River City Rival Showdown

River City Ransom is one the best games on the NES. It is scrolling brawler, a genre even at its best has always felt somewhat flat, but River City Ransom combined that with a little bit of a Metroid like open world and some light RPG elements, along with a healthy dose of humor, to create one of the most memorable and endlessly replayable NES games. Thanks to consistently inconsistent localization choices, the greater series that River City Ransom was part of never really became a thing and it largely disappeared from western shores after the NES faded until a recent resurgence on the DS and 3DS.

That resurgence has been both welcome and somewhat disappointing. Last year gave us River City: Tokyo Rumble, which I enjoyed. However, it was more like Ransom’s predecessor Renegade than the game it gets its title from. It was fun, but it was not that River City Ransom experience that I was craving. Earlier this year we got River City: Knights of Justice, which replaced the usual Tokyo setting with a fantasy one, but bafflingly removed many of the rpg elements from the game. I have yet to finish it, but I’ve found it to be a great disappointment. While I was still excited to play the game, I was worried that it be another shadow of the game I really wanted to play. Thankfully, with Rival Showdown they have finally gotten things right.

The game is more of a reimagining of the NES classic, not a simple remake. It takes the same basic set up, that someone has set the ruffians of all the high schools against Kunio and kidnapped Riki’s girlfriend, and turns it into a time limited open world adventure. It takes the original game and adds in a dash of Majora’s Mask as well as some alternate endings, making the replayability of it a central part of the experience.

It starts with a few events to set up the game, then let’s the player loose for the rest of the three days in game to do whatever they want. There is a right path, one that leads to the actual showdown with the guy responsible, there is more than enough stuff to keep the player busy even if they ignore all the main story stuff. On my first path I missed a few plotlines entirely. Most of the events are reimaginings of events from the first game, only played out multiple times with increasing difficulty, like the repeated run ins with Benny & Clyde.

One of my favorite moments in any video game is when my cousin and I first got to the top of the school in the original River City Ransom and faced the Dragon twins. It was a hard fought battle. First, they knocked me down to one sliver of health on my health bar. So I moved away from the fight, taking quick shots and running away. Left fighting a two on one, my cousin didn’t last long. By the time I rushed back in, they had already knocked him out. That left me versus both Dragon twins, that epic Double Dragon music, with almost no health. Somehow, though grit and luck and a small amount of skill, I pulled through. I took out both of them, leaving us free to take on the last boss. It was amazing. River City Rival Showdown gave me a few a of those moments. The best one was when an army of delinquents attacks Kunio’s school and must stand alone to stop them. They don’t stop coming for almost ten real world minutes. It is epic and exhausting. I loved it.

I don’t know that I like Rival Showdown as much as River City Ransom, but for the first time one of its follow ups feels like it attempts to improve on the stuff I liked about River City Ransom. Most of them lose things like the rpg character building stuff or the free roaming elements. That delicate mix is what made the original game work so well and this is the first follow that really captures it.

Top 10 Games of 2017

I didn’t play too many new games this year, and I completed only a fraction of those that I did play. Even so, I was able to assemble a list of my 10 favorite games. I haven’t beaten every game on this list, but I have played all of them enough to know how good they are.

10. Etrian Odyssey V -I have barely cleared the first stratum of this game’s dungeon. I have loved previous Etrian Odyssey games and I like this one so far, but it hasn’t grabbed me like most of the rest of the series, so I don’t know where I’ll end up with this one. It could easily fall off the list, or it could shoot up four or five spots once I finish it.

09. Disney Afternoon Collection -I have played each of the games in this excellent collection for at least an hour, but I haven’t beaten any of them. Capcom’s NES Disney games are mostly terrific. Even the worst of the lot, Tailspin, is at least trying to do something interesting. I man never beat any of these games, but I expect to have a lot of fun with it going forward.

08. Ever Oasis - A delightful little game with a little Actraiser and a little Secret of Mana and a little Legend of Zelda.  It ends up being a pretty unique blend that makes for a very fun little game.  I didn’t think it did anything great, but it was consistently pleasant and enjoyable.

07. Yakuza 0 - This game would almost certainly be higher on this list if I had managed to complete it. If the first two chapters are indicative of the whole game, it might have topped the list. I just didn’t spend the time with it that I needed to in order to beat it. I have raved about Yakuza games in the past, and everything I’ve said about the previous games hold true here. It is just a great experience.

