Yakuza 5

I don’t think I’ve written about my love for the Yakuza series much. And I do love it, though it is unlike other games I tend to enjoy or write about here. I have been a fan of the series ever since I picked up the original game way back in 2008 or so. I was initially put off, having read bad reviews, likely from that rag Game Informer, but as the second game was nearing release, I picked up the first game used and has a blast with it. It felt like the distant descendant of River City Ransom, with an RPG’s attention paid to the story. While I wasn’t able to find a copy of the sequel, I did nab Yakuza 3 & 4 when I got a PS3. I only finished the fourth game a little more than a year ago, just before Yakuza 5 finally hit. I purchased and downloaded it right away, but put off playing it for a while since I had just spent so much time with Yakuza 4. I’m glad I did, because Yakuza 5 is probably the best game in the series and it deserves to be played fresh.

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Like its predecessor, Yakuza 5 splits the game into chapters, each with a different protagonist. Each of these chapters could be their own game, though those games would be a little short. It starts with Kazuma Kiryu, the series longtime protagonist, while Shun Akiyama and Taiga Saejima make return appearances. While there is no sign of Tanimura, Yakuza 4’s fourth protagonist, he is replaced by Tatsuo Shinada. Also, for the first time in the series Kazuma’s adopted niece/daughter/ward Haruka Sawamura is playable. Each of these chapters has its own setting, storyline, and tone. Yes, they eventually connect, but they also stand on their own right up until their conclusions. Kiryu’s chapter is a very much a traditional Yakuza game, with a city to explore and lots of thugs to fight. Saejima’s chapter features another prison break for him, as well as an extended stay in the mountains. The third chapter is a curve ball, starring Haruka as she gets her start as a pop star. All of the fighting is replaced with dance battles and rhythm game musical numbers. At least, they are until the president of her talent agency turns up dead and in debt to genial lender Akiyama. From there the two split the chapter as they try to win a singing competition and get to the bottom of a murder mystery. The last chapter is back to Yakuza business as usual, but this time with a character completely unfamiliar with the criminal underworld. While their stories are separate, they all lead to the same place, with one mastermind behind the whole thing.

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The most amazing thing about Yakuza 5 is how varied the gameplay is and how satisfying everything it. I have long criticized a lot of open world games, like GTA, for offering the player thousands of things to do, except none of them are fun. While not everything available to player to do in Yakuza 5 is fun or remotely worth doing, the bulk of the central modes are enjoyable. Kiryu starts the game with a job as a taxi driver, and his racing and driving missions are surprisingly fun. That same goes for Haruka’s rhythm games and Shinada’s adventures in the batting cages. The standout is the hunting minigame with Saejima. There you take to the snowy mountains with just a gun and a small pack to hunt bears, as well as host of other woodland creatures. All of these things are different from the main brawling gameplay, but all of them are also worthwhile in their own right. The pool minigame isn’t half bad either, nor is the golf, though you can safely avoid the slot machines.

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The Yakuza series doesn’t seem like the sort of thing I would like. It is a very violent game. Overtly, obscenely, unnecessarily violent. But that violence tends to stop short of killing. This is not a murder simulator. The dudes you pummel in the streets might not realistically survive the beatings they get put through, but the game dutifully shows them alive, if aching, after every fight. That goes a long way for me. Even though this is a game about criminals, taking a life is not something even they take lightly. It is a game that strikes a tone similar to Metal Gear Solid. That series can ponder the nature of loyalty while at the same time have Snake track down hidden cartoon monkeys in the forest. This is a game where the protagonists can get caught up in all sorts of silliness, like a man getting into multiple fist fights with a bear, but still features long cutscenes where the characters ruminate on what it means to be a man and how to go about keeping their manly honor.

