around since it came out last year. I just haven’t made time to play it. As soon as I finish up with Batman I plan to change that. I had held off because I wanted to play the first two first, but I’ve only been able to track down Pikmin 2 and my brother borrowed that one.

Inazuma Eleven: I downloaded this a couple of weeks ago, but I haven’t managed to finish off Bravely Default and make time to play it. But BD should be finished up soon and I should be able to move on to this.

Advance Wars: This, as well as a bunch of other GBA games, are coming to the WiiU Virtual Console. Most of the others I’ve played, but Advance Wars is one I missed that I always wanted to play.

NES Remix 2: NES Remix was a delight, and this one looks to be more of the same but with more actually good games this time. I am pumped. I hope Nintendo keeps it up with these. I want Gameboy Remix and SNES Remix. As long as this comes out when it is supposed to , April 25, then I will spend the last week of the month playing this extensively.

The Legend of Zelda Majora’s Mask: Honestly, I’ll get to it this time. I swear.

Rating the Disney Canon Part 5 (of 5)

Okay, this time I’m getting right to the list.  I don’t have any supplementary list ot go on time first.  At the end, after people have read the my top 6, I have some small amount of analysis comparing my list to other take on these films.  Grand Finale time.

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6. Dumbo is unquestionably the simplest film of Disney’s Golden Age (Pre WWII), both in animation and story.  The animation doesn’t have the splendor of Pinocchio or Bambi, and the story is about as simple as it can get.  Still, Dumbo is also completely charming and wholly tender.  It is the story of a mother’s love for her child and a child’s love of its mother.  It also features flying elephants, because why not?

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5. Wreck it Ralph.  This feels somewhat like Disney made a Pixar movie, a feeling heightened by the fact that the Pixar movie of the same year, Brave, felt more like a Disney movie. Wreck-it Ralph is enjoyably original.  There really aren’t any movies quite like it.  It is often compared to Toy Story, but with video games, but other than the conceit that they both come to life when people aren’t looking the two don’t have much in common.  Its got a wholly likeable protagonist, who is justified in his displeasure just as much as he is unable to correct the problems, a great supporting cast and a villain that starts silly and manages to become truly menacing.

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4. The Little Mermaid.  This movie does everything right, except that the only truly memorable character in the thing is the villain Ursula.  Still, it has some great songs and is just generally enjoyable.  This is the films that kickstarted what is known as the Disney Renaissance, and if it weren’t for the films that immediately followed it, The Little Mermaid would also be just about the best the company has ever produced.

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3. Aladdin.  I love this movie.  The Genie is one of the few times I’ve found Robin Williams truly delightful rather than a touch overbearing.  He is funny and shows off some fun animation.  Aladdin, Jafar and Jasmine are all really interesting.  Jafar believes he is so much better, so much smarter than everyone else.  Jasmine may be the first Disney Princess™ to suggest that maybe being a princess isn’t all that great.  And Aladdin is just a poor boy who wants a better life.  It is some compelling drama.  And for my money, this film has the best songs.

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2. Beauty and the Beast.  I didn’t expect to put this one so high.  It came out when I was the perfect age for it, along with other childhood favorites like Aladdin and the Lion King, but I never really cared for Beauty and the Beast.  Then I watched it again on DVD for this list. I was shocked at how much I enjoyed it.  It is a great movie.  All the things to other Renaissance movies do well, like songs and animation, are done well here. I guess I could go on and on layering superlatives in Beauty and the Beast, but all that needs to be said is that this film is nearly perfect.

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1. The Sword in the Stone. When I started this, I had hoped to not let nostalgia cloud my judgement.  I managed to force Robin Hood, a childhood favorite, down to 17.  Then I watched The Sword in the Stone, and realized that I truly think this is a great film.  I can’t possibly discount the idea that nostalgia has blinded me; many, even most, lists have this one near the bottom or just floating somewhere in the lower half, but the more I watched this movie, the more I decided it was simply great.  The look is the best of that era of scratchy looking movies.  Merlin is electric.  Wart is a solidly sympathetic protagonist, a boy whose present day wants do not really lead him to the future that Merlin knows is coming. Plus, he turns into all kinds of animals. It is the best.

Using Rotten Tomatoes, not a perfect source but a highly convenient aggregator, I’ve compared my rankings to the both the critical and audience takes on these movies.  There were some surprises.  I knew I had Atlantis and Sword in the Stone higher than normal, but 35 and 31 places respectively?  I didn’t expect that.  I did expect a big difference with Cinderella, which I had 33 spots lower than the critics did.  The biggest surprise was that I placed Bolt 19 spots lower than both the critics and the audience. From word of mouth I thought I was being rather generous with it.  Other than that it was what I expected.  I rated the Silver Age (Cinderella to The Jungle Book) higher at the expense of the Golden Age (Snow White to Bambi), which I knew I did.  I simply like those Silver Age movies better.

I had a lot of fun watching these movies and making this list.  For a company that has been constantly putting out movies for more than 75 years, it is amazing how few misses they have. There are only a handful of movies that I would call bad, and only one which I would say is irredeemably bad.

Links to the rest of the list:

Part 1, Part 2, Part 3, Part 4