06. Fire Emblem: Shadows of Valentia There is a middle ground between this remake of the second Fire Emblem game and the previous 3DS triad release of Fates. I liked this game a bunch and it did some new and interesting things with the series despite being a remake, but it also lost some things that I loved about the series. I guess my complaint with the series amount to why can’t they just make the GBA games some more. I still have yet to not enjoy a Fire Emblem game.

05. Wonder Boy: The Dragon’s Trap Another remake (fully half of the games on my list this year are remakes), this new Wonder Boy takes the Master System game and gives it a gorgeous, fresh coat of paint. It also changes just enough in terms of quality of life improvements to make it play just like you remember it playing. I really think I need to spend time with the rest of this series, since I loved both this and Monster World 4.

04. Persona 5 I didn’t love this game quite like I did with the previous two games in the series, but it was still mostly a really good time. It still has a great battle system and its life sim elements are incredibly addictive.

03. Final Fantasy XII: The Zodiac Age This remake of the most underrated Final Fantasy game proves how good and forward thinking the game was back when it first came out. It also reminded me that the game is a lot shorter than I recalled, clocking in at a satisfying 35-40 hours instead of the 60 or so I remembered. I really need to get back to try to finish up all the hunts at some point.

02. River City Rival Showdown - This one might not be as high once the newness wears off, but right now it is everything I want out of a modern River City game. It’s got a fun, goofy story, classic graphics, a deep array of special moves and some genuinely awesome moments. I hope they make more of these.

01. The Legend of Zelda: Breath of the Wild I had some trepidation going into Breath of the Wild, but it won me over completely. It mostly lacks my favorite part of a Zelda game, the dungeons, but it creates an open world that for once is actually worth exploring. It fulfills the exploratory promise that has been inherent in the series since the NES days. I love it.

Now Playing in December 2017

Beaten

River City Rival Showdown — I burned through this game in a few days and have a post coming up for it. It is everything I wanted from it.

Ongoing

Legend of Zelda: Breath of the Wild — With Xenoblade Chronicles 2 out, I felt the desire to go back to Xenoblade Chronicles X and finish up a lot of late game stuff, but apparently my nephew deleted my save at some point. Instead, I fired up Breath of the Wild again and completed a few shrines. I love the game so much, I could play it forever. I think I might try to clear out all of the shrines if I have the time.

Mario & Luigi: Partners in Time — I’ve been told that this game is the black sheep of the Mario & Luigi series, but through the first half or so of the game it is closer to the peak of the series rather than the bottom. I like the M&L series, but the only weakness of this entry so far is that it lacks the joy of the great villains like Fawful or Bowser. Otherwise, it has been a blast.

Upcoming

Final Fantasy XV — I got this for Christmas and am eager to get to it.

Monster Hunter World — I’ve missed out on the beta demos for this game, but I couldn’t be more excited for a full console Monster Hunter game. Don’t get me wrong, I greatly enjoy the 3DS Monster Hunter games, but I first fell in love with the series with the WiiU version of Monster Hunter 3. I hope this is good.

Mario — I still intend to get to the rest of the series and finish this playthrough before starting a new series playthrough, like Final Fantasy or Dragon Quest of Suikoden.

Now Playing November 2017

Beaten

Kindle Picross games – I’ve been playing some picross games on my Kindle before I go to bed and I’ve all but run out of free puzzles. They are fine.

Ongoing

Yakuza 0 – I did a handful of side stories with Majima, and played a ton of Outrun. I love this game, but I haven’t had the time to play it.

Terranigma – Small progress, see my consistent complaints about free time.

Etrian Odyssey V – This game has me stymied. It should be my wind down, spending twenty minutes exploring before I go to bed, but I can’t get through the end of the first stratum, where traditionally the increased options with the characters eases things up enough to be enjoyable rather than frustrating.

Upcoming

Mario – I am getting back to this, though there may be a couple holes in my series replay. I don’t know if I have a working Gamecube or Wii to play Mario Sunshine. I also don’t have ready access to a good copy of New Super Mario Bros Wii. The rest, though, are ready to do and I will get to them as soon as possible. And maybe by the time I’m done I will have access to Super Mario Odyssey.