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The tragedy of the Yakuza series is that Kiryu will always be the star, even though it would likely be better for him if he weren’t. By the third game in the series he has retired to Okinawa to run an orphanage, but in each game since he gets drawn back into the action. In the last game worthy successors were created in Saejima and Akiyama, but fans would revolt if Kiryu weren’t in it. Even in the game world he is such a legend that he is deliberately pulled into the action so a character can prove themselves by beating him (they can’t). The trio of non-Kiryu fighters in this game would be more than enough for the game on their own. Akiyama is a personal favorite of mine, with his lackadaisical approach to life, but his deathly serious take on his job. Shinada’s story is the most disconnected from the rest of the game, but it is also the most satisfying. He is a former professional baseball player who was framed for cheating and banned from the sport. More than a decade later he is prompted to investigate the conspiracy that got him banned for life. He is joined by the apparently unscrupulous loan shark Takasugi. While the normally carefree Shinada is forced to confront some darkness he had ignored, Takasugi proves to me much more soft-hearted than he initially appeared. It is an altogether satisfying little story. However enjoyable the other stories may be, the heart of the game is the relationship between Kiryu and Haruka. He gives everything up to let her live her dream, but by the end she realizes that her dream, which began as a way to provide for her surrogate family, will prevent her from being with them.

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Yakuza 5 is a jambalaya of a video game. Everything is thrown into the pot and the flavors meld perfectly. The tone ranges from silly to somber, from awesome to heartbreaking. I have enjoyed each and every game I’ve played in this series, but I don’t think any of them are quite as good as Yakuza 5 is. It is too bad I’ll never get to play the Japan only spin off, but at least we can look forward to Yakuza 0, Yakuza 6 and Yakuza Kiwami over the next year or so. That is almost enough to finally get me to spring for a PS4.

What I Read in December 2016

Four books in December, with a couple left half read. If you include the comic collections I read I got to my goal of 55 books in 2016. It was a near thing, though. In 2017 I am upping my goal to 60 books, a little over one book a week. I think I can manage it. I’m off to a good start so far. It was an odd smattering of books I read in December. I didn’t intend it to be so, but the month turned into a Wimsey heavy month. I had one book on my Kindle forever and another I found for a buck while doing some Christmas shopping and couldn’t resist picking it up.

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Lost in a Good Book

Jasper Fforde

I decided to reread the second book in Fforde’s excellent Thursday Next series. I have read the first one, The Eyre Affair, three or four times, but I haven’t really reread any of the later volumes. I had forgotten how slowly Fforde rolls out his book world. The idea of jumping into books is central to The Eyre Affair, but the rules aren’t really explained in that one. Fforde set himself a difficult task by creating two different alternate realities in this series, with the strange world inside of books being set against the strange world outside of the books. Which is itself the world inside of a book, since these are books. So not only does the reader have to contend with a world where fictional characters live lives outside the confines of the stories we read about them in, but also a world where cloning is advanced and the Crimean War continued for a century. So it makes sense that he was slow to roll out the book stuff, never giving the reader more than was necessary for any given story.

Lost in a Good Book has Fforde painfully destroying the happy ending he built for Thursday in the last book. It doesn’t come off as backtracking, though, but in the story just continuing. She beat Jack Schitt in the first book, but Goliath Corporation is still around and wouldn’t be finished with her. The events of this book build out of those of the last without simply repeating them, like all good sequels do. While this book does tear apart Thursday’s “real” life, it gives her an outlet in BookWorld, where literature lovers get to see famous characters in a different light, though they are still informed by their original stories. I love the Thursday Next books, and will likely reread the rest of the series in the coming year, but I find them hard to recommend. I don’t know many people who have read enough classic literature to get a lot out of these. It is not that works Fforde plays with are obscure – it is mostly Dickens, various Brontes and Shakespeare – but nearly all of them are the stuff people I know were forced to read in high school and never thought of again.

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Hangman’s Holiday

Dorothy Sayers

This collection of short stories is billed as a Lord Peter Wimsey book, but most of the book’s takes do not feature him. The bulk of the stories are Montague Egg stories. That doesn’t make them bad; most of these are quite good. Sayers indulges in some macabre plots that maybe wouldn’t work over a full novel. Some are almost just absurdly dark jokes. Still, these are some well executed mysteries. The most memorable are one where a joke goes too far and a terrified man murders the innocent joking tormentor and one where a doctor husband perpetrates unspeakable crimes on his ill wife. Also one that has to do with mass feline murder. Still, if you are reading this volume expecting Peter Wimsey I think you will be somewhat disappointed, since even in his stories he isn’t all that present.