River City Rival Showdown – This came out in November, but my package didn’t arrive in time for me to start. Once finals end, I am going to lay on my couch and play this straight through, so long as it lives up to its predecessor.

Now Playing October 2017

Beaten

Layton’s Mystery Journey: Katrielle and the Millionares’ Conspiracyreview here.

Chrono Trigger – read some ramblings here.

Ongoing

Yakuza 0 – When The Last Guardian didn’t grab me, I turned to the game for which I bought my PS4. That is an exaggeration, but this game, along with the remake Yakuza Kiwami and the upcoming Yakuza 6, were big factors in me finally moving to this generation of consoles. I am roughly a third of the way through this game and it is just as good as the previous game in the series, which was one of my favorites. It has condensed things down to just two playable characters, but it has kept the variety by giving each character multiple fighting styles. I love this series, and I am loving this game.

Etrian Odyssey V – I am in the tank for this series, and there is a lot of new stuff that I like, but I am in that early game section, about floor 4 to 5, when I still don’t know what my team is and the game feels like kind of a slog. I has the same problem with the first game, so much that I sold it back to gamestop, a move I would quickly regret. I know better now, but I haven’t yet broken through with this one and figured out what my team is and how it works. The game is great, though.

Terranigma – I am still in the introductory area, but I think I am going to like this. I loved Illusion of Gaia when I played that, and this is like that game with more solid mechanics.

Upcoming

River City Rival Showdown – With my limited time, it seems unlikely that I will even get to this game, but I can’t not get a remake of River City Ransom. Maybe if I am still being as stymied by Etrian Odyssey V when this game hits as I am now.

Far Away Times

I recently moved out of my hometown to attend law school. It was a pretty big upheaval in my normally boring life, packing up and relocating three hundred miles away.  I don’t like change.  Eager to embrace something familiar, I started up a play through of a comforting old game on my 3DS to unwind. The choice of game was an obvious one: Chrono Trigger. It is not only one of my all-time favorite games, but it is the perfect sort of breezy fun I was looking for. Plus, I know the game inside and out, having made a point of beating it every year for over a decade.  Why, then, do I find myself wanting to burst into tears each time I flip open my 3DS and hear that sublime music?

all pics taken from vgmuseum.com

I first played Chrono Trigger back around 1997 or so. It wasn’t a new game at that point, though at that time I had little context for what was new or old.  I was still looking for Final Fantasy 2 when I saw my friend playing Final Fantasy 3. Before I bought the system, all of my knowledge of SNES games came from what I saw at that friend’s house. As I was still uncovering the mysteries of the original Final Fantasy, he showed me the path those games had taken in the next generation. We dabbled in Final Fantasy 3 and Earthbound and Breath of Fire in his tiny gaming room. Unfortunately, most of those games take too long to beat in a few sittings, but I still learned how much I wanted to experience them.

Once I finally bought an SNES, I still had to get the games.  I can remember my younger brother and me pooling our money on the family’s rare trips to the city, begging our parents to take us to the game store that just happened to be next to our usual shoe store.  They had the games on my list, those mentioned about, but at a dear price. For a used, unboxed copy of Chrono Trigger, my brother and I paid almost $70.  And we were glad to do it, based only on playing the opening.

My brother and I did a lot together.  He is barely a year younger than me and though I would never have called him such, he was probably my best friend growing up.  We were close in age and shared a lot of interests, with SNES rpgs definitely among them.  To make room for younger siblings in our always too small house, our bedroom was moved to basement.  The concrete floored, concrete walled, spider filled basement.  We each had a bed, we had a beaten down old couch and we had a TV.  Together we spent a lot of blistering summer days hiding in that basement getting as much 16-bit goodness as we could.  Together we plumbed the depths that Chrono Trigger had to offer.

We didn’t just take turns playing; we wanted to know everything about that game.  And there is a lot to explore there.  We would bike to the library to use their dial-up internet, limited to one hour a day, to find and print FAQs and Guides. Pages of those guides are still at my parents’ house, crumpled and well read.  That summer we spent a couple weeks in Indiana visiting relatives.  We brought the SNES and Chrono Trigger.  That is not to say that is the only game we devoted our time to.  We also had Mega Man X and Final Fantasy 3 and Super Mario World. But as good as all of those games are, they weren’t THE game.

Chrono Trigger is a perfect game. There aren’t many games I would make that claim about. Even games I love, like Super Mario Galaxy and Mega Man 3, have identifiable flaws.  Super Mario Galaxy has some awkward motion control stages and occasionally its weird physics force some weirdness with the camera, though that is less frequent than awe-inspiring joy.  Mega Man 3 has noticeable s l o w d o w n and the Doc Robot stages are better in theory than execution.  However, I can think of nothing about Chrono Trigger that could be improved.  I honestly believe that. The music is excellent, no SNES game looks better, it moves at a snappy pace and is perfectly balanced.  It does everything right.  I have loved it since I first played it.

All those memories of enjoying this game over the years simply bring sharply to mind how long ago those days actually are.

My brother and I are still close; though not geographically close now that I have moved.  Before the move we saw each other at least once a week.  And we were always there if wanted to do more.  The days where the two of us would bunker down on a ratty couch for three or four hours of time traveling adventures are long past.  They have been for some time and it is just dawning on me now that those times will never come again. And that is okay.  He’s married and has two kids.  Not too long ago he asked me to get some game from PSN for him to play with his older son on our old PSP.  Among the games he wanted was Chrono Trigger.  Quibbles about the quality of the PS1 port aside, I thought it was the best thing.  My brother and I may never sit side by side on a couch, playing a game together into the small hours of the night, but we might find time to do that with our children and then they will have those experiences too.

Layton’s Mystery Journey

I’ve played all the Professor Layton games, and reviewed several of them on this blog.  In the abstract I think really highly of this series, but as I was putting together my thoughts on this one, I went back and read what I had written about the last three games in the series, including Professor Layton Vs Phoenix Wright, I realized that I had similar complaints about those games to the ones I have with this game.

I still don’t like the split between tapping the bottom screen and the cursor on the top screen, the game feels padded out, with puzzles spread far too thin, and I don’t think those puzzles are as good as the used to be.  The new complaint with Layton’s Mystery Journey is that now the story is purely episodic and of the game’s 12 episodes, only about three of them feel like they really matter. While I mostly enjoyed my time with the game, when I finished I was really ready to be done with it.  After a few days to cool off, I feel a little more fondness for the game, though I think that this is the first time my annoyances finally outweighed my enjoyment.

I’ve complained about my problems with the cursor before and I still have them.  It is makes me a little nauseous managing that split between top and bottom screens. I’ve complained about the length before.  I’ll have to go back and check the DS games, but this feels like a 12 hour game stretched out to take nearly 20.  With Layton v Wright, I complained about the puzzles, but I thought it was just because that game was a spin off. The puzzles here feel imprecise.  They aren’t perfectly crafted to make you think or mess with you assumptions, these just feel imprecise.  Sometimes the wording is so vague it nearly impossible to tell what the puzzle is.  There are still plenty of good puzzles, but there are way too many weak or simply bad ones.

The story is the other big problem.  The structure fails this game utterly.  If there was an initial mystery that lead to all the other cases it would have felt like a real story, but instead it just introduces a bunch of characters before moving to a toothless epic final showdown.  It does start with a pair of mysteries, one involving the disappearance of Professor Layton and the other having to do with Sherl, the talking dog that shows up at new protagonist Katrielle’s shop.  Those mysteries are not dealt with at all.  Professor Layton is gone, as are all the characters from the previous 6 games, and Katrielle has a talking dog. Instead of dealing with either of them, you spend most of the game solving non-mysteries for the police, with a few good ones mixed.

I don’t really have a problem with change in cast, it was time for a refresh, but other than changing out the cast, the only change this made to the series was a downgrade in puzzle quality. This is still largely the same game as the last few in the series, but the returns are really diminishing now. I hope the next game gets things back on track.

Persona 5

I don’t feel like I’m being fair to Persona 5.  It is a great game.  In terms of mechanics and aesthetics there is nothing it doesn’t do better than its predecessors, which should be expected with nearly a decade between releases.  But my thought immediately after finishing it was that it was no Persona 4. What I’ve been forced to realize over the two months it took me to play this game is that that realization is as much about me as it is about the game itself.