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A Presumption of Death

Jill Patton Walsh/Dorothy Sayers

It will seem odd in light of my slight grumbles about the previous book, but I quite liked this Wimsey continuation from Patton Walsh even though Lord Peter himself barely appears in the book. I think this book flows more naturally than Thrones, Dominations, likely because it is all Patton Walsh’s work and not her finishing an unfinished Sayers manuscript. That book, while mostly very good, had an uneven quality to it. This one is more cohesive. It does use Sayers’ Wimsey Papers, a fictional series of wartime letters between the characters of the Wimsey series, at the front and back, but those operate as separate pieces from the rest of the story.

A Presumption of Death has Lord Peter’s wife, Harriet Vane, step into his role as amateur sleuth while he is out of the country doing intelligence work in the early days of WWII. She has relocated from London to their home in the country, taking both her children and those of Lord Peter’s sister. With everyone doing what they can for the war effort, the local police are shorthanded when a woman turns up murdered during an air raid drill. Since it will be easier for another woman to look into some aspects of the victim’s life, Harriet is recruited to aid in the investigation. This leads to her question land girls, city girl moved to the country to help farm, as well as the pilots at a nearby military base.

The only real problem with this mystery is that the mystery itself frequently takes a backseat to the daily struggles of the war effort. The characters spend more time dealing with wartime considerations, including an uncomfortable look at the succession to the Wimsey title, than they do investigating the mystery. That is a problem with expectations, though. That this book is as much about that war effort and its effects on several families as it is about a murder mystery is not a problem with the books, but a problem with the readers’ expectations. I found it engrossing and a fast read, though I wish it could have got to the point with the mystery a little faster. It seems all but solved fairly early, but is disregarded for quite some time as other stories play out first. Still, I enjoyed it.

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Mornings on Horseback

David McCollough

This is partly a look at the early life of Theodore Roosevelt and partly an examination of his family. The eventual president is the central character of the book, but Mornings on Horseback exists to illuminate the home life that young Theodore would have had. How his parents met and came to marry, his father New York royalty and his mother the daughter of southern plantation owners. McCollough does a great job of making the Roosevelt family come alive, so Teedie doesn’t overshadow his other family members. Like the stolid, elder Theodore cuts an imposing, though generous picture as a man who is committed to his family and charity or the eldest child Bamie, whose health problems mad he seem to always strive to be useful to the family.

While their financial fortunes never really wavered, at least not through the portion of their lives this book covers, is does show the ups and downs they faced. All four of the Roosevelt children had some health problems growing up and their parents spared no expense in their care. That also meant that they never attended traditional schools. Or the household tensions during the Civil War, with the children’s Uncles on their Mother’s side being Confederate heroes but their staunchly abolitionist father not serving. Last it gets into Theodore’s days in the West, with him leaving New York after his wife and mother died on the same day. There is a lot to chew on in the relatively slim tome that goes a long way to helping the reader understand the make-up of Theodore Roosevelt and the family he came from.

Now Playing December 2016

Beaten/Abandoned

Pokémon Moon – read post here.

Shantae: Half Genie Hero – read post here.

Mighty No. 9 – read post here.

Yakuza 5 – read post here.

DoReMi Fantasy – Read post here.

Never Alone –

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It makes me feel bad, but I didn’t like this game. It is a game that clearly had a lot of effort put into it and it is exactly the kind of game I tend to enjoy. It is a story heavy puzzle platform game. It goes to great length to get details of the Inupiaq folk tale right and is filled with great details. However, the gameplay is floaty and imprecise. Maybe it is just the WiiU version, but I encountered numerous bugs and glitches. I got stuck right at the end because the game simply didn’t work right until I shit it off and started it over again. When things work right, the game is solidly satisfying, though still unspectacular, but too often it didn’t.

Uncharted Waters: New Horizons – I’ve got a slightly longer post about this game coming up, but I am abandoning it. Not that it isn’t a solid game, because it is, but because it is drowning me in complexity. I have played it long enough that I have a feel for how the game works, so I will write it up, but I feel like I could play this game for another 30 or 40 hours before feeling finished with it.

Ongoing

Secret of Evermore – I’ve passed the point when this game is a delightful romp and into the part where it becomes a slog. The spell system is the biggest offender. Needing to level up spells, like in Secret of Mana, was bad enough. Now those spells are also limited in number of charges available by spell ingredients. So you have to go find ingredients to cast the spells to level them up so they are useful, then go get more ingredients so you can actually cast the spells against current enemies. The whole rigmarole is sapping all of the goodwill the game built up in the first half dozen or so hours.

Pokémon Picross – Free to play, but I’ve cleared the portion of the game that is actually free. Picross in general is great and this version is highly enjoyable. Enjoyable enough that I am thinking of dropping the $5 bucks or so that would keep me playing for another dozen hours or so. Really, this is a full-fledged release that Nintendo with a disguised demo. Also, kudos to Nintendo to limit the amount of money someone could spend on this game to $30, the cost of a retail 3DS game. I don’t intend to put that much money into it, but the addictive nature of picross puzzles has me wanting to unlock another few dozen or so more stages. Good thing Nintendo hasn’t left players short of picross options.

Runbow –

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This game is a delight. I’ve only cleared about a dozen of this games many bite-sized stages, but that has been enough to make me a big fan. It takes on central mechanic, with color changing backgrounds and platforms that disappear when the background changes and combines with a ton of small, specific challenges. Sometimes the world flips upside down, sometimes there are spikey enemies. They are just the right length to keep players trying out just one more until the next thing you know you’ve been playing for three hours. I will definitely be playing as much of this as I can.

Elliot Quest – I got back into this game when I was trying to finish up some download games that had built up on my WiiU. It is still Zelda 2 done right, but getting back into it after leaving it sit for a few months is rather difficult. Right now I am lost after finishing a fairly long dungeon, but it is a satisfying kind of being lost, not a frustrating one. It remains a charming little game.

Monster Hunter Generations – I wasn’t enjoying this game so much when it first came out. After another dozen or so hours I realized the problem wasn’t the rather significant changes to the game’s combat, but that I was forcing myself to use weapons like the Gunlance and the Sword and Shield and not falling into using my natural love: the Hammer. I’ve tried all available options, but Monster Hunter only feels right to me when I am smacking dragons in the face with a chuck of boulder on a stick.

SMT 4: Apocalypse –

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Ten hours was enough for me to realize that while this game may be very good, it is just not what I want to play right now. SMT 4 was great and Apocalypse makes some subtle improvements to its systems that make things just slightly easier to play. The story is not an improvement, but so far it hasn’t been a detriment. It is rather dark and oppressive and I am in the mood for something more upbeat right now. I’ll get back to this before too long, but it is going on the backburner for now.

Upcoming

River City Tokyo Rumble – Christmas game 1. I was pretty pumped for this before it came out, but when I missed the opportunity to get it with the keychain I put it on the back-burner. The few minutes I tried out after my brothers got it for me for Christmas were really promising. I love River City Ransom and this looks to be the Mega Man 9 to that game’s Mega Man 2.

Paper Mario Color Splash – Christmas game 2. One of the few WiiU releases I missed out on, but I am really glad I’ve got it now. Unlike seemingly everyone else on the internet I liked Paper Mario Sticker Star. It wasn’t the game Thousand Year Door fans wanted, but I felt it succeeded on its own terms. This looks to improve on that.

Robotrek/Lufia 2 – I am still planning on finishing last year’s 25 Years of SNES project and these two are on the docket after I finally finish with Secret of Evermore.