Persona 5 is much like the previous two entries in the series.  It follows the same structure with mostly the same battle system.  It isn’t identical, P5 adds demon negotiation and some different damage types, but the bones are the same.  You still try to hit weaknesses to get extra turns.  The best new addition to the battle system is the baton pass, which allows you to pass the turn to another party member after you down an enemy.  That lets the player spread attacks around, adding another layer of strategy on an already robust battle system.  The Shin Megami Tensei super-series got that battle system mostly right as far back as 2004’s SMT: Nocturne.  The tweaks we got with Persona 5 are a small evolution, not a great shaking of the foundations. But when the system is as good as this one is there is no real problem with sticking with what works. Final Fantasy has got a lot of good miles out of that ATB.

The game also keeps the calendar based structure.  You play a year in the life of a Japanese high schooler, making friends and solving a supernatural mystery.  Each day has a rhythm and a purpose.  There are confidants, the new name for S. Link where the protagonist builds his relationships with the other party members, as well as a handful of classmates and acquaintances. While the main story goes on, that is how you get each character’s individual story.  It is all mostly like the previous two games in the series.

Though I still liked it this time, Persona 5 did not grab me like 3 and especially 4 did.  I don’t think that is on the game.  The battle system is definitely improved.  There are just generally a lot of little fixes that makes it a smoother experience.  While I don’t think the localization was quite as impressive this time as Atlus’s work has been in the past, otherwise it was a better game, at least mechanically.  I think it flails a little story wise, but only because its ambition is so much greater than Persona 4’s.  In that game, the party was solving a local murder mystery.  The body count rose, but it was very limited in scope. Persona 5 has the cast trying to reform all of society.  Their goals and scope are so much greater that it is hardly a surprise that it starts to break down a little at its edges.

I just didn’t connect with the cast, at least not until past the midway point, and in a game that is as much about the story as this one, not connecting with the cast makes it hard to connect with the game Was that because they are not as strong of characters as the gang from Persona 4? I would say they are not, but I think the reason I didn’t connect with them is that when Persona 4 game out, I was in my early 20s and just a few years removed from high school and still in college.  The tribulations of these high school students were relatable and felt real to me.  Now I am in my early 30s and I just don’t find these high schoolers relatable.  I was less inclined to like them, and the game had to work that much harder to get me on board.

There is one thing that I think Persona 4 absolutely did better, which was to make the characters really seem like friends.  Even without the supernatural goings on, most of that cast would have been friends anyway.  Maybe not hiding pop star Rise or famous detective Naoto, but the rest seem likely.  Throughout the game I got the impression that these characters liked each other and would hang out as friends anyway.  Other than Ryuji and the protagonist, I didn’t get the feeling that Persona 5’s cast particularly cared for each other.  They seemed pretty disconnected from each other.

Still, I really enjoyed the game, it just isn’t a game that will come to mind when I think of my favorites like Persona 4 does.  Realizing that it never could is the hardest part to swallow.  I still want experiences like Persona 4 or Lunar 2 or the like, but I fear that even were I to find them I wouldn’t be able to appreciate them. Maybe that is a good thing, why should I like the same things at 20 that I like at 30. Or maybe I’m overreacting. Persona 5 was a lot of fun and I liked it.  Maybe the previous game in the series was just exceptional and this one was merely really good.

Metroid Samus Returns

This should feel bigger.  Metroid had been gone a long time. From 2007’s Metroid Prime 3, all we saw from the series was the widely disliked (I only played the first hour or so before my Wii quit reading the disc and I’ve just never found my way back to it) Metroid: Other M in 2010 and last year’s ignored spin-off Federation Force.  That is essentially one real Metroid game, since Federation Force is a Samus-less spin-off, in a decade and that was easily the least liked game in the series.  Metroid: Samus Returns should feel like a bigger deal. It is a remake instead of an entirely new game, but it is a pretty extensive remake.  There are a few critical flaws, but for the most part this is the Metroid game that most people say they want.

If you are familiar with the series, not a lot of Samus Returns come as a surprise.  Samus sets down on a big empty planet and starts exploring. This time her mission is to eliminate all the Metroids on the planet, like a space exterminator.  You collect power ups and ammo or health expansions as you freely explore the landscape.  It is a metroidvania game.  For the most part, it is a really solid one.

The biggest problem I had with the game is its biggest new feature: the combat mechanics.  Samus Returns adds a counter system to its fighting and it is the worst.  Enemies charge and the player must counter and stun them, which makes them vulnerable.  This turns early game encounters with just about every enemy into waiting for it to charge, countering and then shooting.  It slows the pace to a crawl any time you encounter enemies.  Eventually your firepower increases enough that it is not necessary, but by that point the frustration is great.  The idea works in boss battles, though it mostly unlocks essentially QTEs where you can deal big damage.  It is just a bad mechanic that doesn’t really fit into the game.  Otherwise, Samus Returns is about as good a game as could be made out of the bones of the Gameboy original.

One thing I’ve always found underrated about the early Metroid games is how they actually tell a continuing story.  Most games, of the era and even now, do not do this well.  Mario is the same thing over and again, which is perfectly fine.  Resident Evil’s between game changes make no sense.  Final Fantasy changes its setting every game.  Metroid, Metroid II and Super Metroid tell one continuing tale.  In Metroid, Samus faces down the Space Pirates and encounters the metroids they were experimenting one.  After defeating the Space Pirates there, her next mission takes her to the metroid’s home planet to exterminate them, which leaves on surviving baby metroid, which she leaves at a research station.  That station is attacked by the Space Pirates and Samus is again called up to stop them.  Later games try to fit in between these games and are inessential.  Maybe Fusion fits better as an actual sequel than I’ve given it credit for, but three tell a complete story.

I didn’t love Samus Returns.  Those combat problems turned the early going into a slog before things finally opened up.  But I liked it well enough and I a damn glad to have Metroid back.  Hopefully next year’s Metroid Prime 4 is at least this good.

Now Playing September 2017

Beaten

Persona 5 – post coming soon

Metroid: Samus Returns – post coming soon, probably.  I don’t know how much I have to say.  This is pretty good.  I think the counter system is really fiddly and fighting in general in this game is tedious, but exploring alien worlds never gets old.

Mighty Gunvolt Burst –

I kind of bounced over to this as I finished Metroid and blew through the parts I had left, which was most of the game, in two nights.  This is the game that I think people wanted Mighty No 9 to be.  It is a very solidly made Mega Man clone.  It is also nothing more than a Mega Man clone. It does have the somewhat interesting customizable weapons, but the mechanics of it seem to exist only to force players to continually replay levels.  That isn’t really a bad thing, but it makes for some front loaded difficulty.  But other than that one wrinkle, it is just Mega Man.  Again, that really isn’t a bad thing; the NES Mega Man games are all excellent.  But I felt that Mighty No 9, flaws aside, was trying to be something a little more.  Just a little.  It was an evolution of Mega Man, while Mighty Gunvolt Burst is a bit of a reversion.  That doesn’t change the fact that Burst is a more enjoyable game to play.  It is well worth the price of admission.

 

 

Ongoing

The Last Guardian – I played this for about 10 minutes. I have nothing to say yet, but I expect to finish it before too long.

Legend of Legacy

This is a blip, but the announcement that The Alliance Alive would be making it stateside prompted me to allow myself to be convinced to give this another go. I abandoned it two years ago because the game is inscrutable.  It is still inscrutable.  Level ups happen at random.  Skills are learned at random. It is all random.  The game goes out of its way to not tell how things work. I might stick it out, see if at some point it clicks, but so far it is just a neat experiment in negative space bullshit; that instead of filling a game with bullshit, it creates bullshit by absence of anything else.  At least it looks and sounds nice.

Upcoming

Yakuza 0 – I promised my brother I would get through The Last Guardian as fast as possible, so I started that back up after finishing Persona 5.  As soon as it is done, this goes back in.

Terranigma – I didn’t start this in September.  Honestly, other than spending one weekend getting through the rest of Persona 5 and about half an hour before bed each night playing Metroid I barely played any games.  I’ve got a fall break coming in October and will likely have some time to get to a game or two, with Terranigma near the top of my list.

Etrian Odyssey V – Its coming.  The demo was great, every preceding game was great. This will likely be my obsession for the rest of the year.

Lady Layton – I hope I can beat this in the 10 or so days between its release and EO5.  I’ve never not got right on a Layton game, this will be the same. But I really don’t have the time these days.