Remember Me – I got this a few years ago with Playstation Plus and enjoyed the first few chapters. Then I let my Plus membership lapse. Recently I purchased the game in a Humble Bundle and I think I’m going to finish it up. I’ve heard a lot of great things about Dontnod’s other game, Life is Strange, but I don’t see a reason to buy that game when I’ve already got this on the play.

What I Watched in December 2016

It should be noted that this week’s posts were written under the influence of strong sinus medication. So forgive me if I just trail off in the middle of a

Movies

Allied – see review here. ****

30 For 30 Catholics vs Convicts – Another solid 30 for 30 effort, this one looking into the rivalry between Notre Dame and the University of Miami. It touches on a lot of things, from the racism inherent in the Catholics vs Convicts moniker to the landscape of branded apparel at the time that made it possible for a student to print up the t-shirts from the title. Like most of these movies, it is a very enjoyable look at a brief window of sports history. ****

Kung Fu Panda 3 – Not bad, not bad at all. This movie doesn’t do anything with the movies larger cast, but Bryan Cranston as Po’s long lost father was a lot of fun. The storyline doesn’t break any new ground, but it is mostly enjoyable. Other than a few impressive flat colored sequences, there isn’t anything great about this movie, but it is largely enjoyable. ***1/2

Angry Birds – What a miserable excuse of a movie. There were a lot of good animated movies this year and Angry Birds was not one of them. It isn’t funny, it doesn’t look good and its message – almost certainly accidental – is gross. Don’t watch this. *1/2

True Memoirs of an International Assassin – This isn’t quite as bad as one would guess. It’s not good, but it’s also not as lazy as a Happy Madison Production. There are sporadic laughs and the glimmer of a good idea here. None of that comes together in any sort of satisfying way, but at least it seems like people put effort into it. **

Tai Chi Master – This is a good time. Jet Li plays a disgraced Shaolin monk whose friend betrays him in a never ending quest for power. It isn’t the best kung fu movie I’ve watched, but Jet Li and Michelle Yeoh are great as always. ***

Man of Tai Chi – Keanu Reeves directs this movie about a kid who gets pulled into a dangerous underground fighting league. Reeves plays the villain, who runs the league and sets out to deliberately corrupt a good but headstrong kid. It has some really good fight scenes, but the story is a fairly bland morality play. Still, it is more than worth watching. ***

Rogue One – read review here. ****1/2

Neighbors – I didn’t really expect to enjoy this as much as I did. I still didn’t love it, but it has its moments. The movie tends to focus on lesser jokes and slip right by the genuinely good ones, but some of the good ones would suffer from extended focus. Still, it has more than enough good laughs. ***

TV

The Office (USA) – I revisited this after watching the original version last month. I am even more convinced that the American version is the superior version. Especially in the first three seasons. After that it mostly settles into comfortable sitcom stasis, but the early seasons have most of the original’s bite and longing while having more and more interesting characters. I would rank it among the best TV comedies.

The Grinder – I skipped this show when it aired last year, and now I deeply regret it. It is damn near great television, and now it is cancelled. Rob Lowe and Fred Savage have some great chemistry as brothers and after about a half dozen episodes the show gets into a pretty great self-referential groove that calls to mind shows like Community and Better off Ted. It is a minor tragedy that this show only got one season. I suspect it will remain in my Netflix comfort viewing rotation for a good long time.

Turn S1 – This is kind of … not good. The production values are there. The cast is there. But the writing is not. Everything feels muddled and unfocused. A lot of time is spent on stories that are completely uninteresting, or on stories that seem to exist only to make the protagonists look bad so viewers won’t sympathize with them(?). There is a lot here that is good, but unless season two starts telling a genuinely interesting story I am going to be out sooner rather than later.

Columbo S1-6 – I saw this was leaving Netflix and made a mad dash through it. Columbo is great. He is a character that is rightfully considered one of the greatest TV characters of all time. Nearly all of this show’s feature length mysteries are well-crafted, with guest stars doing good work against a nearly perfect Peter Falk. I think I have a lot more to say about this show, maybe about how the show deal with class and wealth, but I’ll save that for a full post about the show. It’s worth it.